michael@0: == scalez-1a.html scalez-1-ref.html
michael@0: == rotatey-1a.html rotatey-1-ref.html
michael@0: == rotatex-1a.html rotatex-1-ref.html
michael@0: # Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg)
michael@0: == scalezrotatex-1.html scalezrotatex-1-ref.html
michael@0: # Check that the perspectve() transform function results in some visual changes
michael@0: != rotatex-perspective-1a.html rotatex-1-ref.html
michael@0: # Check that -moz-perspective results in visual changes to child transformed elements
michael@0: != rotatex-perspective-1b.html rotatex-1-ref.html
michael@0: # -moz-perspective should only apply to child elements
michael@0: == rotatex-perspective-1c.html rotatex-1-ref.html
michael@0: == rotatex-perspective-3a.html rotatex-perspective-3-ref.html
michael@0: == scalez-1a.html scalez-1-ref.html
michael@0: == preserve3d-1a.html preserve3d-1-ref.html
michael@0: == preserve3d-1b.html about:blank
michael@0: == preserve3d-clipped.html about:blank
michael@0: == preserve3d-2a.html preserve3d-2-ref.html
michael@0: == preserve3d-2b.html preserve3d-2-ref.html
michael@0: == preserve3d-2c.html preserve3d-2-ref.html
michael@0: == preserve3d-2d.html preserve3d-2-ref.html
michael@0: == preserve3d-3a.html preserve3d-3-ref.html
michael@0: skip-if(B2G) == preserve3d-4a.html green-rect.html
michael@0: fuzzy-if(Android&&AndroidVersion>=15,4,300) == preserve3d-5a.html preserve3d-5-ref.html
michael@0: == scale3d-z.html scalez-1-ref.html
michael@0: fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX==10.8,224,924) fuzzy-if(OSX==10.9,224,924) == scale3d-all.html scale3d-1-ref.html # subpixel AA
michael@0: fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX==10.8,224,924) fuzzy-if(OSX==10.9,224,924) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA
michael@0: == scale3d-xz.html scale3d-1-ref.html
michael@0: == translatez-1a.html translatez-1-ref.html
michael@0: != translatez-1b.html translatez-1-ref.html
michael@0: == translate3d-1a.html translate3d-1-ref.html
michael@0: == matrix3d-1a.html matrix3d-1-ref.html
michael@0: == matrix3d-2a.html matrix3d-2-ref.html
michael@0: == rotate3d-1a.html rotatex-1-ref.html
michael@0: == rotate3d-2a.html rotatey-1-ref.html
michael@0: != backface-visibility-1a.html about:blank
michael@0: == backface-visibility-1b.html about:blank
michael@0: == backface-visibility-1c.html about:blank
michael@0: == backface-visibility-2.html backface-visibility-2-ref.html
michael@0: != perspective-origin-1a.html rotatex-perspective-1a.html
michael@0: == perspective-origin-1b.html perspective-origin-1a.html
michael@0: random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2-ref.html # bug 732568
michael@0: == perspective-origin-3a.html perspective-origin-3-ref.html
michael@0: == perspective-origin-4a.html perspective-origin-4-ref.html
michael@0: != sorting-1a.html sorting-1-ref.html
michael@0: # Parallel planes, different z depth
michael@0: == sorting-2a.html sorting-2-ref.html
michael@0: # Parallel planes, same z depth (shouldn't be sorted!)
michael@0: == sorting-2b.html sorting-2-ref.html
michael@0: == sorting-3a.html green-rect.html
michael@0: # Different, but equivalent (for the given transform) transform origins
michael@0: == rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
michael@0: == overflow-hidden-1a.html overflow-hidden-1-ref.html
michael@0: == transform-style-flat-1a.html transform-style-flat-1-ref.html
michael@0: pref(layout.css.will-change.enabled,true) == willchange-containing-block.html?willchange willchange-containing-block.html?ref
michael@0: pref(layout.css.will-change.enabled,true) != willchange-containing-block.html?willchange willchange-containing-block.html?noblock