michael@0: /* Any copyright is dedicated to the Public Domain. michael@0: http://creativecommons.org/publicdomain/zero/1.0/ */ michael@0: michael@0: /** michael@0: * Tests if the programs list contains an entry after vertex and fragment michael@0: * shaders are linked. michael@0: */ michael@0: michael@0: function ifWebGLSupported() { michael@0: let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL); michael@0: let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin; michael@0: michael@0: is(ShadersListView.itemCount, 0, michael@0: "The shaders list should initially be empty."); michael@0: is(ShadersListView.selectedItem, null, michael@0: "The shaders list has no selected item."); michael@0: is(ShadersListView.selectedIndex, -1, michael@0: "The shaders list has a negative index."); michael@0: michael@0: reload(target); michael@0: michael@0: let [firstProgramActor, secondProgramActor] = yield promise.all([ michael@0: getPrograms(gFront, 2, (actors) => { michael@0: // Fired upon each actor addition, we want to check only michael@0: // after the first actor has been added so we can test state michael@0: if (actors.length === 1) michael@0: checkFirstProgram(); michael@0: if (actors.length === 2) michael@0: checkSecondProgram(); michael@0: }), michael@0: once(panel.panelWin, EVENTS.SOURCES_SHOWN) michael@0: ]).then(([programs, ]) => programs); michael@0: michael@0: is(ShadersListView.attachments[0].label, L10N.getFormatStr("shadersList.programLabel", 0), michael@0: "The correct first label is shown in the shaders list."); michael@0: is(ShadersListView.attachments[1].label, L10N.getFormatStr("shadersList.programLabel", 1), michael@0: "The correct second label is shown in the shaders list."); michael@0: michael@0: let vertexShader = yield firstProgramActor.getVertexShader(); michael@0: let fragmentShader = yield firstProgramActor.getFragmentShader(); michael@0: let vertSource = yield vertexShader.getText(); michael@0: let fragSource = yield fragmentShader.getText(); michael@0: michael@0: let vsEditor = yield ShadersEditorsView._getEditor("vs"); michael@0: let fsEditor = yield ShadersEditorsView._getEditor("fs"); michael@0: michael@0: is(vertSource, vsEditor.getText(), michael@0: "The vertex shader editor contains the correct text."); michael@0: is(fragSource, fsEditor.getText(), michael@0: "The vertex shader editor contains the correct text."); michael@0: michael@0: let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => { michael@0: ok(false, "Selecting a different program shouldn't recompile its shaders."); michael@0: }); michael@0: michael@0: let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => { michael@0: ok(true, "The vertex and fragment sources have changed in the editors."); michael@0: }); michael@0: michael@0: EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target); michael@0: yield shown; michael@0: michael@0: is(ShadersListView.selectedItem, ShadersListView.items[1], michael@0: "The shaders list has a correct item selected."); michael@0: is(ShadersListView.selectedIndex, 1, michael@0: "The shaders list has a correct index selected."); michael@0: michael@0: yield teardown(panel); michael@0: finish(); michael@0: michael@0: function checkFirstProgram () { michael@0: is(ShadersListView.itemCount, 1, michael@0: "The shaders list contains one entry."); michael@0: is(ShadersListView.selectedItem, ShadersListView.items[0], michael@0: "The shaders list has a correct item selected."); michael@0: is(ShadersListView.selectedIndex, 0, michael@0: "The shaders list has a correct index selected."); michael@0: } michael@0: function checkSecondProgram () { michael@0: is(ShadersListView.itemCount, 2, michael@0: "The shaders list contains two entries."); michael@0: is(ShadersListView.selectedItem, ShadersListView.items[0], michael@0: "The shaders list has a correct item selected."); michael@0: is(ShadersListView.selectedIndex, 0, michael@0: "The shaders list has a correct index selected."); michael@0: } michael@0: }