michael@0: /* michael@0: * Copyright (c) 2010 The WebM project authors. All Rights Reserved. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license michael@0: * that can be found in the LICENSE file in the root of the source michael@0: * tree. An additional intellectual property rights grant can be found michael@0: * in the file PATENTS. All contributing project authors may michael@0: * be found in the AUTHORS file in the root of the source tree. michael@0: */ michael@0: michael@0: michael@0: #include "vpx_config.h" michael@0: #include "vp8_rtcd.h" michael@0: #include "blockd.h" michael@0: michael@0: void vp8_intra4x4_predict_c(unsigned char *Above, michael@0: unsigned char *yleft, int left_stride, michael@0: int _b_mode, michael@0: unsigned char *dst, int dst_stride, michael@0: unsigned char top_left) michael@0: { michael@0: int i, r, c; michael@0: B_PREDICTION_MODE b_mode = (B_PREDICTION_MODE)_b_mode; michael@0: unsigned char Left[4]; michael@0: Left[0] = yleft[0]; michael@0: Left[1] = yleft[left_stride]; michael@0: Left[2] = yleft[2 * left_stride]; michael@0: Left[3] = yleft[3 * left_stride]; michael@0: michael@0: switch (b_mode) michael@0: { michael@0: case B_DC_PRED: michael@0: { michael@0: int expected_dc = 0; michael@0: michael@0: for (i = 0; i < 4; i++) michael@0: { michael@0: expected_dc += Above[i]; michael@0: expected_dc += Left[i]; michael@0: } michael@0: michael@0: expected_dc = (expected_dc + 4) >> 3; michael@0: michael@0: for (r = 0; r < 4; r++) michael@0: { michael@0: for (c = 0; c < 4; c++) michael@0: { michael@0: dst[c] = expected_dc; michael@0: } michael@0: michael@0: dst += dst_stride; michael@0: } michael@0: } michael@0: break; michael@0: case B_TM_PRED: michael@0: { michael@0: /* prediction similar to true_motion prediction */ michael@0: for (r = 0; r < 4; r++) michael@0: { michael@0: for (c = 0; c < 4; c++) michael@0: { michael@0: int pred = Above[c] - top_left + Left[r]; michael@0: michael@0: if (pred < 0) michael@0: pred = 0; michael@0: michael@0: if (pred > 255) michael@0: pred = 255; michael@0: michael@0: dst[c] = pred; michael@0: } michael@0: michael@0: dst += dst_stride; michael@0: } michael@0: } michael@0: break; michael@0: michael@0: case B_VE_PRED: michael@0: { michael@0: michael@0: unsigned int ap[4]; michael@0: ap[0] = (top_left + 2 * Above[0] + Above[1] + 2) >> 2; michael@0: ap[1] = (Above[0] + 2 * Above[1] + Above[2] + 2) >> 2; michael@0: ap[2] = (Above[1] + 2 * Above[2] + Above[3] + 2) >> 2; michael@0: ap[3] = (Above[2] + 2 * Above[3] + Above[4] + 2) >> 2; michael@0: michael@0: for (r = 0; r < 4; r++) michael@0: { michael@0: for (c = 0; c < 4; c++) michael@0: { michael@0: michael@0: dst[c] = ap[c]; michael@0: } michael@0: michael@0: dst += dst_stride; michael@0: } michael@0: michael@0: } michael@0: break; michael@0: michael@0: michael@0: case B_HE_PRED: michael@0: { michael@0: michael@0: unsigned int lp[4]; michael@0: lp[0] = (top_left + 2 * Left[0] + Left[1] + 2) >> 2; michael@0: lp[1] = (Left[0] + 2 * Left[1] + Left[2] + 2) >> 2; michael@0: lp[2] = (Left[1] + 2 * Left[2] + Left[3] + 2) >> 2; michael@0: lp[3] = (Left[2] + 2 * Left[3] + Left[3] + 2) >> 2; michael@0: michael@0: for (r = 0; r < 4; r++) michael@0: { michael@0: for (c = 0; c < 4; c++) michael@0: { michael@0: dst[c] = lp[r]; michael@0: } michael@0: michael@0: dst += dst_stride; michael@0: } michael@0: } michael@0: break; michael@0: case B_LD_PRED: michael@0: { michael@0: unsigned char *ptr = Above; michael@0: dst[0 * dst_stride + 0] = (ptr[0] + ptr[1] * 2 + ptr[2] + 2) >> 2; michael@0: dst[0 * dst_stride + 1] = michael@0: dst[1 * dst_stride + 0] = (ptr[1] + ptr[2] * 2 + ptr[3] + 2) >> 2; michael@0: dst[0 * dst_stride + 2] = michael@0: dst[1 * dst_stride + 1] = michael@0: dst[2 * dst_stride + 0] = (ptr[2] + ptr[3] * 2 + ptr[4] + 2) >> 2; michael@0: dst[0 * dst_stride + 3] = michael@0: dst[1 * dst_stride + 2] = michael@0: dst[2 * dst_stride + 1] = michael@0: dst[3 * dst_stride + 0] = (ptr[3] + ptr[4] * 2 + ptr[5] + 2) >> 2; michael@0: dst[1 * dst_stride + 3] = michael@0: dst[2 * dst_stride + 2] = michael@0: dst[3 * dst_stride + 1] = (ptr[4] + ptr[5] * 2 + ptr[6] + 2) >> 2; michael@0: dst[2 * dst_stride + 3] = michael@0: dst[3 * dst_stride + 2] = (ptr[5] + ptr[6] * 2 + ptr[7] + 2) >> 2; michael@0: dst[3 * dst_stride + 3] = (ptr[6] + ptr[7] * 2 + ptr[7] + 2) >> 2; michael@0: michael@0: } michael@0: break; michael@0: case B_RD_PRED: michael@0: { michael@0: michael@0: unsigned char pp[9]; michael@0: michael@0: pp[0] = Left[3]; michael@0: pp[1] = Left[2]; michael@0: pp[2] = Left[1]; michael@0: pp[3] = Left[0]; michael@0: pp[4] = top_left; michael@0: pp[5] = Above[0]; michael@0: pp[6] = Above[1]; michael@0: pp[7] = Above[2]; michael@0: pp[8] = Above[3]; michael@0: michael@0: dst[3 * dst_stride + 0] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2; michael@0: dst[3 * dst_stride + 1] = michael@0: dst[2 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2; michael@0: dst[3 * dst_stride + 2] = michael@0: dst[2 * dst_stride + 1] = michael@0: dst[1 * dst_stride + 0] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2; michael@0: dst[3 * dst_stride + 3] = michael@0: dst[2 * dst_stride + 2] = michael@0: dst[1 * dst_stride + 1] = michael@0: dst[0 * dst_stride + 0] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2; michael@0: dst[2 * dst_stride + 3] = michael@0: dst[1 * dst_stride + 2] = michael@0: dst[0 * dst_stride + 1] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2; michael@0: dst[1 * dst_stride + 3] = michael@0: dst[0 * dst_stride + 2] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2; michael@0: dst[0 * dst_stride + 3] = (pp[6] + pp[7] * 2 + pp[8] + 2) >> 2; michael@0: michael@0: } michael@0: break; michael@0: case B_VR_PRED: michael@0: { michael@0: michael@0: unsigned char pp[9]; michael@0: michael@0: pp[0] = Left[3]; michael@0: pp[1] = Left[2]; michael@0: pp[2] = Left[1]; michael@0: pp[3] = Left[0]; michael@0: pp[4] = top_left; michael@0: pp[5] = Above[0]; michael@0: pp[6] = Above[1]; michael@0: pp[7] = Above[2]; michael@0: pp[8] = Above[3]; michael@0: michael@0: michael@0: dst[3 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2; michael@0: dst[2 * dst_stride + 0] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2; michael@0: dst[3 * dst_stride + 1] = michael@0: dst[1 * dst_stride + 0] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2; michael@0: dst[2 * dst_stride + 1] = michael@0: dst[0 * dst_stride + 0] = (pp[4] + pp[5] + 1) >> 1; michael@0: dst[3 * dst_stride + 2] = michael@0: dst[1 * dst_stride + 1] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2; michael@0: dst[2 * dst_stride + 2] = michael@0: dst[0 * dst_stride + 1] = (pp[5] + pp[6] + 1) >> 1; michael@0: dst[3 * dst_stride + 3] = michael@0: dst[1 * dst_stride + 2] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2; michael@0: dst[2 * dst_stride + 3] = michael@0: dst[0 * dst_stride + 2] = (pp[6] + pp[7] + 1) >> 1; michael@0: dst[1 * dst_stride + 3] = (pp[6] + pp[7] * 2 + pp[8] + 2) >> 2; michael@0: dst[0 * dst_stride + 3] = (pp[7] + pp[8] + 1) >> 1; michael@0: michael@0: } michael@0: break; michael@0: case B_VL_PRED: michael@0: { michael@0: michael@0: unsigned char *pp = Above; michael@0: michael@0: dst[0 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1; michael@0: dst[1 * dst_stride + 0] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2; michael@0: dst[2 * dst_stride + 0] = michael@0: dst[0 * dst_stride + 1] = (pp[1] + pp[2] + 1) >> 1; michael@0: dst[1 * dst_stride + 1] = michael@0: dst[3 * dst_stride + 0] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2; michael@0: dst[2 * dst_stride + 1] = michael@0: dst[0 * dst_stride + 2] = (pp[2] + pp[3] + 1) >> 1; michael@0: dst[3 * dst_stride + 1] = michael@0: dst[1 * dst_stride + 2] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2; michael@0: dst[0 * dst_stride + 3] = michael@0: dst[2 * dst_stride + 2] = (pp[3] + pp[4] + 1) >> 1; michael@0: dst[1 * dst_stride + 3] = michael@0: dst[3 * dst_stride + 2] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2; michael@0: dst[2 * dst_stride + 3] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2; michael@0: dst[3 * dst_stride + 3] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2; michael@0: } michael@0: break; michael@0: michael@0: case B_HD_PRED: michael@0: { michael@0: unsigned char pp[9]; michael@0: pp[0] = Left[3]; michael@0: pp[1] = Left[2]; michael@0: pp[2] = Left[1]; michael@0: pp[3] = Left[0]; michael@0: pp[4] = top_left; michael@0: pp[5] = Above[0]; michael@0: pp[6] = Above[1]; michael@0: pp[7] = Above[2]; michael@0: pp[8] = Above[3]; michael@0: michael@0: michael@0: dst[3 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1; michael@0: dst[3 * dst_stride + 1] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2; michael@0: dst[2 * dst_stride + 0] = michael@0: dst[3 * dst_stride + 2] = (pp[1] + pp[2] + 1) >> 1; michael@0: dst[2 * dst_stride + 1] = michael@0: dst[3 * dst_stride + 3] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2; michael@0: dst[2 * dst_stride + 2] = michael@0: dst[1 * dst_stride + 0] = (pp[2] + pp[3] + 1) >> 1; michael@0: dst[2 * dst_stride + 3] = michael@0: dst[1 * dst_stride + 1] = (pp[2] + pp[3] * 2 + pp[4] + 2) >> 2; michael@0: dst[1 * dst_stride + 2] = michael@0: dst[0 * dst_stride + 0] = (pp[3] + pp[4] + 1) >> 1; michael@0: dst[1 * dst_stride + 3] = michael@0: dst[0 * dst_stride + 1] = (pp[3] + pp[4] * 2 + pp[5] + 2) >> 2; michael@0: dst[0 * dst_stride + 2] = (pp[4] + pp[5] * 2 + pp[6] + 2) >> 2; michael@0: dst[0 * dst_stride + 3] = (pp[5] + pp[6] * 2 + pp[7] + 2) >> 2; michael@0: } michael@0: break; michael@0: michael@0: michael@0: case B_HU_PRED: michael@0: { michael@0: unsigned char *pp = Left; michael@0: dst[0 * dst_stride + 0] = (pp[0] + pp[1] + 1) >> 1; michael@0: dst[0 * dst_stride + 1] = (pp[0] + pp[1] * 2 + pp[2] + 2) >> 2; michael@0: dst[0 * dst_stride + 2] = michael@0: dst[1 * dst_stride + 0] = (pp[1] + pp[2] + 1) >> 1; michael@0: dst[0 * dst_stride + 3] = michael@0: dst[1 * dst_stride + 1] = (pp[1] + pp[2] * 2 + pp[3] + 2) >> 2; michael@0: dst[1 * dst_stride + 2] = michael@0: dst[2 * dst_stride + 0] = (pp[2] + pp[3] + 1) >> 1; michael@0: dst[1 * dst_stride + 3] = michael@0: dst[2 * dst_stride + 1] = (pp[2] + pp[3] * 2 + pp[3] + 2) >> 2; michael@0: dst[2 * dst_stride + 2] = michael@0: dst[2 * dst_stride + 3] = michael@0: dst[3 * dst_stride + 0] = michael@0: dst[3 * dst_stride + 1] = michael@0: dst[3 * dst_stride + 2] = michael@0: dst[3 * dst_stride + 3] = pp[3]; michael@0: } michael@0: break; michael@0: michael@0: default: michael@0: break; michael@0: michael@0: } michael@0: }