michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * Operator x & y uses GetValue michael@0: * michael@0: * @path ch11/11.10/11.10.1/S11.10.1_A2.1_T1.js michael@0: * @description Either Type is not Reference or GetBase is not null michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: if ((1 & 1) !== 1) { michael@0: $ERROR('#1: (1 & 1) === 1. Actual: ' + ((1 & 1))); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: var x = 1; michael@0: if ((x & 1) !== 1) { michael@0: $ERROR('#2: var x = 1; (x & 1) === 1. Actual: ' + ((x & 1))); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: var y = 1; michael@0: if ((1 & y) !== 1) { michael@0: $ERROR('#3: var y = 1; (1 & y) === 1. Actual: ' + ((1 & y))); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: var x = 1; michael@0: var y = 1; michael@0: if ((x & y) !== 1) { michael@0: $ERROR('#4: var x = 1; var y = 1; (x & y) === 1. Actual: ' + ((x & y))); michael@0: } michael@0: michael@0: //CHECK#5 michael@0: var objectx = new Object(); michael@0: var objecty = new Object(); michael@0: objectx.prop = 1; michael@0: objecty.prop = 1; michael@0: if ((objectx.prop & objecty.prop) !== 1) { michael@0: $ERROR('#5: var objectx = new Object(); var objecty = new Object(); objectx.prop = 1; objecty.prop = 1; (objectx.prop & objecty.prop) === 1. Actual: ' + ((objectx.prop & objecty.prop))); michael@0: } michael@0: