michael@0: // Copyright 2009 the Sputnik authors. All rights reserved. michael@0: // This code is governed by the BSD license found in the LICENSE file. michael@0: michael@0: /** michael@0: * Operator x >> y uses GetValue michael@0: * michael@0: * @path ch11/11.7/11.7.2/S11.7.2_A2.1_T1.js michael@0: * @description Either Type is not Reference or GetBase is not null michael@0: */ michael@0: michael@0: //CHECK#1 michael@0: if (-4 >> 1 !== -2) { michael@0: $ERROR('#1: -4 >> 1 === -2. Actual: ' + (-4 >> 1)); michael@0: } michael@0: michael@0: //CHECK#2 michael@0: var x = -4; michael@0: if (x >> 1 !== -2) { michael@0: $ERROR('#2: var x = -4; x >> 1 === -2. Actual: ' + (x >> 1)); michael@0: } michael@0: michael@0: //CHECK#3 michael@0: var y = 1; michael@0: if (-4 >> y !== -2) { michael@0: $ERROR('#3: var y = 1; -4 >> y === -2. Actual: ' + (-4 >> y)); michael@0: } michael@0: michael@0: //CHECK#4 michael@0: var x = -4; michael@0: var y = 1; michael@0: if (x >> y !== -2) { michael@0: $ERROR('#4: var x = -4; var y = 1; x >> y === -2. Actual: ' + (x >> y)); michael@0: } michael@0: michael@0: //CHECK#5 michael@0: var objectx = new Object(); michael@0: var objecty = new Object(); michael@0: objectx.prop = -4; michael@0: objecty.prop = 1; michael@0: if (objectx.prop >> objecty.prop !== -2) { michael@0: $ERROR('#5: var objectx = new Object(); var objecty = new Object(); objectx.prop = -4; objecty.prop = 1; objectx.prop >> objecty.prop === -2. Actual: ' + (objectx.prop >> objecty.prop)); michael@0: } michael@0: