michael@0: // rejoining after recompilation from CompileFunction or a native called by an inlined frame. michael@0: michael@0: var global = 0; michael@0: var arr = [ michael@0: function() { return 0; }, michael@0: function() { return 1; }, michael@0: function() { return 2; }, michael@0: function() { return 3; }, michael@0: function() { return 4; }, michael@0: function() { return 5; }, michael@0: function() { return 6; }, michael@0: function() { return 7; }, michael@0: function() { global = -"three"; return 8; } michael@0: ]; michael@0: function wrap_call(i) { michael@0: var fn = arr["" + i]; michael@0: return fn(); michael@0: } michael@0: function foo1() { michael@0: var res = 0; michael@0: for (var i = 0; i < arr.length; i++) { michael@0: res += wrap_call(i); michael@0: var expected = (i == arr.length - 1) ? NaN : 10; michael@0: assertEq(global + 10, expected); michael@0: } michael@0: } michael@0: foo1(); michael@0: michael@0: var callfn = Function.call; michael@0: function wrap_floor(x, y) { michael@0: var z = x; michael@0: if (y) michael@0: z = {}; // trick the compiler into not inlining the floor() call. michael@0: return Math.floor(z); michael@0: } michael@0: michael@0: function foo2(x, y) { michael@0: var z = 0; michael@0: for (var i = 0; i < y; i++) michael@0: z = wrap_floor(x + i, false); michael@0: assertEq(z + 10, 2147483661); michael@0: } michael@0: foo2(0x7ffffff0 + .5, 20);