michael@0: /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ michael@0: /* vim:set ts=2 sw=2 sts=2 et cindent: */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: #if !defined(MP4Decoder_h_) michael@0: #define MP4Decoder_h_ michael@0: michael@0: #include "MediaDecoder.h" michael@0: michael@0: namespace mozilla { michael@0: michael@0: // Decoder that uses a bundled MP4 demuxer and platform decoders to play MP4. michael@0: class MP4Decoder : public MediaDecoder michael@0: { michael@0: public: michael@0: michael@0: virtual MediaDecoder* Clone() { michael@0: if (!IsEnabled()) { michael@0: return nullptr; michael@0: } michael@0: return new MP4Decoder(); michael@0: } michael@0: michael@0: virtual MediaDecoderStateMachine* CreateStateMachine(); michael@0: michael@0: // Returns true if aType is a MIME type that we can render with the michael@0: // a MP4 platform decoder backend. If aCodecList is non null, michael@0: // it is filled with a (static const) null-terminated list of strings michael@0: // denoting the codecs we'll playback. michael@0: static bool GetSupportedCodecs(const nsACString& aType, michael@0: char const *const ** aCodecList); michael@0: michael@0: // Returns true if the MP4 backend is preffed on, and we're running on a michael@0: // platform that is likely to have decoders for the contained formats. michael@0: static bool IsEnabled(); michael@0: }; michael@0: michael@0: } // namespace mozilla michael@0: michael@0: #endif