michael@0: /* michael@0: * Copyright (C) 2010 Google Inc. All rights reserved. michael@0: * michael@0: * Redistribution and use in source and binary forms, with or without michael@0: * modification, are permitted provided that the following conditions michael@0: * are met: michael@0: * michael@0: * 1. Redistributions of source code must retain the above copyright michael@0: * notice, this list of conditions and the following disclaimer. michael@0: * 2. Redistributions in binary form must reproduce the above copyright michael@0: * notice, this list of conditions and the following disclaimer in the michael@0: * documentation and/or other materials provided with the distribution. michael@0: * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of michael@0: * its contributors may be used to endorse or promote products derived michael@0: * from this software without specific prior written permission. michael@0: * michael@0: * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY michael@0: * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED michael@0: * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE michael@0: * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY michael@0: * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES michael@0: * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; michael@0: * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND michael@0: * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT michael@0: * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF michael@0: * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. michael@0: */ michael@0: michael@0: #ifndef ReverbConvolver_h michael@0: #define ReverbConvolver_h michael@0: michael@0: #include "ReverbAccumulationBuffer.h" michael@0: #include "ReverbInputBuffer.h" michael@0: #include "nsAutoPtr.h" michael@0: #include "mozilla/MemoryReporting.h" michael@0: #ifdef LOG michael@0: #undef LOG michael@0: #endif michael@0: #include "base/condition_variable.h" michael@0: #include "base/lock.h" michael@0: #include "base/thread.h" michael@0: michael@0: namespace WebCore { michael@0: michael@0: class ReverbConvolverStage; michael@0: michael@0: class ReverbConvolver { michael@0: public: michael@0: // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary. michael@0: // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with michael@0: // larger FFT sizes and single-precision floats. In these cases 2048 is a good size. michael@0: // If not doing multi-threaded convolution, then should not go > 8192. michael@0: ReverbConvolver(const float* impulseResponseData, size_t impulseResponseLength, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads); michael@0: ~ReverbConvolver(); michael@0: michael@0: void process(const float* sourceChannelData, size_t sourceChannelLength, michael@0: float* destinationChannelData, size_t destinationChannelLength, michael@0: size_t framesToProcess); michael@0: void reset(); michael@0: michael@0: size_t impulseResponseLength() const { return m_impulseResponseLength; } michael@0: michael@0: ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } michael@0: michael@0: bool useBackgroundThreads() const { return m_useBackgroundThreads; } michael@0: void backgroundThreadEntry(); michael@0: michael@0: size_t latencyFrames() const; michael@0: michael@0: size_t sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; michael@0: private: michael@0: nsTArray > m_stages; michael@0: nsTArray > m_backgroundStages; michael@0: size_t m_impulseResponseLength; michael@0: michael@0: ReverbAccumulationBuffer m_accumulationBuffer; michael@0: michael@0: // One or more background threads read from this input buffer which is fed from the realtime thread. michael@0: ReverbInputBuffer m_inputBuffer; michael@0: michael@0: // First stage will be of size m_minFFTSize. Each next stage will be twice as big until we hit m_maxFFTSize. michael@0: size_t m_minFFTSize; michael@0: size_t m_maxFFTSize; michael@0: michael@0: // But don't exceed this size in the real-time thread (if we're doing background processing). michael@0: size_t m_maxRealtimeFFTSize; michael@0: michael@0: // Background thread and synchronization michael@0: base::Thread m_backgroundThread; michael@0: Lock m_backgroundThreadLock; michael@0: ConditionVariable m_backgroundThreadCondition; michael@0: bool m_useBackgroundThreads; michael@0: bool m_wantsToExit; michael@0: bool m_moreInputBuffered; michael@0: }; michael@0: michael@0: } // namespace WebCore michael@0: michael@0: #endif // ReverbConvolver_h