michael@0: /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: // michael@0: // nsMenuFrame michael@0: // michael@0: michael@0: #ifndef nsMenuFrame_h__ michael@0: #define nsMenuFrame_h__ michael@0: michael@0: #include "nsIAtom.h" michael@0: #include "nsCOMPtr.h" michael@0: michael@0: #include "nsBoxFrame.h" michael@0: #include "nsFrameList.h" michael@0: #include "nsGkAtoms.h" michael@0: #include "nsMenuParent.h" michael@0: #include "nsXULPopupManager.h" michael@0: #include "nsITimer.h" michael@0: #include "mozilla/Attributes.h" michael@0: michael@0: nsIFrame* NS_NewMenuFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); michael@0: nsIFrame* NS_NewMenuItemFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); michael@0: michael@0: class nsIContent; michael@0: class nsMenuBarFrame; michael@0: michael@0: #define NS_STATE_ACCELTEXT_IS_DERIVED NS_STATE_BOX_CHILD_RESERVED michael@0: michael@0: // the type of menuitem michael@0: enum nsMenuType { michael@0: // a normal menuitem where a command is carried out when activated michael@0: eMenuType_Normal = 0, michael@0: // a menuitem with a checkmark that toggles when activated michael@0: eMenuType_Checkbox = 1, michael@0: // a radio menuitem where only one of it and its siblings with the same michael@0: // name attribute can be checked at a time michael@0: eMenuType_Radio = 2 michael@0: }; michael@0: michael@0: enum nsMenuListType { michael@0: eNotMenuList, // not a menulist michael@0: eReadonlyMenuList, // michael@0: eEditableMenuList // michael@0: }; michael@0: michael@0: class nsMenuFrame; michael@0: michael@0: /** michael@0: * nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely michael@0: * passed to timers. The class is reference counted unlike the underlying michael@0: * nsMenuFrame, so that it will exist as long as the timer holds a reference michael@0: * to it. The callback is delegated to the contained nsMenuFrame as long as michael@0: * the contained nsMenuFrame has not been destroyed. michael@0: */ michael@0: class nsMenuTimerMediator MOZ_FINAL : public nsITimerCallback michael@0: { michael@0: public: michael@0: nsMenuTimerMediator(nsMenuFrame* aFrame); michael@0: ~nsMenuTimerMediator(); michael@0: michael@0: NS_DECL_ISUPPORTS michael@0: NS_DECL_NSITIMERCALLBACK michael@0: michael@0: void ClearFrame(); michael@0: michael@0: private: michael@0: michael@0: // Pointer to the wrapped frame. michael@0: nsMenuFrame* mFrame; michael@0: }; michael@0: michael@0: class nsMenuFrame : public nsBoxFrame michael@0: { michael@0: public: michael@0: nsMenuFrame(nsIPresShell* aShell, nsStyleContext* aContext); michael@0: michael@0: NS_DECL_QUERYFRAME_TARGET(nsMenuFrame) michael@0: NS_DECL_QUERYFRAME michael@0: NS_DECL_FRAMEARENA_HELPERS michael@0: michael@0: NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; michael@0: virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; michael@0: virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; michael@0: michael@0: virtual void Init(nsIContent* aContent, michael@0: nsIFrame* aParent, michael@0: nsIFrame* aPrevInFlow) MOZ_OVERRIDE; michael@0: michael@0: #ifdef DEBUG_LAYOUT michael@0: virtual nsresult SetDebug(nsBoxLayoutState& aState, bool aDebug) MOZ_OVERRIDE; michael@0: #endif michael@0: michael@0: // The following methods are all overridden so that the menupopup michael@0: // can be stored in a separate list, so that it doesn't impact reflow of the michael@0: // actual menu item at all. michael@0: virtual const nsFrameList& GetChildList(ChildListID aList) const MOZ_OVERRIDE; michael@0: virtual void GetChildLists(nsTArray* aLists) const MOZ_OVERRIDE; michael@0: virtual nsresult SetInitialChildList(ChildListID aListID, michael@0: nsFrameList& aChildList) MOZ_OVERRIDE; michael@0: virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE; michael@0: michael@0: // Overridden to prevent events from going to children of the menu. michael@0: virtual void BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, michael@0: const nsRect& aDirtyRect, michael@0: const nsDisplayListSet& aLists) MOZ_OVERRIDE; michael@0: michael@0: // this method can destroy the frame michael@0: virtual nsresult HandleEvent(nsPresContext* aPresContext, michael@0: mozilla::WidgetGUIEvent* aEvent, michael@0: nsEventStatus* aEventStatus) MOZ_OVERRIDE; michael@0: michael@0: virtual nsresult AppendFrames(ChildListID aListID, michael@0: nsFrameList& aFrameList) MOZ_OVERRIDE; michael@0: michael@0: virtual nsresult InsertFrames(ChildListID aListID, michael@0: nsIFrame* aPrevFrame, michael@0: nsFrameList& aFrameList) MOZ_OVERRIDE; michael@0: michael@0: virtual nsresult RemoveFrame(ChildListID aListID, michael@0: nsIFrame* aOldFrame) MOZ_OVERRIDE; michael@0: michael@0: virtual nsIAtom* GetType() const MOZ_OVERRIDE { return nsGkAtoms::menuFrame; } michael@0: michael@0: NS_IMETHOD SelectMenu(bool aActivateFlag); michael@0: michael@0: virtual nsIScrollableFrame* GetScrollTargetFrame() MOZ_OVERRIDE; michael@0: michael@0: // Retrieve the element that the menu should be anchored to. By default this is michael@0: // the menu itself. However, the anchor attribute may refer to the value of an michael@0: // anonid within the menu's binding, or, if not found, the id of an element in michael@0: // the document. michael@0: nsIContent* GetAnchor(); michael@0: michael@0: /** michael@0: * NOTE: OpenMenu will open the menu asynchronously. michael@0: */ michael@0: void OpenMenu(bool aSelectFirstItem); michael@0: // CloseMenu closes the menu asynchronously michael@0: void CloseMenu(bool aDeselectMenu); michael@0: michael@0: bool IsChecked() { return mChecked; } michael@0: michael@0: NS_IMETHOD GetActiveChild(nsIDOMElement** aResult); michael@0: NS_IMETHOD SetActiveChild(nsIDOMElement* aChild); michael@0: michael@0: // called when the Enter key is pressed while the menuitem is the current michael@0: // one in its parent popup. This will carry out the command attached to michael@0: // the menuitem. If the menu should be opened, this frame will be returned, michael@0: // otherwise null will be returned. michael@0: nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent); michael@0: michael@0: virtual void SetParent(nsIFrame* aParent) MOZ_OVERRIDE; michael@0: michael@0: virtual nsMenuParent *GetMenuParent() { return mMenuParent; } michael@0: const nsAString& GetRadioGroupName() { return mGroupName; } michael@0: nsMenuType GetMenuType() { return mType; } michael@0: nsMenuPopupFrame* GetPopup(); michael@0: michael@0: /** michael@0: * @return true if this frame has a popup child frame. michael@0: */ michael@0: bool HasPopup() const michael@0: { michael@0: return (GetStateBits() & NS_STATE_MENU_HAS_POPUP_LIST) != 0; michael@0: } michael@0: michael@0: michael@0: // nsMenuFrame methods michael@0: michael@0: bool IsOnMenuBar() { return mMenuParent && mMenuParent->IsMenuBar(); } michael@0: bool IsOnActiveMenuBar() { return IsOnMenuBar() && mMenuParent->IsActive(); } michael@0: virtual bool IsOpen(); michael@0: virtual bool IsMenu(); michael@0: nsMenuListType GetParentMenuListType(); michael@0: bool IsDisabled(); michael@0: void ToggleMenuState(); michael@0: michael@0: // indiciate that the menu's popup has just been opened, so that the menu michael@0: // can update its open state. This method modifies the open attribute on michael@0: // the menu, so the frames could be gone after this call. michael@0: void PopupOpened(); michael@0: // indiciate that the menu's popup has just been closed, so that the menu michael@0: // can update its open state. The menu should be unhighlighted if michael@0: // aDeselectedMenu is true. This method modifies the open attribute on michael@0: // the menu, so the frames could be gone after this call. michael@0: void PopupClosed(bool aDeselectMenu); michael@0: michael@0: // returns true if this is a menu on another menu popup. A menu is a submenu michael@0: // if it has a parent popup or menupopup. michael@0: bool IsOnMenu() { return mMenuParent && mMenuParent->IsMenu(); } michael@0: void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; } michael@0: michael@0: #ifdef DEBUG_FRAME_DUMP michael@0: virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE michael@0: { michael@0: return MakeFrameName(NS_LITERAL_STRING("Menu"), aResult); michael@0: } michael@0: #endif michael@0: michael@0: static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways); michael@0: michael@0: protected: michael@0: friend class nsMenuTimerMediator; michael@0: friend class nsASyncMenuInitialization; michael@0: friend class nsMenuAttributeChangedEvent; michael@0: michael@0: /** michael@0: * Initialize the popup list to the first popup frame within michael@0: * aChildList. Removes the popup, if any, from aChildList. michael@0: */ michael@0: void SetPopupFrame(nsFrameList& aChildList); michael@0: michael@0: /** michael@0: * Get the popup frame list from the frame property. michael@0: * @return the property value if it exists, nullptr otherwise. michael@0: */ michael@0: nsFrameList* GetPopupList() const; michael@0: michael@0: /** michael@0: * Destroy the popup list property. The list must exist and be empty. michael@0: */ michael@0: void DestroyPopupList(); michael@0: michael@0: // set mMenuParent to the nearest enclosing menu bar or menupopup frame of michael@0: // aParent (or aParent itself). This is called when initializing the frame, michael@0: // so aParent should be the expected parent of this frame. michael@0: void InitMenuParent(nsIFrame* aParent); michael@0: michael@0: // Update the menu's type (normal, checkbox, radio). michael@0: // This method can destroy the frame. michael@0: void UpdateMenuType(nsPresContext* aPresContext); michael@0: // Update the checked state of the menu, and for radios, clear any other michael@0: // checked items. This method can destroy the frame. michael@0: void UpdateMenuSpecialState(nsPresContext* aPresContext); michael@0: michael@0: // Examines the key node and builds the accelerator. michael@0: void BuildAcceleratorText(bool aNotify); michael@0: michael@0: // Called to execute our command handler. This method can destroy the frame. michael@0: void Execute(mozilla::WidgetGUIEvent *aEvent); michael@0: michael@0: // This method can destroy the frame michael@0: virtual nsresult AttributeChanged(int32_t aNameSpaceID, michael@0: nsIAtom* aAttribute, michael@0: int32_t aModType) MOZ_OVERRIDE; michael@0: virtual ~nsMenuFrame() { } michael@0: michael@0: bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize); michael@0: michael@0: bool ShouldBlink(); michael@0: void StartBlinking(mozilla::WidgetGUIEvent* aEvent, bool aFlipChecked); michael@0: void StopBlinking(); michael@0: void CreateMenuCommandEvent(mozilla::WidgetGUIEvent* aEvent, michael@0: bool aFlipChecked); michael@0: void PassMenuCommandEventToPopupManager(); michael@0: michael@0: protected: michael@0: #ifdef DEBUG_LAYOUT michael@0: nsresult SetDebug(nsBoxLayoutState& aState, nsIFrame* aList, bool aDebug); michael@0: #endif michael@0: NS_HIDDEN_(nsresult) Notify(nsITimer* aTimer); michael@0: michael@0: bool mIsMenu; // Whether or not we can even have children or not. michael@0: bool mChecked; // are we checked? michael@0: bool mIgnoreAccelTextChange; // temporarily set while determining the accelerator key michael@0: nsMenuType mType; michael@0: michael@0: nsMenuParent* mMenuParent; // Our parent menu. michael@0: michael@0: // Reference to the mediator which wraps this frame. michael@0: nsRefPtr mTimerMediator; michael@0: michael@0: nsCOMPtr mOpenTimer; michael@0: nsCOMPtr mBlinkTimer; michael@0: michael@0: uint8_t mBlinkState; // 0: not blinking, 1: off, 2: on michael@0: nsRefPtr mDelayedMenuCommandEvent; michael@0: michael@0: nsString mGroupName; michael@0: michael@0: }; // class nsMenuFrame michael@0: michael@0: #endif