michael@0: // Copyright 2010 the V8 project authors. All rights reserved. michael@0: // Redistribution and use in source and binary forms, with or without michael@0: // modification, are permitted provided that the following conditions are michael@0: // met: michael@0: // michael@0: // * Redistributions of source code must retain the above copyright michael@0: // notice, this list of conditions and the following disclaimer. michael@0: // * Redistributions in binary form must reproduce the above michael@0: // copyright notice, this list of conditions and the following michael@0: // disclaimer in the documentation and/or other materials provided michael@0: // with the distribution. michael@0: // * Neither the name of Google Inc. nor the names of its michael@0: // contributors may be used to endorse or promote products derived michael@0: // from this software without specific prior written permission. michael@0: // michael@0: // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS michael@0: // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT michael@0: // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR michael@0: // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT michael@0: // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, michael@0: // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT michael@0: // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, michael@0: // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY michael@0: // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE michael@0: // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: michael@0: #ifndef DOUBLE_CONVERSION_FAST_DTOA_H_ michael@0: #define DOUBLE_CONVERSION_FAST_DTOA_H_ michael@0: michael@0: #include "utils.h" michael@0: michael@0: namespace double_conversion { michael@0: michael@0: enum FastDtoaMode { michael@0: // Computes the shortest representation of the given input. The returned michael@0: // result will be the most accurate number of this length. Longer michael@0: // representations might be more accurate. michael@0: FAST_DTOA_SHORTEST, michael@0: // Same as FAST_DTOA_SHORTEST but for single-precision floats. michael@0: FAST_DTOA_SHORTEST_SINGLE, michael@0: // Computes a representation where the precision (number of digits) is michael@0: // given as input. The precision is independent of the decimal point. michael@0: FAST_DTOA_PRECISION michael@0: }; michael@0: michael@0: // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not michael@0: // include the terminating '\0' character. michael@0: static const int kFastDtoaMaximalLength = 17; michael@0: // Same for single-precision numbers. michael@0: static const int kFastDtoaMaximalSingleLength = 9; michael@0: michael@0: // Provides a decimal representation of v. michael@0: // The result should be interpreted as buffer * 10^(point - length). michael@0: // michael@0: // Precondition: michael@0: // * v must be a strictly positive finite double. michael@0: // michael@0: // Returns true if it succeeds, otherwise the result can not be trusted. michael@0: // There will be *length digits inside the buffer followed by a null terminator. michael@0: // If the function returns true and mode equals michael@0: // - FAST_DTOA_SHORTEST, then michael@0: // the parameter requested_digits is ignored. michael@0: // The result satisfies michael@0: // v == (double) (buffer * 10^(point - length)). michael@0: // The digits in the buffer are the shortest representation possible. E.g. michael@0: // if 0.099999999999 and 0.1 represent the same double then "1" is returned michael@0: // with point = 0. michael@0: // The last digit will be closest to the actual v. That is, even if several michael@0: // digits might correctly yield 'v' when read again, the buffer will contain michael@0: // the one closest to v. michael@0: // - FAST_DTOA_PRECISION, then michael@0: // the buffer contains requested_digits digits. michael@0: // the difference v - (buffer * 10^(point-length)) is closest to zero for michael@0: // all possible representations of requested_digits digits. michael@0: // If there are two values that are equally close, then FastDtoa returns michael@0: // false. michael@0: // For both modes the buffer must be large enough to hold the result. michael@0: bool FastDtoa(double d, michael@0: FastDtoaMode mode, michael@0: int requested_digits, michael@0: Vector buffer, michael@0: int* length, michael@0: int* decimal_point); michael@0: michael@0: } // namespace double_conversion michael@0: michael@0: #endif // DOUBLE_CONVERSION_FAST_DTOA_H_