michael@0:
michael@0: /*
michael@0: * Copyright 2006 The Android Open Source Project
michael@0: *
michael@0: * Use of this source code is governed by a BSD-style license that can be
michael@0: * found in the LICENSE file.
michael@0: */
michael@0:
michael@0:
michael@0: #include "SkAnimator.h"
michael@0: #include "SkAnimateMaker.h"
michael@0: #include "SkCanvas.h"
michael@0: #include "SkDisplayApply.h"
michael@0: #include "SkDisplayMovie.h"
michael@0: #include "SkDisplayTypes.h"
michael@0: #include "SkDisplayXMLParser.h"
michael@0: #include "SkStream.h"
michael@0: #include "SkScript.h"
michael@0: #include "SkScript2.h" // compiled script experiment
michael@0: #include "SkSystemEventTypes.h"
michael@0: #include "SkTypedArray.h"
michael@0: #ifdef SK_BUILD_FOR_ANDROID
michael@0: #include "SkDrawExtraPathEffect.h"
michael@0: #endif
michael@0: #ifdef SK_DEBUG
michael@0: #include "SkTime.h"
michael@0: #endif
michael@0:
michael@0: #if defined SK_BUILD_FOR_WIN32 && defined SK_DEBUG
michael@0: #define _static
michael@0: extern const char gMathPrimerText[];
michael@0: extern const char gMathPrimerBinary[];
michael@0: #else
michael@0: #define _static static
michael@0: #endif
michael@0:
michael@0: _static const char gMathPrimerText[] =
michael@0: ""
michael@0: "";
michael@0:
michael@0: #define gMathPrimer gMathPrimerText
michael@0:
michael@0: SkAnimator::SkAnimator() : fMaker(NULL) {
michael@0: initialize();
michael@0: }
michael@0:
michael@0: SkAnimator::~SkAnimator() {
michael@0: SkDELETE(fMaker);
michael@0: }
michael@0:
michael@0: void SkAnimator::addExtras(SkExtras* extras) {
michael@0: *fMaker->fExtras.append() = extras;
michael@0: }
michael@0:
michael@0: bool SkAnimator::appendStream(SkStream* stream) {
michael@0: return decodeStream(stream);
michael@0: }
michael@0:
michael@0: bool SkAnimator::decodeMemory(const void* buffer, size_t size)
michael@0: {
michael@0: fMaker->fFileName.reset();
michael@0: SkDisplayXMLParser parser(*fMaker);
michael@0: return parser.parse((const char*)buffer, size);
michael@0: }
michael@0:
michael@0: bool SkAnimator::decodeStream(SkStream* stream)
michael@0: {
michael@0: SkDisplayXMLParser parser(*fMaker);
michael@0: bool result = parser.parse(*stream);
michael@0: fMaker->setErrorString();
michael@0: return result;
michael@0: }
michael@0:
michael@0: bool SkAnimator::decodeDOM(const SkDOM& dom, const SkDOMNode* node)
michael@0: {
michael@0: fMaker->fFileName.reset();
michael@0: SkDisplayXMLParser parser(*fMaker);
michael@0: return parser.parse(dom, node);
michael@0: }
michael@0:
michael@0: bool SkAnimator::decodeURI(const char uri[]) {
michael@0: // SkDebugf("animator decode %s\n", uri);
michael@0:
michael@0: // SkStream* stream = SkStream::GetURIStream(fMaker->fPrefix.c_str(), uri);
michael@0: SkAutoTUnref stream(SkStream::NewFromFile(uri));
michael@0: if (stream.get()) {
michael@0: this->setURIBase(uri);
michael@0: return decodeStream(stream);
michael@0: } else {
michael@0: return false;
michael@0: }
michael@0: }
michael@0:
michael@0: bool SkAnimator::doCharEvent(SkUnichar code) {
michael@0: if (code == 0)
michael@0: return false;
michael@0: struct SkEventState state;
michael@0: state.fCode = code;
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyChar, &state);
michael@0: fMaker->notifyInval();
michael@0: return result;
michael@0: }
michael@0:
michael@0: bool SkAnimator::doClickEvent(int clickState, SkScalar x, SkScalar y) {
michael@0: SkASSERT(clickState >= 0 && clickState <= 2);
michael@0: struct SkEventState state;
michael@0: state.fX = x;
michael@0: state.fY = y;
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: bool result = fMaker->fEvents.doEvent(*fMaker,
michael@0: clickState == 0 ? SkDisplayEvent::kMouseDown :
michael@0: clickState == 1 ? SkDisplayEvent::kMouseDrag :
michael@0: SkDisplayEvent::kMouseUp, &state);
michael@0: fMaker->notifyInval();
michael@0: return result;
michael@0: }
michael@0:
michael@0: bool SkAnimator::doKeyEvent(SkKey code) {
michael@0: if (code == 0)
michael@0: return false;
michael@0: struct SkEventState state;
michael@0: state.fCode = code;
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyPress, &state);
michael@0: fMaker->notifyInval();
michael@0: return result;
michael@0: }
michael@0:
michael@0: bool SkAnimator::doKeyUpEvent(SkKey code) {
michael@0: if (code == 0)
michael@0: return false;
michael@0: struct SkEventState state;
michael@0: state.fCode = code;
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyPressUp, &state);
michael@0: fMaker->notifyInval();
michael@0: return result;
michael@0: }
michael@0:
michael@0: bool SkAnimator::doUserEvent(const SkEvent& evt) {
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: return onEvent(evt);
michael@0: }
michael@0:
michael@0: SkAnimator::DifferenceType SkAnimator::draw(SkCanvas* canvas, SkPaint* paint, SkMSec time) {
michael@0: if (paint == NULL)
michael@0: return draw(canvas, time);
michael@0: fMaker->fScreenplay.time = time;
michael@0: fMaker->fCanvas = canvas;
michael@0: fMaker->fPaint = paint;
michael@0: fMaker->fDisplayList.fHasUnion = false;
michael@0: int result = fMaker->fDisplayList.draw(*fMaker, time);
michael@0: if (result)
michael@0: result += fMaker->fDisplayList.fHasUnion;
michael@0: return (DifferenceType) result;
michael@0: }
michael@0:
michael@0: SkAnimator::DifferenceType SkAnimator::draw(SkCanvas* canvas, SkMSec time) {
michael@0: SkPaint paint;
michael@0: return draw(canvas, &paint, time);
michael@0: }
michael@0:
michael@0: #ifdef SK_DEBUG
michael@0: void SkAnimator::eventDone(const SkEvent& ) {
michael@0: }
michael@0: #endif
michael@0:
michael@0: bool SkAnimator::findClickEvent(SkScalar x, SkScalar y) {
michael@0: struct SkEventState state;
michael@0: state.fDisable = true;
michael@0: state.fX = x;
michael@0: state.fY = y;
michael@0: fMaker->fEnableTime = fMaker->getAppTime();
michael@0: bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kMouseDown, &state);
michael@0: fMaker->notifyInval();
michael@0: return result;
michael@0: }
michael@0:
michael@0: const SkAnimator* SkAnimator::getAnimator(const SkDisplayable* displayable) const {
michael@0: if (displayable->getType() != SkType_Movie)
michael@0: return NULL;
michael@0: const SkDisplayMovie* movie = (const SkDisplayMovie*) displayable;
michael@0: return movie->getAnimator();
michael@0: }
michael@0:
michael@0: const SkDisplayable* SkAnimator::getElement(const char* id) {
michael@0: SkDisplayable* element;
michael@0: if (fMaker->find(id, &element) == false)
michael@0: return NULL;
michael@0: return (const SkDisplayable*) element;
michael@0: }
michael@0:
michael@0: SkElementType SkAnimator::getElementType(const SkDisplayable* ae) {
michael@0: SkDisplayable* element = (SkDisplayable*) ae;
michael@0: const SkMemberInfo* info = SkDisplayType::GetMembers(fMaker, element->getType(), NULL);
michael@0: return (SkElementType) SkDisplayType::Find(fMaker, info);
michael@0: }
michael@0:
michael@0: SkElementType SkAnimator::getElementType(const char* id) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: return getElementType(element);
michael@0: }
michael@0:
michael@0: const SkMemberInfo* SkAnimator::getField(const SkDisplayable* ae, const char* field) {
michael@0: SkDisplayable* element = (SkDisplayable*) ae;
michael@0: const SkMemberInfo* info = element->getMember(field);
michael@0: return (const SkMemberInfo*) info;
michael@0: }
michael@0:
michael@0: const SkMemberInfo* SkAnimator::getField(const char* elementID, const char* field) {
michael@0: const SkDisplayable* element = getElement(elementID);
michael@0: return getField(element, field);
michael@0: }
michael@0:
michael@0: SkFieldType SkAnimator::getFieldType(const SkMemberInfo* ai) {
michael@0: const SkMemberInfo* info = (const SkMemberInfo*) ai;
michael@0: return (SkFieldType) info->getType();
michael@0: }
michael@0:
michael@0: SkFieldType SkAnimator::getFieldType(const char* id, const char* fieldID) {
michael@0: const SkMemberInfo* field = getField(id, fieldID);
michael@0: return getFieldType(field);
michael@0: }
michael@0:
michael@0: static bool getArrayCommon(const SkDisplayable* ae, const SkMemberInfo* ai,
michael@0: int index, SkOperand* operand) {
michael@0: const SkDisplayable* element = (const SkDisplayable*) ae;
michael@0: const SkMemberInfo* info = (const SkMemberInfo*) ai;
michael@0: SkASSERT(info->fType == SkType_Array);
michael@0: return info->getArrayValue(element, index, operand);
michael@0: }
michael@0:
michael@0: int32_t SkAnimator::getArrayInt(const SkDisplayable* ae,
michael@0: const SkMemberInfo* ai, int index) {
michael@0: SkOperand operand;
michael@0: bool result = getArrayCommon(ae, ai, index, &operand);
michael@0: return result ? operand.fS32 : SK_NaN32;
michael@0: }
michael@0:
michael@0: int32_t SkAnimator::getArrayInt(const char* id, const char* fieldID, int index) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return SK_NaN32;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return SK_NaN32;
michael@0: return getArrayInt(element, field, index);
michael@0: }
michael@0:
michael@0: SkScalar SkAnimator::getArrayScalar(const SkDisplayable* ae,
michael@0: const SkMemberInfo* ai, int index) {
michael@0: SkOperand operand;
michael@0: bool result = getArrayCommon(ae, ai, index, &operand);
michael@0: return result ? operand.fScalar : SK_ScalarNaN;
michael@0: }
michael@0:
michael@0: SkScalar SkAnimator::getArrayScalar(const char* id, const char* fieldID, int index) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return SK_ScalarNaN;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return SK_ScalarNaN;
michael@0: return getArrayScalar(element, field, index);
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getArrayString(const SkDisplayable* ae,
michael@0: const SkMemberInfo* ai, int index) {
michael@0: SkOperand operand;
michael@0: bool result = getArrayCommon(ae, ai, index, &operand);
michael@0: return result ? operand.fString->c_str() : NULL;
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getArrayString(const char* id, const char* fieldID, int index) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return NULL;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return NULL;
michael@0: return getArrayString(element, field, index);
michael@0: }
michael@0:
michael@0: SkMSec SkAnimator::getInterval() {
michael@0: return fMaker->fMinimumInterval == (SkMSec) -1 ? 0 : fMaker->fMinimumInterval;
michael@0: }
michael@0:
michael@0: void SkAnimator::getInvalBounds(SkRect* inval) {
michael@0: if (fMaker->fDisplayList.fHasUnion) {
michael@0: inval->fLeft = SkIntToScalar(fMaker->fDisplayList.fInvalBounds.fLeft);
michael@0: inval->fTop = SkIntToScalar(fMaker->fDisplayList.fInvalBounds.fTop);
michael@0: inval->fRight = SkIntToScalar(fMaker->fDisplayList.fInvalBounds.fRight);
michael@0: inval->fBottom = SkIntToScalar(fMaker->fDisplayList.fInvalBounds.fBottom);
michael@0: } else {
michael@0: inval->fLeft = inval->fTop = -SK_ScalarMax;
michael@0: inval->fRight = inval->fBottom = SK_ScalarMax;
michael@0: }
michael@0: }
michael@0:
michael@0: const SkXMLParserError* SkAnimator::getParserError() {
michael@0: return &fMaker->fError;
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getParserErrorString() {
michael@0: if (fMaker->fErrorString.size() == 0 && fMaker->fError.hasError())
michael@0: fMaker->setErrorString();
michael@0: return fMaker->fErrorString.c_str();
michael@0: }
michael@0:
michael@0: int32_t SkAnimator::getInt(const SkDisplayable* element, const SkMemberInfo* info) {
michael@0: if (info->fType != SkType_MemberProperty) {
michael@0: SkOperand operand;
michael@0: if (info->getType() == SkType_Int) {
michael@0: info->getValue(element, &operand, 1);
michael@0: return operand.fS32;
michael@0: }
michael@0: return SK_NaN32;
michael@0: }
michael@0: SkScriptValue scriptValue;
michael@0: bool success = element->getProperty(info->propertyIndex(), &scriptValue);
michael@0: if (success && scriptValue.fType == SkType_Int)
michael@0: return scriptValue.fOperand.fS32;
michael@0: return SK_NaN32;
michael@0: }
michael@0:
michael@0: int32_t SkAnimator::getInt(const char* id, const char* fieldID) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return SK_NaN32;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return SK_NaN32;
michael@0: return getInt(element, field);
michael@0: }
michael@0:
michael@0: SkScalar SkAnimator::getScalar(const SkDisplayable* element, const SkMemberInfo* info) {
michael@0: if (info->fType != SkType_MemberProperty) {
michael@0: SkOperand operand;
michael@0: if (info->getType() == SkType_Float) {
michael@0: info->getValue(element, &operand, 1);
michael@0: return operand.fScalar;
michael@0: }
michael@0: return SK_ScalarNaN;
michael@0: }
michael@0: SkScriptValue scriptValue;
michael@0: bool success = element->getProperty(info->propertyIndex(), &scriptValue);
michael@0: if (success && scriptValue.fType == SkType_Float)
michael@0: return scriptValue.fOperand.fScalar;
michael@0: return SK_ScalarNaN;
michael@0: }
michael@0:
michael@0: SkScalar SkAnimator::getScalar(const char* id, const char* fieldID) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return SK_ScalarNaN;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return SK_ScalarNaN;
michael@0: return getScalar(element, field);
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getString(const SkDisplayable* ae,
michael@0: const SkMemberInfo* ai) {
michael@0: const SkDisplayable* element = (const SkDisplayable*) ae;
michael@0: const SkMemberInfo* info = (const SkMemberInfo*) ai;
michael@0: SkString* temp;
michael@0: info->getString(element, &temp);
michael@0: return temp->c_str();
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getString(const char* id, const char* fieldID) {
michael@0: const SkDisplayable* element = getElement(id);
michael@0: if (element == NULL)
michael@0: return NULL;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return NULL;
michael@0: return getString(element, field);
michael@0: }
michael@0:
michael@0: const char* SkAnimator::getURIBase() {
michael@0: return fMaker->fPrefix.c_str();
michael@0: }
michael@0:
michael@0: void SkAnimator::initialize() {
michael@0: SkDELETE(fMaker);
michael@0: fMaker = SkNEW_ARGS(SkAnimateMaker, (this, NULL, NULL));
michael@0: decodeMemory(gMathPrimer, sizeof(gMathPrimer)-1);
michael@0: #ifdef SK_BUILD_FOR_ANDROID
michael@0: InitializeSkExtraPathEffects(this);
michael@0: #endif
michael@0: }
michael@0:
michael@0:
michael@0: #ifdef SK_DEBUG
michael@0: bool SkAnimator::isTrackingEvents() {
michael@0: return false;
michael@0: }
michael@0: #endif
michael@0:
michael@0: bool SkAnimator::onEvent(const SkEvent& evt) {
michael@0: #ifdef SK_DEBUG
michael@0: SkAnimator* root = fMaker->getRoot();
michael@0: if (root == NULL)
michael@0: root = this;
michael@0: if (root->isTrackingEvents())
michael@0: root->eventDone(evt);
michael@0: #endif
michael@0: if (evt.isType(SK_EventType_OnEnd)) {
michael@0: SkEventState eventState;
michael@0: SkDEBUGCODE(bool success =) evt.findPtr("anim", (void**) &eventState.fDisplayable);
michael@0: SkASSERT(success);
michael@0: SkDEBUGCODE(success =) evt.findS32("time", (int32_t*) &fMaker->fEnableTime);
michael@0: SkASSERT(success);
michael@0: fMaker->fAdjustedStart = fMaker->getAppTime() - fMaker->fEnableTime;
michael@0: fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kOnEnd, &eventState);
michael@0: fMaker->fAdjustedStart = 0;
michael@0: goto inval;
michael@0: }
michael@0: if (evt.isType(SK_EventType_Delay)) {
michael@0: fMaker->doDelayedEvent();
michael@0: goto inval;
michael@0: }
michael@0: {
michael@0: const char* id = evt.findString("id");
michael@0: if (id == NULL)
michael@0: return false;
michael@0: SkDisplayable** firstMovie = fMaker->fMovies.begin();
michael@0: SkDisplayable** endMovie = fMaker->fMovies.end();
michael@0: for (SkDisplayable** ptr = firstMovie; ptr < endMovie; ptr++) {
michael@0: SkDisplayMovie* movie = (SkDisplayMovie*) *ptr;
michael@0: movie->doEvent(evt);
michael@0: }
michael@0: {
michael@0: SkDisplayable* event;
michael@0: if (fMaker->find(id, &event) == false)
michael@0: return false;
michael@0: #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
michael@0: SkString debugOut;
michael@0: SkMSec realTime = fMaker->getAppTime();
michael@0: debugOut.appendS32(realTime - fMaker->fDebugTimeBase);
michael@0: debugOut.append(" onEvent id=");
michael@0: debugOut.append(id);
michael@0: #endif
michael@0: SkMSec time = evt.getFast32();
michael@0: if (time != 0) {
michael@0: SkMSec app = fMaker->getAppTime();
michael@0: fMaker->setEnableTime(app, time);
michael@0: #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
michael@0: debugOut.append(" time=");
michael@0: debugOut.appendS32(time - fMaker->fDebugTimeBase);
michael@0: debugOut.append(" adjust=");
michael@0: debugOut.appendS32(fMaker->fAdjustedStart);
michael@0: #endif
michael@0: }
michael@0: #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING
michael@0: SkDebugf("%s\n", debugOut.c_str());
michael@0: #endif
michael@0: SkASSERT(event->isEvent());
michael@0: SkDisplayEvent* displayEvent = (SkDisplayEvent*) event;
michael@0: displayEvent->populateInput(*fMaker, evt);
michael@0: displayEvent->enableEvent(*fMaker);
michael@0: }
michael@0: }
michael@0: inval:
michael@0: fMaker->notifyInval();
michael@0: return true;
michael@0: }
michael@0:
michael@0: void SkAnimator::onEventPost(SkEvent* evt, SkEventSinkID sinkID)
michael@0: {
michael@0: #ifdef SK_DEBUG
michael@0: SkAnimator* root = fMaker->getRoot();
michael@0: if (root) {
michael@0: root->onEventPost(evt, sinkID);
michael@0: return;
michael@0: }
michael@0: #else
michael@0: SkASSERT(sinkID == this->getSinkID() || this->getHostEventSinkID() == sinkID);
michael@0: #endif
michael@0: evt->setTargetID(sinkID)->post();
michael@0: }
michael@0:
michael@0: void SkAnimator::onEventPostTime(SkEvent* evt, SkEventSinkID sinkID, SkMSec time)
michael@0: {
michael@0: #ifdef SK_DEBUG
michael@0: SkAnimator* root = fMaker->getRoot();
michael@0: if (root) {
michael@0: root->onEventPostTime(evt, sinkID, time);
michael@0: return;
michael@0: }
michael@0: #else
michael@0: SkASSERT(sinkID == this->getSinkID() || this->getHostEventSinkID() == sinkID);
michael@0: #endif
michael@0: evt->setTargetID(sinkID)->postTime(time);
michael@0: }
michael@0:
michael@0: void SkAnimator::reset() {
michael@0: fMaker->fDisplayList.reset();
michael@0: }
michael@0:
michael@0: SkEventSinkID SkAnimator::getHostEventSinkID() const {
michael@0: return fMaker->fHostEventSinkID;
michael@0: }
michael@0:
michael@0: void SkAnimator::setHostEventSinkID(SkEventSinkID target) {
michael@0: fMaker->fHostEventSinkID = target;
michael@0: }
michael@0:
michael@0: void SkAnimator::onSetHostHandler(Handler ) {
michael@0: }
michael@0:
michael@0: void SkAnimator::setJavaOwner(Handler ) {
michael@0: }
michael@0:
michael@0: bool SkAnimator::setArrayString(const char* id, const char* fieldID, const char** array, int num)
michael@0: {
michael@0: SkTypedArray tArray(SkType_String);
michael@0: tArray.setCount(num);
michael@0: for (int i = 0; i < num; i++) {
michael@0: SkOperand op;
michael@0: op.fString = new SkString(array[i]);
michael@0: tArray[i] = op;
michael@0: }
michael@0: return setArray(id, fieldID, tArray);
michael@0: }
michael@0: bool SkAnimator::setArrayInt(const char* id, const char* fieldID, const int* array, int num)
michael@0: {
michael@0: SkTypedArray tArray(SkType_Int);
michael@0: tArray.setCount(num);
michael@0: for (int i = 0; i < num; i++) {
michael@0: SkOperand op;
michael@0: op.fS32 = array[i];
michael@0: tArray[i] = op;
michael@0: }
michael@0: return setArray(id, fieldID, tArray);
michael@0: }
michael@0:
michael@0: bool SkAnimator::setArray(SkDisplayable* element, const SkMemberInfo* info, SkTypedArray array) {
michael@0: if (info->fType != SkType_Array)
michael@0: return false; //the field is not an array
michael@0: //i think we can handle the case where the displayable itself is an array differently from the
michael@0: //case where it has an array - for one thing, if it is an array, i think we can change its type
michael@0: //if it's not, we cannot
michael@0: SkDisplayTypes type = element->getType();
michael@0: if (type == SkType_Array) {
michael@0: SkDisplayArray* dispArray = (SkDisplayArray*) element;
michael@0: dispArray->values = array;
michael@0: return true;
michael@0: }
michael@0: else
michael@0: return false; //currently i don't care about this case
michael@0: }
michael@0:
michael@0: bool SkAnimator::setArray(const char* id, const char* fieldID, SkTypedArray array) {
michael@0: SkDisplayable* element = (SkDisplayable*) getElement(id);
michael@0: //should I go ahead and change all 'NULL's to 'NULL'?
michael@0: if (element == NULL)
michael@0: return false;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return false;
michael@0: return setArray(element, field, array);
michael@0: }
michael@0:
michael@0: bool SkAnimator::setInt(SkDisplayable* element, const SkMemberInfo* info, int32_t s32) {
michael@0: if (info->fType != SkType_MemberProperty) {
michael@0: SkOperand operand;
michael@0: operand.fS32 = s32;
michael@0: SkASSERT(info->getType() == SkType_Int);
michael@0: info->setValue(element, &operand, 1);
michael@0: } else {
michael@0: SkScriptValue scriptValue;
michael@0: scriptValue.fType = SkType_Int;
michael@0: scriptValue.fOperand.fS32 = s32;
michael@0: element->setProperty(info->propertyIndex(), scriptValue);
michael@0: }
michael@0: return true;
michael@0: }
michael@0:
michael@0: bool SkAnimator::setInt(const char* id, const char* fieldID, int32_t s32) {
michael@0: SkDisplayable* element = (SkDisplayable*) getElement(id);
michael@0: if (element == NULL)
michael@0: return false;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return false;
michael@0: return setInt(element, field, s32);
michael@0: }
michael@0:
michael@0: bool SkAnimator::setScalar(SkDisplayable* element, const SkMemberInfo* info, SkScalar scalar) {
michael@0: if (info->fType != SkType_MemberProperty) {
michael@0: SkOperand operand;
michael@0: operand.fScalar = scalar;
michael@0: SkASSERT(info->getType() == SkType_Float);
michael@0: info->setValue(element, &operand, 1);
michael@0: } else {
michael@0: SkScriptValue scriptValue;
michael@0: scriptValue.fType = SkType_Float;
michael@0: scriptValue.fOperand.fScalar = scalar;
michael@0: element->setProperty(info->propertyIndex(), scriptValue);
michael@0: }
michael@0: return true;
michael@0: }
michael@0:
michael@0: bool SkAnimator::setScalar(const char* id, const char* fieldID, SkScalar scalar) {
michael@0: SkDisplayable* element = (SkDisplayable*) getElement(id);
michael@0: if (element == NULL)
michael@0: return false;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return false;
michael@0: return setScalar(element, field, scalar);
michael@0: }
michael@0:
michael@0: bool SkAnimator::setString(SkDisplayable* element,
michael@0: const SkMemberInfo* info, const char* str) {
michael@0: // !!! until this is fixed, can't call script with global references from here
michael@0: info->setValue(*fMaker, NULL, 0, info->fCount, element, info->getType(), str, strlen(str));
michael@0: return true;
michael@0: }
michael@0:
michael@0: bool SkAnimator::setString(const char* id, const char* fieldID, const char* str) {
michael@0: SkDisplayable* element = (SkDisplayable*) getElement(id);
michael@0: if (element == NULL)
michael@0: return false;
michael@0: const SkMemberInfo* field = getField(element, fieldID);
michael@0: if (field == NULL)
michael@0: return false;
michael@0: return setString(element, field, str);
michael@0: }
michael@0:
michael@0: void SkAnimator::setTimeline(const Timeline& timeline) {
michael@0: fMaker->fTimeline = &timeline;
michael@0: }
michael@0:
michael@0: void SkAnimator::setURIBase(const char* uri) {
michael@0: if (uri)
michael@0: {
michael@0: const char* tail = strrchr(uri, '/');
michael@0: if (tail) {
michael@0: SkString prefix(uri, tail - uri + 1);
michael@0: if (uri[0] != '.' /*SkStream::IsAbsoluteURI(uri)*/)
michael@0: fMaker->fPrefix.reset();
michael@0: fMaker->fPrefix.append(prefix);
michael@0: fMaker->fFileName.set(tail + 1);
michael@0: } else
michael@0: fMaker->fFileName.set(uri);
michael@0: }
michael@0: }
michael@0:
michael@0: #ifdef SK_DEBUG
michael@0: bool SkAnimator::NoLeaks() {
michael@0: #ifdef SK_BUILD_FOR_MAC
michael@0: if (SkDisplayable::fAllocations.count() == 0)
michael@0: return true;
michael@0: // return SkDisplayable::fAllocationCount == 0;
michael@0: SkDebugf("!!! leaked %d displayables:\n", SkDisplayable::fAllocations.count());
michael@0: for (SkDisplayable** leak = SkDisplayable::fAllocations.begin(); leak < SkDisplayable::fAllocations.end(); leak++)
michael@0: SkDebugf("%08x %s\n", *leak, (*leak)->id);
michael@0: #endif
michael@0: return false;
michael@0: }
michael@0: #endif
michael@0:
michael@0: #ifdef SK_SUPPORT_UNITTEST
michael@0: #include "SkAnimatorScript.h"
michael@0: #include "SkBase64.h"
michael@0: #include "SkParse.h"
michael@0: #include "SkMemberInfo.h"
michael@0:
michael@0: #define unittestline(type) { #type , type::UnitTest }
michael@0: #endif
michael@0:
michael@0:
michael@0: #ifdef SK_SUPPORT_UNITTEST
michael@0: void SkAnimator::Init(bool runUnitTests) {
michael@0: if (runUnitTests == false)
michael@0: return;
michael@0: static const struct {
michael@0: const char* fTypeName;
michael@0: void (*fUnitTest)( );
michael@0: } gUnitTests[] = {
michael@0: unittestline(SkBase64),
michael@0: unittestline(SkDisplayType),
michael@0: unittestline(SkParse),
michael@0: unittestline(SkScriptEngine),
michael@0: // unittestline(SkScriptEngine2), // compiled script experiment
michael@0: unittestline(SkAnimatorScript)
michael@0: };
michael@0: for (int i = 0; i < (int)SK_ARRAY_COUNT(gUnitTests); i++)
michael@0: {
michael@0: SkDebugf("SkAnimator: Running UnitTest for %s\n", gUnitTests[i].fTypeName);
michael@0: gUnitTests[i].fUnitTest();
michael@0: SkDebugf("SkAnimator: End UnitTest for %s\n", gUnitTests[i].fTypeName);
michael@0: }
michael@0: }
michael@0: #else
michael@0: void SkAnimator::Init(bool) {}
michael@0: #endif
michael@0:
michael@0: void SkAnimator::Term() {
michael@0: }