michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this file, michael@0: * You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #ifndef mozilla_dom_ScreenOrientation_h michael@0: #define mozilla_dom_ScreenOrientation_h michael@0: michael@0: namespace mozilla { michael@0: namespace dom { michael@0: michael@0: // Make sure that any change here is also made in michael@0: // * mobile/android/base/GeckoScreenOrientationListener.java michael@0: typedef uint32_t ScreenOrientation; michael@0: michael@0: static const ScreenOrientation eScreenOrientation_None = 0; michael@0: static const ScreenOrientation eScreenOrientation_PortraitPrimary = 1u << 0; michael@0: static const ScreenOrientation eScreenOrientation_PortraitSecondary = 1u << 1; michael@0: static const ScreenOrientation eScreenOrientation_LandscapePrimary = 1u << 2; michael@0: static const ScreenOrientation eScreenOrientation_LandscapeSecondary = 1u << 3; michael@0: //eScreenOrientation_Default will use the natural orientation for the deivce, michael@0: //it could be PortraitPrimary or LandscapePrimary depends on display resolution michael@0: static const ScreenOrientation eScreenOrientation_Default = 1u << 4; michael@0: michael@0: } // namespace dom michael@0: } // namespace mozilla michael@0: michael@0: #endif // mozilla_dom_ScreenOrientation_h