michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * The result of a floating-point multiplication is governed by the rules of IEEE 754 double-precision arithmetics michael@0: * michael@0: * @path ch11/11.5/11.5.1/S11.5.1_A4_T3.js michael@0: * @description Multiplication of an infinity by a zero results in NaN michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: if (isNaN(Number.NEGATIVE_INFINITY * 0) !== true) { michael@0: $ERROR('#1: Infinity * 0 === Not-a-Number. Actual: ' + (Infinity * 0)); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: if (isNaN(-0 * Number.NEGATIVE_INFINITY) !== true) { michael@0: $ERROR('#2: -0 * -Infinity === Not-a-Number. Actual: ' + (-0 * -Infinity)); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: if (isNaN(Number.POSITIVE_INFINITY * -0) !== true) { michael@0: $ERROR('#3: Infinity * -0 === Not-a-Number. Actual: ' + (Infinity * -0)); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: if (isNaN(0 * Number.POSITIVE_INFINITY) !== true) { michael@0: $ERROR('#4: 0 * Infinity === Not-a-Number. Actual: ' + (0 * Infinity)); michael@0: } michael@0: michael@0: //CHECK#5 michael@0: if (isNaN(Number.NEGATIVE_INFINITY * -0) !== true) { michael@0: $ERROR('#5: Infinity * -0 === Not-a-Number. Actual: ' + (Infinity * -0)); michael@0: } michael@0: michael@0: //CHECK#6 michael@0: if (isNaN(0 * Number.NEGATIVE_INFINITY) !== true) { michael@0: $ERROR('#6: 0 * -Infinity === Not-a-Number. Actual: ' + (0 * -Infinity)); michael@0: } michael@0: michael@0: //CHECK#7 michael@0: if (isNaN(Number.POSITIVE_INFINITY * 0) !== true) { michael@0: $ERROR('#7: Infinity * 0 === Not-a-Number. Actual: ' + (Infinity * 0)); michael@0: } michael@0: michael@0: //CHECK#8 michael@0: if (isNaN(-0 * Number.POSITIVE_INFINITY) !== true) { michael@0: $ERROR('#8: -0 * Infinity === Not-a-Number. Actual: ' + (-0 * Infinity)); michael@0: } michael@0: