michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * The production x &= y is the same as x = x & y michael@0: * michael@0: * @path ch11/11.13/11.13.2/S11.13.2_A4.9_T1.2.js michael@0: * @description Type(x) and Type(y) vary between primitive number and Number object michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: x = 1; michael@0: x &= 1; michael@0: if (x !== 1) { michael@0: $ERROR('#1: x = 1; x &= 1; x === 1. Actual: ' + (x)); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: x = new Number(1); michael@0: x &= 1; michael@0: if (x !== 1) { michael@0: $ERROR('#2: x = new Number(1); x &= 1; x === 1. Actual: ' + (x)); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: x = 1; michael@0: x &= new Number(1); michael@0: if (x !== 1) { michael@0: $ERROR('#3: x = 1; x &= new Number(1); x === 1. Actual: ' + (x)); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: x = new Number(1); michael@0: x &= new Number(1); michael@0: if (x !== 1) { michael@0: $ERROR('#4: x = new Number(1); x &= new Number(1); x === 1. Actual: ' + (x)); michael@0: } michael@0: michael@0: