michael@0: # PngSuite - Ancillary chunks michael@0: michael@0: # cHRM chunks michael@0: # michael@0: # ccwn2c08 - gamma 1.0000 chunk, chroma chunk w:0.3127,0.3290 r:0.64,0.33 g:0.30,0.60 b:0.15,0.06 michael@0: fails-if(prefs.getIntPref("gfx.color_management.mode")!=2) fuzzy-if(winWidget,8,569) == ccwn2c08.png ccwn2c08.html michael@0: # ccwn3p08 - gamma 1.0000 chunk, chroma chunk w:0.3127,0.3290 r:0.64,0.33 g:0.30,0.60 b:0.15,0.06 michael@0: fails-if(prefs.getIntPref("gfx.color_management.mode")!=2) fuzzy-if(winWidget,8,577) == ccwn3p08.png ccwn3p08.html michael@0: michael@0: # pHYs chunks michael@0: # michael@0: # PngSuite implies these first 3 should end up as 32x32 bitmaps, but michael@0: # per discussion in bug 408622 that's not actually true. michael@0: # michael@0: # cdfn2c08 - physical pixel dimensions, 8x32 flat pixels michael@0: fails-if(Android) == cdfn2c08.png cdfn2c08.html michael@0: # cdhn2c08 - physical pixel dimensions, 32x8 high pixels michael@0: fails-if(Android) == cdhn2c08.png cdhn2c08.html michael@0: # cdsn2c08 - physical pixel dimensions, 8x8 square pixels michael@0: fails-if(Android) == cdsn2c08.png cdsn2c08.html michael@0: # cdun2c08 - physical pixel dimensions, 1000 pixels per 1 meter michael@0: fails-if(Android) == cdun2c08.png cdun2c08.html michael@0: michael@0: # hISt chunks (shouldn't affect display on 24bit systems) michael@0: # michael@0: # ch1n3p04 - histogram 15 colors michael@0: fails-if(Android) == ch1n3p04.png ch1n3p04.html michael@0: # ch2n3p08 - histogram 256 colors michael@0: fails-if(Android) == ch2n3p08.png ch2n3p08.html michael@0: michael@0: # tIME chunks (doesn't affect display) michael@0: # michael@0: # cm0n0g04 - modification time, 01-jan-2000 12:34:56 michael@0: fails-if(Android) == cm0n0g04.png cm0n0g04.html michael@0: # cm7n0g04 - modification time, 01-jan-1970 00:00:00 michael@0: fails-if(Android) == cm7n0g04.png cm7n0g04.html michael@0: # cm9n0g04 - modification time, 31-dec-1999 23:59:59 michael@0: fails-if(Android) == cm9n0g04.png cm9n0g04.html michael@0: michael@0: # sBIT chunks michael@0: # michael@0: # cs3n2c16 - color, 13 significant bits michael@0: fails-if(Android) == cs3n2c16.png cs3n2c16.html michael@0: # cs3n3p08 - paletted, 3 significant bits michael@0: fails-if(Android) == cs3n3p08.png cs3n3p08.html michael@0: # cs5n2c08 - color, 5 significant bits michael@0: fails-if(Android) == cs5n2c08.png cs5n2c08.html michael@0: # cs5n3p08 - paletted, 5 significant bits michael@0: fails-if(Android) == cs5n3p08.png cs5n3p08.html michael@0: # cs8n2c08 - color, 8 significant bits (reference) michael@0: fails-if(Android) == cs8n2c08.png cs8n2c08.html michael@0: # cs8n3p08 - paletted, 8 significant bits (reference) michael@0: fails-if(Android) == cs8n3p08.png cs8n3p08.html michael@0: michael@0: # tEXt chunks (doesn't affect display) michael@0: # michael@0: # ct0n0g04 - no textual data michael@0: fails-if(Android) == ct0n0g04.png ct0n0g04.html michael@0: # ct1n0g04 - with textual data michael@0: fails-if(Android) == ct1n0g04.png ct1n0g04.html michael@0: # ctzn0g04 - with compressed textual data michael@0: fails-if(Android) == ctzn0g04.png ctzn0g04.html