michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * The result of a floating-point multiplication is governed by the rules of IEEE 754 double-precision arithmetics michael@0: * michael@0: * @path ch11/11.5/11.5.1/S11.5.1_A4_T4.js michael@0: * @description Multiplication of an infinity by an infinity results in an infinity of appropriate sign michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: if (Number.NEGATIVE_INFINITY * Number.NEGATIVE_INFINITY !== Number.POSITIVE_INFINITY) { michael@0: $ERROR('#1: -Infinity * -Infinity === Infinity. Actual: ' + (-Infinity * -Infinity)); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: if (Number.POSITIVE_INFINITY * Number.POSITIVE_INFINITY !== Number.POSITIVE_INFINITY) { michael@0: $ERROR('#2: Infinity * Infinity === Infinity. Actual: ' + (Infinity * Infinity)); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: if (Number.NEGATIVE_INFINITY * Number.POSITIVE_INFINITY !== Number.NEGATIVE_INFINITY) { michael@0: $ERROR('#3: -Infinity * Infinity === -Infinity. Actual: ' + (-Infinity * Infinity)); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: if (Number.POSITIVE_INFINITY * Number.NEGATIVE_INFINITY !== Number.NEGATIVE_INFINITY) { michael@0: $ERROR('#4: Infinity * -Infinity === -Infinity. Actual: ' + (Infinity * -Infinity)); michael@0: } michael@0: