michael@0: // Copyright 2010 the V8 project authors. All rights reserved. michael@0: // Redistribution and use in source and binary forms, with or without michael@0: // modification, are permitted provided that the following conditions are michael@0: // met: michael@0: // michael@0: // * Redistributions of source code must retain the above copyright michael@0: // notice, this list of conditions and the following disclaimer. michael@0: // * Redistributions in binary form must reproduce the above michael@0: // copyright notice, this list of conditions and the following michael@0: // disclaimer in the documentation and/or other materials provided michael@0: // with the distribution. michael@0: // * Neither the name of Google Inc. nor the names of its michael@0: // contributors may be used to endorse or promote products derived michael@0: // from this software without specific prior written permission. michael@0: // michael@0: // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS michael@0: // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT michael@0: // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR michael@0: // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT michael@0: // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, michael@0: // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT michael@0: // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, michael@0: // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY michael@0: // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE michael@0: // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: michael@0: michael@0: #include "diy-fp.h" michael@0: #include "utils.h" michael@0: michael@0: namespace double_conversion { michael@0: michael@0: void DiyFp::Multiply(const DiyFp& other) { michael@0: // Simply "emulates" a 128 bit multiplication. michael@0: // However: the resulting number only contains 64 bits. The least michael@0: // significant 64 bits are only used for rounding the most significant 64 michael@0: // bits. michael@0: const uint64_t kM32 = 0xFFFFFFFFU; michael@0: uint64_t a = f_ >> 32; michael@0: uint64_t b = f_ & kM32; michael@0: uint64_t c = other.f_ >> 32; michael@0: uint64_t d = other.f_ & kM32; michael@0: uint64_t ac = a * c; michael@0: uint64_t bc = b * c; michael@0: uint64_t ad = a * d; michael@0: uint64_t bd = b * d; michael@0: uint64_t tmp = (bd >> 32) + (ad & kM32) + (bc & kM32); michael@0: // By adding 1U << 31 to tmp we round the final result. michael@0: // Halfway cases will be round up. michael@0: tmp += 1U << 31; michael@0: uint64_t result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32); michael@0: e_ += other.e_ + 64; michael@0: f_ = result_f; michael@0: } michael@0: michael@0: } // namespace double_conversion