michael@0: /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ michael@0: /* vim: set ts=8 sts=2 et sw=2 tw=80: */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: /* C++11-style, but C++98-usable, "move references" implementation. */ michael@0: michael@0: #ifndef mozilla_Move_h michael@0: #define mozilla_Move_h michael@0: michael@0: #include "mozilla/TypeTraits.h" michael@0: michael@0: namespace mozilla { michael@0: michael@0: /* michael@0: * "Move" References michael@0: * michael@0: * Some types can be copied much more efficiently if we know the original's michael@0: * value need not be preserved --- that is, if we are doing a "move", not a michael@0: * "copy". For example, if we have: michael@0: * michael@0: * Vector u; michael@0: * Vector v(u); michael@0: * michael@0: * the constructor for v must apply a copy constructor to each element of u --- michael@0: * taking time linear in the length of u. However, if we know we will not need u michael@0: * any more once v has been initialized, then we could initialize v very michael@0: * efficiently simply by stealing u's dynamically allocated buffer and giving it michael@0: * to v --- a constant-time operation, regardless of the size of u. michael@0: * michael@0: * Moves often appear in container implementations. For example, when we append michael@0: * to a vector, we may need to resize its buffer. This entails moving each of michael@0: * its extant elements from the old, smaller buffer to the new, larger buffer. michael@0: * But once the elements have been migrated, we're just going to throw away the michael@0: * old buffer; we don't care if they still have their values. So if the vector's michael@0: * element type can implement "move" more efficiently than "copy", the vector michael@0: * resizing should by all means use a "move" operation. Hash tables should also michael@0: * use moves when resizing their internal array as entries are added and michael@0: * removed. michael@0: * michael@0: * The details of the optimization, and whether it's worth applying, vary michael@0: * from one type to the next: copying an 'int' is as cheap as moving it, so michael@0: * there's no benefit in distinguishing 'int' moves from copies. And while michael@0: * some constructor calls for complex types are moves, many really have to michael@0: * be copies, and can't be optimized this way. So we need: michael@0: * michael@0: * 1) a way for a type (like Vector) to announce that it can be moved more michael@0: * efficiently than it can be copied, and provide an implementation of that michael@0: * move operation; and michael@0: * michael@0: * 2) a way for a particular invocation of a copy constructor to say that it's michael@0: * really a move, not a copy, and that the value of the original isn't michael@0: * important afterwards (although it must still be safe to destroy). michael@0: * michael@0: * If a constructor has a single argument of type 'T&&' (an 'rvalue reference michael@0: * to T'), that indicates that it is a 'move constructor'. That's 1). It should michael@0: * move, not copy, its argument into the object being constructed. It may leave michael@0: * the original in any safely-destructible state. michael@0: * michael@0: * If a constructor's argument is an rvalue, as in 'C(f(x))' or 'C(x + y)', as michael@0: * opposed to an lvalue, as in 'C(x)', then overload resolution will prefer the michael@0: * move constructor, if there is one. The 'mozilla::Move' function, defined in michael@0: * this file, is an identity function you can use in a constructor invocation to michael@0: * make any argument into an rvalue, like this: C(Move(x)). That's 2). (You michael@0: * could use any function that works, but 'Move' indicates your intention michael@0: * clearly.) michael@0: * michael@0: * Where we might define a copy constructor for a class C like this: michael@0: * michael@0: * C(const C& rhs) { ... copy rhs to this ... } michael@0: * michael@0: * we would declare a move constructor like this: michael@0: * michael@0: * C(C&& rhs) { .. move rhs to this ... } michael@0: * michael@0: * And where we might perform a copy like this: michael@0: * michael@0: * C c2(c1); michael@0: * michael@0: * we would perform a move like this: michael@0: * michael@0: * C c2(Move(c1)); michael@0: * michael@0: * Note that 'T&&' implicitly converts to 'T&'. So you can pass a 'T&&' to an michael@0: * ordinary copy constructor for a type that doesn't support a special move michael@0: * constructor, and you'll just get a copy. This means that templates can use michael@0: * Move whenever they know they won't use the original value any more, even if michael@0: * they're not sure whether the type at hand has a specialized move constructor. michael@0: * If it doesn't, the 'T&&' will just convert to a 'T&', and the ordinary copy michael@0: * constructor will apply. michael@0: * michael@0: * A class with a move constructor can also provide a move assignment operator. michael@0: * A generic definition would run this's destructor, and then apply the move michael@0: * constructor to *this's memory. A typical definition: michael@0: * michael@0: * C& operator=(C&& rhs) { michael@0: * MOZ_ASSERT(&rhs != this, "self-moves are prohibited"); michael@0: * this->~C(); michael@0: * new(this) C(Move(rhs)); michael@0: * return *this; michael@0: * } michael@0: * michael@0: * With that in place, one can write move assignments like this: michael@0: * michael@0: * c2 = Move(c1); michael@0: * michael@0: * This destroys c2, moves c1's value to c2, and leaves c1 in an undefined but michael@0: * destructible state. michael@0: * michael@0: * As we say, a move must leave the original in a "destructible" state. The michael@0: * original's destructor will still be called, so if a move doesn't michael@0: * actually steal all its resources, that's fine. We require only that the michael@0: * move destination must take on the original's value; and that destructing michael@0: * the original must not break the move destination. michael@0: * michael@0: * (Opinions differ on whether move assignment operators should deal with move michael@0: * assignment of an object onto itself. It seems wise to either handle that michael@0: * case, or assert that it does not occur.) michael@0: * michael@0: * Forwarding: michael@0: * michael@0: * Sometimes we want copy construction or assignment if we're passed an ordinary michael@0: * value, but move construction if passed an rvalue reference. For example, if michael@0: * our constructor takes two arguments and either could usefully be a move, it michael@0: * seems silly to write out all four combinations: michael@0: * michael@0: * C::C(X& x, Y& y) : x(x), y(y) { } michael@0: * C::C(X& x, Y&& y) : x(x), y(Move(y)) { } michael@0: * C::C(X&& x, Y& y) : x(Move(x)), y(y) { } michael@0: * C::C(X&& x, Y&& y) : x(Move(x)), y(Move(y)) { } michael@0: * michael@0: * To avoid this, C++11 has tweaks to make it possible to write what you mean. michael@0: * The four constructor overloads above can be written as one constructor michael@0: * template like so[0]: michael@0: * michael@0: * template michael@0: * C::C(XArg&& x, YArg&& y) : x(Forward(x)), y(Forward(y)) { } michael@0: * michael@0: * ("'Don't Repeat Yourself'? What's that?") michael@0: * michael@0: * This takes advantage of two new rules in C++11: michael@0: * michael@0: * - First, when a function template takes an argument that is an rvalue michael@0: * reference to a template argument (like 'XArg&& x' and 'YArg&& y' above), michael@0: * then when the argument is applied to an lvalue, the template argument michael@0: * resolves to 'T &'; and when it is applied to an rvalue, the template michael@0: * argument resolves to 'T &&'. Thus, in a call to C::C like: michael@0: * michael@0: * X foo(int); michael@0: * Y yy; michael@0: * michael@0: * C(foo(5), yy) michael@0: * michael@0: * XArg would resolve to 'X&&', and YArg would resolve to 'Y&'. michael@0: * michael@0: * - Second, Whereas C++ used to forbid references to references, C++11 defines michael@0: * 'collapsing rules': 'T& &', 'T&& &', and 'T& &&' (that is, any combination michael@0: * involving an lvalue reference) now collapse to simply 'T&'; and 'T&& &&' michael@0: * collapses to 'T&&'. michael@0: * michael@0: * Thus, in the call above, 'XArg&&' is 'X&& &&', collapsing to 'X&&'; and michael@0: * 'YArg&&' is 'Y& &&', which collapses to 'Y &'. Because the arguments are michael@0: * declared as rvalue references to template arguments, the rvalue-ness michael@0: * "shines through" where present. michael@0: * michael@0: * Then, the 'Forward' function --- you must invoke 'Forward' with its type michael@0: * argument --- returns an lvalue reference or an rvalue reference to its michael@0: * argument, depending on what T is. In our unified constructor definition, that michael@0: * means that we'll invoke either the copy or move constructors for x and y, michael@0: * depending on what we gave C's constructor. In our call, we'll move 'foo()' michael@0: * into 'x', but copy 'yy' into 'y'. michael@0: * michael@0: * This header file defines Move and Forward in the mozilla namespace. It's up michael@0: * to individual containers to annotate moves as such, by calling Move; and it's michael@0: * up to individual types to define move constructors and assignment operators michael@0: * when valuable. michael@0: * michael@0: * (C++11 says that the header file should define 'std::move' and michael@0: * 'std::forward', which are just like our 'Move' and 'Forward'; but those michael@0: * definitions aren't available in that header on all our platforms, so we michael@0: * define them ourselves here.) michael@0: * michael@0: * 0. This pattern is known as "perfect forwarding". Interestingly, it is not michael@0: * actually perfect, and it can't forward all possible argument expressions! michael@0: * There are two issues: one that's a C++11 issue, and one that's a legacy michael@0: * compiler issue. michael@0: * michael@0: * The C++11 issue is that you can't form a reference to a bit-field. As a michael@0: * workaround, assign the bit-field to a local variable and use that: michael@0: * michael@0: * // C is as above michael@0: * struct S { int x : 1; } s; michael@0: * C(s.x, 0); // BAD: s.x is a reference to a bit-field, can't form those michael@0: * int tmp = s.x; michael@0: * C(tmp, 0); // OK: tmp not a bit-field michael@0: * michael@0: * The legacy issue is that when we don't have true nullptr and must emulate michael@0: * it (gcc 4.4/4.5), forwarding |nullptr| results in an |int| or |long| michael@0: * forwarded reference. But such a reference, even if its value is a null michael@0: * pointer constant expression, is not itself a null pointer constant michael@0: * expression. This causes -Werror=conversion-null errors and pointer-to- michael@0: * integer comparison errors. Until we always have true nullptr, users of michael@0: * forwarding methods must not pass |nullptr| to them. michael@0: */ michael@0: michael@0: /** michael@0: * Identical to std::Move(); this is necessary until our stlport supports michael@0: * std::move(). michael@0: */ michael@0: template michael@0: inline typename RemoveReference::Type&& michael@0: Move(T&& a) michael@0: { michael@0: return static_cast::Type&&>(a); michael@0: } michael@0: michael@0: /** michael@0: * These two overloads are identical to std::forward(); they are necessary until michael@0: * our stlport supports std::forward(). michael@0: */ michael@0: template michael@0: inline T&& michael@0: Forward(typename RemoveReference::Type& a) michael@0: { michael@0: return static_cast(a); michael@0: } michael@0: michael@0: template michael@0: inline T&& michael@0: Forward(typename RemoveReference::Type&& t) michael@0: { michael@0: static_assert(!IsLvalueReference::value, michael@0: "misuse of Forward detected! try the other overload"); michael@0: return static_cast(t); michael@0: } michael@0: michael@0: /** Swap |t| and |u| using move-construction if possible. */ michael@0: template michael@0: inline void michael@0: Swap(T& t, T& u) michael@0: { michael@0: T tmp(Move(t)); michael@0: t = Move(u); michael@0: u = Move(tmp); michael@0: } michael@0: michael@0: } // namespace mozilla michael@0: michael@0: #endif /* mozilla_Move_h */