michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * Operator x % y uses GetValue michael@0: * michael@0: * @path ch11/11.5/11.5.3/S11.5.3_A2.1_T1.js michael@0: * @description Either Type is not Reference or GetBase is not null michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: if (1 % 2 !== 1) { michael@0: $ERROR('#1: 1 % 2 === 1. Actual: ' + (1 % 2)); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: var x = 1; michael@0: if (x % 2 !== 1) { michael@0: $ERROR('#2: var x = 1; x % 2 === 1. Actual: ' + (x % 2)); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: var y = 2; michael@0: if (1 % y !== 1) { michael@0: $ERROR('#3: var y = 2; 1 % y === 1. Actual: ' + (1 % y)); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: var x = 1; michael@0: var y = 2; michael@0: if (x % y !== 1) { michael@0: $ERROR('#4: var x = 1; var y = 2; x % y === 1. Actual: ' + (x % y)); michael@0: } michael@0: michael@0: //CHECK#5 michael@0: var objectx = new Object(); michael@0: var objecty = new Object(); michael@0: objectx.prop = 1; michael@0: objecty.prop = 2; michael@0: if (objectx.prop % objecty.prop !== 1) { michael@0: $ERROR('#5: var objectx = new Object(); var objecty = new Object(); objectx.prop = 1; objecty.prop = 2; objectx.prop % objecty.prop === 1. Actual: ' + (objectx.prop % objecty.prop)); michael@0: } michael@0: