michael@0: michael@0: function f56(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x800000; // == 2^23 (bits = 24) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 55) michael@0: var d = c + 1; // Range = [0 .. +inf] (bits = c.bits + 1 = 56) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: function f55(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x400000; // == 2^22 (bits = 23) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 54) michael@0: var d = c + 1; // Range = [0 .. +inf] (bits = c.bits + 1 = 55) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: // Still returns 1, because the top-level bit is not represented. michael@0: function f54(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x200000; // == 2^21 (bits = 22) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 53) michael@0: var d = c + 1; // Range = [1 .. +inf] (bits = c.bits + 1 = 54) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: // Can safely truncate after these operations. (the mantissa has 53 bits) michael@0: function f53(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x100000; // == 2^20 (bits = 21) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 52) michael@0: var d = c + 1; // Range = [1 .. +inf] (bits = c.bits + 1 = 53) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: function f52(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x80000; // == 2^19 (bits = 20) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 51) michael@0: var d = c + 1; // Range = [1 .. +inf] (bits = c.bits + 1 = 52) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: function f51(x) { michael@0: var a = x >>> 0; // Range = [0 .. UINT32_MAX] (bits = 32) michael@0: var b = 0x40000; // == 2^18 (bits = 19) michael@0: if (a > 0) { michael@0: // Beta node: Range [1 .. UINT32_MAX] (bits = 32) michael@0: var c = a * b; // Range = [0 .. +inf] (bits = a.bits + b.bits - 1 = 50) michael@0: var d = c + 1; // Range = [1 .. +inf] (bits = c.bits + 1 = 51) michael@0: return (d | 0) & 1; michael@0: } else { michael@0: return 1; michael@0: } michael@0: } michael@0: michael@0: var e = Math.pow(2, 32); michael@0: for (var i = 1; i < e; i = i * 1.5) { michael@0: var x = i >>> 0; michael@0: assertEq(f56(x) , (x >= Math.pow(2, 30)) ? 0 : 1); michael@0: assertEq(f55(x), (x >= Math.pow(2, 31)) ? 0 : 1); michael@0: assertEq(f54(x), 1); michael@0: assertEq(f53(x), 1); michael@0: assertEq(f52(x), 1); michael@0: assertEq(f51(x), 1); michael@0: }