michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #ifndef GLCONSTS_H_ michael@0: #define GLCONSTS_H_ michael@0: michael@0: /** michael@0: * GENERATED FILE, DO NOT MODIFY DIRECTLY. michael@0: * This is a file generated directly from the official OpenGL registry michael@0: * xml available http://www.opengl.org/registry/#specfiles. michael@0: * michael@0: * To generate this file, see tutorial in 'GLParseRegistryXML.py'. michael@0: */ michael@0: michael@0: // GL michael@0: #define LOCAL_GL_1PASS_EXT 0x80A1 michael@0: #define LOCAL_GL_1PASS_SGIS 0x80A1 michael@0: #define LOCAL_GL_2D 0x0600 michael@0: #define LOCAL_GL_2PASS_0_EXT 0x80A2 michael@0: #define LOCAL_GL_2PASS_0_SGIS 0x80A2 michael@0: #define LOCAL_GL_2PASS_1_EXT 0x80A3 michael@0: #define LOCAL_GL_2PASS_1_SGIS 0x80A3 michael@0: #define LOCAL_GL_2X_BIT_ATI 0x00000001 michael@0: #define LOCAL_GL_2_BYTES 0x1407 michael@0: #define LOCAL_GL_3D 0x0601 michael@0: #define LOCAL_GL_3DC_XY_AMD 0x87FA michael@0: #define LOCAL_GL_3DC_X_AMD 0x87F9 michael@0: #define LOCAL_GL_3D_COLOR 0x0602 michael@0: #define LOCAL_GL_3D_COLOR_TEXTURE 0x0603 michael@0: #define LOCAL_GL_3_BYTES 0x1408 michael@0: #define LOCAL_GL_422_AVERAGE_EXT 0x80CE michael@0: #define LOCAL_GL_422_EXT 0x80CC michael@0: #define LOCAL_GL_422_REV_AVERAGE_EXT 0x80CF michael@0: #define LOCAL_GL_422_REV_EXT 0x80CD michael@0: #define LOCAL_GL_4D_COLOR_TEXTURE 0x0604 michael@0: #define LOCAL_GL_4PASS_0_EXT 0x80A4 michael@0: #define LOCAL_GL_4PASS_0_SGIS 0x80A4 michael@0: #define LOCAL_GL_4PASS_1_EXT 0x80A5 michael@0: #define LOCAL_GL_4PASS_1_SGIS 0x80A5 michael@0: #define LOCAL_GL_4PASS_2_EXT 0x80A6 michael@0: #define LOCAL_GL_4PASS_2_SGIS 0x80A6 michael@0: #define LOCAL_GL_4PASS_3_EXT 0x80A7 michael@0: #define LOCAL_GL_4PASS_3_SGIS 0x80A7 michael@0: #define LOCAL_GL_4X_BIT_ATI 0x00000002 michael@0: #define LOCAL_GL_4_BYTES 0x1409 michael@0: #define LOCAL_GL_8X_BIT_ATI 0x00000004 michael@0: #define LOCAL_GL_ABGR_EXT 0x8000 michael@0: #define LOCAL_GL_ACCUM 0x0100 michael@0: #define LOCAL_GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD michael@0: #define LOCAL_GL_ACCUM_ALPHA_BITS 0x0D5B michael@0: #define LOCAL_GL_ACCUM_BLUE_BITS 0x0D5A michael@0: #define LOCAL_GL_ACCUM_BUFFER_BIT 0x00000200 michael@0: #define LOCAL_GL_ACCUM_CLEAR_VALUE 0x0B80 michael@0: #define LOCAL_GL_ACCUM_GREEN_BITS 0x0D59 michael@0: #define LOCAL_GL_ACCUM_RED_BITS 0x0D58 michael@0: #define LOCAL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 michael@0: #define LOCAL_GL_ACTIVE_ATTRIBUTES 0x8B89 michael@0: #define LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A michael@0: #define LOCAL_GL_ACTIVE_PROGRAM 0x8259 michael@0: #define LOCAL_GL_ACTIVE_PROGRAM_EXT 0x8B8D michael@0: #define LOCAL_GL_ACTIVE_RESOURCES 0x92F5 michael@0: #define LOCAL_GL_ACTIVE_STENCIL_FACE_EXT 0x8911 michael@0: #define LOCAL_GL_ACTIVE_SUBROUTINES 0x8DE5 michael@0: #define LOCAL_GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 michael@0: #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 michael@0: #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 michael@0: #define LOCAL_GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 michael@0: #define LOCAL_GL_ACTIVE_TEXTURE 0x84E0 michael@0: #define LOCAL_GL_ACTIVE_TEXTURE_ARB 0x84E0 michael@0: #define LOCAL_GL_ACTIVE_UNIFORMS 0x8B86 michael@0: #define LOCAL_GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 michael@0: #define LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 michael@0: #define LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 michael@0: #define LOCAL_GL_ACTIVE_VARIABLES 0x9305 michael@0: #define LOCAL_GL_ACTIVE_VARYINGS_NV 0x8C81 michael@0: #define LOCAL_GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 michael@0: #define LOCAL_GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 michael@0: #define LOCAL_GL_ADD 0x0104 michael@0: #define LOCAL_GL_ADD_ATI 0x8963 michael@0: #define LOCAL_GL_ADD_BLEND_IMG 0x8C09 michael@0: #define LOCAL_GL_ADD_SIGNED 0x8574 michael@0: #define LOCAL_GL_ADD_SIGNED_ARB 0x8574 michael@0: #define LOCAL_GL_ADD_SIGNED_EXT 0x8574 michael@0: #define LOCAL_GL_ADJACENT_PAIRS_NV 0x90AE michael@0: #define LOCAL_GL_AFFINE_2D_NV 0x9092 michael@0: #define LOCAL_GL_AFFINE_3D_NV 0x9094 michael@0: #define LOCAL_GL_ALIASED_LINE_WIDTH_RANGE 0x846E michael@0: #define LOCAL_GL_ALIASED_POINT_SIZE_RANGE 0x846D michael@0: #define LOCAL_GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 michael@0: #define LOCAL_GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 michael@0: #define LOCAL_GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E michael@0: #define LOCAL_GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F michael@0: #define LOCAL_GL_ALL_ATTRIB_BITS 0xFFFFFFFF michael@0: #define LOCAL_GL_ALL_BARRIER_BITS 0xFFFFFFFF michael@0: #define LOCAL_GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF michael@0: #define LOCAL_GL_ALL_COMPLETED_NV 0x84F2 michael@0: #define LOCAL_GL_ALL_SHADER_BITS 0xFFFFFFFF michael@0: #define LOCAL_GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF michael@0: #define LOCAL_GL_ALL_STATIC_DATA_IBM 103060 michael@0: #define LOCAL_GL_ALPHA 0x1906 michael@0: #define LOCAL_GL_ALPHA12 0x803D michael@0: #define LOCAL_GL_ALPHA12_EXT 0x803D michael@0: #define LOCAL_GL_ALPHA16 0x803E michael@0: #define LOCAL_GL_ALPHA16F_ARB 0x881C michael@0: #define LOCAL_GL_ALPHA16F_EXT 0x881C michael@0: #define LOCAL_GL_ALPHA16I_EXT 0x8D8A michael@0: #define LOCAL_GL_ALPHA16UI_EXT 0x8D78 michael@0: #define LOCAL_GL_ALPHA16_EXT 0x803E michael@0: #define LOCAL_GL_ALPHA16_SNORM 0x9018 michael@0: #define LOCAL_GL_ALPHA32F_ARB 0x8816 michael@0: #define LOCAL_GL_ALPHA32F_EXT 0x8816 michael@0: #define LOCAL_GL_ALPHA32I_EXT 0x8D84 michael@0: #define LOCAL_GL_ALPHA32UI_EXT 0x8D72 michael@0: #define LOCAL_GL_ALPHA4 0x803B michael@0: #define LOCAL_GL_ALPHA4_EXT 0x803B michael@0: #define LOCAL_GL_ALPHA8 0x803C michael@0: #define LOCAL_GL_ALPHA8I_EXT 0x8D90 michael@0: #define LOCAL_GL_ALPHA8UI_EXT 0x8D7E michael@0: #define LOCAL_GL_ALPHA8_EXT 0x803C michael@0: #define LOCAL_GL_ALPHA8_OES 0x803C michael@0: #define LOCAL_GL_ALPHA8_SNORM 0x9014 michael@0: #define LOCAL_GL_ALPHA_BIAS 0x0D1D michael@0: #define LOCAL_GL_ALPHA_BITS 0x0D55 michael@0: #define LOCAL_GL_ALPHA_FLOAT16_APPLE 0x881C michael@0: #define LOCAL_GL_ALPHA_FLOAT16_ATI 0x881C michael@0: #define LOCAL_GL_ALPHA_FLOAT32_APPLE 0x8816 michael@0: #define LOCAL_GL_ALPHA_FLOAT32_ATI 0x8816 michael@0: #define LOCAL_GL_ALPHA_INTEGER 0x8D97 michael@0: #define LOCAL_GL_ALPHA_INTEGER_EXT 0x8D97 michael@0: #define LOCAL_GL_ALPHA_MAX_CLAMP_INGR 0x8567 michael@0: #define LOCAL_GL_ALPHA_MAX_SGIX 0x8321 michael@0: #define LOCAL_GL_ALPHA_MIN_CLAMP_INGR 0x8563 michael@0: #define LOCAL_GL_ALPHA_MIN_SGIX 0x8320 michael@0: #define LOCAL_GL_ALPHA_SCALE 0x0D1C michael@0: #define LOCAL_GL_ALPHA_SNORM 0x9010 michael@0: #define LOCAL_GL_ALPHA_TEST 0x0BC0 michael@0: #define LOCAL_GL_ALPHA_TEST_FUNC 0x0BC1 michael@0: #define LOCAL_GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 michael@0: #define LOCAL_GL_ALPHA_TEST_QCOM 0x0BC0 michael@0: #define LOCAL_GL_ALPHA_TEST_REF 0x0BC2 michael@0: #define LOCAL_GL_ALPHA_TEST_REF_QCOM 0x0BC2 michael@0: #define LOCAL_GL_ALREADY_SIGNALED 0x911A michael@0: #define LOCAL_GL_ALREADY_SIGNALED_APPLE 0x911A michael@0: #define LOCAL_GL_ALWAYS 0x0207 michael@0: #define LOCAL_GL_ALWAYS_FAST_HINT_PGI 0x1A20C michael@0: #define LOCAL_GL_ALWAYS_SOFT_HINT_PGI 0x1A20D michael@0: #define LOCAL_GL_AMBIENT 0x1200 michael@0: #define LOCAL_GL_AMBIENT_AND_DIFFUSE 0x1602 michael@0: #define LOCAL_GL_AND 0x1501 michael@0: #define LOCAL_GL_AND_INVERTED 0x1504 michael@0: #define LOCAL_GL_AND_REVERSE 0x1502 michael@0: #define LOCAL_GL_ANY_SAMPLES_PASSED 0x8C2F michael@0: #define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A michael@0: #define LOCAL_GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A michael@0: #define LOCAL_GL_ANY_SAMPLES_PASSED_EXT 0x8C2F michael@0: #define LOCAL_GL_ARC_TO_NV 0xFE michael@0: #define LOCAL_GL_ARRAY_BUFFER 0x8892 michael@0: #define LOCAL_GL_ARRAY_BUFFER_ARB 0x8892 michael@0: #define LOCAL_GL_ARRAY_BUFFER_BINDING 0x8894 michael@0: #define LOCAL_GL_ARRAY_BUFFER_BINDING_ARB 0x8894 michael@0: #define LOCAL_GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 michael@0: #define LOCAL_GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 michael@0: #define LOCAL_GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 michael@0: #define LOCAL_GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 michael@0: #define LOCAL_GL_ARRAY_SIZE 0x92FB michael@0: #define LOCAL_GL_ARRAY_STRIDE 0x92FE michael@0: #define LOCAL_GL_ASYNC_DRAW_PIXELS_SGIX 0x835D michael@0: #define LOCAL_GL_ASYNC_HISTOGRAM_SGIX 0x832C michael@0: #define LOCAL_GL_ASYNC_MARKER_SGIX 0x8329 michael@0: #define LOCAL_GL_ASYNC_READ_PIXELS_SGIX 0x835E michael@0: #define LOCAL_GL_ASYNC_TEX_IMAGE_SGIX 0x835C michael@0: #define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 michael@0: #define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE michael@0: #define LOCAL_GL_ATC_RGB_AMD 0x8C92 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER 0x92C0 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 michael@0: #define LOCAL_GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 michael@0: #define LOCAL_GL_ATTACHED_SHADERS 0x8B85 michael@0: #define LOCAL_GL_ATTENUATION_EXT 0x834D michael@0: #define LOCAL_GL_ATTRIB_ARRAY_POINTER_NV 0x8645 michael@0: #define LOCAL_GL_ATTRIB_ARRAY_SIZE_NV 0x8623 michael@0: #define LOCAL_GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 michael@0: #define LOCAL_GL_ATTRIB_ARRAY_TYPE_NV 0x8625 michael@0: #define LOCAL_GL_ATTRIB_STACK_DEPTH 0x0BB0 michael@0: #define LOCAL_GL_AUTO_GENERATE_MIPMAP 0x8295 michael@0: #define LOCAL_GL_AUTO_NORMAL 0x0D80 michael@0: #define LOCAL_GL_AUX0 0x0409 michael@0: #define LOCAL_GL_AUX1 0x040A michael@0: #define LOCAL_GL_AUX2 0x040B michael@0: #define LOCAL_GL_AUX3 0x040C michael@0: #define LOCAL_GL_AUX_BUFFERS 0x0C00 michael@0: #define LOCAL_GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 michael@0: #define LOCAL_GL_AVERAGE_EXT 0x8335 michael@0: #define LOCAL_GL_AVERAGE_HP 0x8160 michael@0: #define LOCAL_GL_BACK 0x0405 michael@0: #define LOCAL_GL_BACK_LEFT 0x0402 michael@0: #define LOCAL_GL_BACK_NORMALS_HINT_PGI 0x1A223 michael@0: #define LOCAL_GL_BACK_PRIMARY_COLOR_NV 0x8C77 michael@0: #define LOCAL_GL_BACK_RIGHT 0x0403 michael@0: #define LOCAL_GL_BACK_SECONDARY_COLOR_NV 0x8C78 michael@0: #define LOCAL_GL_BEVEL_NV 0x90A6 michael@0: #define LOCAL_GL_BGR 0x80E0 michael@0: #define LOCAL_GL_BGRA 0x80E1 michael@0: #define LOCAL_GL_BGRA8_EXT 0x93A1 michael@0: #define LOCAL_GL_BGRA_EXT 0x80E1 michael@0: #define LOCAL_GL_BGRA_IMG 0x80E1 michael@0: #define LOCAL_GL_BGRA_INTEGER 0x8D9B michael@0: #define LOCAL_GL_BGRA_INTEGER_EXT 0x8D9B michael@0: #define LOCAL_GL_BGR_EXT 0x80E0 michael@0: #define LOCAL_GL_BGR_INTEGER 0x8D9A michael@0: #define LOCAL_GL_BGR_INTEGER_EXT 0x8D9A michael@0: #define LOCAL_GL_BIAS_BIT_ATI 0x00000008 michael@0: #define LOCAL_GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 michael@0: #define LOCAL_GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 michael@0: #define LOCAL_GL_BINORMAL_ARRAY_EXT 0x843A michael@0: #define LOCAL_GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 michael@0: #define LOCAL_GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 michael@0: #define LOCAL_GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 michael@0: #define LOCAL_GL_BITMAP 0x1A00 michael@0: #define LOCAL_GL_BITMAP_TOKEN 0x0704 michael@0: #define LOCAL_GL_BLEND 0x0BE2 michael@0: #define LOCAL_GL_BLEND_ADVANCED_COHERENT_NV 0x9285 michael@0: #define LOCAL_GL_BLEND_COLOR 0x8005 michael@0: #define LOCAL_GL_BLEND_COLOR_EXT 0x8005 michael@0: #define LOCAL_GL_BLEND_DST 0x0BE0 michael@0: #define LOCAL_GL_BLEND_DST_ALPHA 0x80CA michael@0: #define LOCAL_GL_BLEND_DST_ALPHA_EXT 0x80CA michael@0: #define LOCAL_GL_BLEND_DST_ALPHA_OES 0x80CA michael@0: #define LOCAL_GL_BLEND_DST_RGB 0x80C8 michael@0: #define LOCAL_GL_BLEND_DST_RGB_EXT 0x80C8 michael@0: #define LOCAL_GL_BLEND_DST_RGB_OES 0x80C8 michael@0: #define LOCAL_GL_BLEND_EQUATION 0x8009 michael@0: #define LOCAL_GL_BLEND_EQUATION_ALPHA 0x883D michael@0: #define LOCAL_GL_BLEND_EQUATION_ALPHA_EXT 0x883D michael@0: #define LOCAL_GL_BLEND_EQUATION_ALPHA_OES 0x883D michael@0: #define LOCAL_GL_BLEND_EQUATION_EXT 0x8009 michael@0: #define LOCAL_GL_BLEND_EQUATION_OES 0x8009 michael@0: #define LOCAL_GL_BLEND_EQUATION_RGB 0x8009 michael@0: #define LOCAL_GL_BLEND_EQUATION_RGB_EXT 0x8009 michael@0: #define LOCAL_GL_BLEND_EQUATION_RGB_OES 0x8009 michael@0: #define LOCAL_GL_BLEND_OVERLAP_NV 0x9281 michael@0: #define LOCAL_GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 michael@0: #define LOCAL_GL_BLEND_SRC 0x0BE1 michael@0: #define LOCAL_GL_BLEND_SRC_ALPHA 0x80CB michael@0: #define LOCAL_GL_BLEND_SRC_ALPHA_EXT 0x80CB michael@0: #define LOCAL_GL_BLEND_SRC_ALPHA_OES 0x80CB michael@0: #define LOCAL_GL_BLEND_SRC_RGB 0x80C9 michael@0: #define LOCAL_GL_BLEND_SRC_RGB_EXT 0x80C9 michael@0: #define LOCAL_GL_BLEND_SRC_RGB_OES 0x80C9 michael@0: #define LOCAL_GL_BLOCK_INDEX 0x92FD michael@0: #define LOCAL_GL_BLUE 0x1905 michael@0: #define LOCAL_GL_BLUE_BIAS 0x0D1B michael@0: #define LOCAL_GL_BLUE_BITS 0x0D54 michael@0: #define LOCAL_GL_BLUE_BIT_ATI 0x00000004 michael@0: #define LOCAL_GL_BLUE_INTEGER 0x8D96 michael@0: #define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96 michael@0: #define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566 michael@0: #define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562 michael@0: #define LOCAL_GL_BLUE_NV 0x1905 michael@0: #define LOCAL_GL_BLUE_SCALE 0x0D1A michael@0: #define LOCAL_GL_BOLD_BIT_NV 0x01 michael@0: #define LOCAL_GL_BOOL 0x8B56 michael@0: #define LOCAL_GL_BOOL_ARB 0x8B56 michael@0: #define LOCAL_GL_BOOL_VEC2 0x8B57 michael@0: #define LOCAL_GL_BOOL_VEC2_ARB 0x8B57 michael@0: #define LOCAL_GL_BOOL_VEC3 0x8B58 michael@0: #define LOCAL_GL_BOOL_VEC3_ARB 0x8B58 michael@0: #define LOCAL_GL_BOOL_VEC4 0x8B59 michael@0: #define LOCAL_GL_BOOL_VEC4_ARB 0x8B59 michael@0: #define LOCAL_GL_BOUNDING_BOX_NV 0x908D michael@0: #define LOCAL_GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C michael@0: #define LOCAL_GL_BROWSER_DEFAULT_WEBGL 0x9244 michael@0: #define LOCAL_GL_BUFFER 0x82E0 michael@0: #define LOCAL_GL_BUFFER_ACCESS 0x88BB michael@0: #define LOCAL_GL_BUFFER_ACCESS_ARB 0x88BB michael@0: #define LOCAL_GL_BUFFER_ACCESS_FLAGS 0x911F michael@0: #define LOCAL_GL_BUFFER_ACCESS_OES 0x88BB michael@0: #define LOCAL_GL_BUFFER_BINDING 0x9302 michael@0: #define LOCAL_GL_BUFFER_DATA_SIZE 0x9303 michael@0: #define LOCAL_GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 michael@0: #define LOCAL_GL_BUFFER_GPU_ADDRESS_NV 0x8F1D michael@0: #define LOCAL_GL_BUFFER_IMMUTABLE_STORAGE 0x821F michael@0: #define LOCAL_GL_BUFFER_KHR 0x82E0 michael@0: #define LOCAL_GL_BUFFER_MAPPED 0x88BC michael@0: #define LOCAL_GL_BUFFER_MAPPED_ARB 0x88BC michael@0: #define LOCAL_GL_BUFFER_MAPPED_OES 0x88BC michael@0: #define LOCAL_GL_BUFFER_MAP_LENGTH 0x9120 michael@0: #define LOCAL_GL_BUFFER_MAP_OFFSET 0x9121 michael@0: #define LOCAL_GL_BUFFER_MAP_POINTER 0x88BD michael@0: #define LOCAL_GL_BUFFER_MAP_POINTER_ARB 0x88BD michael@0: #define LOCAL_GL_BUFFER_MAP_POINTER_OES 0x88BD michael@0: #define LOCAL_GL_BUFFER_OBJECT_APPLE 0x85B3 michael@0: #define LOCAL_GL_BUFFER_OBJECT_EXT 0x9151 michael@0: #define LOCAL_GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 michael@0: #define LOCAL_GL_BUFFER_SIZE 0x8764 michael@0: #define LOCAL_GL_BUFFER_SIZE_ARB 0x8764 michael@0: #define LOCAL_GL_BUFFER_STORAGE_FLAGS 0x8220 michael@0: #define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 michael@0: #define LOCAL_GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 michael@0: #define LOCAL_GL_BUFFER_USAGE 0x8765 michael@0: #define LOCAL_GL_BUFFER_USAGE_ARB 0x8765 michael@0: #define LOCAL_GL_BUFFER_VARIABLE 0x92E5 michael@0: #define LOCAL_GL_BUMP_ENVMAP_ATI 0x877B michael@0: #define LOCAL_GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 michael@0: #define LOCAL_GL_BUMP_ROT_MATRIX_ATI 0x8775 michael@0: #define LOCAL_GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 michael@0: #define LOCAL_GL_BUMP_TARGET_ATI 0x877C michael@0: #define LOCAL_GL_BUMP_TEX_UNITS_ATI 0x8778 michael@0: #define LOCAL_GL_BYTE 0x1400 michael@0: #define LOCAL_GL_C3F_V3F 0x2A24 michael@0: #define LOCAL_GL_C4F_N3F_V3F 0x2A26 michael@0: #define LOCAL_GL_C4UB_V2F 0x2A22 michael@0: #define LOCAL_GL_C4UB_V3F 0x2A23 michael@0: #define LOCAL_GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 michael@0: #define LOCAL_GL_CAVEAT_SUPPORT 0x82B8 michael@0: #define LOCAL_GL_CCW 0x0901 michael@0: #define LOCAL_GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 michael@0: #define LOCAL_GL_CIRCULAR_CW_ARC_TO_NV 0xFA michael@0: #define LOCAL_GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC michael@0: #define LOCAL_GL_CLAMP 0x2900 michael@0: #define LOCAL_GL_CLAMP_FRAGMENT_COLOR 0x891B michael@0: #define LOCAL_GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B michael@0: #define LOCAL_GL_CLAMP_READ_COLOR 0x891C michael@0: #define LOCAL_GL_CLAMP_READ_COLOR_ARB 0x891C michael@0: #define LOCAL_GL_CLAMP_TO_BORDER 0x812D michael@0: #define LOCAL_GL_CLAMP_TO_BORDER_ARB 0x812D michael@0: #define LOCAL_GL_CLAMP_TO_BORDER_NV 0x812D michael@0: #define LOCAL_GL_CLAMP_TO_BORDER_SGIS 0x812D michael@0: #define LOCAL_GL_CLAMP_TO_EDGE 0x812F michael@0: #define LOCAL_GL_CLAMP_TO_EDGE_SGIS 0x812F michael@0: #define LOCAL_GL_CLAMP_VERTEX_COLOR 0x891A michael@0: #define LOCAL_GL_CLAMP_VERTEX_COLOR_ARB 0x891A michael@0: #define LOCAL_GL_CLEAR 0x1500 michael@0: #define LOCAL_GL_CLEAR_BUFFER 0x82B4 michael@0: #define LOCAL_GL_CLEAR_TEXTURE 0x9365 michael@0: #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE 0x84E1 michael@0: #define LOCAL_GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 michael@0: #define LOCAL_GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF michael@0: #define LOCAL_GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 michael@0: #define LOCAL_GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 michael@0: #define LOCAL_GL_CLIENT_PIXEL_STORE_BIT 0x00000001 michael@0: #define LOCAL_GL_CLIENT_STORAGE_BIT 0x0200 michael@0: #define LOCAL_GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 michael@0: #define LOCAL_GL_CLIP_DISTANCE0 0x3000 michael@0: #define LOCAL_GL_CLIP_DISTANCE1 0x3001 michael@0: #define LOCAL_GL_CLIP_DISTANCE2 0x3002 michael@0: #define LOCAL_GL_CLIP_DISTANCE3 0x3003 michael@0: #define LOCAL_GL_CLIP_DISTANCE4 0x3004 michael@0: #define LOCAL_GL_CLIP_DISTANCE5 0x3005 michael@0: #define LOCAL_GL_CLIP_DISTANCE6 0x3006 michael@0: #define LOCAL_GL_CLIP_DISTANCE7 0x3007 michael@0: #define LOCAL_GL_CLIP_DISTANCE_NV 0x8C7A michael@0: #define LOCAL_GL_CLIP_FAR_HINT_PGI 0x1A221 michael@0: #define LOCAL_GL_CLIP_NEAR_HINT_PGI 0x1A220 michael@0: #define LOCAL_GL_CLIP_PLANE0 0x3000 michael@0: #define LOCAL_GL_CLIP_PLANE0_IMG 0x3000 michael@0: #define LOCAL_GL_CLIP_PLANE1 0x3001 michael@0: #define LOCAL_GL_CLIP_PLANE1_IMG 0x3001 michael@0: #define LOCAL_GL_CLIP_PLANE2 0x3002 michael@0: #define LOCAL_GL_CLIP_PLANE2_IMG 0x3002 michael@0: #define LOCAL_GL_CLIP_PLANE3 0x3003 michael@0: #define LOCAL_GL_CLIP_PLANE3_IMG 0x3003 michael@0: #define LOCAL_GL_CLIP_PLANE4 0x3004 michael@0: #define LOCAL_GL_CLIP_PLANE4_IMG 0x3004 michael@0: #define LOCAL_GL_CLIP_PLANE5 0x3005 michael@0: #define LOCAL_GL_CLIP_PLANE5_IMG 0x3005 michael@0: #define LOCAL_GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 michael@0: #define LOCAL_GL_CLOSE_PATH_NV 0x00 michael@0: #define LOCAL_GL_CMYKA_EXT 0x800D michael@0: #define LOCAL_GL_CMYK_EXT 0x800C michael@0: #define LOCAL_GL_CND0_ATI 0x896B michael@0: #define LOCAL_GL_CND_ATI 0x896A michael@0: #define LOCAL_GL_COEFF 0x0A00 michael@0: #define LOCAL_GL_COLOR 0x1800 michael@0: #define LOCAL_GL_COLOR3_BIT_PGI 0x00010000 michael@0: #define LOCAL_GL_COLOR4_BIT_PGI 0x00020000 michael@0: #define LOCAL_GL_COLORBURN_NV 0x929A michael@0: #define LOCAL_GL_COLORDODGE_NV 0x9299 michael@0: #define LOCAL_GL_COLOR_ALPHA_PAIRING_ATI 0x8975 michael@0: #define LOCAL_GL_COLOR_ARRAY 0x8076 michael@0: #define LOCAL_GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 michael@0: #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 michael@0: #define LOCAL_GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 michael@0: #define LOCAL_GL_COLOR_ARRAY_COUNT_EXT 0x8084 michael@0: #define LOCAL_GL_COLOR_ARRAY_EXT 0x8076 michael@0: #define LOCAL_GL_COLOR_ARRAY_LENGTH_NV 0x8F2D michael@0: #define LOCAL_GL_COLOR_ARRAY_LIST_IBM 103072 michael@0: #define LOCAL_GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 michael@0: #define LOCAL_GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 michael@0: #define LOCAL_GL_COLOR_ARRAY_POINTER 0x8090 michael@0: #define LOCAL_GL_COLOR_ARRAY_POINTER_EXT 0x8090 michael@0: #define LOCAL_GL_COLOR_ARRAY_SIZE 0x8081 michael@0: #define LOCAL_GL_COLOR_ARRAY_SIZE_EXT 0x8081 michael@0: #define LOCAL_GL_COLOR_ARRAY_STRIDE 0x8083 michael@0: #define LOCAL_GL_COLOR_ARRAY_STRIDE_EXT 0x8083 michael@0: #define LOCAL_GL_COLOR_ARRAY_TYPE 0x8082 michael@0: #define LOCAL_GL_COLOR_ARRAY_TYPE_EXT 0x8082 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT0 0x8CE0 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT0_EXT 0x8CE0 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT0_NV 0x8CE0 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT0_OES 0x8CE0 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT1 0x8CE1 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT10 0x8CEA michael@0: #define LOCAL_GL_COLOR_ATTACHMENT10_EXT 0x8CEA michael@0: #define LOCAL_GL_COLOR_ATTACHMENT10_NV 0x8CEA michael@0: #define LOCAL_GL_COLOR_ATTACHMENT11 0x8CEB michael@0: #define LOCAL_GL_COLOR_ATTACHMENT11_EXT 0x8CEB michael@0: #define LOCAL_GL_COLOR_ATTACHMENT11_NV 0x8CEB michael@0: #define LOCAL_GL_COLOR_ATTACHMENT12 0x8CEC michael@0: #define LOCAL_GL_COLOR_ATTACHMENT12_EXT 0x8CEC michael@0: #define LOCAL_GL_COLOR_ATTACHMENT12_NV 0x8CEC michael@0: #define LOCAL_GL_COLOR_ATTACHMENT13 0x8CED michael@0: #define LOCAL_GL_COLOR_ATTACHMENT13_EXT 0x8CED michael@0: #define LOCAL_GL_COLOR_ATTACHMENT13_NV 0x8CED michael@0: #define LOCAL_GL_COLOR_ATTACHMENT14 0x8CEE michael@0: #define LOCAL_GL_COLOR_ATTACHMENT14_EXT 0x8CEE michael@0: #define LOCAL_GL_COLOR_ATTACHMENT14_NV 0x8CEE michael@0: #define LOCAL_GL_COLOR_ATTACHMENT15 0x8CEF michael@0: #define LOCAL_GL_COLOR_ATTACHMENT15_EXT 0x8CEF michael@0: #define LOCAL_GL_COLOR_ATTACHMENT15_NV 0x8CEF michael@0: #define LOCAL_GL_COLOR_ATTACHMENT1_EXT 0x8CE1 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT1_NV 0x8CE1 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT2 0x8CE2 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT2_EXT 0x8CE2 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT2_NV 0x8CE2 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT3 0x8CE3 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT3_EXT 0x8CE3 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT3_NV 0x8CE3 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT4 0x8CE4 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT4_EXT 0x8CE4 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT4_NV 0x8CE4 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT5 0x8CE5 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT5_EXT 0x8CE5 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT5_NV 0x8CE5 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT6 0x8CE6 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT6_EXT 0x8CE6 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT6_NV 0x8CE6 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT7 0x8CE7 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT7_EXT 0x8CE7 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT7_NV 0x8CE7 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT8 0x8CE8 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT8_EXT 0x8CE8 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT8_NV 0x8CE8 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT9 0x8CE9 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT9_EXT 0x8CE9 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT9_NV 0x8CE9 michael@0: #define LOCAL_GL_COLOR_ATTACHMENT_EXT 0x90F0 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT 0x00004000 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 michael@0: #define LOCAL_GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 michael@0: #define LOCAL_GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 michael@0: #define LOCAL_GL_COLOR_CLEAR_VALUE 0x0C22 michael@0: #define LOCAL_GL_COLOR_COMPONENTS 0x8283 michael@0: #define LOCAL_GL_COLOR_ENCODING 0x8296 michael@0: #define LOCAL_GL_COLOR_EXT 0x1800 michael@0: #define LOCAL_GL_COLOR_FLOAT_APPLE 0x8A0F michael@0: #define LOCAL_GL_COLOR_INDEX 0x1900 michael@0: #define LOCAL_GL_COLOR_INDEX12_EXT 0x80E6 michael@0: #define LOCAL_GL_COLOR_INDEX16_EXT 0x80E7 michael@0: #define LOCAL_GL_COLOR_INDEX1_EXT 0x80E2 michael@0: #define LOCAL_GL_COLOR_INDEX2_EXT 0x80E3 michael@0: #define LOCAL_GL_COLOR_INDEX4_EXT 0x80E4 michael@0: #define LOCAL_GL_COLOR_INDEX8_EXT 0x80E5 michael@0: #define LOCAL_GL_COLOR_INDEXES 0x1603 michael@0: #define LOCAL_GL_COLOR_LOGIC_OP 0x0BF2 michael@0: #define LOCAL_GL_COLOR_MATERIAL 0x0B57 michael@0: #define LOCAL_GL_COLOR_MATERIAL_FACE 0x0B55 michael@0: #define LOCAL_GL_COLOR_MATERIAL_PARAMETER 0x0B56 michael@0: #define LOCAL_GL_COLOR_MATRIX 0x80B1 michael@0: #define LOCAL_GL_COLOR_MATRIX_SGI 0x80B1 michael@0: #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 michael@0: #define LOCAL_GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 michael@0: #define LOCAL_GL_COLOR_RENDERABLE 0x8286 michael@0: #define LOCAL_GL_COLOR_SAMPLES_NV 0x8E20 michael@0: #define LOCAL_GL_COLOR_SUM 0x8458 michael@0: #define LOCAL_GL_COLOR_SUM_ARB 0x8458 michael@0: #define LOCAL_GL_COLOR_SUM_CLAMP_NV 0x854F michael@0: #define LOCAL_GL_COLOR_SUM_EXT 0x8458 michael@0: #define LOCAL_GL_COLOR_TABLE 0x80D0 michael@0: #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE 0x80DD michael@0: #define LOCAL_GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD michael@0: #define LOCAL_GL_COLOR_TABLE_BIAS 0x80D7 michael@0: #define LOCAL_GL_COLOR_TABLE_BIAS_SGI 0x80D7 michael@0: #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE 0x80DC michael@0: #define LOCAL_GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC michael@0: #define LOCAL_GL_COLOR_TABLE_FORMAT 0x80D8 michael@0: #define LOCAL_GL_COLOR_TABLE_FORMAT_SGI 0x80D8 michael@0: #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE 0x80DB michael@0: #define LOCAL_GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB michael@0: #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF michael@0: #define LOCAL_GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF michael@0: #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE michael@0: #define LOCAL_GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE michael@0: #define LOCAL_GL_COLOR_TABLE_RED_SIZE 0x80DA michael@0: #define LOCAL_GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA michael@0: #define LOCAL_GL_COLOR_TABLE_SCALE 0x80D6 michael@0: #define LOCAL_GL_COLOR_TABLE_SCALE_SGI 0x80D6 michael@0: #define LOCAL_GL_COLOR_TABLE_SGI 0x80D0 michael@0: #define LOCAL_GL_COLOR_TABLE_WIDTH 0x80D9 michael@0: #define LOCAL_GL_COLOR_TABLE_WIDTH_SGI 0x80D9 michael@0: #define LOCAL_GL_COLOR_WRITEMASK 0x0C23 michael@0: #define LOCAL_GL_COMBINE 0x8570 michael@0: #define LOCAL_GL_COMBINE4_NV 0x8503 michael@0: #define LOCAL_GL_COMBINER0_NV 0x8550 michael@0: #define LOCAL_GL_COMBINER1_NV 0x8551 michael@0: #define LOCAL_GL_COMBINER2_NV 0x8552 michael@0: #define LOCAL_GL_COMBINER3_NV 0x8553 michael@0: #define LOCAL_GL_COMBINER4_NV 0x8554 michael@0: #define LOCAL_GL_COMBINER5_NV 0x8555 michael@0: #define LOCAL_GL_COMBINER6_NV 0x8556 michael@0: #define LOCAL_GL_COMBINER7_NV 0x8557 michael@0: #define LOCAL_GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 michael@0: #define LOCAL_GL_COMBINER_AB_OUTPUT_NV 0x854A michael@0: #define LOCAL_GL_COMBINER_BIAS_NV 0x8549 michael@0: #define LOCAL_GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 michael@0: #define LOCAL_GL_COMBINER_CD_OUTPUT_NV 0x854B michael@0: #define LOCAL_GL_COMBINER_COMPONENT_USAGE_NV 0x8544 michael@0: #define LOCAL_GL_COMBINER_INPUT_NV 0x8542 michael@0: #define LOCAL_GL_COMBINER_MAPPING_NV 0x8543 michael@0: #define LOCAL_GL_COMBINER_MUX_SUM_NV 0x8547 michael@0: #define LOCAL_GL_COMBINER_SCALE_NV 0x8548 michael@0: #define LOCAL_GL_COMBINER_SUM_OUTPUT_NV 0x854C michael@0: #define LOCAL_GL_COMBINE_ALPHA 0x8572 michael@0: #define LOCAL_GL_COMBINE_ALPHA_ARB 0x8572 michael@0: #define LOCAL_GL_COMBINE_ALPHA_EXT 0x8572 michael@0: #define LOCAL_GL_COMBINE_ARB 0x8570 michael@0: #define LOCAL_GL_COMBINE_EXT 0x8570 michael@0: #define LOCAL_GL_COMBINE_RGB 0x8571 michael@0: #define LOCAL_GL_COMBINE_RGB_ARB 0x8571 michael@0: #define LOCAL_GL_COMBINE_RGB_EXT 0x8571 michael@0: #define LOCAL_GL_COMMAND_BARRIER_BIT 0x00000040 michael@0: #define LOCAL_GL_COMMAND_BARRIER_BIT_EXT 0x00000040 michael@0: #define LOCAL_GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E michael@0: #define LOCAL_GL_COMPARE_REF_TO_TEXTURE 0x884E michael@0: #define LOCAL_GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E michael@0: #define LOCAL_GL_COMPARE_R_TO_TEXTURE 0x884E michael@0: #define LOCAL_GL_COMPARE_R_TO_TEXTURE_ARB 0x884E michael@0: #define LOCAL_GL_COMPATIBLE_SUBROUTINES 0x8E4B michael@0: #define LOCAL_GL_COMPILE 0x1300 michael@0: #define LOCAL_GL_COMPILE_AND_EXECUTE 0x1301 michael@0: #define LOCAL_GL_COMPILE_STATUS 0x8B81 michael@0: #define LOCAL_GL_COMPRESSED_ALPHA 0x84E9 michael@0: #define LOCAL_GL_COMPRESSED_ALPHA_ARB 0x84E9 michael@0: #define LOCAL_GL_COMPRESSED_INTENSITY 0x84EC michael@0: #define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA michael@0: #define LOCAL_GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 michael@0: #define LOCAL_GL_COMPRESSED_R11_EAC 0x9270 michael@0: #define LOCAL_GL_COMPRESSED_R11_EAC_OES 0x9270 michael@0: #define LOCAL_GL_COMPRESSED_RED 0x8225 michael@0: #define LOCAL_GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD michael@0: #define LOCAL_GL_COMPRESSED_RED_RGTC1 0x8DBB michael@0: #define LOCAL_GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB michael@0: #define LOCAL_GL_COMPRESSED_RG 0x8226 michael@0: #define LOCAL_GL_COMPRESSED_RG11_EAC 0x9272 michael@0: #define LOCAL_GL_COMPRESSED_RG11_EAC_OES 0x9272 michael@0: #define LOCAL_GL_COMPRESSED_RGB 0x84ED michael@0: #define LOCAL_GL_COMPRESSED_RGB8_ETC2 0x9274 michael@0: #define LOCAL_GL_COMPRESSED_RGB8_ETC2_OES 0x9274 michael@0: #define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 michael@0: #define LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9276 michael@0: #define LOCAL_GL_COMPRESSED_RGBA 0x84EE michael@0: #define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 michael@0: #define LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC_OES 0x9278 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ARB 0x84EE michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C michael@0: #define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C michael@0: #define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 michael@0: #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 michael@0: #define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED michael@0: #define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E michael@0: #define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E michael@0: #define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F michael@0: #define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F michael@0: #define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 michael@0: #define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 michael@0: #define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 michael@0: #define LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 michael@0: #define LOCAL_GL_COMPRESSED_RG_RGTC2 0x8DBD michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_R11_EAC_OES 0x9271 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC_OES 0x9273 michael@0: #define LOCAL_GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE michael@0: #define LOCAL_GL_COMPRESSED_SLUMINANCE 0x8C4A michael@0: #define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B michael@0: #define LOCAL_GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B michael@0: #define LOCAL_GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A michael@0: #define LOCAL_GL_COMPRESSED_SRGB 0x8C48 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES 0x9279 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ETC2 0x9275 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_ETC2_OES 0x9275 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 michael@0: #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F michael@0: #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F michael@0: #define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 michael@0: #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C michael@0: #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C michael@0: #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 michael@0: #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 michael@0: #define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB michael@0: #define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC michael@0: #define LOCAL_GL_COMPUTE_SHADER 0x91B9 michael@0: #define LOCAL_GL_COMPUTE_SHADER_BIT 0x00000020 michael@0: #define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED michael@0: #define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 michael@0: #define LOCAL_GL_COMPUTE_TEXTURE 0x82A0 michael@0: #define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267 michael@0: #define LOCAL_GL_COMP_BIT_ATI 0x00000002 michael@0: #define LOCAL_GL_CONDITION_SATISFIED 0x911C michael@0: #define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C michael@0: #define LOCAL_GL_CONJOINT_NV 0x9284 michael@0: #define LOCAL_GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD michael@0: #define LOCAL_GL_CONSTANT 0x8576 michael@0: #define LOCAL_GL_CONSTANT_ALPHA 0x8003 michael@0: #define LOCAL_GL_CONSTANT_ALPHA_EXT 0x8003 michael@0: #define LOCAL_GL_CONSTANT_ARB 0x8576 michael@0: #define LOCAL_GL_CONSTANT_ATTENUATION 0x1207 michael@0: #define LOCAL_GL_CONSTANT_BORDER 0x8151 michael@0: #define LOCAL_GL_CONSTANT_BORDER_HP 0x8151 michael@0: #define LOCAL_GL_CONSTANT_COLOR 0x8001 michael@0: #define LOCAL_GL_CONSTANT_COLOR0_NV 0x852A michael@0: #define LOCAL_GL_CONSTANT_COLOR1_NV 0x852B michael@0: #define LOCAL_GL_CONSTANT_COLOR_EXT 0x8001 michael@0: #define LOCAL_GL_CONSTANT_EXT 0x8576 michael@0: #define LOCAL_GL_CONST_EYE_NV 0x86E5 michael@0: #define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 michael@0: #define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 michael@0: #define LOCAL_GL_CONTEXT_FLAGS 0x821E michael@0: #define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 michael@0: #define LOCAL_GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 michael@0: #define LOCAL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 michael@0: #define LOCAL_GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 michael@0: #define LOCAL_GL_CONTEXT_LOST_WEBGL 0x9242 michael@0: #define LOCAL_GL_CONTEXT_PROFILE_MASK 0x9126 michael@0: #define LOCAL_GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 michael@0: #define LOCAL_GL_CONTINUOUS_AMD 0x9007 michael@0: #define LOCAL_GL_CONTRAST_NV 0x92A1 michael@0: #define LOCAL_GL_CONVEX_HULL_NV 0x908B michael@0: #define LOCAL_GL_CONVOLUTION_1D 0x8010 michael@0: #define LOCAL_GL_CONVOLUTION_1D_EXT 0x8010 michael@0: #define LOCAL_GL_CONVOLUTION_2D 0x8011 michael@0: #define LOCAL_GL_CONVOLUTION_2D_EXT 0x8011 michael@0: #define LOCAL_GL_CONVOLUTION_BORDER_COLOR 0x8154 michael@0: #define LOCAL_GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 michael@0: #define LOCAL_GL_CONVOLUTION_BORDER_MODE 0x8013 michael@0: #define LOCAL_GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 michael@0: #define LOCAL_GL_CONVOLUTION_FILTER_BIAS 0x8015 michael@0: #define LOCAL_GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 michael@0: #define LOCAL_GL_CONVOLUTION_FILTER_SCALE 0x8014 michael@0: #define LOCAL_GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 michael@0: #define LOCAL_GL_CONVOLUTION_FORMAT 0x8017 michael@0: #define LOCAL_GL_CONVOLUTION_FORMAT_EXT 0x8017 michael@0: #define LOCAL_GL_CONVOLUTION_HEIGHT 0x8019 michael@0: #define LOCAL_GL_CONVOLUTION_HEIGHT_EXT 0x8019 michael@0: #define LOCAL_GL_CONVOLUTION_HINT_SGIX 0x8316 michael@0: #define LOCAL_GL_CONVOLUTION_WIDTH 0x8018 michael@0: #define LOCAL_GL_CONVOLUTION_WIDTH_EXT 0x8018 michael@0: #define LOCAL_GL_CON_0_ATI 0x8941 michael@0: #define LOCAL_GL_CON_10_ATI 0x894B michael@0: #define LOCAL_GL_CON_11_ATI 0x894C michael@0: #define LOCAL_GL_CON_12_ATI 0x894D michael@0: #define LOCAL_GL_CON_13_ATI 0x894E michael@0: #define LOCAL_GL_CON_14_ATI 0x894F michael@0: #define LOCAL_GL_CON_15_ATI 0x8950 michael@0: #define LOCAL_GL_CON_16_ATI 0x8951 michael@0: #define LOCAL_GL_CON_17_ATI 0x8952 michael@0: #define LOCAL_GL_CON_18_ATI 0x8953 michael@0: #define LOCAL_GL_CON_19_ATI 0x8954 michael@0: #define LOCAL_GL_CON_1_ATI 0x8942 michael@0: #define LOCAL_GL_CON_20_ATI 0x8955 michael@0: #define LOCAL_GL_CON_21_ATI 0x8956 michael@0: #define LOCAL_GL_CON_22_ATI 0x8957 michael@0: #define LOCAL_GL_CON_23_ATI 0x8958 michael@0: #define LOCAL_GL_CON_24_ATI 0x8959 michael@0: #define LOCAL_GL_CON_25_ATI 0x895A michael@0: #define LOCAL_GL_CON_26_ATI 0x895B michael@0: #define LOCAL_GL_CON_27_ATI 0x895C michael@0: #define LOCAL_GL_CON_28_ATI 0x895D michael@0: #define LOCAL_GL_CON_29_ATI 0x895E michael@0: #define LOCAL_GL_CON_2_ATI 0x8943 michael@0: #define LOCAL_GL_CON_30_ATI 0x895F michael@0: #define LOCAL_GL_CON_31_ATI 0x8960 michael@0: #define LOCAL_GL_CON_3_ATI 0x8944 michael@0: #define LOCAL_GL_CON_4_ATI 0x8945 michael@0: #define LOCAL_GL_CON_5_ATI 0x8946 michael@0: #define LOCAL_GL_CON_6_ATI 0x8947 michael@0: #define LOCAL_GL_CON_7_ATI 0x8948 michael@0: #define LOCAL_GL_CON_8_ATI 0x8949 michael@0: #define LOCAL_GL_CON_9_ATI 0x894A michael@0: #define LOCAL_GL_COORD_REPLACE 0x8862 michael@0: #define LOCAL_GL_COORD_REPLACE_ARB 0x8862 michael@0: #define LOCAL_GL_COORD_REPLACE_NV 0x8862 michael@0: #define LOCAL_GL_COORD_REPLACE_OES 0x8862 michael@0: #define LOCAL_GL_COPY 0x1503 michael@0: #define LOCAL_GL_COPY_INVERTED 0x150C michael@0: #define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706 michael@0: #define LOCAL_GL_COPY_READ_BUFFER 0x8F36 michael@0: #define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36 michael@0: #define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36 michael@0: #define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37 michael@0: #define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37 michael@0: #define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37 michael@0: #define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1 michael@0: #define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0 michael@0: #define LOCAL_GL_COUNT_DOWN_NV 0x9089 michael@0: #define LOCAL_GL_COUNT_UP_NV 0x9088 michael@0: #define LOCAL_GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 michael@0: #define LOCAL_GL_COVERAGE_ATTACHMENT_NV 0x8ED2 michael@0: #define LOCAL_GL_COVERAGE_AUTOMATIC_NV 0x8ED7 michael@0: #define LOCAL_GL_COVERAGE_BUFFERS_NV 0x8ED3 michael@0: #define LOCAL_GL_COVERAGE_BUFFER_BIT_NV 0x00008000 michael@0: #define LOCAL_GL_COVERAGE_COMPONENT4_NV 0x8ED1 michael@0: #define LOCAL_GL_COVERAGE_COMPONENT_NV 0x8ED0 michael@0: #define LOCAL_GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 michael@0: #define LOCAL_GL_COVERAGE_SAMPLES_NV 0x8ED4 michael@0: #define LOCAL_GL_CPU_OPTIMIZED_QCOM 0x8FB1 michael@0: #define LOCAL_GL_CUBIC_CURVE_TO_NV 0x0C michael@0: #define LOCAL_GL_CUBIC_EXT 0x8334 michael@0: #define LOCAL_GL_CUBIC_HP 0x815F michael@0: #define LOCAL_GL_CULL_FACE 0x0B44 michael@0: #define LOCAL_GL_CULL_FACE_MODE 0x0B45 michael@0: #define LOCAL_GL_CULL_FRAGMENT_NV 0x86E7 michael@0: #define LOCAL_GL_CULL_MODES_NV 0x86E0 michael@0: #define LOCAL_GL_CULL_VERTEX_EXT 0x81AA michael@0: #define LOCAL_GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB michael@0: #define LOCAL_GL_CULL_VERTEX_IBM 103050 michael@0: #define LOCAL_GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC michael@0: #define LOCAL_GL_CURRENT_ATTRIB_NV 0x8626 michael@0: #define LOCAL_GL_CURRENT_BINORMAL_EXT 0x843C michael@0: #define LOCAL_GL_CURRENT_BIT 0x00000001 michael@0: #define LOCAL_GL_CURRENT_COLOR 0x0B00 michael@0: #define LOCAL_GL_CURRENT_FOG_COORD 0x8453 michael@0: #define LOCAL_GL_CURRENT_FOG_COORDINATE 0x8453 michael@0: #define LOCAL_GL_CURRENT_FOG_COORDINATE_EXT 0x8453 michael@0: #define LOCAL_GL_CURRENT_INDEX 0x0B01 michael@0: #define LOCAL_GL_CURRENT_MATRIX_ARB 0x8641 michael@0: #define LOCAL_GL_CURRENT_MATRIX_INDEX_ARB 0x8845 michael@0: #define LOCAL_GL_CURRENT_MATRIX_NV 0x8641 michael@0: #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 michael@0: #define LOCAL_GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 michael@0: #define LOCAL_GL_CURRENT_NORMAL 0x0B02 michael@0: #define LOCAL_GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 michael@0: #define LOCAL_GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 michael@0: #define LOCAL_GL_CURRENT_PALETTE_MATRIX_OES 0x8843 michael@0: #define LOCAL_GL_CURRENT_PROGRAM 0x8B8D michael@0: #define LOCAL_GL_CURRENT_QUERY 0x8865 michael@0: #define LOCAL_GL_CURRENT_QUERY_ARB 0x8865 michael@0: #define LOCAL_GL_CURRENT_QUERY_EXT 0x8865 michael@0: #define LOCAL_GL_CURRENT_RASTER_COLOR 0x0B04 michael@0: #define LOCAL_GL_CURRENT_RASTER_DISTANCE 0x0B09 michael@0: #define LOCAL_GL_CURRENT_RASTER_INDEX 0x0B05 michael@0: #define LOCAL_GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 michael@0: #define LOCAL_GL_CURRENT_RASTER_POSITION 0x0B07 michael@0: #define LOCAL_GL_CURRENT_RASTER_POSITION_VALID 0x0B08 michael@0: #define LOCAL_GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F michael@0: #define LOCAL_GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 michael@0: #define LOCAL_GL_CURRENT_SECONDARY_COLOR 0x8459 michael@0: #define LOCAL_GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 michael@0: #define LOCAL_GL_CURRENT_TANGENT_EXT 0x843B michael@0: #define LOCAL_GL_CURRENT_TEXTURE_COORDS 0x0B03 michael@0: #define LOCAL_GL_CURRENT_TIME_NV 0x8E28 michael@0: #define LOCAL_GL_CURRENT_VERTEX_ATTRIB 0x8626 michael@0: #define LOCAL_GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 michael@0: #define LOCAL_GL_CURRENT_VERTEX_EXT 0x87E2 michael@0: #define LOCAL_GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B michael@0: #define LOCAL_GL_CURRENT_WEIGHT_ARB 0x86A8 michael@0: #define LOCAL_GL_CW 0x0900 michael@0: #define LOCAL_GL_DARKEN_NV 0x9297 michael@0: #define LOCAL_GL_DATA_BUFFER_AMD 0x9151 michael@0: #define LOCAL_GL_DEBUG_ASSERT_MESA 0x875B michael@0: #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION 0x8244 michael@0: #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 michael@0: #define LOCAL_GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 michael@0: #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM 0x8245 michael@0: #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 michael@0: #define LOCAL_GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 michael@0: #define LOCAL_GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 michael@0: #define LOCAL_GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F michael@0: #define LOCAL_GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B michael@0: #define LOCAL_GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 michael@0: #define LOCAL_GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D michael@0: #define LOCAL_GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E michael@0: #define LOCAL_GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C michael@0: #define LOCAL_GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A michael@0: #define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH 0x826D michael@0: #define LOCAL_GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D michael@0: #define LOCAL_GL_DEBUG_LOGGED_MESSAGES 0x9145 michael@0: #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 michael@0: #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 michael@0: #define LOCAL_GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 michael@0: #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 michael@0: #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 michael@0: #define LOCAL_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 michael@0: #define LOCAL_GL_DEBUG_OBJECT_MESA 0x8759 michael@0: #define LOCAL_GL_DEBUG_OUTPUT 0x92E0 michael@0: #define LOCAL_GL_DEBUG_OUTPUT_KHR 0x92E0 michael@0: #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 michael@0: #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 michael@0: #define LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 michael@0: #define LOCAL_GL_DEBUG_PRINT_MESA 0x875A michael@0: #define LOCAL_GL_DEBUG_SEVERITY_HIGH 0x9146 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_LOW 0x9148 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_LOW_AMD 0x9148 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_LOW_ARB 0x9148 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_LOW_KHR 0x9148 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM 0x9147 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 michael@0: #define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B michael@0: #define LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B michael@0: #define LOCAL_GL_DEBUG_SOURCE_API 0x8246 michael@0: #define LOCAL_GL_DEBUG_SOURCE_API_ARB 0x8246 michael@0: #define LOCAL_GL_DEBUG_SOURCE_API_KHR 0x8246 michael@0: #define LOCAL_GL_DEBUG_SOURCE_APPLICATION 0x824A michael@0: #define LOCAL_GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A michael@0: #define LOCAL_GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A michael@0: #define LOCAL_GL_DEBUG_SOURCE_OTHER 0x824B michael@0: #define LOCAL_GL_DEBUG_SOURCE_OTHER_ARB 0x824B michael@0: #define LOCAL_GL_DEBUG_SOURCE_OTHER_KHR 0x824B michael@0: #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 michael@0: #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 michael@0: #define LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 michael@0: #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 michael@0: #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 michael@0: #define LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 michael@0: #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 michael@0: #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 michael@0: #define LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 michael@0: #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D michael@0: #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D michael@0: #define LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D michael@0: #define LOCAL_GL_DEBUG_TYPE_ERROR 0x824C michael@0: #define LOCAL_GL_DEBUG_TYPE_ERROR_ARB 0x824C michael@0: #define LOCAL_GL_DEBUG_TYPE_ERROR_KHR 0x824C michael@0: #define LOCAL_GL_DEBUG_TYPE_MARKER 0x8268 michael@0: #define LOCAL_GL_DEBUG_TYPE_MARKER_KHR 0x8268 michael@0: #define LOCAL_GL_DEBUG_TYPE_OTHER 0x8251 michael@0: #define LOCAL_GL_DEBUG_TYPE_OTHER_ARB 0x8251 michael@0: #define LOCAL_GL_DEBUG_TYPE_OTHER_KHR 0x8251 michael@0: #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE 0x8250 michael@0: #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 michael@0: #define LOCAL_GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 michael@0: #define LOCAL_GL_DEBUG_TYPE_POP_GROUP 0x826A michael@0: #define LOCAL_GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A michael@0: #define LOCAL_GL_DEBUG_TYPE_PORTABILITY 0x824F michael@0: #define LOCAL_GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F michael@0: #define LOCAL_GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F michael@0: #define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 michael@0: #define LOCAL_GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 michael@0: #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E michael@0: #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E michael@0: #define LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E michael@0: #define LOCAL_GL_DECAL 0x2101 michael@0: #define LOCAL_GL_DECODE_EXT 0x8A49 michael@0: #define LOCAL_GL_DECR 0x1E03 michael@0: #define LOCAL_GL_DECR_WRAP 0x8508 michael@0: #define LOCAL_GL_DECR_WRAP_EXT 0x8508 michael@0: #define LOCAL_GL_DECR_WRAP_OES 0x8508 michael@0: #define LOCAL_GL_DEFORMATIONS_MASK_SGIX 0x8196 michael@0: #define LOCAL_GL_DELETE_STATUS 0x8B80 michael@0: #define LOCAL_GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 michael@0: #define LOCAL_GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA michael@0: #define LOCAL_GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 michael@0: #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 michael@0: #define LOCAL_GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A michael@0: #define LOCAL_GL_DEPTH 0x1801 michael@0: #define LOCAL_GL_DEPTH24_STENCIL8 0x88F0 michael@0: #define LOCAL_GL_DEPTH24_STENCIL8_EXT 0x88F0 michael@0: #define LOCAL_GL_DEPTH24_STENCIL8_OES 0x88F0 michael@0: #define LOCAL_GL_DEPTH32F_STENCIL8 0x8CAD michael@0: #define LOCAL_GL_DEPTH32F_STENCIL8_NV 0x8DAC michael@0: #define LOCAL_GL_DEPTH_ATTACHMENT 0x8D00 michael@0: #define LOCAL_GL_DEPTH_ATTACHMENT_EXT 0x8D00 michael@0: #define LOCAL_GL_DEPTH_ATTACHMENT_OES 0x8D00 michael@0: #define LOCAL_GL_DEPTH_BIAS 0x0D1F michael@0: #define LOCAL_GL_DEPTH_BITS 0x0D56 michael@0: #define LOCAL_GL_DEPTH_BOUNDS_EXT 0x8891 michael@0: #define LOCAL_GL_DEPTH_BOUNDS_TEST_EXT 0x8890 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT 0x00000100 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 michael@0: #define LOCAL_GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 michael@0: #define LOCAL_GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF michael@0: #define LOCAL_GL_DEPTH_CLAMP 0x864F michael@0: #define LOCAL_GL_DEPTH_CLAMP_FAR_AMD 0x901F michael@0: #define LOCAL_GL_DEPTH_CLAMP_NEAR_AMD 0x901E michael@0: #define LOCAL_GL_DEPTH_CLAMP_NV 0x864F michael@0: #define LOCAL_GL_DEPTH_CLEAR_VALUE 0x0B73 michael@0: #define LOCAL_GL_DEPTH_COMPONENT 0x1902 michael@0: #define LOCAL_GL_DEPTH_COMPONENT16 0x81A5 michael@0: #define LOCAL_GL_DEPTH_COMPONENT16_ARB 0x81A5 michael@0: #define LOCAL_GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C michael@0: #define LOCAL_GL_DEPTH_COMPONENT16_OES 0x81A5 michael@0: #define LOCAL_GL_DEPTH_COMPONENT16_SGIX 0x81A5 michael@0: #define LOCAL_GL_DEPTH_COMPONENT24 0x81A6 michael@0: #define LOCAL_GL_DEPTH_COMPONENT24_ARB 0x81A6 michael@0: #define LOCAL_GL_DEPTH_COMPONENT24_OES 0x81A6 michael@0: #define LOCAL_GL_DEPTH_COMPONENT24_SGIX 0x81A6 michael@0: #define LOCAL_GL_DEPTH_COMPONENT32 0x81A7 michael@0: #define LOCAL_GL_DEPTH_COMPONENT32F 0x8CAC michael@0: #define LOCAL_GL_DEPTH_COMPONENT32F_NV 0x8DAB michael@0: #define LOCAL_GL_DEPTH_COMPONENT32_ARB 0x81A7 michael@0: #define LOCAL_GL_DEPTH_COMPONENT32_OES 0x81A7 michael@0: #define LOCAL_GL_DEPTH_COMPONENT32_SGIX 0x81A7 michael@0: #define LOCAL_GL_DEPTH_COMPONENTS 0x8284 michael@0: #define LOCAL_GL_DEPTH_EXT 0x1801 michael@0: #define LOCAL_GL_DEPTH_FUNC 0x0B74 michael@0: #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 michael@0: #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 michael@0: #define LOCAL_GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 michael@0: #define LOCAL_GL_DEPTH_RANGE 0x0B70 michael@0: #define LOCAL_GL_DEPTH_RENDERABLE 0x8287 michael@0: #define LOCAL_GL_DEPTH_SCALE 0x0D1E michael@0: #define LOCAL_GL_DEPTH_STENCIL 0x84F9 michael@0: #define LOCAL_GL_DEPTH_STENCIL_ATTACHMENT 0x821A michael@0: #define LOCAL_GL_DEPTH_STENCIL_EXT 0x84F9 michael@0: #define LOCAL_GL_DEPTH_STENCIL_MESA 0x8750 michael@0: #define LOCAL_GL_DEPTH_STENCIL_NV 0x84F9 michael@0: #define LOCAL_GL_DEPTH_STENCIL_OES 0x84F9 michael@0: #define LOCAL_GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA michael@0: #define LOCAL_GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F michael@0: #define LOCAL_GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E michael@0: #define LOCAL_GL_DEPTH_TEST 0x0B71 michael@0: #define LOCAL_GL_DEPTH_TEXTURE_MODE 0x884B michael@0: #define LOCAL_GL_DEPTH_TEXTURE_MODE_ARB 0x884B michael@0: #define LOCAL_GL_DEPTH_WRITEMASK 0x0B72 michael@0: #define LOCAL_GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 michael@0: #define LOCAL_GL_DETAIL_TEXTURE_2D_SGIS 0x8095 michael@0: #define LOCAL_GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C michael@0: #define LOCAL_GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A michael@0: #define LOCAL_GL_DETAIL_TEXTURE_MODE_SGIS 0x809B michael@0: #define LOCAL_GL_DIFFERENCE_NV 0x929E michael@0: #define LOCAL_GL_DIFFUSE 0x1201 michael@0: #define LOCAL_GL_DISCARD_ATI 0x8763 michael@0: #define LOCAL_GL_DISCARD_NV 0x8530 michael@0: #define LOCAL_GL_DISCRETE_AMD 0x9006 michael@0: #define LOCAL_GL_DISJOINT_NV 0x9283 michael@0: #define LOCAL_GL_DISPATCH_INDIRECT_BUFFER 0x90EE michael@0: #define LOCAL_GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF michael@0: #define LOCAL_GL_DISPLAY_LIST 0x82E7 michael@0: #define LOCAL_GL_DISTANCE_ATTENUATION_EXT 0x8129 michael@0: #define LOCAL_GL_DISTANCE_ATTENUATION_SGIS 0x8129 michael@0: #define LOCAL_GL_DITHER 0x0BD0 michael@0: #define LOCAL_GL_DOMAIN 0x0A02 michael@0: #define LOCAL_GL_DONT_CARE 0x1100 michael@0: #define LOCAL_GL_DOT2_ADD_ATI 0x896C michael@0: #define LOCAL_GL_DOT3_ATI 0x8966 michael@0: #define LOCAL_GL_DOT3_RGB 0x86AE michael@0: #define LOCAL_GL_DOT3_RGBA 0x86AF michael@0: #define LOCAL_GL_DOT3_RGBA_ARB 0x86AF michael@0: #define LOCAL_GL_DOT3_RGBA_EXT 0x8741 michael@0: #define LOCAL_GL_DOT3_RGBA_IMG 0x86AF michael@0: #define LOCAL_GL_DOT3_RGB_ARB 0x86AE michael@0: #define LOCAL_GL_DOT3_RGB_EXT 0x8740 michael@0: #define LOCAL_GL_DOT4_ATI 0x8967 michael@0: #define LOCAL_GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D michael@0: #define LOCAL_GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 michael@0: #define LOCAL_GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED michael@0: #define LOCAL_GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 michael@0: #define LOCAL_GL_DOT_PRODUCT_NV 0x86EC michael@0: #define LOCAL_GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B michael@0: #define LOCAL_GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 michael@0: #define LOCAL_GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C michael@0: #define LOCAL_GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE michael@0: #define LOCAL_GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF michael@0: #define LOCAL_GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 michael@0: #define LOCAL_GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E michael@0: #define LOCAL_GL_DOUBLE 0x140A michael@0: #define LOCAL_GL_DOUBLEBUFFER 0x0C32 michael@0: #define LOCAL_GL_DOUBLE_EXT 0x140A michael@0: #define LOCAL_GL_DOUBLE_MAT2 0x8F46 michael@0: #define LOCAL_GL_DOUBLE_MAT2_EXT 0x8F46 michael@0: #define LOCAL_GL_DOUBLE_MAT2x3 0x8F49 michael@0: #define LOCAL_GL_DOUBLE_MAT2x3_EXT 0x8F49 michael@0: #define LOCAL_GL_DOUBLE_MAT2x4 0x8F4A michael@0: #define LOCAL_GL_DOUBLE_MAT2x4_EXT 0x8F4A michael@0: #define LOCAL_GL_DOUBLE_MAT3 0x8F47 michael@0: #define LOCAL_GL_DOUBLE_MAT3_EXT 0x8F47 michael@0: #define LOCAL_GL_DOUBLE_MAT3x2 0x8F4B michael@0: #define LOCAL_GL_DOUBLE_MAT3x2_EXT 0x8F4B michael@0: #define LOCAL_GL_DOUBLE_MAT3x4 0x8F4C michael@0: #define LOCAL_GL_DOUBLE_MAT3x4_EXT 0x8F4C michael@0: #define LOCAL_GL_DOUBLE_MAT4 0x8F48 michael@0: #define LOCAL_GL_DOUBLE_MAT4_EXT 0x8F48 michael@0: #define LOCAL_GL_DOUBLE_MAT4x2 0x8F4D michael@0: #define LOCAL_GL_DOUBLE_MAT4x2_EXT 0x8F4D michael@0: #define LOCAL_GL_DOUBLE_MAT4x3 0x8F4E michael@0: #define LOCAL_GL_DOUBLE_MAT4x3_EXT 0x8F4E michael@0: #define LOCAL_GL_DOUBLE_VEC2 0x8FFC michael@0: #define LOCAL_GL_DOUBLE_VEC2_EXT 0x8FFC michael@0: #define LOCAL_GL_DOUBLE_VEC3 0x8FFD michael@0: #define LOCAL_GL_DOUBLE_VEC3_EXT 0x8FFD michael@0: #define LOCAL_GL_DOUBLE_VEC4 0x8FFE michael@0: #define LOCAL_GL_DOUBLE_VEC4_EXT 0x8FFE michael@0: #define LOCAL_GL_DRAW_BUFFER 0x0C01 michael@0: #define LOCAL_GL_DRAW_BUFFER0 0x8825 michael@0: #define LOCAL_GL_DRAW_BUFFER0_ARB 0x8825 michael@0: #define LOCAL_GL_DRAW_BUFFER0_ATI 0x8825 michael@0: #define LOCAL_GL_DRAW_BUFFER0_EXT 0x8825 michael@0: #define LOCAL_GL_DRAW_BUFFER0_NV 0x8825 michael@0: #define LOCAL_GL_DRAW_BUFFER1 0x8826 michael@0: #define LOCAL_GL_DRAW_BUFFER10 0x882F michael@0: #define LOCAL_GL_DRAW_BUFFER10_ARB 0x882F michael@0: #define LOCAL_GL_DRAW_BUFFER10_ATI 0x882F michael@0: #define LOCAL_GL_DRAW_BUFFER10_EXT 0x882F michael@0: #define LOCAL_GL_DRAW_BUFFER10_NV 0x882F michael@0: #define LOCAL_GL_DRAW_BUFFER11 0x8830 michael@0: #define LOCAL_GL_DRAW_BUFFER11_ARB 0x8830 michael@0: #define LOCAL_GL_DRAW_BUFFER11_ATI 0x8830 michael@0: #define LOCAL_GL_DRAW_BUFFER11_EXT 0x8830 michael@0: #define LOCAL_GL_DRAW_BUFFER11_NV 0x8830 michael@0: #define LOCAL_GL_DRAW_BUFFER12 0x8831 michael@0: #define LOCAL_GL_DRAW_BUFFER12_ARB 0x8831 michael@0: #define LOCAL_GL_DRAW_BUFFER12_ATI 0x8831 michael@0: #define LOCAL_GL_DRAW_BUFFER12_EXT 0x8831 michael@0: #define LOCAL_GL_DRAW_BUFFER12_NV 0x8831 michael@0: #define LOCAL_GL_DRAW_BUFFER13 0x8832 michael@0: #define LOCAL_GL_DRAW_BUFFER13_ARB 0x8832 michael@0: #define LOCAL_GL_DRAW_BUFFER13_ATI 0x8832 michael@0: #define LOCAL_GL_DRAW_BUFFER13_EXT 0x8832 michael@0: #define LOCAL_GL_DRAW_BUFFER13_NV 0x8832 michael@0: #define LOCAL_GL_DRAW_BUFFER14 0x8833 michael@0: #define LOCAL_GL_DRAW_BUFFER14_ARB 0x8833 michael@0: #define LOCAL_GL_DRAW_BUFFER14_ATI 0x8833 michael@0: #define LOCAL_GL_DRAW_BUFFER14_EXT 0x8833 michael@0: #define LOCAL_GL_DRAW_BUFFER14_NV 0x8833 michael@0: #define LOCAL_GL_DRAW_BUFFER15 0x8834 michael@0: #define LOCAL_GL_DRAW_BUFFER15_ARB 0x8834 michael@0: #define LOCAL_GL_DRAW_BUFFER15_ATI 0x8834 michael@0: #define LOCAL_GL_DRAW_BUFFER15_EXT 0x8834 michael@0: #define LOCAL_GL_DRAW_BUFFER15_NV 0x8834 michael@0: #define LOCAL_GL_DRAW_BUFFER1_ARB 0x8826 michael@0: #define LOCAL_GL_DRAW_BUFFER1_ATI 0x8826 michael@0: #define LOCAL_GL_DRAW_BUFFER1_EXT 0x8826 michael@0: #define LOCAL_GL_DRAW_BUFFER1_NV 0x8826 michael@0: #define LOCAL_GL_DRAW_BUFFER2 0x8827 michael@0: #define LOCAL_GL_DRAW_BUFFER2_ARB 0x8827 michael@0: #define LOCAL_GL_DRAW_BUFFER2_ATI 0x8827 michael@0: #define LOCAL_GL_DRAW_BUFFER2_EXT 0x8827 michael@0: #define LOCAL_GL_DRAW_BUFFER2_NV 0x8827 michael@0: #define LOCAL_GL_DRAW_BUFFER3 0x8828 michael@0: #define LOCAL_GL_DRAW_BUFFER3_ARB 0x8828 michael@0: #define LOCAL_GL_DRAW_BUFFER3_ATI 0x8828 michael@0: #define LOCAL_GL_DRAW_BUFFER3_EXT 0x8828 michael@0: #define LOCAL_GL_DRAW_BUFFER3_NV 0x8828 michael@0: #define LOCAL_GL_DRAW_BUFFER4 0x8829 michael@0: #define LOCAL_GL_DRAW_BUFFER4_ARB 0x8829 michael@0: #define LOCAL_GL_DRAW_BUFFER4_ATI 0x8829 michael@0: #define LOCAL_GL_DRAW_BUFFER4_EXT 0x8829 michael@0: #define LOCAL_GL_DRAW_BUFFER4_NV 0x8829 michael@0: #define LOCAL_GL_DRAW_BUFFER5 0x882A michael@0: #define LOCAL_GL_DRAW_BUFFER5_ARB 0x882A michael@0: #define LOCAL_GL_DRAW_BUFFER5_ATI 0x882A michael@0: #define LOCAL_GL_DRAW_BUFFER5_EXT 0x882A michael@0: #define LOCAL_GL_DRAW_BUFFER5_NV 0x882A michael@0: #define LOCAL_GL_DRAW_BUFFER6 0x882B michael@0: #define LOCAL_GL_DRAW_BUFFER6_ARB 0x882B michael@0: #define LOCAL_GL_DRAW_BUFFER6_ATI 0x882B michael@0: #define LOCAL_GL_DRAW_BUFFER6_EXT 0x882B michael@0: #define LOCAL_GL_DRAW_BUFFER6_NV 0x882B michael@0: #define LOCAL_GL_DRAW_BUFFER7 0x882C michael@0: #define LOCAL_GL_DRAW_BUFFER7_ARB 0x882C michael@0: #define LOCAL_GL_DRAW_BUFFER7_ATI 0x882C michael@0: #define LOCAL_GL_DRAW_BUFFER7_EXT 0x882C michael@0: #define LOCAL_GL_DRAW_BUFFER7_NV 0x882C michael@0: #define LOCAL_GL_DRAW_BUFFER8 0x882D michael@0: #define LOCAL_GL_DRAW_BUFFER8_ARB 0x882D michael@0: #define LOCAL_GL_DRAW_BUFFER8_ATI 0x882D michael@0: #define LOCAL_GL_DRAW_BUFFER8_EXT 0x882D michael@0: #define LOCAL_GL_DRAW_BUFFER8_NV 0x882D michael@0: #define LOCAL_GL_DRAW_BUFFER9 0x882E michael@0: #define LOCAL_GL_DRAW_BUFFER9_ARB 0x882E michael@0: #define LOCAL_GL_DRAW_BUFFER9_ATI 0x882E michael@0: #define LOCAL_GL_DRAW_BUFFER9_EXT 0x882E michael@0: #define LOCAL_GL_DRAW_BUFFER9_NV 0x882E michael@0: #define LOCAL_GL_DRAW_BUFFER_EXT 0x0C01 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER 0x8CA9 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 michael@0: #define LOCAL_GL_DRAW_FRAMEBUFFER_NV 0x8CA9 michael@0: #define LOCAL_GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 michael@0: #define LOCAL_GL_DRAW_INDIRECT_BUFFER 0x8F3F michael@0: #define LOCAL_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 michael@0: #define LOCAL_GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 michael@0: #define LOCAL_GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 michael@0: #define LOCAL_GL_DRAW_PIXELS_APPLE 0x8A0A michael@0: #define LOCAL_GL_DRAW_PIXEL_TOKEN 0x0705 michael@0: #define LOCAL_GL_DSDT8_MAG8_INTENSITY8_NV 0x870B michael@0: #define LOCAL_GL_DSDT8_MAG8_NV 0x870A michael@0: #define LOCAL_GL_DSDT8_NV 0x8709 michael@0: #define LOCAL_GL_DSDT_MAG_INTENSITY_NV 0x86DC michael@0: #define LOCAL_GL_DSDT_MAG_NV 0x86F6 michael@0: #define LOCAL_GL_DSDT_MAG_VIB_NV 0x86F7 michael@0: #define LOCAL_GL_DSDT_NV 0x86F5 michael@0: #define LOCAL_GL_DST_ALPHA 0x0304 michael@0: #define LOCAL_GL_DST_ATOP_NV 0x928F michael@0: #define LOCAL_GL_DST_COLOR 0x0306 michael@0: #define LOCAL_GL_DST_IN_NV 0x928B michael@0: #define LOCAL_GL_DST_NV 0x9287 michael@0: #define LOCAL_GL_DST_OUT_NV 0x928D michael@0: #define LOCAL_GL_DST_OVER_NV 0x9289 michael@0: #define LOCAL_GL_DS_BIAS_NV 0x8716 michael@0: #define LOCAL_GL_DS_SCALE_NV 0x8710 michael@0: #define LOCAL_GL_DT_BIAS_NV 0x8717 michael@0: #define LOCAL_GL_DT_SCALE_NV 0x8711 michael@0: #define LOCAL_GL_DU8DV8_ATI 0x877A michael@0: #define LOCAL_GL_DUAL_ALPHA12_SGIS 0x8112 michael@0: #define LOCAL_GL_DUAL_ALPHA16_SGIS 0x8113 michael@0: #define LOCAL_GL_DUAL_ALPHA4_SGIS 0x8110 michael@0: #define LOCAL_GL_DUAL_ALPHA8_SGIS 0x8111 michael@0: #define LOCAL_GL_DUAL_INTENSITY12_SGIS 0x811A michael@0: #define LOCAL_GL_DUAL_INTENSITY16_SGIS 0x811B michael@0: #define LOCAL_GL_DUAL_INTENSITY4_SGIS 0x8118 michael@0: #define LOCAL_GL_DUAL_INTENSITY8_SGIS 0x8119 michael@0: #define LOCAL_GL_DUAL_LUMINANCE12_SGIS 0x8116 michael@0: #define LOCAL_GL_DUAL_LUMINANCE16_SGIS 0x8117 michael@0: #define LOCAL_GL_DUAL_LUMINANCE4_SGIS 0x8114 michael@0: #define LOCAL_GL_DUAL_LUMINANCE8_SGIS 0x8115 michael@0: #define LOCAL_GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C michael@0: #define LOCAL_GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D michael@0: #define LOCAL_GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 michael@0: #define LOCAL_GL_DUDV_ATI 0x8779 michael@0: #define LOCAL_GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 michael@0: #define LOCAL_GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 michael@0: #define LOCAL_GL_DYNAMIC_ATI 0x8761 michael@0: #define LOCAL_GL_DYNAMIC_COPY 0x88EA michael@0: #define LOCAL_GL_DYNAMIC_COPY_ARB 0x88EA michael@0: #define LOCAL_GL_DYNAMIC_DRAW 0x88E8 michael@0: #define LOCAL_GL_DYNAMIC_DRAW_ARB 0x88E8 michael@0: #define LOCAL_GL_DYNAMIC_READ 0x88E9 michael@0: #define LOCAL_GL_DYNAMIC_READ_ARB 0x88E9 michael@0: #define LOCAL_GL_DYNAMIC_STORAGE_BIT 0x0100 michael@0: #define LOCAL_GL_EDGEFLAG_BIT_PGI 0x00040000 michael@0: #define LOCAL_GL_EDGE_FLAG 0x0B43 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY 0x8079 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_EXT 0x8079 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C michael@0: #define LOCAL_GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C michael@0: #define LOCAL_GL_EIGHTH_BIT_ATI 0x00000020 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_APPLE 0x8A0C michael@0: #define LOCAL_GL_ELEMENT_ARRAY_ATI 0x8768 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BUFFER 0x8893 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E michael@0: #define LOCAL_GL_ELEMENT_ARRAY_POINTER_ATI 0x876A michael@0: #define LOCAL_GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D michael@0: #define LOCAL_GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 michael@0: #define LOCAL_GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F michael@0: #define LOCAL_GL_EMBOSS_CONSTANT_NV 0x855E michael@0: #define LOCAL_GL_EMBOSS_LIGHT_NV 0x855D michael@0: #define LOCAL_GL_EMBOSS_MAP_NV 0x855F michael@0: #define LOCAL_GL_EMISSION 0x1600 michael@0: #define LOCAL_GL_ENABLE_BIT 0x00002000 michael@0: #define LOCAL_GL_EQUAL 0x0202 michael@0: #define LOCAL_GL_EQUIV 0x1509 michael@0: #define LOCAL_GL_ETC1_RGB8_OES 0x8D64 michael@0: #define LOCAL_GL_ETC1_SRGB8_NV 0x88EE michael@0: #define LOCAL_GL_EVAL_2D_NV 0x86C0 michael@0: #define LOCAL_GL_EVAL_BIT 0x00010000 michael@0: #define LOCAL_GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 michael@0: #define LOCAL_GL_EVAL_TRIANGULAR_2D_NV 0x86C1 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE michael@0: #define LOCAL_GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF michael@0: #define LOCAL_GL_EXCLUSION_NV 0x92A0 michael@0: #define LOCAL_GL_EXP 0x0800 michael@0: #define LOCAL_GL_EXP2 0x0801 michael@0: #define LOCAL_GL_EXPAND_NEGATE_NV 0x8539 michael@0: #define LOCAL_GL_EXPAND_NORMAL_NV 0x8538 michael@0: #define LOCAL_GL_EXTENSIONS 0x1F03 michael@0: #define LOCAL_GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 michael@0: #define LOCAL_GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 michael@0: #define LOCAL_GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 michael@0: #define LOCAL_GL_EYE_LINEAR 0x2400 michael@0: #define LOCAL_GL_EYE_LINE_SGIS 0x81F6 michael@0: #define LOCAL_GL_EYE_PLANE 0x2502 michael@0: #define LOCAL_GL_EYE_PLANE_ABSOLUTE_NV 0x855C michael@0: #define LOCAL_GL_EYE_POINT_SGIS 0x81F4 michael@0: #define LOCAL_GL_EYE_RADIAL_NV 0x855B michael@0: #define LOCAL_GL_E_TIMES_F_NV 0x8531 michael@0: #define LOCAL_GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 michael@0: #define LOCAL_GL_FACTOR_MAX_AMD 0x901D michael@0: #define LOCAL_GL_FACTOR_MIN_AMD 0x901C michael@0: #define LOCAL_GL_FAILURE_NV 0x9030 michael@0: #define LOCAL_GL_FALSE 0 michael@0: #define LOCAL_GL_FASTEST 0x1101 michael@0: #define LOCAL_GL_FEEDBACK 0x1C01 michael@0: #define LOCAL_GL_FEEDBACK_BUFFER_POINTER 0x0DF0 michael@0: #define LOCAL_GL_FEEDBACK_BUFFER_SIZE 0x0DF1 michael@0: #define LOCAL_GL_FEEDBACK_BUFFER_TYPE 0x0DF2 michael@0: #define LOCAL_GL_FENCE_APPLE 0x8A0B michael@0: #define LOCAL_GL_FENCE_CONDITION_NV 0x84F4 michael@0: #define LOCAL_GL_FENCE_STATUS_NV 0x84F3 michael@0: #define LOCAL_GL_FIELDS_NV 0x8E27 michael@0: #define LOCAL_GL_FIELD_LOWER_NV 0x9023 michael@0: #define LOCAL_GL_FIELD_UPPER_NV 0x9022 michael@0: #define LOCAL_GL_FILE_NAME_NV 0x9074 michael@0: #define LOCAL_GL_FILL 0x1B02 michael@0: #define LOCAL_GL_FILTER 0x829A michael@0: #define LOCAL_GL_FILTER4_SGIS 0x8146 michael@0: #define LOCAL_GL_FIRST_TO_REST_NV 0x90AF michael@0: #define LOCAL_GL_FIRST_VERTEX_CONVENTION 0x8E4D michael@0: #define LOCAL_GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D michael@0: #define LOCAL_GL_FIXED 0x140C michael@0: #define LOCAL_GL_FIXED_OES 0x140C michael@0: #define LOCAL_GL_FIXED_ONLY 0x891D michael@0: #define LOCAL_GL_FIXED_ONLY_ARB 0x891D michael@0: #define LOCAL_GL_FLAT 0x1D00 michael@0: #define LOCAL_GL_FLOAT 0x1406 michael@0: #define LOCAL_GL_FLOAT16_NV 0x8FF8 michael@0: #define LOCAL_GL_FLOAT16_VEC2_NV 0x8FF9 michael@0: #define LOCAL_GL_FLOAT16_VEC3_NV 0x8FFA michael@0: #define LOCAL_GL_FLOAT16_VEC4_NV 0x8FFB michael@0: #define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD michael@0: #define LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD michael@0: #define LOCAL_GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D michael@0: #define LOCAL_GL_FLOAT_MAT2 0x8B5A michael@0: #define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A michael@0: #define LOCAL_GL_FLOAT_MAT2x3 0x8B65 michael@0: #define LOCAL_GL_FLOAT_MAT2x3_NV 0x8B65 michael@0: #define LOCAL_GL_FLOAT_MAT2x4 0x8B66 michael@0: #define LOCAL_GL_FLOAT_MAT2x4_NV 0x8B66 michael@0: #define LOCAL_GL_FLOAT_MAT3 0x8B5B michael@0: #define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B michael@0: #define LOCAL_GL_FLOAT_MAT3x2 0x8B67 michael@0: #define LOCAL_GL_FLOAT_MAT3x2_NV 0x8B67 michael@0: #define LOCAL_GL_FLOAT_MAT3x4 0x8B68 michael@0: #define LOCAL_GL_FLOAT_MAT3x4_NV 0x8B68 michael@0: #define LOCAL_GL_FLOAT_MAT4 0x8B5C michael@0: #define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C michael@0: #define LOCAL_GL_FLOAT_MAT4x2 0x8B69 michael@0: #define LOCAL_GL_FLOAT_MAT4x2_NV 0x8B69 michael@0: #define LOCAL_GL_FLOAT_MAT4x3 0x8B6A michael@0: #define LOCAL_GL_FLOAT_MAT4x3_NV 0x8B6A michael@0: #define LOCAL_GL_FLOAT_R16_NV 0x8884 michael@0: #define LOCAL_GL_FLOAT_R32_NV 0x8885 michael@0: #define LOCAL_GL_FLOAT_RG16_NV 0x8886 michael@0: #define LOCAL_GL_FLOAT_RG32_NV 0x8887 michael@0: #define LOCAL_GL_FLOAT_RGB16_NV 0x8888 michael@0: #define LOCAL_GL_FLOAT_RGB32_NV 0x8889 michael@0: #define LOCAL_GL_FLOAT_RGBA16_NV 0x888A michael@0: #define LOCAL_GL_FLOAT_RGBA32_NV 0x888B michael@0: #define LOCAL_GL_FLOAT_RGBA_MODE_NV 0x888E michael@0: #define LOCAL_GL_FLOAT_RGBA_NV 0x8883 michael@0: #define LOCAL_GL_FLOAT_RGB_NV 0x8882 michael@0: #define LOCAL_GL_FLOAT_RG_NV 0x8881 michael@0: #define LOCAL_GL_FLOAT_R_NV 0x8880 michael@0: #define LOCAL_GL_FLOAT_VEC2 0x8B50 michael@0: #define LOCAL_GL_FLOAT_VEC2_ARB 0x8B50 michael@0: #define LOCAL_GL_FLOAT_VEC3 0x8B51 michael@0: #define LOCAL_GL_FLOAT_VEC3_ARB 0x8B51 michael@0: #define LOCAL_GL_FLOAT_VEC4 0x8B52 michael@0: #define LOCAL_GL_FLOAT_VEC4_ARB 0x8B52 michael@0: #define LOCAL_GL_FOG 0x0B60 michael@0: #define LOCAL_GL_FOG_BIT 0x00000080 michael@0: #define LOCAL_GL_FOG_COLOR 0x0B66 michael@0: #define LOCAL_GL_FOG_COORD 0x8451 michael@0: #define LOCAL_GL_FOG_COORDINATE 0x8451 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY 0x8457 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_EXT 0x8457 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 michael@0: #define LOCAL_GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 michael@0: #define LOCAL_GL_FOG_COORDINATE_EXT 0x8451 michael@0: #define LOCAL_GL_FOG_COORDINATE_SOURCE 0x8450 michael@0: #define LOCAL_GL_FOG_COORDINATE_SOURCE_EXT 0x8450 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY 0x8457 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_POINTER 0x8456 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_STRIDE 0x8455 michael@0: #define LOCAL_GL_FOG_COORD_ARRAY_TYPE 0x8454 michael@0: #define LOCAL_GL_FOG_COORD_SRC 0x8450 michael@0: #define LOCAL_GL_FOG_DENSITY 0x0B62 michael@0: #define LOCAL_GL_FOG_DISTANCE_MODE_NV 0x855A michael@0: #define LOCAL_GL_FOG_END 0x0B64 michael@0: #define LOCAL_GL_FOG_FUNC_POINTS_SGIS 0x812B michael@0: #define LOCAL_GL_FOG_FUNC_SGIS 0x812A michael@0: #define LOCAL_GL_FOG_HINT 0x0C54 michael@0: #define LOCAL_GL_FOG_INDEX 0x0B61 michael@0: #define LOCAL_GL_FOG_MODE 0x0B65 michael@0: #define LOCAL_GL_FOG_OFFSET_SGIX 0x8198 michael@0: #define LOCAL_GL_FOG_OFFSET_VALUE_SGIX 0x8199 michael@0: #define LOCAL_GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC michael@0: #define LOCAL_GL_FOG_START 0x0B63 michael@0: #define LOCAL_GL_FONT_ASCENDER_BIT_NV 0x00200000 michael@0: #define LOCAL_GL_FONT_DESCENDER_BIT_NV 0x00400000 michael@0: #define LOCAL_GL_FONT_HAS_KERNING_BIT_NV 0x10000000 michael@0: #define LOCAL_GL_FONT_HEIGHT_BIT_NV 0x00800000 michael@0: #define LOCAL_GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 michael@0: #define LOCAL_GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 michael@0: #define LOCAL_GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 michael@0: #define LOCAL_GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 michael@0: #define LOCAL_GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 michael@0: #define LOCAL_GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 michael@0: #define LOCAL_GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 michael@0: #define LOCAL_GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 michael@0: #define LOCAL_GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 michael@0: #define LOCAL_GL_FORCE_BLUE_TO_ONE_NV 0x8860 michael@0: #define LOCAL_GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 michael@0: #define LOCAL_GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 michael@0: #define LOCAL_GL_FRACTIONAL_EVEN 0x8E7C michael@0: #define LOCAL_GL_FRACTIONAL_ODD 0x8E7B michael@0: #define LOCAL_GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 michael@0: #define LOCAL_GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 michael@0: #define LOCAL_GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 michael@0: #define LOCAL_GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 michael@0: #define LOCAL_GL_FRAGMENT_COLOR_EXT 0x834C michael@0: #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 michael@0: #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 michael@0: #define LOCAL_GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 michael@0: #define LOCAL_GL_FRAGMENT_DEPTH 0x8452 michael@0: #define LOCAL_GL_FRAGMENT_DEPTH_EXT 0x8452 michael@0: #define LOCAL_GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D michael@0: #define LOCAL_GL_FRAGMENT_LIGHT0_SGIX 0x840C michael@0: #define LOCAL_GL_FRAGMENT_LIGHT1_SGIX 0x840D michael@0: #define LOCAL_GL_FRAGMENT_LIGHT2_SGIX 0x840E michael@0: #define LOCAL_GL_FRAGMENT_LIGHT3_SGIX 0x840F michael@0: #define LOCAL_GL_FRAGMENT_LIGHT4_SGIX 0x8410 michael@0: #define LOCAL_GL_FRAGMENT_LIGHT5_SGIX 0x8411 michael@0: #define LOCAL_GL_FRAGMENT_LIGHT6_SGIX 0x8412 michael@0: #define LOCAL_GL_FRAGMENT_LIGHT7_SGIX 0x8413 michael@0: #define LOCAL_GL_FRAGMENT_LIGHTING_SGIX 0x8400 michael@0: #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A michael@0: #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 michael@0: #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B michael@0: #define LOCAL_GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 michael@0: #define LOCAL_GL_FRAGMENT_MATERIAL_EXT 0x8349 michael@0: #define LOCAL_GL_FRAGMENT_NORMAL_EXT 0x834A michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_ARB 0x8804 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8BB3 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8BB2 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8BB1 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_NV 0x8870 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 michael@0: #define LOCAL_GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8BB0 michael@0: #define LOCAL_GL_FRAGMENT_SHADER 0x8B30 michael@0: #define LOCAL_GL_FRAGMENT_SHADER_ARB 0x8B30 michael@0: #define LOCAL_GL_FRAGMENT_SHADER_ATI 0x8920 michael@0: #define LOCAL_GL_FRAGMENT_SHADER_BIT 0x00000002 michael@0: #define LOCAL_GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 michael@0: #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B michael@0: #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B michael@0: #define LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B michael@0: #define LOCAL_GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 michael@0: #define LOCAL_GL_FRAGMENT_SUBROUTINE 0x92EC michael@0: #define LOCAL_GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 michael@0: #define LOCAL_GL_FRAGMENT_TEXTURE 0x829F michael@0: #define LOCAL_GL_FRAMEBUFFER 0x8D40 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 michael@0: #define LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C michael@0: #define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 michael@0: #define LOCAL_GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 michael@0: #define LOCAL_GL_FRAMEBUFFER_BINDING 0x8CA6 michael@0: #define LOCAL_GL_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 michael@0: #define LOCAL_GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 michael@0: #define LOCAL_GL_FRAMEBUFFER_BINDING_OES 0x8CA6 michael@0: #define LOCAL_GL_FRAMEBUFFER_BLEND 0x828B michael@0: #define LOCAL_GL_FRAMEBUFFER_COMPLETE 0x8CD5 michael@0: #define LOCAL_GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 michael@0: #define LOCAL_GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT 0x8218 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 michael@0: #define LOCAL_GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 michael@0: #define LOCAL_GL_FRAMEBUFFER_EXT 0x8D40 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC michael@0: #define LOCAL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC michael@0: #define LOCAL_GL_FRAMEBUFFER_OES 0x8D40 michael@0: #define LOCAL_GL_FRAMEBUFFER_RENDERABLE 0x8289 michael@0: #define LOCAL_GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A michael@0: #define LOCAL_GL_FRAMEBUFFER_SRGB 0x8DB9 michael@0: #define LOCAL_GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA michael@0: #define LOCAL_GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 michael@0: #define LOCAL_GL_FRAMEBUFFER_UNDEFINED 0x8219 michael@0: #define LOCAL_GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 michael@0: #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD michael@0: #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD michael@0: #define LOCAL_GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD michael@0: #define LOCAL_GL_FRAMEZOOM_FACTOR_SGIX 0x818C michael@0: #define LOCAL_GL_FRAMEZOOM_SGIX 0x818B michael@0: #define LOCAL_GL_FRAME_NV 0x8E26 michael@0: #define LOCAL_GL_FRONT 0x0404 michael@0: #define LOCAL_GL_FRONT_AND_BACK 0x0408 michael@0: #define LOCAL_GL_FRONT_FACE 0x0B46 michael@0: #define LOCAL_GL_FRONT_LEFT 0x0400 michael@0: #define LOCAL_GL_FRONT_RIGHT 0x0401 michael@0: #define LOCAL_GL_FULL_RANGE_EXT 0x87E1 michael@0: #define LOCAL_GL_FULL_STIPPLE_HINT_PGI 0x1A219 michael@0: #define LOCAL_GL_FULL_SUPPORT 0x82B7 michael@0: #define LOCAL_GL_FUNC_ADD 0x8006 michael@0: #define LOCAL_GL_FUNC_ADD_EXT 0x8006 michael@0: #define LOCAL_GL_FUNC_ADD_OES 0x8006 michael@0: #define LOCAL_GL_FUNC_REVERSE_SUBTRACT 0x800B michael@0: #define LOCAL_GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B michael@0: #define LOCAL_GL_FUNC_REVERSE_SUBTRACT_OES 0x800B michael@0: #define LOCAL_GL_FUNC_SUBTRACT 0x800A michael@0: #define LOCAL_GL_FUNC_SUBTRACT_EXT 0x800A michael@0: #define LOCAL_GL_FUNC_SUBTRACT_OES 0x800A michael@0: #define LOCAL_GL_GCCSO_SHADER_BINARY_FJ 0x9260 michael@0: #define LOCAL_GL_GENERATE_MIPMAP 0x8191 michael@0: #define LOCAL_GL_GENERATE_MIPMAP_HINT 0x8192 michael@0: #define LOCAL_GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 michael@0: #define LOCAL_GL_GENERATE_MIPMAP_SGIS 0x8191 michael@0: #define LOCAL_GL_GENERIC_ATTRIB_NV 0x8C7D michael@0: #define LOCAL_GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 michael@0: #define LOCAL_GL_GEOMETRY_DEFORMATION_SGIX 0x8194 michael@0: #define LOCAL_GL_GEOMETRY_INPUT_TYPE 0x8917 michael@0: #define LOCAL_GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB michael@0: #define LOCAL_GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB michael@0: #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE 0x8918 michael@0: #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC michael@0: #define LOCAL_GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC michael@0: #define LOCAL_GL_GEOMETRY_PROGRAM_NV 0x8C26 michael@0: #define LOCAL_GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 michael@0: #define LOCAL_GL_GEOMETRY_SHADER 0x8DD9 michael@0: #define LOCAL_GL_GEOMETRY_SHADER_ARB 0x8DD9 michael@0: #define LOCAL_GL_GEOMETRY_SHADER_BIT 0x00000004 michael@0: #define LOCAL_GL_GEOMETRY_SHADER_EXT 0x8DD9 michael@0: #define LOCAL_GL_GEOMETRY_SHADER_INVOCATIONS 0x887F michael@0: #define LOCAL_GL_GEOMETRY_SUBROUTINE 0x92EB michael@0: #define LOCAL_GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 michael@0: #define LOCAL_GL_GEOMETRY_TEXTURE 0x829E michael@0: #define LOCAL_GL_GEOMETRY_VERTICES_OUT 0x8916 michael@0: #define LOCAL_GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA michael@0: #define LOCAL_GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA michael@0: #define LOCAL_GL_GEQUAL 0x0206 michael@0: #define LOCAL_GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 michael@0: #define LOCAL_GL_GET_TEXTURE_IMAGE_TYPE 0x8292 michael@0: #define LOCAL_GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA michael@0: #define LOCAL_GL_GLOBAL_ALPHA_SUN 0x81D9 michael@0: #define LOCAL_GL_GLYPH_HAS_KERNING_BIT_NV 0x100 michael@0: #define LOCAL_GL_GLYPH_HEIGHT_BIT_NV 0x02 michael@0: #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 michael@0: #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 michael@0: #define LOCAL_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 michael@0: #define LOCAL_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 michael@0: #define LOCAL_GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 michael@0: #define LOCAL_GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 michael@0: #define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01 michael@0: #define LOCAL_GL_GPU_ADDRESS_NV 0x8F34 michael@0: #define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB michael@0: #define LOCAL_GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 michael@0: #define LOCAL_GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 michael@0: #define LOCAL_GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B michael@0: #define LOCAL_GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A michael@0: #define LOCAL_GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 michael@0: #define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2 michael@0: #define LOCAL_GL_GREATER 0x0204 michael@0: #define LOCAL_GL_GREEN 0x1904 michael@0: #define LOCAL_GL_GREEN_BIAS 0x0D19 michael@0: #define LOCAL_GL_GREEN_BITS 0x0D53 michael@0: #define LOCAL_GL_GREEN_BIT_ATI 0x00000002 michael@0: #define LOCAL_GL_GREEN_INTEGER 0x8D95 michael@0: #define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95 michael@0: #define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565 michael@0: #define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561 michael@0: #define LOCAL_GL_GREEN_NV 0x1904 michael@0: #define LOCAL_GL_GREEN_SCALE 0x0D18 michael@0: #define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253 michael@0: #define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253 michael@0: #define LOCAL_GL_HALF_APPLE 0x140B michael@0: #define LOCAL_GL_HALF_BIAS_NEGATE_NV 0x853B michael@0: #define LOCAL_GL_HALF_BIAS_NORMAL_NV 0x853A michael@0: #define LOCAL_GL_HALF_BIT_ATI 0x00000008 michael@0: #define LOCAL_GL_HALF_FLOAT 0x140B michael@0: #define LOCAL_GL_HALF_FLOAT_ARB 0x140B michael@0: #define LOCAL_GL_HALF_FLOAT_NV 0x140B michael@0: #define LOCAL_GL_HALF_FLOAT_OES 0x8D61 michael@0: #define LOCAL_GL_HARDLIGHT_NV 0x929B michael@0: #define LOCAL_GL_HARDMIX_NV 0x92A9 michael@0: #define LOCAL_GL_HIGH_FLOAT 0x8DF2 michael@0: #define LOCAL_GL_HIGH_INT 0x8DF5 michael@0: #define LOCAL_GL_HILO16_NV 0x86F8 michael@0: #define LOCAL_GL_HILO8_NV 0x885E michael@0: #define LOCAL_GL_HILO_NV 0x86F4 michael@0: #define LOCAL_GL_HINT_BIT 0x00008000 michael@0: #define LOCAL_GL_HISTOGRAM 0x8024 michael@0: #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE 0x802B michael@0: #define LOCAL_GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B michael@0: #define LOCAL_GL_HISTOGRAM_BLUE_SIZE 0x802A michael@0: #define LOCAL_GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A michael@0: #define LOCAL_GL_HISTOGRAM_EXT 0x8024 michael@0: #define LOCAL_GL_HISTOGRAM_FORMAT 0x8027 michael@0: #define LOCAL_GL_HISTOGRAM_FORMAT_EXT 0x8027 michael@0: #define LOCAL_GL_HISTOGRAM_GREEN_SIZE 0x8029 michael@0: #define LOCAL_GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 michael@0: #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE 0x802C michael@0: #define LOCAL_GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C michael@0: #define LOCAL_GL_HISTOGRAM_RED_SIZE 0x8028 michael@0: #define LOCAL_GL_HISTOGRAM_RED_SIZE_EXT 0x8028 michael@0: #define LOCAL_GL_HISTOGRAM_SINK 0x802D michael@0: #define LOCAL_GL_HISTOGRAM_SINK_EXT 0x802D michael@0: #define LOCAL_GL_HISTOGRAM_WIDTH 0x8026 michael@0: #define LOCAL_GL_HISTOGRAM_WIDTH_EXT 0x8026 michael@0: #define LOCAL_GL_HI_BIAS_NV 0x8714 michael@0: #define LOCAL_GL_HI_SCALE_NV 0x870E michael@0: #define LOCAL_GL_HORIZONTAL_LINE_TO_NV 0x06 michael@0: #define LOCAL_GL_HSL_COLOR_NV 0x92AF michael@0: #define LOCAL_GL_HSL_HUE_NV 0x92AD michael@0: #define LOCAL_GL_HSL_LUMINOSITY_NV 0x92B0 michael@0: #define LOCAL_GL_HSL_SATURATION_NV 0x92AE michael@0: #define LOCAL_GL_IDENTITY_NV 0x862A michael@0: #define LOCAL_GL_IGNORE_BORDER_HP 0x8150 michael@0: #define LOCAL_GL_IMAGE_1D 0x904C michael@0: #define LOCAL_GL_IMAGE_1D_ARRAY 0x9052 michael@0: #define LOCAL_GL_IMAGE_1D_ARRAY_EXT 0x9052 michael@0: #define LOCAL_GL_IMAGE_1D_EXT 0x904C michael@0: #define LOCAL_GL_IMAGE_2D 0x904D michael@0: #define LOCAL_GL_IMAGE_2D_ARRAY 0x9053 michael@0: #define LOCAL_GL_IMAGE_2D_ARRAY_EXT 0x9053 michael@0: #define LOCAL_GL_IMAGE_2D_EXT 0x904D michael@0: #define LOCAL_GL_IMAGE_2D_MULTISAMPLE 0x9055 michael@0: #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 michael@0: #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 michael@0: #define LOCAL_GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 michael@0: #define LOCAL_GL_IMAGE_2D_RECT 0x904F michael@0: #define LOCAL_GL_IMAGE_2D_RECT_EXT 0x904F michael@0: #define LOCAL_GL_IMAGE_3D 0x904E michael@0: #define LOCAL_GL_IMAGE_3D_EXT 0x904E michael@0: #define LOCAL_GL_IMAGE_BINDING_ACCESS 0x8F3E michael@0: #define LOCAL_GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E michael@0: #define LOCAL_GL_IMAGE_BINDING_FORMAT 0x906E michael@0: #define LOCAL_GL_IMAGE_BINDING_FORMAT_EXT 0x906E michael@0: #define LOCAL_GL_IMAGE_BINDING_LAYER 0x8F3D michael@0: #define LOCAL_GL_IMAGE_BINDING_LAYERED 0x8F3C michael@0: #define LOCAL_GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C michael@0: #define LOCAL_GL_IMAGE_BINDING_LAYER_EXT 0x8F3D michael@0: #define LOCAL_GL_IMAGE_BINDING_LEVEL 0x8F3B michael@0: #define LOCAL_GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B michael@0: #define LOCAL_GL_IMAGE_BINDING_NAME 0x8F3A michael@0: #define LOCAL_GL_IMAGE_BINDING_NAME_EXT 0x8F3A michael@0: #define LOCAL_GL_IMAGE_BUFFER 0x9051 michael@0: #define LOCAL_GL_IMAGE_BUFFER_EXT 0x9051 michael@0: #define LOCAL_GL_IMAGE_CLASS_10_10_10_2 0x82C3 michael@0: #define LOCAL_GL_IMAGE_CLASS_11_11_10 0x82C2 michael@0: #define LOCAL_GL_IMAGE_CLASS_1_X_16 0x82BE michael@0: #define LOCAL_GL_IMAGE_CLASS_1_X_32 0x82BB michael@0: #define LOCAL_GL_IMAGE_CLASS_1_X_8 0x82C1 michael@0: #define LOCAL_GL_IMAGE_CLASS_2_X_16 0x82BD michael@0: #define LOCAL_GL_IMAGE_CLASS_2_X_32 0x82BA michael@0: #define LOCAL_GL_IMAGE_CLASS_2_X_8 0x82C0 michael@0: #define LOCAL_GL_IMAGE_CLASS_4_X_16 0x82BC michael@0: #define LOCAL_GL_IMAGE_CLASS_4_X_32 0x82B9 michael@0: #define LOCAL_GL_IMAGE_CLASS_4_X_8 0x82BF michael@0: #define LOCAL_GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 michael@0: #define LOCAL_GL_IMAGE_CUBE 0x9050 michael@0: #define LOCAL_GL_IMAGE_CUBE_EXT 0x9050 michael@0: #define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY 0x9054 michael@0: #define LOCAL_GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 michael@0: #define LOCAL_GL_IMAGE_CUBIC_WEIGHT_HP 0x815E michael@0: #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 michael@0: #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 michael@0: #define LOCAL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 michael@0: #define LOCAL_GL_IMAGE_MAG_FILTER_HP 0x815C michael@0: #define LOCAL_GL_IMAGE_MIN_FILTER_HP 0x815D michael@0: #define LOCAL_GL_IMAGE_PIXEL_FORMAT 0x82A9 michael@0: #define LOCAL_GL_IMAGE_PIXEL_TYPE 0x82AA michael@0: #define LOCAL_GL_IMAGE_ROTATE_ANGLE_HP 0x8159 michael@0: #define LOCAL_GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A michael@0: #define LOCAL_GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B michael@0: #define LOCAL_GL_IMAGE_SCALE_X_HP 0x8155 michael@0: #define LOCAL_GL_IMAGE_SCALE_Y_HP 0x8156 michael@0: #define LOCAL_GL_IMAGE_TEXEL_SIZE 0x82A7 michael@0: #define LOCAL_GL_IMAGE_TRANSFORM_2D_HP 0x8161 michael@0: #define LOCAL_GL_IMAGE_TRANSLATE_X_HP 0x8157 michael@0: #define LOCAL_GL_IMAGE_TRANSLATE_Y_HP 0x8158 michael@0: #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B michael@0: #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B michael@0: #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A michael@0: #define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A michael@0: #define LOCAL_GL_INCR 0x1E02 michael@0: #define LOCAL_GL_INCR_WRAP 0x8507 michael@0: #define LOCAL_GL_INCR_WRAP_EXT 0x8507 michael@0: #define LOCAL_GL_INCR_WRAP_OES 0x8507 michael@0: #define LOCAL_GL_INDEX 0x8222 michael@0: #define LOCAL_GL_INDEX_ARRAY 0x8077 michael@0: #define LOCAL_GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 michael@0: #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 michael@0: #define LOCAL_GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 michael@0: #define LOCAL_GL_INDEX_ARRAY_COUNT_EXT 0x8087 michael@0: #define LOCAL_GL_INDEX_ARRAY_EXT 0x8077 michael@0: #define LOCAL_GL_INDEX_ARRAY_LENGTH_NV 0x8F2E michael@0: #define LOCAL_GL_INDEX_ARRAY_LIST_IBM 103073 michael@0: #define LOCAL_GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 michael@0: #define LOCAL_GL_INDEX_ARRAY_POINTER 0x8091 michael@0: #define LOCAL_GL_INDEX_ARRAY_POINTER_EXT 0x8091 michael@0: #define LOCAL_GL_INDEX_ARRAY_STRIDE 0x8086 michael@0: #define LOCAL_GL_INDEX_ARRAY_STRIDE_EXT 0x8086 michael@0: #define LOCAL_GL_INDEX_ARRAY_TYPE 0x8085 michael@0: #define LOCAL_GL_INDEX_ARRAY_TYPE_EXT 0x8085 michael@0: #define LOCAL_GL_INDEX_BITS 0x0D51 michael@0: #define LOCAL_GL_INDEX_BIT_PGI 0x00080000 michael@0: #define LOCAL_GL_INDEX_CLEAR_VALUE 0x0C20 michael@0: #define LOCAL_GL_INDEX_LOGIC_OP 0x0BF1 michael@0: #define LOCAL_GL_INDEX_MATERIAL_EXT 0x81B8 michael@0: #define LOCAL_GL_INDEX_MATERIAL_FACE_EXT 0x81BA michael@0: #define LOCAL_GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 michael@0: #define LOCAL_GL_INDEX_MODE 0x0C30 michael@0: #define LOCAL_GL_INDEX_OFFSET 0x0D13 michael@0: #define LOCAL_GL_INDEX_SHIFT 0x0D12 michael@0: #define LOCAL_GL_INDEX_TEST_EXT 0x81B5 michael@0: #define LOCAL_GL_INDEX_TEST_FUNC_EXT 0x81B6 michael@0: #define LOCAL_GL_INDEX_TEST_REF_EXT 0x81B7 michael@0: #define LOCAL_GL_INDEX_WRITEMASK 0x0C21 michael@0: #define LOCAL_GL_INFO_LOG_LENGTH 0x8B84 michael@0: #define LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 michael@0: #define LOCAL_GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 michael@0: #define LOCAL_GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 michael@0: #define LOCAL_GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 michael@0: #define LOCAL_GL_INT 0x1404 michael@0: #define LOCAL_GL_INT16_NV 0x8FE4 michael@0: #define LOCAL_GL_INT16_VEC2_NV 0x8FE5 michael@0: #define LOCAL_GL_INT16_VEC3_NV 0x8FE6 michael@0: #define LOCAL_GL_INT16_VEC4_NV 0x8FE7 michael@0: #define LOCAL_GL_INT64_NV 0x140E michael@0: #define LOCAL_GL_INT64_VEC2_NV 0x8FE9 michael@0: #define LOCAL_GL_INT64_VEC3_NV 0x8FEA michael@0: #define LOCAL_GL_INT64_VEC4_NV 0x8FEB michael@0: #define LOCAL_GL_INT8_NV 0x8FE0 michael@0: #define LOCAL_GL_INT8_VEC2_NV 0x8FE1 michael@0: #define LOCAL_GL_INT8_VEC3_NV 0x8FE2 michael@0: #define LOCAL_GL_INT8_VEC4_NV 0x8FE3 michael@0: #define LOCAL_GL_INTENSITY 0x8049 michael@0: #define LOCAL_GL_INTENSITY12 0x804C michael@0: #define LOCAL_GL_INTENSITY12_EXT 0x804C michael@0: #define LOCAL_GL_INTENSITY16 0x804D michael@0: #define LOCAL_GL_INTENSITY16F_ARB 0x881D michael@0: #define LOCAL_GL_INTENSITY16I_EXT 0x8D8B michael@0: #define LOCAL_GL_INTENSITY16UI_EXT 0x8D79 michael@0: #define LOCAL_GL_INTENSITY16_EXT 0x804D michael@0: #define LOCAL_GL_INTENSITY16_SNORM 0x901B michael@0: #define LOCAL_GL_INTENSITY32F_ARB 0x8817 michael@0: #define LOCAL_GL_INTENSITY32I_EXT 0x8D85 michael@0: #define LOCAL_GL_INTENSITY32UI_EXT 0x8D73 michael@0: #define LOCAL_GL_INTENSITY4 0x804A michael@0: #define LOCAL_GL_INTENSITY4_EXT 0x804A michael@0: #define LOCAL_GL_INTENSITY8 0x804B michael@0: #define LOCAL_GL_INTENSITY8I_EXT 0x8D91 michael@0: #define LOCAL_GL_INTENSITY8UI_EXT 0x8D7F michael@0: #define LOCAL_GL_INTENSITY8_EXT 0x804B michael@0: #define LOCAL_GL_INTENSITY8_SNORM 0x9017 michael@0: #define LOCAL_GL_INTENSITY_EXT 0x8049 michael@0: #define LOCAL_GL_INTENSITY_FLOAT16_APPLE 0x881D michael@0: #define LOCAL_GL_INTENSITY_FLOAT16_ATI 0x881D michael@0: #define LOCAL_GL_INTENSITY_FLOAT32_APPLE 0x8817 michael@0: #define LOCAL_GL_INTENSITY_FLOAT32_ATI 0x8817 michael@0: #define LOCAL_GL_INTENSITY_SNORM 0x9013 michael@0: #define LOCAL_GL_INTERLACE_OML 0x8980 michael@0: #define LOCAL_GL_INTERLACE_READ_INGR 0x8568 michael@0: #define LOCAL_GL_INTERLACE_READ_OML 0x8981 michael@0: #define LOCAL_GL_INTERLACE_SGIX 0x8094 michael@0: #define LOCAL_GL_INTERLEAVED_ATTRIBS 0x8C8C michael@0: #define LOCAL_GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C michael@0: #define LOCAL_GL_INTERLEAVED_ATTRIBS_NV 0x8C8C michael@0: #define LOCAL_GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 michael@0: #define LOCAL_GL_INTERNALFORMAT_ALPHA_TYPE 0x827B michael@0: #define LOCAL_GL_INTERNALFORMAT_BLUE_SIZE 0x8273 michael@0: #define LOCAL_GL_INTERNALFORMAT_BLUE_TYPE 0x827A michael@0: #define LOCAL_GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 michael@0: #define LOCAL_GL_INTERNALFORMAT_DEPTH_TYPE 0x827C michael@0: #define LOCAL_GL_INTERNALFORMAT_GREEN_SIZE 0x8272 michael@0: #define LOCAL_GL_INTERNALFORMAT_GREEN_TYPE 0x8279 michael@0: #define LOCAL_GL_INTERNALFORMAT_PREFERRED 0x8270 michael@0: #define LOCAL_GL_INTERNALFORMAT_RED_SIZE 0x8271 michael@0: #define LOCAL_GL_INTERNALFORMAT_RED_TYPE 0x8278 michael@0: #define LOCAL_GL_INTERNALFORMAT_SHARED_SIZE 0x8277 michael@0: #define LOCAL_GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 michael@0: #define LOCAL_GL_INTERNALFORMAT_STENCIL_TYPE 0x827D michael@0: #define LOCAL_GL_INTERNALFORMAT_SUPPORTED 0x826F michael@0: #define LOCAL_GL_INTERPOLATE 0x8575 michael@0: #define LOCAL_GL_INTERPOLATE_ARB 0x8575 michael@0: #define LOCAL_GL_INTERPOLATE_EXT 0x8575 michael@0: #define LOCAL_GL_INT_10_10_10_2_OES 0x8DF7 michael@0: #define LOCAL_GL_INT_2_10_10_10_REV 0x8D9F michael@0: #define LOCAL_GL_INT_IMAGE_1D 0x9057 michael@0: #define LOCAL_GL_INT_IMAGE_1D_ARRAY 0x905D michael@0: #define LOCAL_GL_INT_IMAGE_1D_ARRAY_EXT 0x905D michael@0: #define LOCAL_GL_INT_IMAGE_1D_EXT 0x9057 michael@0: #define LOCAL_GL_INT_IMAGE_2D 0x9058 michael@0: #define LOCAL_GL_INT_IMAGE_2D_ARRAY 0x905E michael@0: #define LOCAL_GL_INT_IMAGE_2D_ARRAY_EXT 0x905E michael@0: #define LOCAL_GL_INT_IMAGE_2D_EXT 0x9058 michael@0: #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 michael@0: #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 michael@0: #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 michael@0: #define LOCAL_GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 michael@0: #define LOCAL_GL_INT_IMAGE_2D_RECT 0x905A michael@0: #define LOCAL_GL_INT_IMAGE_2D_RECT_EXT 0x905A michael@0: #define LOCAL_GL_INT_IMAGE_3D 0x9059 michael@0: #define LOCAL_GL_INT_IMAGE_3D_EXT 0x9059 michael@0: #define LOCAL_GL_INT_IMAGE_BUFFER 0x905C michael@0: #define LOCAL_GL_INT_IMAGE_BUFFER_EXT 0x905C michael@0: #define LOCAL_GL_INT_IMAGE_CUBE 0x905B michael@0: #define LOCAL_GL_INT_IMAGE_CUBE_EXT 0x905B michael@0: #define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F michael@0: #define LOCAL_GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F michael@0: #define LOCAL_GL_INT_SAMPLER_1D 0x8DC9 michael@0: #define LOCAL_GL_INT_SAMPLER_1D_ARRAY 0x8DCE michael@0: #define LOCAL_GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE michael@0: #define LOCAL_GL_INT_SAMPLER_1D_EXT 0x8DC9 michael@0: #define LOCAL_GL_INT_SAMPLER_2D 0x8DCA michael@0: #define LOCAL_GL_INT_SAMPLER_2D_ARRAY 0x8DCF michael@0: #define LOCAL_GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF michael@0: #define LOCAL_GL_INT_SAMPLER_2D_EXT 0x8DCA michael@0: #define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 michael@0: #define LOCAL_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C michael@0: #define LOCAL_GL_INT_SAMPLER_2D_RECT 0x8DCD michael@0: #define LOCAL_GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD michael@0: #define LOCAL_GL_INT_SAMPLER_3D 0x8DCB michael@0: #define LOCAL_GL_INT_SAMPLER_3D_EXT 0x8DCB michael@0: #define LOCAL_GL_INT_SAMPLER_BUFFER 0x8DD0 michael@0: #define LOCAL_GL_INT_SAMPLER_BUFFER_AMD 0x9002 michael@0: #define LOCAL_GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 michael@0: #define LOCAL_GL_INT_SAMPLER_CUBE 0x8DCC michael@0: #define LOCAL_GL_INT_SAMPLER_CUBE_EXT 0x8DCC michael@0: #define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E michael@0: #define LOCAL_GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E michael@0: #define LOCAL_GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 michael@0: #define LOCAL_GL_INT_VEC2 0x8B53 michael@0: #define LOCAL_GL_INT_VEC2_ARB 0x8B53 michael@0: #define LOCAL_GL_INT_VEC3 0x8B54 michael@0: #define LOCAL_GL_INT_VEC3_ARB 0x8B54 michael@0: #define LOCAL_GL_INT_VEC4 0x8B55 michael@0: #define LOCAL_GL_INT_VEC4_ARB 0x8B55 michael@0: #define LOCAL_GL_INVALID_ENUM 0x0500 michael@0: #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 michael@0: #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 michael@0: #define LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 michael@0: #define LOCAL_GL_INVALID_INDEX 0xFFFFFFFF michael@0: #define LOCAL_GL_INVALID_OPERATION 0x0502 michael@0: #define LOCAL_GL_INVALID_VALUE 0x0501 michael@0: #define LOCAL_GL_INVARIANT_DATATYPE_EXT 0x87EB michael@0: #define LOCAL_GL_INVARIANT_EXT 0x87C2 michael@0: #define LOCAL_GL_INVARIANT_VALUE_EXT 0x87EA michael@0: #define LOCAL_GL_INVERSE_NV 0x862B michael@0: #define LOCAL_GL_INVERSE_TRANSPOSE_NV 0x862D michael@0: #define LOCAL_GL_INVERT 0x150A michael@0: #define LOCAL_GL_INVERTED_SCREEN_W_REND 0x8491 michael@0: #define LOCAL_GL_INVERT_OVG_NV 0x92B4 michael@0: #define LOCAL_GL_INVERT_RGB_NV 0x92A3 michael@0: #define LOCAL_GL_IR_INSTRUMENT1_SGIX 0x817F michael@0: #define LOCAL_GL_ISOLINES 0x8E7A michael@0: #define LOCAL_GL_IS_PER_PATCH 0x92E7 michael@0: #define LOCAL_GL_IS_ROW_MAJOR 0x9300 michael@0: #define LOCAL_GL_ITALIC_BIT_NV 0x02 michael@0: #define LOCAL_GL_IUI_N3F_V2F_EXT 0x81AF michael@0: #define LOCAL_GL_IUI_N3F_V3F_EXT 0x81B0 michael@0: #define LOCAL_GL_IUI_V2F_EXT 0x81AD michael@0: #define LOCAL_GL_IUI_V3F_EXT 0x81AE michael@0: #define LOCAL_GL_KEEP 0x1E00 michael@0: #define LOCAL_GL_LARGE_CCW_ARC_TO_NV 0x16 michael@0: #define LOCAL_GL_LARGE_CW_ARC_TO_NV 0x18 michael@0: #define LOCAL_GL_LAST_VERTEX_CONVENTION 0x8E4E michael@0: #define LOCAL_GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E michael@0: #define LOCAL_GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 michael@0: #define LOCAL_GL_LAYER_NV 0x8DAA michael@0: #define LOCAL_GL_LAYER_PROVOKING_VERTEX 0x825E michael@0: #define LOCAL_GL_LAYOUT_DEFAULT_INTEL 0 michael@0: #define LOCAL_GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 michael@0: #define LOCAL_GL_LAYOUT_LINEAR_INTEL 1 michael@0: #define LOCAL_GL_LEFT 0x0406 michael@0: #define LOCAL_GL_LEQUAL 0x0203 michael@0: #define LOCAL_GL_LERP_ATI 0x8969 michael@0: #define LOCAL_GL_LESS 0x0201 michael@0: #define LOCAL_GL_LIGHT0 0x4000 michael@0: #define LOCAL_GL_LIGHT1 0x4001 michael@0: #define LOCAL_GL_LIGHT2 0x4002 michael@0: #define LOCAL_GL_LIGHT3 0x4003 michael@0: #define LOCAL_GL_LIGHT4 0x4004 michael@0: #define LOCAL_GL_LIGHT5 0x4005 michael@0: #define LOCAL_GL_LIGHT6 0x4006 michael@0: #define LOCAL_GL_LIGHT7 0x4007 michael@0: #define LOCAL_GL_LIGHTEN_NV 0x9298 michael@0: #define LOCAL_GL_LIGHTING 0x0B50 michael@0: #define LOCAL_GL_LIGHTING_BIT 0x00000040 michael@0: #define LOCAL_GL_LIGHT_ENV_MODE_SGIX 0x8407 michael@0: #define LOCAL_GL_LIGHT_MODEL_AMBIENT 0x0B53 michael@0: #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 michael@0: #define LOCAL_GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 michael@0: #define LOCAL_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 michael@0: #define LOCAL_GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 michael@0: #define LOCAL_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 michael@0: #define LOCAL_GL_LINE 0x1B01 michael@0: #define LOCAL_GL_LINEAR 0x2601 michael@0: #define LOCAL_GL_LINEARBURN_NV 0x92A5 michael@0: #define LOCAL_GL_LINEARDODGE_NV 0x92A4 michael@0: #define LOCAL_GL_LINEARLIGHT_NV 0x92A7 michael@0: #define LOCAL_GL_LINEAR_ATTENUATION 0x1208 michael@0: #define LOCAL_GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 michael@0: #define LOCAL_GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F michael@0: #define LOCAL_GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 michael@0: #define LOCAL_GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 michael@0: #define LOCAL_GL_LINEAR_DETAIL_SGIS 0x8097 michael@0: #define LOCAL_GL_LINEAR_MIPMAP_LINEAR 0x2703 michael@0: #define LOCAL_GL_LINEAR_MIPMAP_NEAREST 0x2701 michael@0: #define LOCAL_GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE michael@0: #define LOCAL_GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF michael@0: #define LOCAL_GL_LINEAR_SHARPEN_SGIS 0x80AD michael@0: #define LOCAL_GL_LINES 0x0001 michael@0: #define LOCAL_GL_LINES_ADJACENCY 0x000A michael@0: #define LOCAL_GL_LINES_ADJACENCY_ARB 0x000A michael@0: #define LOCAL_GL_LINES_ADJACENCY_EXT 0x000A michael@0: #define LOCAL_GL_LINE_BIT 0x00000004 michael@0: #define LOCAL_GL_LINE_LOOP 0x0002 michael@0: #define LOCAL_GL_LINE_QUALITY_HINT_SGIX 0x835B michael@0: #define LOCAL_GL_LINE_RESET_TOKEN 0x0707 michael@0: #define LOCAL_GL_LINE_SMOOTH 0x0B20 michael@0: #define LOCAL_GL_LINE_SMOOTH_HINT 0x0C52 michael@0: #define LOCAL_GL_LINE_STIPPLE 0x0B24 michael@0: #define LOCAL_GL_LINE_STIPPLE_PATTERN 0x0B25 michael@0: #define LOCAL_GL_LINE_STIPPLE_REPEAT 0x0B26 michael@0: #define LOCAL_GL_LINE_STRIP 0x0003 michael@0: #define LOCAL_GL_LINE_STRIP_ADJACENCY 0x000B michael@0: #define LOCAL_GL_LINE_STRIP_ADJACENCY_ARB 0x000B michael@0: #define LOCAL_GL_LINE_STRIP_ADJACENCY_EXT 0x000B michael@0: #define LOCAL_GL_LINE_TOKEN 0x0702 michael@0: #define LOCAL_GL_LINE_TO_NV 0x04 michael@0: #define LOCAL_GL_LINE_WIDTH 0x0B21 michael@0: #define LOCAL_GL_LINE_WIDTH_GRANULARITY 0x0B23 michael@0: #define LOCAL_GL_LINE_WIDTH_RANGE 0x0B22 michael@0: #define LOCAL_GL_LINK_STATUS 0x8B82 michael@0: #define LOCAL_GL_LIST_BASE 0x0B32 michael@0: #define LOCAL_GL_LIST_BIT 0x00020000 michael@0: #define LOCAL_GL_LIST_INDEX 0x0B33 michael@0: #define LOCAL_GL_LIST_MODE 0x0B30 michael@0: #define LOCAL_GL_LIST_PRIORITY_SGIX 0x8182 michael@0: #define LOCAL_GL_LOAD 0x0101 michael@0: #define LOCAL_GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED michael@0: #define LOCAL_GL_LOCAL_CONSTANT_EXT 0x87C3 michael@0: #define LOCAL_GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC michael@0: #define LOCAL_GL_LOCAL_EXT 0x87C4 michael@0: #define LOCAL_GL_LOCATION 0x930E michael@0: #define LOCAL_GL_LOCATION_COMPONENT 0x934A michael@0: #define LOCAL_GL_LOCATION_INDEX 0x930F michael@0: #define LOCAL_GL_LOGIC_OP 0x0BF1 michael@0: #define LOCAL_GL_LOGIC_OP_MODE 0x0BF0 michael@0: #define LOCAL_GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 michael@0: #define LOCAL_GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 michael@0: #define LOCAL_GL_LOWER_LEFT 0x8CA1 michael@0: #define LOCAL_GL_LOW_FLOAT 0x8DF0 michael@0: #define LOCAL_GL_LOW_INT 0x8DF3 michael@0: #define LOCAL_GL_LO_BIAS_NV 0x8715 michael@0: #define LOCAL_GL_LO_SCALE_NV 0x870F michael@0: #define LOCAL_GL_LUMINANCE 0x1909 michael@0: #define LOCAL_GL_LUMINANCE12 0x8041 michael@0: #define LOCAL_GL_LUMINANCE12_ALPHA12 0x8047 michael@0: #define LOCAL_GL_LUMINANCE12_ALPHA12_EXT 0x8047 michael@0: #define LOCAL_GL_LUMINANCE12_ALPHA4 0x8046 michael@0: #define LOCAL_GL_LUMINANCE12_ALPHA4_EXT 0x8046 michael@0: #define LOCAL_GL_LUMINANCE12_EXT 0x8041 michael@0: #define LOCAL_GL_LUMINANCE16 0x8042 michael@0: #define LOCAL_GL_LUMINANCE16F_ARB 0x881E michael@0: #define LOCAL_GL_LUMINANCE16F_EXT 0x881E michael@0: #define LOCAL_GL_LUMINANCE16I_EXT 0x8D8C michael@0: #define LOCAL_GL_LUMINANCE16UI_EXT 0x8D7A michael@0: #define LOCAL_GL_LUMINANCE16_ALPHA16 0x8048 michael@0: #define LOCAL_GL_LUMINANCE16_ALPHA16_EXT 0x8048 michael@0: #define LOCAL_GL_LUMINANCE16_ALPHA16_SNORM 0x901A michael@0: #define LOCAL_GL_LUMINANCE16_EXT 0x8042 michael@0: #define LOCAL_GL_LUMINANCE16_SNORM 0x9019 michael@0: #define LOCAL_GL_LUMINANCE32F_ARB 0x8818 michael@0: #define LOCAL_GL_LUMINANCE32F_EXT 0x8818 michael@0: #define LOCAL_GL_LUMINANCE32I_EXT 0x8D86 michael@0: #define LOCAL_GL_LUMINANCE32UI_EXT 0x8D74 michael@0: #define LOCAL_GL_LUMINANCE4 0x803F michael@0: #define LOCAL_GL_LUMINANCE4_ALPHA4 0x8043 michael@0: #define LOCAL_GL_LUMINANCE4_ALPHA4_EXT 0x8043 michael@0: #define LOCAL_GL_LUMINANCE4_ALPHA4_OES 0x8043 michael@0: #define LOCAL_GL_LUMINANCE4_EXT 0x803F michael@0: #define LOCAL_GL_LUMINANCE6_ALPHA2 0x8044 michael@0: #define LOCAL_GL_LUMINANCE6_ALPHA2_EXT 0x8044 michael@0: #define LOCAL_GL_LUMINANCE8 0x8040 michael@0: #define LOCAL_GL_LUMINANCE8I_EXT 0x8D92 michael@0: #define LOCAL_GL_LUMINANCE8UI_EXT 0x8D80 michael@0: #define LOCAL_GL_LUMINANCE8_ALPHA8 0x8045 michael@0: #define LOCAL_GL_LUMINANCE8_ALPHA8_EXT 0x8045 michael@0: #define LOCAL_GL_LUMINANCE8_ALPHA8_OES 0x8045 michael@0: #define LOCAL_GL_LUMINANCE8_ALPHA8_SNORM 0x9016 michael@0: #define LOCAL_GL_LUMINANCE8_EXT 0x8040 michael@0: #define LOCAL_GL_LUMINANCE8_OES 0x8040 michael@0: #define LOCAL_GL_LUMINANCE8_SNORM 0x9015 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA 0x190A michael@0: #define LOCAL_GL_LUMINANCE_ALPHA16F_ARB 0x881F michael@0: #define LOCAL_GL_LUMINANCE_ALPHA16F_EXT 0x881F michael@0: #define LOCAL_GL_LUMINANCE_ALPHA16I_EXT 0x8D8D michael@0: #define LOCAL_GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B michael@0: #define LOCAL_GL_LUMINANCE_ALPHA32F_ARB 0x8819 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA32F_EXT 0x8819 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA32I_EXT 0x8D87 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA8I_EXT 0x8D93 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D michael@0: #define LOCAL_GL_LUMINANCE_ALPHA_SNORM 0x9012 michael@0: #define LOCAL_GL_LUMINANCE_FLOAT16_APPLE 0x881E michael@0: #define LOCAL_GL_LUMINANCE_FLOAT16_ATI 0x881E michael@0: #define LOCAL_GL_LUMINANCE_FLOAT32_APPLE 0x8818 michael@0: #define LOCAL_GL_LUMINANCE_FLOAT32_ATI 0x8818 michael@0: #define LOCAL_GL_LUMINANCE_INTEGER_EXT 0x8D9C michael@0: #define LOCAL_GL_LUMINANCE_SNORM 0x9011 michael@0: #define LOCAL_GL_MAD_ATI 0x8968 michael@0: #define LOCAL_GL_MAGNITUDE_BIAS_NV 0x8718 michael@0: #define LOCAL_GL_MAGNITUDE_SCALE_NV 0x8712 michael@0: #define LOCAL_GL_MAJOR_VERSION 0x821B michael@0: #define LOCAL_GL_MALI_PROGRAM_BINARY_ARM 0x8F61 michael@0: #define LOCAL_GL_MALI_SHADER_BINARY_ARM 0x8F60 michael@0: #define LOCAL_GL_MANUAL_GENERATE_MIPMAP 0x8294 michael@0: #define LOCAL_GL_MAP1_BINORMAL_EXT 0x8446 michael@0: #define LOCAL_GL_MAP1_COLOR_4 0x0D90 michael@0: #define LOCAL_GL_MAP1_GRID_DOMAIN 0x0DD0 michael@0: #define LOCAL_GL_MAP1_GRID_SEGMENTS 0x0DD1 michael@0: #define LOCAL_GL_MAP1_INDEX 0x0D91 michael@0: #define LOCAL_GL_MAP1_NORMAL 0x0D92 michael@0: #define LOCAL_GL_MAP1_TANGENT_EXT 0x8444 michael@0: #define LOCAL_GL_MAP1_TEXTURE_COORD_1 0x0D93 michael@0: #define LOCAL_GL_MAP1_TEXTURE_COORD_2 0x0D94 michael@0: #define LOCAL_GL_MAP1_TEXTURE_COORD_3 0x0D95 michael@0: #define LOCAL_GL_MAP1_TEXTURE_COORD_4 0x0D96 michael@0: #define LOCAL_GL_MAP1_VERTEX_3 0x0D97 michael@0: #define LOCAL_GL_MAP1_VERTEX_4 0x0D98 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 michael@0: #define LOCAL_GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 michael@0: #define LOCAL_GL_MAP2_BINORMAL_EXT 0x8447 michael@0: #define LOCAL_GL_MAP2_COLOR_4 0x0DB0 michael@0: #define LOCAL_GL_MAP2_GRID_DOMAIN 0x0DD2 michael@0: #define LOCAL_GL_MAP2_GRID_SEGMENTS 0x0DD3 michael@0: #define LOCAL_GL_MAP2_INDEX 0x0DB1 michael@0: #define LOCAL_GL_MAP2_NORMAL 0x0DB2 michael@0: #define LOCAL_GL_MAP2_TANGENT_EXT 0x8445 michael@0: #define LOCAL_GL_MAP2_TEXTURE_COORD_1 0x0DB3 michael@0: #define LOCAL_GL_MAP2_TEXTURE_COORD_2 0x0DB4 michael@0: #define LOCAL_GL_MAP2_TEXTURE_COORD_3 0x0DB5 michael@0: #define LOCAL_GL_MAP2_TEXTURE_COORD_4 0x0DB6 michael@0: #define LOCAL_GL_MAP2_VERTEX_3 0x0DB7 michael@0: #define LOCAL_GL_MAP2_VERTEX_4 0x0DB8 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 michael@0: #define LOCAL_GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 michael@0: #define LOCAL_GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 michael@0: #define LOCAL_GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 michael@0: #define LOCAL_GL_MAP_COHERENT_BIT 0x0080 michael@0: #define LOCAL_GL_MAP_COLOR 0x0D10 michael@0: #define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 michael@0: #define LOCAL_GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 michael@0: #define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 michael@0: #define LOCAL_GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 michael@0: #define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 michael@0: #define LOCAL_GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 michael@0: #define LOCAL_GL_MAP_PERSISTENT_BIT 0x0040 michael@0: #define LOCAL_GL_MAP_READ_BIT 0x0001 michael@0: #define LOCAL_GL_MAP_READ_BIT_EXT 0x0001 michael@0: #define LOCAL_GL_MAP_STENCIL 0x0D11 michael@0: #define LOCAL_GL_MAP_TESSELLATION_NV 0x86C2 michael@0: #define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 michael@0: #define LOCAL_GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 michael@0: #define LOCAL_GL_MAP_WRITE_BIT 0x0002 michael@0: #define LOCAL_GL_MAP_WRITE_BIT_EXT 0x0002 michael@0: #define LOCAL_GL_MATERIAL_SIDE_HINT_PGI 0x1A22C michael@0: #define LOCAL_GL_MATRIX0_ARB 0x88C0 michael@0: #define LOCAL_GL_MATRIX0_NV 0x8630 michael@0: #define LOCAL_GL_MATRIX10_ARB 0x88CA michael@0: #define LOCAL_GL_MATRIX11_ARB 0x88CB michael@0: #define LOCAL_GL_MATRIX12_ARB 0x88CC michael@0: #define LOCAL_GL_MATRIX13_ARB 0x88CD michael@0: #define LOCAL_GL_MATRIX14_ARB 0x88CE michael@0: #define LOCAL_GL_MATRIX15_ARB 0x88CF michael@0: #define LOCAL_GL_MATRIX16_ARB 0x88D0 michael@0: #define LOCAL_GL_MATRIX17_ARB 0x88D1 michael@0: #define LOCAL_GL_MATRIX18_ARB 0x88D2 michael@0: #define LOCAL_GL_MATRIX19_ARB 0x88D3 michael@0: #define LOCAL_GL_MATRIX1_ARB 0x88C1 michael@0: #define LOCAL_GL_MATRIX1_NV 0x8631 michael@0: #define LOCAL_GL_MATRIX20_ARB 0x88D4 michael@0: #define LOCAL_GL_MATRIX21_ARB 0x88D5 michael@0: #define LOCAL_GL_MATRIX22_ARB 0x88D6 michael@0: #define LOCAL_GL_MATRIX23_ARB 0x88D7 michael@0: #define LOCAL_GL_MATRIX24_ARB 0x88D8 michael@0: #define LOCAL_GL_MATRIX25_ARB 0x88D9 michael@0: #define LOCAL_GL_MATRIX26_ARB 0x88DA michael@0: #define LOCAL_GL_MATRIX27_ARB 0x88DB michael@0: #define LOCAL_GL_MATRIX28_ARB 0x88DC michael@0: #define LOCAL_GL_MATRIX29_ARB 0x88DD michael@0: #define LOCAL_GL_MATRIX2_ARB 0x88C2 michael@0: #define LOCAL_GL_MATRIX2_NV 0x8632 michael@0: #define LOCAL_GL_MATRIX30_ARB 0x88DE michael@0: #define LOCAL_GL_MATRIX31_ARB 0x88DF michael@0: #define LOCAL_GL_MATRIX3_ARB 0x88C3 michael@0: #define LOCAL_GL_MATRIX3_NV 0x8633 michael@0: #define LOCAL_GL_MATRIX4_ARB 0x88C4 michael@0: #define LOCAL_GL_MATRIX4_NV 0x8634 michael@0: #define LOCAL_GL_MATRIX5_ARB 0x88C5 michael@0: #define LOCAL_GL_MATRIX5_NV 0x8635 michael@0: #define LOCAL_GL_MATRIX6_ARB 0x88C6 michael@0: #define LOCAL_GL_MATRIX6_NV 0x8636 michael@0: #define LOCAL_GL_MATRIX7_ARB 0x88C7 michael@0: #define LOCAL_GL_MATRIX7_NV 0x8637 michael@0: #define LOCAL_GL_MATRIX8_ARB 0x88C8 michael@0: #define LOCAL_GL_MATRIX9_ARB 0x88C9 michael@0: #define LOCAL_GL_MATRIX_EXT 0x87C0 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_ARB 0x8844 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_OES 0x8844 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 michael@0: #define LOCAL_GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 michael@0: #define LOCAL_GL_MATRIX_MODE 0x0BA0 michael@0: #define LOCAL_GL_MATRIX_PALETTE_ARB 0x8840 michael@0: #define LOCAL_GL_MATRIX_PALETTE_OES 0x8840 michael@0: #define LOCAL_GL_MATRIX_STRIDE 0x92FF michael@0: #define LOCAL_GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 michael@0: #define LOCAL_GL_MAT_AMBIENT_BIT_PGI 0x00100000 michael@0: #define LOCAL_GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 michael@0: #define LOCAL_GL_MAT_DIFFUSE_BIT_PGI 0x00400000 michael@0: #define LOCAL_GL_MAT_EMISSION_BIT_PGI 0x00800000 michael@0: #define LOCAL_GL_MAT_SHININESS_BIT_PGI 0x02000000 michael@0: #define LOCAL_GL_MAT_SPECULAR_BIT_PGI 0x04000000 michael@0: #define LOCAL_GL_MAX 0x8008 michael@0: #define LOCAL_GL_MAX_3D_TEXTURE_SIZE 0x8073 michael@0: #define LOCAL_GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 michael@0: #define LOCAL_GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 michael@0: #define LOCAL_GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 michael@0: #define LOCAL_GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 michael@0: #define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF michael@0: #define LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF michael@0: #define LOCAL_GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 michael@0: #define LOCAL_GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D michael@0: #define LOCAL_GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 michael@0: #define LOCAL_GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F michael@0: #define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC michael@0: #define LOCAL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 michael@0: #define LOCAL_GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 michael@0: #define LOCAL_GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED michael@0: #define LOCAL_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B michael@0: #define LOCAL_GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 michael@0: #define LOCAL_GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 michael@0: #define LOCAL_GL_MAX_CLIP_DISTANCES 0x0D32 michael@0: #define LOCAL_GL_MAX_CLIP_PLANES 0x0D32 michael@0: #define LOCAL_GL_MAX_CLIP_PLANES_IMG 0x0D32 michael@0: #define LOCAL_GL_MAX_COLOR_ATTACHMENTS 0x8CDF michael@0: #define LOCAL_GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF michael@0: #define LOCAL_GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF michael@0: #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 michael@0: #define LOCAL_GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 michael@0: #define LOCAL_GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E michael@0: #define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 michael@0: #define LOCAL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 michael@0: #define LOCAL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 michael@0: #define LOCAL_GL_MAX_COMBINED_DIMENSIONS 0x8282 michael@0: #define LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 michael@0: #define LOCAL_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 michael@0: #define LOCAL_GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF michael@0: #define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 michael@0: #define LOCAL_GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 michael@0: #define LOCAL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 michael@0: #define LOCAL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC michael@0: #define LOCAL_GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E michael@0: #define LOCAL_GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F michael@0: #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D michael@0: #define LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D michael@0: #define LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E michael@0: #define LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 michael@0: #define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 michael@0: #define LOCAL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 michael@0: #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB michael@0: #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF michael@0: #define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD michael@0: #define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB michael@0: #define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 michael@0: #define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC michael@0: #define LOCAL_GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB michael@0: #define LOCAL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 michael@0: #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 michael@0: #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 michael@0: #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE michael@0: #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB michael@0: #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF michael@0: #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B michael@0: #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B michael@0: #define LOCAL_GL_MAX_CONVOLUTION_WIDTH 0x801A michael@0: #define LOCAL_GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A michael@0: #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C michael@0: #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C michael@0: #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C michael@0: #define LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C michael@0: #define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C michael@0: #define LOCAL_GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C michael@0: #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 michael@0: #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 michael@0: #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 michael@0: #define LOCAL_GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 michael@0: #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 michael@0: #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 michael@0: #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 michael@0: #define LOCAL_GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 michael@0: #define LOCAL_GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 michael@0: #define LOCAL_GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 michael@0: #define LOCAL_GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 michael@0: #define LOCAL_GL_MAX_DEPTH 0x8280 michael@0: #define LOCAL_GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F michael@0: #define LOCAL_GL_MAX_DRAW_BUFFERS 0x8824 michael@0: #define LOCAL_GL_MAX_DRAW_BUFFERS_ARB 0x8824 michael@0: #define LOCAL_GL_MAX_DRAW_BUFFERS_ATI 0x8824 michael@0: #define LOCAL_GL_MAX_DRAW_BUFFERS_EXT 0x8824 michael@0: #define LOCAL_GL_MAX_DRAW_BUFFERS_NV 0x8824 michael@0: #define LOCAL_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC michael@0: #define LOCAL_GL_MAX_ELEMENTS_INDICES 0x80E9 michael@0: #define LOCAL_GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 michael@0: #define LOCAL_GL_MAX_ELEMENTS_VERTICES 0x80E8 michael@0: #define LOCAL_GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 michael@0: #define LOCAL_GL_MAX_ELEMENT_INDEX 0x8D6B michael@0: #define LOCAL_GL_MAX_EVAL_ORDER 0x0D30 michael@0: #define LOCAL_GL_MAX_EXT 0x8008 michael@0: #define LOCAL_GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C michael@0: #define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 michael@0: #define LOCAL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 michael@0: #define LOCAL_GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 michael@0: #define LOCAL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE michael@0: #define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 michael@0: #define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C michael@0: #define LOCAL_GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C michael@0: #define LOCAL_GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 michael@0: #define LOCAL_GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 michael@0: #define LOCAL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA michael@0: #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D michael@0: #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 michael@0: #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 michael@0: #define LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD michael@0: #define LOCAL_GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 michael@0: #define LOCAL_GL_MAX_FRAMEBUFFER_LAYERS 0x9317 michael@0: #define LOCAL_GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 michael@0: #define LOCAL_GL_MAX_FRAMEBUFFER_WIDTH 0x9315 michael@0: #define LOCAL_GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D michael@0: #define LOCAL_GL_MAX_GENERAL_COMBINERS_NV 0x854D michael@0: #define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 michael@0: #define LOCAL_GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF michael@0: #define LOCAL_GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 michael@0: #define LOCAL_GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD michael@0: #define LOCAL_GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 michael@0: #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 michael@0: #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 michael@0: #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 michael@0: #define LOCAL_GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 michael@0: #define LOCAL_GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A michael@0: #define LOCAL_GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A michael@0: #define LOCAL_GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 michael@0: #define LOCAL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 michael@0: #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C michael@0: #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF michael@0: #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF michael@0: #define LOCAL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF michael@0: #define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD michael@0: #define LOCAL_GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD michael@0: #define LOCAL_GL_MAX_HEIGHT 0x827F michael@0: #define LOCAL_GL_MAX_IMAGE_SAMPLES 0x906D michael@0: #define LOCAL_GL_MAX_IMAGE_SAMPLES_EXT 0x906D michael@0: #define LOCAL_GL_MAX_IMAGE_UNITS 0x8F38 michael@0: #define LOCAL_GL_MAX_IMAGE_UNITS_EXT 0x8F38 michael@0: #define LOCAL_GL_MAX_INTEGER_SAMPLES 0x9110 michael@0: #define LOCAL_GL_MAX_LABEL_LENGTH 0x82E8 michael@0: #define LOCAL_GL_MAX_LABEL_LENGTH_KHR 0x82E8 michael@0: #define LOCAL_GL_MAX_LAYERS 0x8281 michael@0: #define LOCAL_GL_MAX_LIGHTS 0x0D31 michael@0: #define LOCAL_GL_MAX_LIST_NESTING 0x0B31 michael@0: #define LOCAL_GL_MAX_MAP_TESSELLATION_NV 0x86D6 michael@0: #define LOCAL_GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 michael@0: #define LOCAL_GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 michael@0: #define LOCAL_GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 michael@0: #define LOCAL_GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 michael@0: #define LOCAL_GL_MAX_NAME_LENGTH 0x92F6 michael@0: #define LOCAL_GL_MAX_NAME_STACK_DEPTH 0x0D37 michael@0: #define LOCAL_GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 michael@0: #define LOCAL_GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 michael@0: #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA michael@0: #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD michael@0: #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE michael@0: #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC michael@0: #define LOCAL_GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB michael@0: #define LOCAL_GL_MAX_PALETTE_MATRICES_ARB 0x8842 michael@0: #define LOCAL_GL_MAX_PALETTE_MATRICES_OES 0x8842 michael@0: #define LOCAL_GL_MAX_PATCH_VERTICES 0x8E7D michael@0: #define LOCAL_GL_MAX_PIXEL_MAP_TABLE 0x0D34 michael@0: #define LOCAL_GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 michael@0: #define LOCAL_GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 michael@0: #define LOCAL_GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 michael@0: #define LOCAL_GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B michael@0: #define LOCAL_GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD michael@0: #define LOCAL_GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 michael@0: #define LOCAL_GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 michael@0: #define LOCAL_GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 michael@0: #define LOCAL_GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 michael@0: #define LOCAL_GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 michael@0: #define LOCAL_GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 michael@0: #define LOCAL_GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 michael@0: #define LOCAL_GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 michael@0: #define LOCAL_GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 michael@0: #define LOCAL_GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 michael@0: #define LOCAL_GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 michael@0: #define LOCAL_GL_MAX_PROGRAM_MATRICES_ARB 0x862F michael@0: #define LOCAL_GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 michael@0: #define LOCAL_GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F michael@0: #define LOCAL_GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 michael@0: #define LOCAL_GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 michael@0: #define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 michael@0: #define LOCAL_GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 michael@0: #define LOCAL_GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 michael@0: #define LOCAL_GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 michael@0: #define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 michael@0: #define LOCAL_GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 michael@0: #define LOCAL_GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F michael@0: #define LOCAL_GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F michael@0: #define LOCAL_GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D michael@0: #define LOCAL_GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C michael@0: #define LOCAL_GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 michael@0: #define LOCAL_GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 michael@0: #define LOCAL_GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 michael@0: #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 michael@0: #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 michael@0: #define LOCAL_GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 michael@0: #define LOCAL_GL_MAX_RENDERBUFFER_SIZE 0x84E8 michael@0: #define LOCAL_GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 michael@0: #define LOCAL_GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 michael@0: #define LOCAL_GL_MAX_SAMPLES 0x8D57 michael@0: #define LOCAL_GL_MAX_SAMPLES_ANGLE 0x8D57 michael@0: #define LOCAL_GL_MAX_SAMPLES_APPLE 0x8D57 michael@0: #define LOCAL_GL_MAX_SAMPLES_EXT 0x8D57 michael@0: #define LOCAL_GL_MAX_SAMPLES_IMG 0x9135 michael@0: #define LOCAL_GL_MAX_SAMPLES_NV 0x8D57 michael@0: #define LOCAL_GL_MAX_SAMPLE_MASK_WORDS 0x8E59 michael@0: #define LOCAL_GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 michael@0: #define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 michael@0: #define LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 michael@0: #define LOCAL_GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 michael@0: #define LOCAL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE michael@0: #define LOCAL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD michael@0: #define LOCAL_GL_MAX_SHININESS_NV 0x8504 michael@0: #define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 michael@0: #define LOCAL_GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 michael@0: #define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A michael@0: #define LOCAL_GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A michael@0: #define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 michael@0: #define LOCAL_GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 michael@0: #define LOCAL_GL_MAX_SPOT_EXPONENT_NV 0x8505 michael@0: #define LOCAL_GL_MAX_SUBROUTINES 0x8DE7 michael@0: #define LOCAL_GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 michael@0: #define LOCAL_GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A michael@0: #define LOCAL_GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 michael@0: #define LOCAL_GL_MAX_TESS_GEN_LEVEL 0x8E7E michael@0: #define LOCAL_GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 michael@0: #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B michael@0: #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B michael@0: #define LOCAL_GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B michael@0: #define LOCAL_GL_MAX_TEXTURE_COORDS 0x8871 michael@0: #define LOCAL_GL_MAX_TEXTURE_COORDS_ARB 0x8871 michael@0: #define LOCAL_GL_MAX_TEXTURE_COORDS_NV 0x8871 michael@0: #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 michael@0: #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 michael@0: #define LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 michael@0: #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS 0x84FD michael@0: #define LOCAL_GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD michael@0: #define LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF michael@0: #define LOCAL_GL_MAX_TEXTURE_SIZE 0x0D33 michael@0: #define LOCAL_GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 michael@0: #define LOCAL_GL_MAX_TEXTURE_UNITS 0x84E2 michael@0: #define LOCAL_GL_MAX_TEXTURE_UNITS_ARB 0x84E2 michael@0: #define LOCAL_GL_MAX_TRACK_MATRICES_NV 0x862F michael@0: #define LOCAL_GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 michael@0: #define LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 michael@0: #define LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 michael@0: #define LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F michael@0: #define LOCAL_GL_MAX_UNIFORM_LOCATIONS 0x826E michael@0: #define LOCAL_GL_MAX_VARYING_COMPONENTS 0x8B4B michael@0: #define LOCAL_GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B michael@0: #define LOCAL_GL_MAX_VARYING_FLOATS 0x8B4B michael@0: #define LOCAL_GL_MAX_VARYING_FLOATS_ARB 0x8B4B michael@0: #define LOCAL_GL_MAX_VARYING_VECTORS 0x8DFC michael@0: #define LOCAL_GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 michael@0: #define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 michael@0: #define LOCAL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC michael@0: #define LOCAL_GL_MAX_VERTEX_ATTRIBS 0x8869 michael@0: #define LOCAL_GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 michael@0: #define LOCAL_GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA michael@0: #define LOCAL_GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 michael@0: #define LOCAL_GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 michael@0: #define LOCAL_GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 michael@0: #define LOCAL_GL_MAX_VERTEX_HINT_PGI 0x1A22D michael@0: #define LOCAL_GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA michael@0: #define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 michael@0: #define LOCAL_GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 michael@0: #define LOCAL_GL_MAX_VERTEX_STREAMS 0x8E71 michael@0: #define LOCAL_GL_MAX_VERTEX_STREAMS_ATI 0x876B michael@0: #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C michael@0: #define LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C michael@0: #define LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B michael@0: #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A michael@0: #define LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A michael@0: #define LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB michael@0: #define LOCAL_GL_MAX_VERTEX_UNITS_ARB 0x86A4 michael@0: #define LOCAL_GL_MAX_VERTEX_UNITS_OES 0x86A4 michael@0: #define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE michael@0: #define LOCAL_GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE michael@0: #define LOCAL_GL_MAX_VIEWPORTS 0x825B michael@0: #define LOCAL_GL_MAX_VIEWPORT_DIMS 0x0D3A michael@0: #define LOCAL_GL_MAX_WIDTH 0x827E michael@0: #define LOCAL_GL_MEDIUM_FLOAT 0x8DF1 michael@0: #define LOCAL_GL_MEDIUM_INT 0x8DF4 michael@0: #define LOCAL_GL_MIN 0x8007 michael@0: #define LOCAL_GL_MINMAX 0x802E michael@0: #define LOCAL_GL_MINMAX_EXT 0x802E michael@0: #define LOCAL_GL_MINMAX_FORMAT 0x802F michael@0: #define LOCAL_GL_MINMAX_FORMAT_EXT 0x802F michael@0: #define LOCAL_GL_MINMAX_SINK 0x8030 michael@0: #define LOCAL_GL_MINMAX_SINK_EXT 0x8030 michael@0: #define LOCAL_GL_MINOR_VERSION 0x821C michael@0: #define LOCAL_GL_MINUS_CLAMPED_NV 0x92B3 michael@0: #define LOCAL_GL_MINUS_NV 0x929F michael@0: #define LOCAL_GL_MIN_EXT 0x8007 michael@0: #define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B michael@0: #define LOCAL_GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B michael@0: #define LOCAL_GL_MIN_LOD_WARNING_AMD 0x919C michael@0: #define LOCAL_GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E michael@0: #define LOCAL_GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E michael@0: #define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 michael@0: #define LOCAL_GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 michael@0: #define LOCAL_GL_MIN_SPARSE_LEVEL_AMD 0x919B michael@0: #define LOCAL_GL_MIN_SPARSE_LEVEL_ARB 0x919B michael@0: #define LOCAL_GL_MIPMAP 0x8293 michael@0: #define LOCAL_GL_MIRRORED_REPEAT 0x8370 michael@0: #define LOCAL_GL_MIRRORED_REPEAT_ARB 0x8370 michael@0: #define LOCAL_GL_MIRRORED_REPEAT_IBM 0x8370 michael@0: #define LOCAL_GL_MIRRORED_REPEAT_OES 0x8370 michael@0: #define LOCAL_GL_MIRROR_CLAMP_ATI 0x8742 michael@0: #define LOCAL_GL_MIRROR_CLAMP_EXT 0x8742 michael@0: #define LOCAL_GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 michael@0: #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE 0x8743 michael@0: #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 michael@0: #define LOCAL_GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 michael@0: #define LOCAL_GL_MITER_REVERT_NV 0x90A7 michael@0: #define LOCAL_GL_MITER_TRUNCATE_NV 0x90A8 michael@0: #define LOCAL_GL_MODELVIEW 0x1700 michael@0: #define LOCAL_GL_MODELVIEW0_ARB 0x1700 michael@0: #define LOCAL_GL_MODELVIEW0_EXT 0x1700 michael@0: #define LOCAL_GL_MODELVIEW0_MATRIX_EXT 0x0BA6 michael@0: #define LOCAL_GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 michael@0: #define LOCAL_GL_MODELVIEW10_ARB 0x872A michael@0: #define LOCAL_GL_MODELVIEW11_ARB 0x872B michael@0: #define LOCAL_GL_MODELVIEW12_ARB 0x872C michael@0: #define LOCAL_GL_MODELVIEW13_ARB 0x872D michael@0: #define LOCAL_GL_MODELVIEW14_ARB 0x872E michael@0: #define LOCAL_GL_MODELVIEW15_ARB 0x872F michael@0: #define LOCAL_GL_MODELVIEW16_ARB 0x8730 michael@0: #define LOCAL_GL_MODELVIEW17_ARB 0x8731 michael@0: #define LOCAL_GL_MODELVIEW18_ARB 0x8732 michael@0: #define LOCAL_GL_MODELVIEW19_ARB 0x8733 michael@0: #define LOCAL_GL_MODELVIEW1_ARB 0x850A michael@0: #define LOCAL_GL_MODELVIEW1_EXT 0x850A michael@0: #define LOCAL_GL_MODELVIEW1_MATRIX_EXT 0x8506 michael@0: #define LOCAL_GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 michael@0: #define LOCAL_GL_MODELVIEW20_ARB 0x8734 michael@0: #define LOCAL_GL_MODELVIEW21_ARB 0x8735 michael@0: #define LOCAL_GL_MODELVIEW22_ARB 0x8736 michael@0: #define LOCAL_GL_MODELVIEW23_ARB 0x8737 michael@0: #define LOCAL_GL_MODELVIEW24_ARB 0x8738 michael@0: #define LOCAL_GL_MODELVIEW25_ARB 0x8739 michael@0: #define LOCAL_GL_MODELVIEW26_ARB 0x873A michael@0: #define LOCAL_GL_MODELVIEW27_ARB 0x873B michael@0: #define LOCAL_GL_MODELVIEW28_ARB 0x873C michael@0: #define LOCAL_GL_MODELVIEW29_ARB 0x873D michael@0: #define LOCAL_GL_MODELVIEW2_ARB 0x8722 michael@0: #define LOCAL_GL_MODELVIEW30_ARB 0x873E michael@0: #define LOCAL_GL_MODELVIEW31_ARB 0x873F michael@0: #define LOCAL_GL_MODELVIEW3_ARB 0x8723 michael@0: #define LOCAL_GL_MODELVIEW4_ARB 0x8724 michael@0: #define LOCAL_GL_MODELVIEW5_ARB 0x8725 michael@0: #define LOCAL_GL_MODELVIEW6_ARB 0x8726 michael@0: #define LOCAL_GL_MODELVIEW7_ARB 0x8727 michael@0: #define LOCAL_GL_MODELVIEW8_ARB 0x8728 michael@0: #define LOCAL_GL_MODELVIEW9_ARB 0x8729 michael@0: #define LOCAL_GL_MODELVIEW_MATRIX 0x0BA6 michael@0: #define LOCAL_GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D michael@0: #define LOCAL_GL_MODELVIEW_PROJECTION_NV 0x8629 michael@0: #define LOCAL_GL_MODELVIEW_STACK_DEPTH 0x0BA3 michael@0: #define LOCAL_GL_MODULATE 0x2100 michael@0: #define LOCAL_GL_MODULATE_ADD_ATI 0x8744 michael@0: #define LOCAL_GL_MODULATE_COLOR_IMG 0x8C04 michael@0: #define LOCAL_GL_MODULATE_SIGNED_ADD_ATI 0x8745 michael@0: #define LOCAL_GL_MODULATE_SUBTRACT_ATI 0x8746 michael@0: #define LOCAL_GL_MOVE_TO_CONTINUES_NV 0x90B6 michael@0: #define LOCAL_GL_MOVE_TO_NV 0x02 michael@0: #define LOCAL_GL_MOVE_TO_RESETS_NV 0x90B5 michael@0: #define LOCAL_GL_MOV_ATI 0x8961 michael@0: #define LOCAL_GL_MULT 0x0103 michael@0: #define LOCAL_GL_MULTIPLY_NV 0x9294 michael@0: #define LOCAL_GL_MULTISAMPLE 0x809D michael@0: #define LOCAL_GL_MULTISAMPLE_3DFX 0x86B2 michael@0: #define LOCAL_GL_MULTISAMPLE_ARB 0x809D michael@0: #define LOCAL_GL_MULTISAMPLE_BIT 0x20000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BIT_3DFX 0x20000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BIT_ARB 0x20000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BIT_EXT 0x20000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 michael@0: #define LOCAL_GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 michael@0: #define LOCAL_GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 michael@0: #define LOCAL_GL_MULTISAMPLE_EXT 0x809D michael@0: #define LOCAL_GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 michael@0: #define LOCAL_GL_MULTISAMPLE_SGIS 0x809D michael@0: #define LOCAL_GL_MULTIVIEW_EXT 0x90F1 michael@0: #define LOCAL_GL_MUL_ATI 0x8964 michael@0: #define LOCAL_GL_MVP_MATRIX_EXT 0x87E3 michael@0: #define LOCAL_GL_N3F_V3F 0x2A25 michael@0: #define LOCAL_GL_NAMED_STRING_LENGTH_ARB 0x8DE9 michael@0: #define LOCAL_GL_NAMED_STRING_TYPE_ARB 0x8DEA michael@0: #define LOCAL_GL_NAME_LENGTH 0x92F9 michael@0: #define LOCAL_GL_NAME_STACK_DEPTH 0x0D70 michael@0: #define LOCAL_GL_NAND 0x150E michael@0: #define LOCAL_GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 michael@0: #define LOCAL_GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 michael@0: #define LOCAL_GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 michael@0: #define LOCAL_GL_NEAREST 0x2600 michael@0: #define LOCAL_GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E michael@0: #define LOCAL_GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D michael@0: #define LOCAL_GL_NEAREST_MIPMAP_LINEAR 0x2702 michael@0: #define LOCAL_GL_NEAREST_MIPMAP_NEAREST 0x2700 michael@0: #define LOCAL_GL_NEGATE_BIT_ATI 0x00000004 michael@0: #define LOCAL_GL_NEGATIVE_ONE_EXT 0x87DF michael@0: #define LOCAL_GL_NEGATIVE_W_EXT 0x87DC michael@0: #define LOCAL_GL_NEGATIVE_X_EXT 0x87D9 michael@0: #define LOCAL_GL_NEGATIVE_Y_EXT 0x87DA michael@0: #define LOCAL_GL_NEGATIVE_Z_EXT 0x87DB michael@0: #define LOCAL_GL_NEVER 0x0200 michael@0: #define LOCAL_GL_NEXT_BUFFER_NV -2 michael@0: #define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 michael@0: #define LOCAL_GL_NICEST 0x1102 michael@0: #define LOCAL_GL_NONE 0 michael@0: #define LOCAL_GL_NONE_OES 0 michael@0: #define LOCAL_GL_NOOP 0x1505 michael@0: #define LOCAL_GL_NOR 0x1508 michael@0: #define LOCAL_GL_NORMALIZE 0x0BA1 michael@0: #define LOCAL_GL_NORMALIZED_RANGE_EXT 0x87E0 michael@0: #define LOCAL_GL_NORMAL_ARRAY 0x8075 michael@0: #define LOCAL_GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 michael@0: #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 michael@0: #define LOCAL_GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 michael@0: #define LOCAL_GL_NORMAL_ARRAY_COUNT_EXT 0x8080 michael@0: #define LOCAL_GL_NORMAL_ARRAY_EXT 0x8075 michael@0: #define LOCAL_GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C michael@0: #define LOCAL_GL_NORMAL_ARRAY_LIST_IBM 103071 michael@0: #define LOCAL_GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 michael@0: #define LOCAL_GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 michael@0: #define LOCAL_GL_NORMAL_ARRAY_POINTER 0x808F michael@0: #define LOCAL_GL_NORMAL_ARRAY_POINTER_EXT 0x808F michael@0: #define LOCAL_GL_NORMAL_ARRAY_STRIDE 0x807F michael@0: #define LOCAL_GL_NORMAL_ARRAY_STRIDE_EXT 0x807F michael@0: #define LOCAL_GL_NORMAL_ARRAY_TYPE 0x807E michael@0: #define LOCAL_GL_NORMAL_ARRAY_TYPE_EXT 0x807E michael@0: #define LOCAL_GL_NORMAL_BIT_PGI 0x08000000 michael@0: #define LOCAL_GL_NORMAL_MAP 0x8511 michael@0: #define LOCAL_GL_NORMAL_MAP_ARB 0x8511 michael@0: #define LOCAL_GL_NORMAL_MAP_EXT 0x8511 michael@0: #define LOCAL_GL_NORMAL_MAP_NV 0x8511 michael@0: #define LOCAL_GL_NORMAL_MAP_OES 0x8511 michael@0: #define LOCAL_GL_NOTEQUAL 0x0205 michael@0: #define LOCAL_GL_NO_ERROR 0 michael@0: #define LOCAL_GL_NO_RESET_NOTIFICATION_ARB 0x8261 michael@0: #define LOCAL_GL_NO_RESET_NOTIFICATION_EXT 0x8261 michael@0: #define LOCAL_GL_NUM_ACTIVE_VARIABLES 0x9304 michael@0: #define LOCAL_GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A michael@0: #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 michael@0: #define LOCAL_GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 michael@0: #define LOCAL_GL_NUM_EXTENSIONS 0x821D michael@0: #define LOCAL_GL_NUM_FILL_STREAMS_NV 0x8E29 michael@0: #define LOCAL_GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F michael@0: #define LOCAL_GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E michael@0: #define LOCAL_GL_NUM_GENERAL_COMBINERS_NV 0x854E michael@0: #define LOCAL_GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 michael@0: #define LOCAL_GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 michael@0: #define LOCAL_GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 michael@0: #define LOCAL_GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 michael@0: #define LOCAL_GL_NUM_PASSES_ATI 0x8970 michael@0: #define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE michael@0: #define LOCAL_GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE michael@0: #define LOCAL_GL_NUM_SAMPLE_COUNTS 0x9380 michael@0: #define LOCAL_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 michael@0: #define LOCAL_GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 michael@0: #define LOCAL_GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 michael@0: #define LOCAL_GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 michael@0: #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 michael@0: #define LOCAL_GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A michael@0: #define LOCAL_GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 michael@0: #define LOCAL_GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 michael@0: #define LOCAL_GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 michael@0: #define LOCAL_GL_OBJECT_BUFFER_SIZE_ATI 0x8764 michael@0: #define LOCAL_GL_OBJECT_BUFFER_USAGE_ATI 0x8765 michael@0: #define LOCAL_GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 michael@0: #define LOCAL_GL_OBJECT_DELETE_STATUS_ARB 0x8B80 michael@0: #define LOCAL_GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 michael@0: #define LOCAL_GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 michael@0: #define LOCAL_GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 michael@0: #define LOCAL_GL_OBJECT_LINEAR 0x2401 michael@0: #define LOCAL_GL_OBJECT_LINE_SGIS 0x81F7 michael@0: #define LOCAL_GL_OBJECT_LINK_STATUS_ARB 0x8B82 michael@0: #define LOCAL_GL_OBJECT_PLANE 0x2501 michael@0: #define LOCAL_GL_OBJECT_POINT_SGIS 0x81F5 michael@0: #define LOCAL_GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 michael@0: #define LOCAL_GL_OBJECT_SUBTYPE_ARB 0x8B4F michael@0: #define LOCAL_GL_OBJECT_TYPE 0x9112 michael@0: #define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112 michael@0: #define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E michael@0: #define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 michael@0: #define LOCAL_GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F michael@0: #define LOCAL_GL_OCCLUSION_TEST_HP 0x8165 michael@0: #define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166 michael@0: #define LOCAL_GL_OFFSET 0x92FC michael@0: #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 michael@0: #define LOCAL_GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 michael@0: #define LOCAL_GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 michael@0: #define LOCAL_GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 michael@0: #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 michael@0: #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 michael@0: #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 michael@0: #define LOCAL_GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_2D_NV 0x86E8 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 michael@0: #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C michael@0: #define LOCAL_GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D michael@0: #define LOCAL_GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 michael@0: #define LOCAL_GL_ONE 1 michael@0: #define LOCAL_GL_ONE_EXT 0x87DE michael@0: #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 michael@0: #define LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 michael@0: #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 michael@0: #define LOCAL_GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 michael@0: #define LOCAL_GL_ONE_MINUS_DST_ALPHA 0x0305 michael@0: #define LOCAL_GL_ONE_MINUS_DST_COLOR 0x0307 michael@0: #define LOCAL_GL_ONE_MINUS_SRC1_ALPHA 0x88FB michael@0: #define LOCAL_GL_ONE_MINUS_SRC1_COLOR 0x88FA michael@0: #define LOCAL_GL_ONE_MINUS_SRC_ALPHA 0x0303 michael@0: #define LOCAL_GL_ONE_MINUS_SRC_COLOR 0x0301 michael@0: #define LOCAL_GL_OPERAND0_ALPHA 0x8598 michael@0: #define LOCAL_GL_OPERAND0_ALPHA_ARB 0x8598 michael@0: #define LOCAL_GL_OPERAND0_ALPHA_EXT 0x8598 michael@0: #define LOCAL_GL_OPERAND0_RGB 0x8590 michael@0: #define LOCAL_GL_OPERAND0_RGB_ARB 0x8590 michael@0: #define LOCAL_GL_OPERAND0_RGB_EXT 0x8590 michael@0: #define LOCAL_GL_OPERAND1_ALPHA 0x8599 michael@0: #define LOCAL_GL_OPERAND1_ALPHA_ARB 0x8599 michael@0: #define LOCAL_GL_OPERAND1_ALPHA_EXT 0x8599 michael@0: #define LOCAL_GL_OPERAND1_RGB 0x8591 michael@0: #define LOCAL_GL_OPERAND1_RGB_ARB 0x8591 michael@0: #define LOCAL_GL_OPERAND1_RGB_EXT 0x8591 michael@0: #define LOCAL_GL_OPERAND2_ALPHA 0x859A michael@0: #define LOCAL_GL_OPERAND2_ALPHA_ARB 0x859A michael@0: #define LOCAL_GL_OPERAND2_ALPHA_EXT 0x859A michael@0: #define LOCAL_GL_OPERAND2_RGB 0x8592 michael@0: #define LOCAL_GL_OPERAND2_RGB_ARB 0x8592 michael@0: #define LOCAL_GL_OPERAND2_RGB_EXT 0x8592 michael@0: #define LOCAL_GL_OPERAND3_ALPHA_NV 0x859B michael@0: #define LOCAL_GL_OPERAND3_RGB_NV 0x8593 michael@0: #define LOCAL_GL_OP_ADD_EXT 0x8787 michael@0: #define LOCAL_GL_OP_CLAMP_EXT 0x878E michael@0: #define LOCAL_GL_OP_CROSS_PRODUCT_EXT 0x8797 michael@0: #define LOCAL_GL_OP_DOT3_EXT 0x8784 michael@0: #define LOCAL_GL_OP_DOT4_EXT 0x8785 michael@0: #define LOCAL_GL_OP_EXP_BASE_2_EXT 0x8791 michael@0: #define LOCAL_GL_OP_FLOOR_EXT 0x878F michael@0: #define LOCAL_GL_OP_FRAC_EXT 0x8789 michael@0: #define LOCAL_GL_OP_INDEX_EXT 0x8782 michael@0: #define LOCAL_GL_OP_LOG_BASE_2_EXT 0x8792 michael@0: #define LOCAL_GL_OP_MADD_EXT 0x8788 michael@0: #define LOCAL_GL_OP_MAX_EXT 0x878A michael@0: #define LOCAL_GL_OP_MIN_EXT 0x878B michael@0: #define LOCAL_GL_OP_MOV_EXT 0x8799 michael@0: #define LOCAL_GL_OP_MULTIPLY_MATRIX_EXT 0x8798 michael@0: #define LOCAL_GL_OP_MUL_EXT 0x8786 michael@0: #define LOCAL_GL_OP_NEGATE_EXT 0x8783 michael@0: #define LOCAL_GL_OP_POWER_EXT 0x8793 michael@0: #define LOCAL_GL_OP_RECIP_EXT 0x8794 michael@0: #define LOCAL_GL_OP_RECIP_SQRT_EXT 0x8795 michael@0: #define LOCAL_GL_OP_ROUND_EXT 0x8790 michael@0: #define LOCAL_GL_OP_SET_GE_EXT 0x878C michael@0: #define LOCAL_GL_OP_SET_LT_EXT 0x878D michael@0: #define LOCAL_GL_OP_SUB_EXT 0x8796 michael@0: #define LOCAL_GL_OR 0x1507 michael@0: #define LOCAL_GL_ORDER 0x0A01 michael@0: #define LOCAL_GL_OR_INVERTED 0x150D michael@0: #define LOCAL_GL_OR_REVERSE 0x150B michael@0: #define LOCAL_GL_OUTPUT_COLOR0_EXT 0x879B michael@0: #define LOCAL_GL_OUTPUT_COLOR1_EXT 0x879C michael@0: #define LOCAL_GL_OUTPUT_FOG_EXT 0x87BD michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 michael@0: #define LOCAL_GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 michael@0: #define LOCAL_GL_OUTPUT_VERTEX_EXT 0x879A michael@0: #define LOCAL_GL_OUT_OF_MEMORY 0x0505 michael@0: #define LOCAL_GL_OVERLAY_NV 0x9296 michael@0: #define LOCAL_GL_PACK_ALIGNMENT 0x0D05 michael@0: #define LOCAL_GL_PACK_CMYK_HINT_EXT 0x800E michael@0: #define LOCAL_GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D michael@0: #define LOCAL_GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C michael@0: #define LOCAL_GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E michael@0: #define LOCAL_GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B michael@0: #define LOCAL_GL_PACK_COMPRESSED_SIZE_SGIX 0x831C michael@0: #define LOCAL_GL_PACK_IMAGE_DEPTH_SGIS 0x8131 michael@0: #define LOCAL_GL_PACK_IMAGE_HEIGHT 0x806C michael@0: #define LOCAL_GL_PACK_IMAGE_HEIGHT_EXT 0x806C michael@0: #define LOCAL_GL_PACK_INVERT_MESA 0x8758 michael@0: #define LOCAL_GL_PACK_LSB_FIRST 0x0D01 michael@0: #define LOCAL_GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B michael@0: #define LOCAL_GL_PACK_RESAMPLE_OML 0x8984 michael@0: #define LOCAL_GL_PACK_RESAMPLE_SGIX 0x842C michael@0: #define LOCAL_GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 michael@0: #define LOCAL_GL_PACK_ROW_BYTES_APPLE 0x8A15 michael@0: #define LOCAL_GL_PACK_ROW_LENGTH 0x0D02 michael@0: #define LOCAL_GL_PACK_SKIP_IMAGES 0x806B michael@0: #define LOCAL_GL_PACK_SKIP_IMAGES_EXT 0x806B michael@0: #define LOCAL_GL_PACK_SKIP_PIXELS 0x0D04 michael@0: #define LOCAL_GL_PACK_SKIP_ROWS 0x0D03 michael@0: #define LOCAL_GL_PACK_SKIP_VOLUMES_SGIS 0x8130 michael@0: #define LOCAL_GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 michael@0: #define LOCAL_GL_PACK_SWAP_BYTES 0x0D00 michael@0: #define LOCAL_GL_PALETTE4_R5_G6_B5_OES 0x8B92 michael@0: #define LOCAL_GL_PALETTE4_RGB5_A1_OES 0x8B94 michael@0: #define LOCAL_GL_PALETTE4_RGB8_OES 0x8B90 michael@0: #define LOCAL_GL_PALETTE4_RGBA4_OES 0x8B93 michael@0: #define LOCAL_GL_PALETTE4_RGBA8_OES 0x8B91 michael@0: #define LOCAL_GL_PALETTE8_R5_G6_B5_OES 0x8B97 michael@0: #define LOCAL_GL_PALETTE8_RGB5_A1_OES 0x8B99 michael@0: #define LOCAL_GL_PALETTE8_RGB8_OES 0x8B95 michael@0: #define LOCAL_GL_PALETTE8_RGBA4_OES 0x8B98 michael@0: #define LOCAL_GL_PALETTE8_RGBA8_OES 0x8B96 michael@0: #define LOCAL_GL_PARALLEL_ARRAYS_INTEL 0x83F4 michael@0: #define LOCAL_GL_PARAMETER_BUFFER_ARB 0x80EE michael@0: #define LOCAL_GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF michael@0: #define LOCAL_GL_PARTIAL_SUCCESS_NV 0x902E michael@0: #define LOCAL_GL_PASS_THROUGH_NV 0x86E6 michael@0: #define LOCAL_GL_PASS_THROUGH_TOKEN 0x0700 michael@0: #define LOCAL_GL_PATCHES 0x000E michael@0: #define LOCAL_GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 michael@0: #define LOCAL_GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 michael@0: #define LOCAL_GL_PATCH_VERTICES 0x8E72 michael@0: #define LOCAL_GL_PATH_CLIENT_LENGTH_NV 0x907F michael@0: #define LOCAL_GL_PATH_COMMAND_COUNT_NV 0x909D michael@0: #define LOCAL_GL_PATH_COMPUTED_LENGTH_NV 0x90A0 michael@0: #define LOCAL_GL_PATH_COORD_COUNT_NV 0x909E michael@0: #define LOCAL_GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF michael@0: #define LOCAL_GL_PATH_DASH_ARRAY_COUNT_NV 0x909F michael@0: #define LOCAL_GL_PATH_DASH_CAPS_NV 0x907B michael@0: #define LOCAL_GL_PATH_DASH_OFFSET_NV 0x907E michael@0: #define LOCAL_GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 michael@0: #define LOCAL_GL_PATH_END_CAPS_NV 0x9076 michael@0: #define LOCAL_GL_PATH_ERROR_POSITION_NV 0x90AB michael@0: #define LOCAL_GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 michael@0: #define LOCAL_GL_PATH_FILL_COVER_MODE_NV 0x9082 michael@0: #define LOCAL_GL_PATH_FILL_MASK_NV 0x9081 michael@0: #define LOCAL_GL_PATH_FILL_MODE_NV 0x9080 michael@0: #define LOCAL_GL_PATH_FOG_GEN_MODE_NV 0x90AC michael@0: #define LOCAL_GL_PATH_FORMAT_PS_NV 0x9071 michael@0: #define LOCAL_GL_PATH_FORMAT_SVG_NV 0x9070 michael@0: #define LOCAL_GL_PATH_GEN_COEFF_NV 0x90B1 michael@0: #define LOCAL_GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 michael@0: #define LOCAL_GL_PATH_GEN_COMPONENTS_NV 0x90B3 michael@0: #define LOCAL_GL_PATH_GEN_MODE_NV 0x90B0 michael@0: #define LOCAL_GL_PATH_INITIAL_DASH_CAP_NV 0x907C michael@0: #define LOCAL_GL_PATH_INITIAL_END_CAP_NV 0x9077 michael@0: #define LOCAL_GL_PATH_JOIN_STYLE_NV 0x9079 michael@0: #define LOCAL_GL_PATH_MITER_LIMIT_NV 0x907A michael@0: #define LOCAL_GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A michael@0: #define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD michael@0: #define LOCAL_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE michael@0: #define LOCAL_GL_PATH_STENCIL_FUNC_NV 0x90B7 michael@0: #define LOCAL_GL_PATH_STENCIL_REF_NV 0x90B8 michael@0: #define LOCAL_GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 michael@0: #define LOCAL_GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 michael@0: #define LOCAL_GL_PATH_STROKE_COVER_MODE_NV 0x9083 michael@0: #define LOCAL_GL_PATH_STROKE_MASK_NV 0x9084 michael@0: #define LOCAL_GL_PATH_STROKE_WIDTH_NV 0x9075 michael@0: #define LOCAL_GL_PATH_TERMINAL_DASH_CAP_NV 0x907D michael@0: #define LOCAL_GL_PATH_TERMINAL_END_CAP_NV 0x9078 michael@0: #define LOCAL_GL_PERCENTAGE_AMD 0x8BC3 michael@0: #define LOCAL_GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 michael@0: #define LOCAL_GL_PERFMON_RESULT_AMD 0x8BC6 michael@0: #define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 michael@0: #define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 michael@0: #define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 michael@0: #define LOCAL_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 michael@0: #define LOCAL_GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 michael@0: #define LOCAL_GL_PERFQUERY_FLUSH_INTEL 0x83FA michael@0: #define LOCAL_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 michael@0: #define LOCAL_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 michael@0: #define LOCAL_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD michael@0: #define LOCAL_GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 michael@0: #define LOCAL_GL_PERFQUERY_WAIT_INTEL 0x83FB michael@0: #define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 michael@0: #define LOCAL_GL_PERTURB_EXT 0x85AE michael@0: #define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535 michael@0: #define LOCAL_GL_PHONG_HINT_WIN 0x80EB michael@0: #define LOCAL_GL_PHONG_WIN 0x80EA michael@0: #define LOCAL_GL_PINLIGHT_NV 0x92A8 michael@0: #define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 michael@0: #define LOCAL_GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 michael@0: #define LOCAL_GL_PIXEL_COUNTER_BITS_NV 0x8864 michael@0: #define LOCAL_GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 michael@0: #define LOCAL_GL_PIXEL_COUNT_NV 0x8866 michael@0: #define LOCAL_GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 michael@0: #define LOCAL_GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 michael@0: #define LOCAL_GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 michael@0: #define LOCAL_GL_PIXEL_GROUP_COLOR_SGIS 0x8356 michael@0: #define LOCAL_GL_PIXEL_MAG_FILTER_EXT 0x8331 michael@0: #define LOCAL_GL_PIXEL_MAP_A_TO_A 0x0C79 michael@0: #define LOCAL_GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 michael@0: #define LOCAL_GL_PIXEL_MAP_B_TO_B 0x0C78 michael@0: #define LOCAL_GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 michael@0: #define LOCAL_GL_PIXEL_MAP_G_TO_G 0x0C77 michael@0: #define LOCAL_GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_A 0x0C75 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_B 0x0C74 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_G 0x0C73 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_I 0x0C70 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_R 0x0C72 michael@0: #define LOCAL_GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 michael@0: #define LOCAL_GL_PIXEL_MAP_R_TO_R 0x0C76 michael@0: #define LOCAL_GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 michael@0: #define LOCAL_GL_PIXEL_MAP_S_TO_S 0x0C71 michael@0: #define LOCAL_GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 michael@0: #define LOCAL_GL_PIXEL_MIN_FILTER_EXT 0x8332 michael@0: #define LOCAL_GL_PIXEL_MODE_BIT 0x00000020 michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER 0x88EB michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER_ARB 0x88EB michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING 0x88ED michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED michael@0: #define LOCAL_GL_PIXEL_PACK_BUFFER_EXT 0x88EB michael@0: #define LOCAL_GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 michael@0: #define LOCAL_GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 michael@0: #define LOCAL_GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 michael@0: #define LOCAL_GL_PIXEL_TEXTURE_SGIS 0x8353 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 michael@0: #define LOCAL_GL_PIXEL_TEX_GEN_SGIX 0x8139 michael@0: #define LOCAL_GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E michael@0: #define LOCAL_GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F michael@0: #define LOCAL_GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 michael@0: #define LOCAL_GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 michael@0: #define LOCAL_GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 michael@0: #define LOCAL_GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 michael@0: #define LOCAL_GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 michael@0: #define LOCAL_GL_PIXEL_TILE_WIDTH_SGIX 0x8140 michael@0: #define LOCAL_GL_PIXEL_TRANSFORM_2D_EXT 0x8330 michael@0: #define LOCAL_GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 michael@0: #define LOCAL_GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER 0x88EC michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF michael@0: #define LOCAL_GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC michael@0: #define LOCAL_GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 michael@0: #define LOCAL_GL_PLUS_CLAMPED_NV 0x92B1 michael@0: #define LOCAL_GL_PLUS_DARKER_NV 0x9292 michael@0: #define LOCAL_GL_PLUS_NV 0x9291 michael@0: #define LOCAL_GL_PN_TRIANGLES_ATI 0x87F0 michael@0: #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 michael@0: #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 michael@0: #define LOCAL_GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 michael@0: #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 michael@0: #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 michael@0: #define LOCAL_GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 michael@0: #define LOCAL_GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 michael@0: #define LOCAL_GL_POINT 0x1B00 michael@0: #define LOCAL_GL_POINTS 0x0000 michael@0: #define LOCAL_GL_POINT_BIT 0x00000002 michael@0: #define LOCAL_GL_POINT_DISTANCE_ATTENUATION 0x8129 michael@0: #define LOCAL_GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 michael@0: #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE 0x8128 michael@0: #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 michael@0: #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 michael@0: #define LOCAL_GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 michael@0: #define LOCAL_GL_POINT_SIZE 0x0B11 michael@0: #define LOCAL_GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F michael@0: #define LOCAL_GL_POINT_SIZE_ARRAY_OES 0x8B9C michael@0: #define LOCAL_GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C michael@0: #define LOCAL_GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B michael@0: #define LOCAL_GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A michael@0: #define LOCAL_GL_POINT_SIZE_GRANULARITY 0x0B13 michael@0: #define LOCAL_GL_POINT_SIZE_MAX 0x8127 michael@0: #define LOCAL_GL_POINT_SIZE_MAX_ARB 0x8127 michael@0: #define LOCAL_GL_POINT_SIZE_MAX_EXT 0x8127 michael@0: #define LOCAL_GL_POINT_SIZE_MAX_SGIS 0x8127 michael@0: #define LOCAL_GL_POINT_SIZE_MIN 0x8126 michael@0: #define LOCAL_GL_POINT_SIZE_MIN_ARB 0x8126 michael@0: #define LOCAL_GL_POINT_SIZE_MIN_EXT 0x8126 michael@0: #define LOCAL_GL_POINT_SIZE_MIN_SGIS 0x8126 michael@0: #define LOCAL_GL_POINT_SIZE_RANGE 0x0B12 michael@0: #define LOCAL_GL_POINT_SMOOTH 0x0B10 michael@0: #define LOCAL_GL_POINT_SMOOTH_HINT 0x0C51 michael@0: #define LOCAL_GL_POINT_SPRITE 0x8861 michael@0: #define LOCAL_GL_POINT_SPRITE_ARB 0x8861 michael@0: #define LOCAL_GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 michael@0: #define LOCAL_GL_POINT_SPRITE_NV 0x8861 michael@0: #define LOCAL_GL_POINT_SPRITE_OES 0x8861 michael@0: #define LOCAL_GL_POINT_SPRITE_R_MODE_NV 0x8863 michael@0: #define LOCAL_GL_POINT_TOKEN 0x0701 michael@0: #define LOCAL_GL_POLYGON 0x0009 michael@0: #define LOCAL_GL_POLYGON_BIT 0x00000008 michael@0: #define LOCAL_GL_POLYGON_MODE 0x0B40 michael@0: #define LOCAL_GL_POLYGON_OFFSET_BIAS_EXT 0x8039 michael@0: #define LOCAL_GL_POLYGON_OFFSET_EXT 0x8037 michael@0: #define LOCAL_GL_POLYGON_OFFSET_FACTOR 0x8038 michael@0: #define LOCAL_GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 michael@0: #define LOCAL_GL_POLYGON_OFFSET_FILL 0x8037 michael@0: #define LOCAL_GL_POLYGON_OFFSET_LINE 0x2A02 michael@0: #define LOCAL_GL_POLYGON_OFFSET_POINT 0x2A01 michael@0: #define LOCAL_GL_POLYGON_OFFSET_UNITS 0x2A00 michael@0: #define LOCAL_GL_POLYGON_SMOOTH 0x0B41 michael@0: #define LOCAL_GL_POLYGON_SMOOTH_HINT 0x0C53 michael@0: #define LOCAL_GL_POLYGON_STIPPLE 0x0B42 michael@0: #define LOCAL_GL_POLYGON_STIPPLE_BIT 0x00000010 michael@0: #define LOCAL_GL_POLYGON_TOKEN 0x0703 michael@0: #define LOCAL_GL_POSITION 0x1203 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 michael@0: #define LOCAL_GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 michael@0: #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 michael@0: #define LOCAL_GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 michael@0: #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F michael@0: #define LOCAL_GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F michael@0: #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 michael@0: #define LOCAL_GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 michael@0: #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE 0x801E michael@0: #define LOCAL_GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E michael@0: #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 michael@0: #define LOCAL_GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 michael@0: #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 michael@0: #define LOCAL_GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 michael@0: #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE 0x801D michael@0: #define LOCAL_GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D michael@0: #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS 0x8020 michael@0: #define LOCAL_GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 michael@0: #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE 0x801C michael@0: #define LOCAL_GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C michael@0: #define LOCAL_GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 michael@0: #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B michael@0: #define LOCAL_GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 michael@0: #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C michael@0: #define LOCAL_GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A michael@0: #define LOCAL_GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 michael@0: #define LOCAL_GL_PRESENT_DURATION_NV 0x8E2B michael@0: #define LOCAL_GL_PRESENT_TIME_NV 0x8E2A michael@0: #define LOCAL_GL_PRESERVE_ATI 0x8762 michael@0: #define LOCAL_GL_PREVIOUS 0x8578 michael@0: #define LOCAL_GL_PREVIOUS_ARB 0x8578 michael@0: #define LOCAL_GL_PREVIOUS_EXT 0x8578 michael@0: #define LOCAL_GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 michael@0: #define LOCAL_GL_PRIMARY_COLOR 0x8577 michael@0: #define LOCAL_GL_PRIMARY_COLOR_ARB 0x8577 michael@0: #define LOCAL_GL_PRIMARY_COLOR_EXT 0x8577 michael@0: #define LOCAL_GL_PRIMARY_COLOR_NV 0x852C michael@0: #define LOCAL_GL_PRIMITIVES_GENERATED 0x8C87 michael@0: #define LOCAL_GL_PRIMITIVES_GENERATED_EXT 0x8C87 michael@0: #define LOCAL_GL_PRIMITIVES_GENERATED_NV 0x8C87 michael@0: #define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C michael@0: #define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D michael@0: #define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 michael@0: #define LOCAL_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 michael@0: #define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E michael@0: #define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 michael@0: #define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558 michael@0: #define LOCAL_GL_PROGRAM 0x82E2 michael@0: #define LOCAL_GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 michael@0: #define LOCAL_GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 michael@0: #define LOCAL_GL_PROGRAM_ATTRIBS_ARB 0x88AC michael@0: #define LOCAL_GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 michael@0: #define LOCAL_GL_PROGRAM_BINARY_ANGLE 0x93A6 michael@0: #define LOCAL_GL_PROGRAM_BINARY_FORMATS 0x87FF michael@0: #define LOCAL_GL_PROGRAM_BINARY_FORMATS_OES 0x87FF michael@0: #define LOCAL_GL_PROGRAM_BINARY_LENGTH 0x8741 michael@0: #define LOCAL_GL_PROGRAM_BINARY_LENGTH_OES 0x8741 michael@0: #define LOCAL_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 michael@0: #define LOCAL_GL_PROGRAM_BINDING_ARB 0x8677 michael@0: #define LOCAL_GL_PROGRAM_ERROR_POSITION_ARB 0x864B michael@0: #define LOCAL_GL_PROGRAM_ERROR_POSITION_NV 0x864B michael@0: #define LOCAL_GL_PROGRAM_ERROR_STRING_ARB 0x8874 michael@0: #define LOCAL_GL_PROGRAM_ERROR_STRING_NV 0x8874 michael@0: #define LOCAL_GL_PROGRAM_FORMAT_ARB 0x8876 michael@0: #define LOCAL_GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 michael@0: #define LOCAL_GL_PROGRAM_INPUT 0x92E3 michael@0: #define LOCAL_GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 michael@0: #define LOCAL_GL_PROGRAM_KHR 0x82E2 michael@0: #define LOCAL_GL_PROGRAM_LENGTH_ARB 0x8627 michael@0: #define LOCAL_GL_PROGRAM_LENGTH_NV 0x8627 michael@0: #define LOCAL_GL_PROGRAM_MATRIX_EXT 0x8E2D michael@0: #define LOCAL_GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F michael@0: #define LOCAL_GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 michael@0: #define LOCAL_GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 michael@0: #define LOCAL_GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE michael@0: #define LOCAL_GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 michael@0: #define LOCAL_GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA michael@0: #define LOCAL_GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 michael@0: #define LOCAL_GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A michael@0: #define LOCAL_GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 michael@0: #define LOCAL_GL_PROGRAM_OBJECT_ARB 0x8B40 michael@0: #define LOCAL_GL_PROGRAM_OBJECT_EXT 0x8B40 michael@0: #define LOCAL_GL_PROGRAM_OUTPUT 0x92E4 michael@0: #define LOCAL_GL_PROGRAM_PARAMETERS_ARB 0x88A8 michael@0: #define LOCAL_GL_PROGRAM_PARAMETER_NV 0x8644 michael@0: #define LOCAL_GL_PROGRAM_PIPELINE 0x82E4 michael@0: #define LOCAL_GL_PROGRAM_PIPELINE_BINDING 0x825A michael@0: #define LOCAL_GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A michael@0: #define LOCAL_GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F michael@0: #define LOCAL_GL_PROGRAM_POINT_SIZE 0x8642 michael@0: #define LOCAL_GL_PROGRAM_POINT_SIZE_ARB 0x8642 michael@0: #define LOCAL_GL_PROGRAM_POINT_SIZE_EXT 0x8642 michael@0: #define LOCAL_GL_PROGRAM_RESIDENT_NV 0x8647 michael@0: #define LOCAL_GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 michael@0: #define LOCAL_GL_PROGRAM_SEPARABLE 0x8258 michael@0: #define LOCAL_GL_PROGRAM_SEPARABLE_EXT 0x8258 michael@0: #define LOCAL_GL_PROGRAM_STRING_ARB 0x8628 michael@0: #define LOCAL_GL_PROGRAM_STRING_NV 0x8628 michael@0: #define LOCAL_GL_PROGRAM_TARGET_NV 0x8646 michael@0: #define LOCAL_GL_PROGRAM_TEMPORARIES_ARB 0x88A4 michael@0: #define LOCAL_GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 michael@0: #define LOCAL_GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 michael@0: #define LOCAL_GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 michael@0: #define LOCAL_GL_PROJECTION 0x1701 michael@0: #define LOCAL_GL_PROJECTION_MATRIX 0x0BA7 michael@0: #define LOCAL_GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E michael@0: #define LOCAL_GL_PROJECTION_STACK_DEPTH 0x0BA4 michael@0: #define LOCAL_GL_PROVOKING_VERTEX 0x8E4F michael@0: #define LOCAL_GL_PROVOKING_VERTEX_EXT 0x8E4F michael@0: #define LOCAL_GL_PROXY_COLOR_TABLE 0x80D3 michael@0: #define LOCAL_GL_PROXY_COLOR_TABLE_SGI 0x80D3 michael@0: #define LOCAL_GL_PROXY_HISTOGRAM 0x8025 michael@0: #define LOCAL_GL_PROXY_HISTOGRAM_EXT 0x8025 michael@0: #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 michael@0: #define LOCAL_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 michael@0: #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 michael@0: #define LOCAL_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 michael@0: #define LOCAL_GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 michael@0: #define LOCAL_GL_PROXY_TEXTURE_1D 0x8063 michael@0: #define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 michael@0: #define LOCAL_GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 michael@0: #define LOCAL_GL_PROXY_TEXTURE_1D_EXT 0x8063 michael@0: #define LOCAL_GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D 0x8064 michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_EXT 0x8064 michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 michael@0: #define LOCAL_GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C michael@0: #define LOCAL_GL_PROXY_TEXTURE_3D 0x8070 michael@0: #define LOCAL_GL_PROXY_TEXTURE_3D_EXT 0x8070 michael@0: #define LOCAL_GL_PROXY_TEXTURE_4D_SGIS 0x8135 michael@0: #define LOCAL_GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD michael@0: #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP 0x851B michael@0: #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B michael@0: #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B michael@0: #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B michael@0: #define LOCAL_GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B michael@0: #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE 0x84F7 michael@0: #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 michael@0: #define LOCAL_GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 michael@0: #define LOCAL_GL_PURGEABLE_APPLE 0x8A1D michael@0: #define LOCAL_GL_Q 0x2003 michael@0: #define LOCAL_GL_QUADRATIC_ATTENUATION 0x1209 michael@0: #define LOCAL_GL_QUADRATIC_CURVE_TO_NV 0x0A michael@0: #define LOCAL_GL_QUADS 0x0007 michael@0: #define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C michael@0: #define LOCAL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C michael@0: #define LOCAL_GL_QUAD_ALPHA4_SGIS 0x811E michael@0: #define LOCAL_GL_QUAD_ALPHA8_SGIS 0x811F michael@0: #define LOCAL_GL_QUAD_INTENSITY4_SGIS 0x8122 michael@0: #define LOCAL_GL_QUAD_INTENSITY8_SGIS 0x8123 michael@0: #define LOCAL_GL_QUAD_LUMINANCE4_SGIS 0x8120 michael@0: #define LOCAL_GL_QUAD_LUMINANCE8_SGIS 0x8121 michael@0: #define LOCAL_GL_QUAD_MESH_SUN 0x8614 michael@0: #define LOCAL_GL_QUAD_STRIP 0x0008 michael@0: #define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 michael@0: #define LOCAL_GL_QUARTER_BIT_ATI 0x00000010 michael@0: #define LOCAL_GL_QUERY 0x82E3 michael@0: #define LOCAL_GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF michael@0: #define LOCAL_GL_QUERY_BUFFER 0x9192 michael@0: #define LOCAL_GL_QUERY_BUFFER_AMD 0x9192 michael@0: #define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 michael@0: #define LOCAL_GL_QUERY_BUFFER_BINDING 0x9193 michael@0: #define LOCAL_GL_QUERY_BUFFER_BINDING_AMD 0x9193 michael@0: #define LOCAL_GL_QUERY_BY_REGION_NO_WAIT 0x8E16 michael@0: #define LOCAL_GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 michael@0: #define LOCAL_GL_QUERY_BY_REGION_WAIT 0x8E15 michael@0: #define LOCAL_GL_QUERY_BY_REGION_WAIT_NV 0x8E15 michael@0: #define LOCAL_GL_QUERY_COUNTER_BITS 0x8864 michael@0: #define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864 michael@0: #define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864 michael@0: #define LOCAL_GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 michael@0: #define LOCAL_GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 michael@0: #define LOCAL_GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 michael@0: #define LOCAL_GL_QUERY_KHR 0x82E3 michael@0: #define LOCAL_GL_QUERY_NO_WAIT 0x8E14 michael@0: #define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14 michael@0: #define LOCAL_GL_QUERY_OBJECT_AMD 0x9153 michael@0: #define LOCAL_GL_QUERY_OBJECT_EXT 0x9153 michael@0: #define LOCAL_GL_QUERY_RESULT 0x8866 michael@0: #define LOCAL_GL_QUERY_RESULT_ARB 0x8866 michael@0: #define LOCAL_GL_QUERY_RESULT_AVAILABLE 0x8867 michael@0: #define LOCAL_GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 michael@0: #define LOCAL_GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 michael@0: #define LOCAL_GL_QUERY_RESULT_EXT 0x8866 michael@0: #define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194 michael@0: #define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 michael@0: #define LOCAL_GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 michael@0: #define LOCAL_GL_QUERY_WAIT 0x8E13 michael@0: #define LOCAL_GL_QUERY_WAIT_NV 0x8E13 michael@0: #define LOCAL_GL_R 0x2002 michael@0: #define LOCAL_GL_R11F_G11F_B10F 0x8C3A michael@0: #define LOCAL_GL_R11F_G11F_B10F_EXT 0x8C3A michael@0: #define LOCAL_GL_R16 0x822A michael@0: #define LOCAL_GL_R16F 0x822D michael@0: #define LOCAL_GL_R16F_EXT 0x822D michael@0: #define LOCAL_GL_R16I 0x8233 michael@0: #define LOCAL_GL_R16UI 0x8234 michael@0: #define LOCAL_GL_R16_SNORM 0x8F98 michael@0: #define LOCAL_GL_R1UI_C3F_V3F_SUN 0x85C6 michael@0: #define LOCAL_GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 michael@0: #define LOCAL_GL_R1UI_C4UB_V3F_SUN 0x85C5 michael@0: #define LOCAL_GL_R1UI_N3F_V3F_SUN 0x85C7 michael@0: #define LOCAL_GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB michael@0: #define LOCAL_GL_R1UI_T2F_N3F_V3F_SUN 0x85CA michael@0: #define LOCAL_GL_R1UI_T2F_V3F_SUN 0x85C9 michael@0: #define LOCAL_GL_R1UI_V3F_SUN 0x85C4 michael@0: #define LOCAL_GL_R32F 0x822E michael@0: #define LOCAL_GL_R32F_EXT 0x822E michael@0: #define LOCAL_GL_R32I 0x8235 michael@0: #define LOCAL_GL_R32UI 0x8236 michael@0: #define LOCAL_GL_R3_G3_B2 0x2A10 michael@0: #define LOCAL_GL_R8 0x8229 michael@0: #define LOCAL_GL_R8I 0x8231 michael@0: #define LOCAL_GL_R8UI 0x8232 michael@0: #define LOCAL_GL_R8_EXT 0x8229 michael@0: #define LOCAL_GL_R8_SNORM 0x8F94 michael@0: #define LOCAL_GL_RASTERIZER_DISCARD 0x8C89 michael@0: #define LOCAL_GL_RASTERIZER_DISCARD_EXT 0x8C89 michael@0: #define LOCAL_GL_RASTERIZER_DISCARD_NV 0x8C89 michael@0: #define LOCAL_GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 michael@0: #define LOCAL_GL_READ_BUFFER 0x0C02 michael@0: #define LOCAL_GL_READ_BUFFER_EXT 0x0C02 michael@0: #define LOCAL_GL_READ_BUFFER_NV 0x0C02 michael@0: #define LOCAL_GL_READ_FRAMEBUFFER 0x8CA8 michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_APPLE 0x8CA8 michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_BINDING 0x8CAA michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_EXT 0x8CA8 michael@0: #define LOCAL_GL_READ_FRAMEBUFFER_NV 0x8CA8 michael@0: #define LOCAL_GL_READ_ONLY 0x88B8 michael@0: #define LOCAL_GL_READ_ONLY_ARB 0x88B8 michael@0: #define LOCAL_GL_READ_PIXELS 0x828C michael@0: #define LOCAL_GL_READ_PIXELS_FORMAT 0x828D michael@0: #define LOCAL_GL_READ_PIXELS_TYPE 0x828E michael@0: #define LOCAL_GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B michael@0: #define LOCAL_GL_READ_PIXEL_DATA_RANGE_NV 0x8879 michael@0: #define LOCAL_GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D michael@0: #define LOCAL_GL_READ_WRITE 0x88BA michael@0: #define LOCAL_GL_READ_WRITE_ARB 0x88BA michael@0: #define LOCAL_GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 michael@0: #define LOCAL_GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE michael@0: #define LOCAL_GL_RECT_NV 0xF6 michael@0: #define LOCAL_GL_RED 0x1903 michael@0: #define LOCAL_GL_REDUCE 0x8016 michael@0: #define LOCAL_GL_REDUCE_EXT 0x8016 michael@0: #define LOCAL_GL_RED_BIAS 0x0D15 michael@0: #define LOCAL_GL_RED_BITS 0x0D52 michael@0: #define LOCAL_GL_RED_BIT_ATI 0x00000001 michael@0: #define LOCAL_GL_RED_EXT 0x1903 michael@0: #define LOCAL_GL_RED_INTEGER 0x8D94 michael@0: #define LOCAL_GL_RED_INTEGER_EXT 0x8D94 michael@0: #define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564 michael@0: #define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560 michael@0: #define LOCAL_GL_RED_NV 0x1903 michael@0: #define LOCAL_GL_RED_SCALE 0x0D14 michael@0: #define LOCAL_GL_RED_SNORM 0x8F90 michael@0: #define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B michael@0: #define LOCAL_GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A michael@0: #define LOCAL_GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 michael@0: #define LOCAL_GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 michael@0: #define LOCAL_GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 michael@0: #define LOCAL_GL_REFERENCED_BY_VERTEX_SHADER 0x9306 michael@0: #define LOCAL_GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E michael@0: #define LOCAL_GL_REFERENCE_PLANE_SGIX 0x817D michael@0: #define LOCAL_GL_REFLECTION_MAP 0x8512 michael@0: #define LOCAL_GL_REFLECTION_MAP_ARB 0x8512 michael@0: #define LOCAL_GL_REFLECTION_MAP_EXT 0x8512 michael@0: #define LOCAL_GL_REFLECTION_MAP_NV 0x8512 michael@0: #define LOCAL_GL_REFLECTION_MAP_OES 0x8512 michael@0: #define LOCAL_GL_REGISTER_COMBINERS_NV 0x8522 michael@0: #define LOCAL_GL_REG_0_ATI 0x8921 michael@0: #define LOCAL_GL_REG_10_ATI 0x892B michael@0: #define LOCAL_GL_REG_11_ATI 0x892C michael@0: #define LOCAL_GL_REG_12_ATI 0x892D michael@0: #define LOCAL_GL_REG_13_ATI 0x892E michael@0: #define LOCAL_GL_REG_14_ATI 0x892F michael@0: #define LOCAL_GL_REG_15_ATI 0x8930 michael@0: #define LOCAL_GL_REG_16_ATI 0x8931 michael@0: #define LOCAL_GL_REG_17_ATI 0x8932 michael@0: #define LOCAL_GL_REG_18_ATI 0x8933 michael@0: #define LOCAL_GL_REG_19_ATI 0x8934 michael@0: #define LOCAL_GL_REG_1_ATI 0x8922 michael@0: #define LOCAL_GL_REG_20_ATI 0x8935 michael@0: #define LOCAL_GL_REG_21_ATI 0x8936 michael@0: #define LOCAL_GL_REG_22_ATI 0x8937 michael@0: #define LOCAL_GL_REG_23_ATI 0x8938 michael@0: #define LOCAL_GL_REG_24_ATI 0x8939 michael@0: #define LOCAL_GL_REG_25_ATI 0x893A michael@0: #define LOCAL_GL_REG_26_ATI 0x893B michael@0: #define LOCAL_GL_REG_27_ATI 0x893C michael@0: #define LOCAL_GL_REG_28_ATI 0x893D michael@0: #define LOCAL_GL_REG_29_ATI 0x893E michael@0: #define LOCAL_GL_REG_2_ATI 0x8923 michael@0: #define LOCAL_GL_REG_30_ATI 0x893F michael@0: #define LOCAL_GL_REG_31_ATI 0x8940 michael@0: #define LOCAL_GL_REG_3_ATI 0x8924 michael@0: #define LOCAL_GL_REG_4_ATI 0x8925 michael@0: #define LOCAL_GL_REG_5_ATI 0x8926 michael@0: #define LOCAL_GL_REG_6_ATI 0x8927 michael@0: #define LOCAL_GL_REG_7_ATI 0x8928 michael@0: #define LOCAL_GL_REG_8_ATI 0x8929 michael@0: #define LOCAL_GL_REG_9_ATI 0x892A michael@0: #define LOCAL_GL_RELATIVE_ARC_TO_NV 0xFF michael@0: #define LOCAL_GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D michael@0: #define LOCAL_GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 michael@0: #define LOCAL_GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 michael@0: #define LOCAL_GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 michael@0: #define LOCAL_GL_RELATIVE_LINE_TO_NV 0x05 michael@0: #define LOCAL_GL_RELATIVE_MOVE_TO_NV 0x03 michael@0: #define LOCAL_GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B michael@0: #define LOCAL_GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 michael@0: #define LOCAL_GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 michael@0: #define LOCAL_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 michael@0: #define LOCAL_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F michael@0: #define LOCAL_GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 michael@0: #define LOCAL_GL_RELEASED_APPLE 0x8A19 michael@0: #define LOCAL_GL_RENDER 0x1C00 michael@0: #define LOCAL_GL_RENDERBUFFER 0x8D41 michael@0: #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 michael@0: #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 michael@0: #define LOCAL_GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 michael@0: #define LOCAL_GL_RENDERBUFFER_BINDING 0x8CA7 michael@0: #define LOCAL_GL_RENDERBUFFER_BINDING_ANGLE 0x8CA7 michael@0: #define LOCAL_GL_RENDERBUFFER_BINDING_EXT 0x8CA7 michael@0: #define LOCAL_GL_RENDERBUFFER_BINDING_OES 0x8CA7 michael@0: #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 michael@0: #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 michael@0: #define LOCAL_GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 michael@0: #define LOCAL_GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 michael@0: #define LOCAL_GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 michael@0: #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 michael@0: #define LOCAL_GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 michael@0: #define LOCAL_GL_RENDERBUFFER_EXT 0x8D41 michael@0: #define LOCAL_GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD michael@0: #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 michael@0: #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 michael@0: #define LOCAL_GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 michael@0: #define LOCAL_GL_RENDERBUFFER_HEIGHT 0x8D43 michael@0: #define LOCAL_GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 michael@0: #define LOCAL_GL_RENDERBUFFER_HEIGHT_OES 0x8D43 michael@0: #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 michael@0: #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 michael@0: #define LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 michael@0: #define LOCAL_GL_RENDERBUFFER_OES 0x8D41 michael@0: #define LOCAL_GL_RENDERBUFFER_RED_SIZE 0x8D50 michael@0: #define LOCAL_GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 michael@0: #define LOCAL_GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES_IMG 0x9133 michael@0: #define LOCAL_GL_RENDERBUFFER_SAMPLES_NV 0x8CAB michael@0: #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 michael@0: #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 michael@0: #define LOCAL_GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 michael@0: #define LOCAL_GL_RENDERBUFFER_WIDTH 0x8D42 michael@0: #define LOCAL_GL_RENDERBUFFER_WIDTH_EXT 0x8D42 michael@0: #define LOCAL_GL_RENDERBUFFER_WIDTH_OES 0x8D42 michael@0: #define LOCAL_GL_RENDERER 0x1F01 michael@0: #define LOCAL_GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 michael@0: #define LOCAL_GL_RENDER_MODE 0x0C40 michael@0: #define LOCAL_GL_REPEAT 0x2901 michael@0: #define LOCAL_GL_REPLACE 0x1E01 michael@0: #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 michael@0: #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 michael@0: #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 michael@0: #define LOCAL_GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 michael@0: #define LOCAL_GL_REPLACEMENT_CODE_SUN 0x81D8 michael@0: #define LOCAL_GL_REPLACE_EXT 0x8062 michael@0: #define LOCAL_GL_REPLACE_MIDDLE_SUN 0x0002 michael@0: #define LOCAL_GL_REPLACE_OLDEST_SUN 0x0003 michael@0: #define LOCAL_GL_REPLACE_VALUE_AMD 0x874B michael@0: #define LOCAL_GL_REPLICATE_BORDER 0x8153 michael@0: #define LOCAL_GL_REPLICATE_BORDER_HP 0x8153 michael@0: #define LOCAL_GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 michael@0: #define LOCAL_GL_RESAMPLE_AVERAGE_OML 0x8988 michael@0: #define LOCAL_GL_RESAMPLE_DECIMATE_OML 0x8989 michael@0: #define LOCAL_GL_RESAMPLE_DECIMATE_SGIX 0x8430 michael@0: #define LOCAL_GL_RESAMPLE_REPLICATE_OML 0x8986 michael@0: #define LOCAL_GL_RESAMPLE_REPLICATE_SGIX 0x842E michael@0: #define LOCAL_GL_RESAMPLE_ZERO_FILL_OML 0x8987 michael@0: #define LOCAL_GL_RESAMPLE_ZERO_FILL_SGIX 0x842F michael@0: #define LOCAL_GL_RESCALE_NORMAL 0x803A michael@0: #define LOCAL_GL_RESCALE_NORMAL_EXT 0x803A michael@0: #define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 michael@0: #define LOCAL_GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 michael@0: #define LOCAL_GL_RESTART_PATH_NV 0xF0 michael@0: #define LOCAL_GL_RESTART_SUN 0x0001 michael@0: #define LOCAL_GL_RETAINED_APPLE 0x8A1B michael@0: #define LOCAL_GL_RETURN 0x0102 michael@0: #define LOCAL_GL_RG 0x8227 michael@0: #define LOCAL_GL_RG16 0x822C michael@0: #define LOCAL_GL_RG16F 0x822F michael@0: #define LOCAL_GL_RG16F_EXT 0x822F michael@0: #define LOCAL_GL_RG16I 0x8239 michael@0: #define LOCAL_GL_RG16UI 0x823A michael@0: #define LOCAL_GL_RG16_SNORM 0x8F99 michael@0: #define LOCAL_GL_RG32F 0x8230 michael@0: #define LOCAL_GL_RG32F_EXT 0x8230 michael@0: #define LOCAL_GL_RG32I 0x823B michael@0: #define LOCAL_GL_RG32UI 0x823C michael@0: #define LOCAL_GL_RG8 0x822B michael@0: #define LOCAL_GL_RG8I 0x8237 michael@0: #define LOCAL_GL_RG8UI 0x8238 michael@0: #define LOCAL_GL_RG8_EXT 0x822B michael@0: #define LOCAL_GL_RG8_SNORM 0x8F95 michael@0: #define LOCAL_GL_RGB 0x1907 michael@0: #define LOCAL_GL_RGB10 0x8052 michael@0: #define LOCAL_GL_RGB10_A2 0x8059 michael@0: #define LOCAL_GL_RGB10_A2UI 0x906F michael@0: #define LOCAL_GL_RGB10_A2_EXT 0x8059 michael@0: #define LOCAL_GL_RGB10_EXT 0x8052 michael@0: #define LOCAL_GL_RGB12 0x8053 michael@0: #define LOCAL_GL_RGB12_EXT 0x8053 michael@0: #define LOCAL_GL_RGB16 0x8054 michael@0: #define LOCAL_GL_RGB16F 0x881B michael@0: #define LOCAL_GL_RGB16F_ARB 0x881B michael@0: #define LOCAL_GL_RGB16F_EXT 0x881B michael@0: #define LOCAL_GL_RGB16I 0x8D89 michael@0: #define LOCAL_GL_RGB16I_EXT 0x8D89 michael@0: #define LOCAL_GL_RGB16UI 0x8D77 michael@0: #define LOCAL_GL_RGB16UI_EXT 0x8D77 michael@0: #define LOCAL_GL_RGB16_EXT 0x8054 michael@0: #define LOCAL_GL_RGB16_SNORM 0x8F9A michael@0: #define LOCAL_GL_RGB2_EXT 0x804E michael@0: #define LOCAL_GL_RGB32F 0x8815 michael@0: #define LOCAL_GL_RGB32F_ARB 0x8815 michael@0: #define LOCAL_GL_RGB32F_EXT 0x8815 michael@0: #define LOCAL_GL_RGB32I 0x8D83 michael@0: #define LOCAL_GL_RGB32I_EXT 0x8D83 michael@0: #define LOCAL_GL_RGB32UI 0x8D71 michael@0: #define LOCAL_GL_RGB32UI_EXT 0x8D71 michael@0: #define LOCAL_GL_RGB4 0x804F michael@0: #define LOCAL_GL_RGB4_EXT 0x804F michael@0: #define LOCAL_GL_RGB4_S3TC 0x83A1 michael@0: #define LOCAL_GL_RGB5 0x8050 michael@0: #define LOCAL_GL_RGB565 0x8D62 michael@0: #define LOCAL_GL_RGB565_OES 0x8D62 michael@0: #define LOCAL_GL_RGB5_A1 0x8057 michael@0: #define LOCAL_GL_RGB5_A1_EXT 0x8057 michael@0: #define LOCAL_GL_RGB5_A1_OES 0x8057 michael@0: #define LOCAL_GL_RGB5_EXT 0x8050 michael@0: #define LOCAL_GL_RGB8 0x8051 michael@0: #define LOCAL_GL_RGB8I 0x8D8F michael@0: #define LOCAL_GL_RGB8I_EXT 0x8D8F michael@0: #define LOCAL_GL_RGB8UI 0x8D7D michael@0: #define LOCAL_GL_RGB8UI_EXT 0x8D7D michael@0: #define LOCAL_GL_RGB8_EXT 0x8051 michael@0: #define LOCAL_GL_RGB8_OES 0x8051 michael@0: #define LOCAL_GL_RGB8_SNORM 0x8F96 michael@0: #define LOCAL_GL_RGB9_E5 0x8C3D michael@0: #define LOCAL_GL_RGB9_E5_EXT 0x8C3D michael@0: #define LOCAL_GL_RGBA 0x1908 michael@0: #define LOCAL_GL_RGBA12 0x805A michael@0: #define LOCAL_GL_RGBA12_EXT 0x805A michael@0: #define LOCAL_GL_RGBA16 0x805B michael@0: #define LOCAL_GL_RGBA16F 0x881A michael@0: #define LOCAL_GL_RGBA16F_ARB 0x881A michael@0: #define LOCAL_GL_RGBA16F_EXT 0x881A michael@0: #define LOCAL_GL_RGBA16I 0x8D88 michael@0: #define LOCAL_GL_RGBA16I_EXT 0x8D88 michael@0: #define LOCAL_GL_RGBA16UI 0x8D76 michael@0: #define LOCAL_GL_RGBA16UI_EXT 0x8D76 michael@0: #define LOCAL_GL_RGBA16_EXT 0x805B michael@0: #define LOCAL_GL_RGBA16_SNORM 0x8F9B michael@0: #define LOCAL_GL_RGBA2 0x8055 michael@0: #define LOCAL_GL_RGBA2_EXT 0x8055 michael@0: #define LOCAL_GL_RGBA32F 0x8814 michael@0: #define LOCAL_GL_RGBA32F_ARB 0x8814 michael@0: #define LOCAL_GL_RGBA32F_EXT 0x8814 michael@0: #define LOCAL_GL_RGBA32I 0x8D82 michael@0: #define LOCAL_GL_RGBA32I_EXT 0x8D82 michael@0: #define LOCAL_GL_RGBA32UI 0x8D70 michael@0: #define LOCAL_GL_RGBA32UI_EXT 0x8D70 michael@0: #define LOCAL_GL_RGBA4 0x8056 michael@0: #define LOCAL_GL_RGBA4_DXT5_S3TC 0x83A5 michael@0: #define LOCAL_GL_RGBA4_EXT 0x8056 michael@0: #define LOCAL_GL_RGBA4_OES 0x8056 michael@0: #define LOCAL_GL_RGBA4_S3TC 0x83A3 michael@0: #define LOCAL_GL_RGBA8 0x8058 michael@0: #define LOCAL_GL_RGBA8I 0x8D8E michael@0: #define LOCAL_GL_RGBA8I_EXT 0x8D8E michael@0: #define LOCAL_GL_RGBA8UI 0x8D7C michael@0: #define LOCAL_GL_RGBA8UI_EXT 0x8D7C michael@0: #define LOCAL_GL_RGBA8_EXT 0x8058 michael@0: #define LOCAL_GL_RGBA8_OES 0x8058 michael@0: #define LOCAL_GL_RGBA8_SNORM 0x8F97 michael@0: #define LOCAL_GL_RGBA_DXT5_S3TC 0x83A4 michael@0: #define LOCAL_GL_RGBA_FLOAT16_APPLE 0x881A michael@0: #define LOCAL_GL_RGBA_FLOAT16_ATI 0x881A michael@0: #define LOCAL_GL_RGBA_FLOAT32_APPLE 0x8814 michael@0: #define LOCAL_GL_RGBA_FLOAT32_ATI 0x8814 michael@0: #define LOCAL_GL_RGBA_FLOAT_MODE_ARB 0x8820 michael@0: #define LOCAL_GL_RGBA_FLOAT_MODE_ATI 0x8820 michael@0: #define LOCAL_GL_RGBA_INTEGER 0x8D99 michael@0: #define LOCAL_GL_RGBA_INTEGER_EXT 0x8D99 michael@0: #define LOCAL_GL_RGBA_INTEGER_MODE_EXT 0x8D9E michael@0: #define LOCAL_GL_RGBA_MODE 0x0C31 michael@0: #define LOCAL_GL_RGBA_S3TC 0x83A2 michael@0: #define LOCAL_GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C michael@0: #define LOCAL_GL_RGBA_SNORM 0x8F93 michael@0: #define LOCAL_GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 michael@0: #define LOCAL_GL_RGB_422_APPLE 0x8A1F michael@0: #define LOCAL_GL_RGB_FLOAT16_APPLE 0x881B michael@0: #define LOCAL_GL_RGB_FLOAT16_ATI 0x881B michael@0: #define LOCAL_GL_RGB_FLOAT32_APPLE 0x8815 michael@0: #define LOCAL_GL_RGB_FLOAT32_ATI 0x8815 michael@0: #define LOCAL_GL_RGB_INTEGER 0x8D98 michael@0: #define LOCAL_GL_RGB_INTEGER_EXT 0x8D98 michael@0: #define LOCAL_GL_RGB_RAW_422_APPLE 0x8A51 michael@0: #define LOCAL_GL_RGB_S3TC 0x83A0 michael@0: #define LOCAL_GL_RGB_SCALE 0x8573 michael@0: #define LOCAL_GL_RGB_SCALE_ARB 0x8573 michael@0: #define LOCAL_GL_RGB_SCALE_EXT 0x8573 michael@0: #define LOCAL_GL_RGB_SNORM 0x8F92 michael@0: #define LOCAL_GL_RG_EXT 0x8227 michael@0: #define LOCAL_GL_RG_INTEGER 0x8228 michael@0: #define LOCAL_GL_RG_SNORM 0x8F91 michael@0: #define LOCAL_GL_RIGHT 0x0407 michael@0: #define LOCAL_GL_ROUND_NV 0x90A4 michael@0: #define LOCAL_GL_S 0x2000 michael@0: #define LOCAL_GL_SAMPLER 0x82E6 michael@0: #define LOCAL_GL_SAMPLER_1D 0x8B5D michael@0: #define LOCAL_GL_SAMPLER_1D_ARB 0x8B5D michael@0: #define LOCAL_GL_SAMPLER_1D_ARRAY 0x8DC0 michael@0: #define LOCAL_GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 michael@0: #define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 michael@0: #define LOCAL_GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 michael@0: #define LOCAL_GL_SAMPLER_1D_SHADOW 0x8B61 michael@0: #define LOCAL_GL_SAMPLER_1D_SHADOW_ARB 0x8B61 michael@0: #define LOCAL_GL_SAMPLER_2D 0x8B5E michael@0: #define LOCAL_GL_SAMPLER_2D_ARB 0x8B5E michael@0: #define LOCAL_GL_SAMPLER_2D_ARRAY 0x8DC1 michael@0: #define LOCAL_GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 michael@0: #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 michael@0: #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 michael@0: #define LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 michael@0: #define LOCAL_GL_SAMPLER_2D_MULTISAMPLE 0x9108 michael@0: #define LOCAL_GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B michael@0: #define LOCAL_GL_SAMPLER_2D_RECT 0x8B63 michael@0: #define LOCAL_GL_SAMPLER_2D_RECT_ARB 0x8B63 michael@0: #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW 0x8B64 michael@0: #define LOCAL_GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 michael@0: #define LOCAL_GL_SAMPLER_2D_SHADOW 0x8B62 michael@0: #define LOCAL_GL_SAMPLER_2D_SHADOW_ARB 0x8B62 michael@0: #define LOCAL_GL_SAMPLER_2D_SHADOW_EXT 0x8B62 michael@0: #define LOCAL_GL_SAMPLER_3D 0x8B5F michael@0: #define LOCAL_GL_SAMPLER_3D_ARB 0x8B5F michael@0: #define LOCAL_GL_SAMPLER_3D_OES 0x8B5F michael@0: #define LOCAL_GL_SAMPLER_BINDING 0x8919 michael@0: #define LOCAL_GL_SAMPLER_BUFFER 0x8DC2 michael@0: #define LOCAL_GL_SAMPLER_BUFFER_AMD 0x9001 michael@0: #define LOCAL_GL_SAMPLER_BUFFER_EXT 0x8DC2 michael@0: #define LOCAL_GL_SAMPLER_CUBE 0x8B60 michael@0: #define LOCAL_GL_SAMPLER_CUBE_ARB 0x8B60 michael@0: #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY 0x900C michael@0: #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C michael@0: #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D michael@0: #define LOCAL_GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D michael@0: #define LOCAL_GL_SAMPLER_CUBE_SHADOW 0x8DC5 michael@0: #define LOCAL_GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 michael@0: #define LOCAL_GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 michael@0: #define LOCAL_GL_SAMPLER_EXTERNAL_OES 0x8D66 michael@0: #define LOCAL_GL_SAMPLER_KHR 0x82E6 michael@0: #define LOCAL_GL_SAMPLER_OBJECT_AMD 0x9155 michael@0: #define LOCAL_GL_SAMPLER_RENDERBUFFER_NV 0x8E56 michael@0: #define LOCAL_GL_SAMPLES 0x80A9 michael@0: #define LOCAL_GL_SAMPLES_3DFX 0x86B4 michael@0: #define LOCAL_GL_SAMPLES_ARB 0x80A9 michael@0: #define LOCAL_GL_SAMPLES_EXT 0x80A9 michael@0: #define LOCAL_GL_SAMPLES_PASSED 0x8914 michael@0: #define LOCAL_GL_SAMPLES_PASSED_ARB 0x8914 michael@0: #define LOCAL_GL_SAMPLES_SGIS 0x80A9 michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE 0x809F michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F michael@0: #define LOCAL_GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F michael@0: #define LOCAL_GL_SAMPLE_BUFFERS 0x80A8 michael@0: #define LOCAL_GL_SAMPLE_BUFFERS_3DFX 0x86B3 michael@0: #define LOCAL_GL_SAMPLE_BUFFERS_ARB 0x80A8 michael@0: #define LOCAL_GL_SAMPLE_BUFFERS_EXT 0x80A8 michael@0: #define LOCAL_GL_SAMPLE_BUFFERS_SGIS 0x80A8 michael@0: #define LOCAL_GL_SAMPLE_COVERAGE 0x80A0 michael@0: #define LOCAL_GL_SAMPLE_COVERAGE_ARB 0x80A0 michael@0: #define LOCAL_GL_SAMPLE_COVERAGE_INVERT 0x80AB michael@0: #define LOCAL_GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB michael@0: #define LOCAL_GL_SAMPLE_COVERAGE_VALUE 0x80AA michael@0: #define LOCAL_GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA michael@0: #define LOCAL_GL_SAMPLE_MASK 0x8E51 michael@0: #define LOCAL_GL_SAMPLE_MASK_EXT 0x80A0 michael@0: #define LOCAL_GL_SAMPLE_MASK_INVERT_EXT 0x80AB michael@0: #define LOCAL_GL_SAMPLE_MASK_INVERT_SGIS 0x80AB michael@0: #define LOCAL_GL_SAMPLE_MASK_NV 0x8E51 michael@0: #define LOCAL_GL_SAMPLE_MASK_SGIS 0x80A0 michael@0: #define LOCAL_GL_SAMPLE_MASK_VALUE 0x8E52 michael@0: #define LOCAL_GL_SAMPLE_MASK_VALUE_EXT 0x80AA michael@0: #define LOCAL_GL_SAMPLE_MASK_VALUE_NV 0x8E52 michael@0: #define LOCAL_GL_SAMPLE_MASK_VALUE_SGIS 0x80AA michael@0: #define LOCAL_GL_SAMPLE_PATTERN_EXT 0x80AC michael@0: #define LOCAL_GL_SAMPLE_PATTERN_SGIS 0x80AC michael@0: #define LOCAL_GL_SAMPLE_POSITION 0x8E50 michael@0: #define LOCAL_GL_SAMPLE_POSITION_NV 0x8E50 michael@0: #define LOCAL_GL_SAMPLE_SHADING 0x8C36 michael@0: #define LOCAL_GL_SAMPLE_SHADING_ARB 0x8C36 michael@0: #define LOCAL_GL_SATURATE_BIT_ATI 0x00000040 michael@0: #define LOCAL_GL_SCALAR_EXT 0x87BE michael@0: #define LOCAL_GL_SCALEBIAS_HINT_SGIX 0x8322 michael@0: #define LOCAL_GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA michael@0: #define LOCAL_GL_SCALED_RESOLVE_NICEST_EXT 0x90BB michael@0: #define LOCAL_GL_SCALE_BY_FOUR_NV 0x853F michael@0: #define LOCAL_GL_SCALE_BY_ONE_HALF_NV 0x8540 michael@0: #define LOCAL_GL_SCALE_BY_TWO_NV 0x853E michael@0: #define LOCAL_GL_SCISSOR_BIT 0x00080000 michael@0: #define LOCAL_GL_SCISSOR_BOX 0x0C10 michael@0: #define LOCAL_GL_SCISSOR_TEST 0x0C11 michael@0: #define LOCAL_GL_SCREEN_COORDINATES_REND 0x8490 michael@0: #define LOCAL_GL_SCREEN_NV 0x9295 michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY 0x845E michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_EXT 0x845E michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B michael@0: #define LOCAL_GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B michael@0: #define LOCAL_GL_SECONDARY_COLOR_NV 0x852D michael@0: #define LOCAL_GL_SECONDARY_INTERPOLATOR_ATI 0x896D michael@0: #define LOCAL_GL_SELECT 0x1C02 michael@0: #define LOCAL_GL_SELECTION_BUFFER_POINTER 0x0DF3 michael@0: #define LOCAL_GL_SELECTION_BUFFER_SIZE 0x0DF4 michael@0: #define LOCAL_GL_SEPARABLE_2D 0x8012 michael@0: #define LOCAL_GL_SEPARABLE_2D_EXT 0x8012 michael@0: #define LOCAL_GL_SEPARATE_ATTRIBS 0x8C8D michael@0: #define LOCAL_GL_SEPARATE_ATTRIBS_EXT 0x8C8D michael@0: #define LOCAL_GL_SEPARATE_ATTRIBS_NV 0x8C8D michael@0: #define LOCAL_GL_SEPARATE_SPECULAR_COLOR 0x81FA michael@0: #define LOCAL_GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA michael@0: #define LOCAL_GL_SET 0x150F michael@0: #define LOCAL_GL_SET_AMD 0x874A michael@0: #define LOCAL_GL_SGX_BINARY_IMG 0x8C0A michael@0: #define LOCAL_GL_SGX_PROGRAM_BINARY_IMG 0x9130 michael@0: #define LOCAL_GL_SHADER 0x82E1 michael@0: #define LOCAL_GL_SHADER_BINARY_DMP 0x9250 michael@0: #define LOCAL_GL_SHADER_BINARY_FORMATS 0x8DF8 michael@0: #define LOCAL_GL_SHADER_BINARY_VIV 0x8FC4 michael@0: #define LOCAL_GL_SHADER_COMPILER 0x8DFA michael@0: #define LOCAL_GL_SHADER_CONSISTENT_NV 0x86DD michael@0: #define LOCAL_GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 michael@0: #define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 michael@0: #define LOCAL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 michael@0: #define LOCAL_GL_SHADER_IMAGE_ATOMIC 0x82A6 michael@0: #define LOCAL_GL_SHADER_IMAGE_LOAD 0x82A4 michael@0: #define LOCAL_GL_SHADER_IMAGE_STORE 0x82A5 michael@0: #define LOCAL_GL_SHADER_INCLUDE_ARB 0x8DAE michael@0: #define LOCAL_GL_SHADER_KHR 0x82E1 michael@0: #define LOCAL_GL_SHADER_OBJECT_ARB 0x8B48 michael@0: #define LOCAL_GL_SHADER_OBJECT_EXT 0x8B48 michael@0: #define LOCAL_GL_SHADER_OPERATION_NV 0x86DF michael@0: #define LOCAL_GL_SHADER_SOURCE_LENGTH 0x8B88 michael@0: #define LOCAL_GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 michael@0: #define LOCAL_GL_SHADER_STORAGE_BLOCK 0x92E6 michael@0: #define LOCAL_GL_SHADER_STORAGE_BUFFER 0x90D2 michael@0: #define LOCAL_GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 michael@0: #define LOCAL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF michael@0: #define LOCAL_GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 michael@0: #define LOCAL_GL_SHADER_STORAGE_BUFFER_START 0x90D4 michael@0: #define LOCAL_GL_SHADER_TYPE 0x8B4F michael@0: #define LOCAL_GL_SHADE_MODEL 0x0B54 michael@0: #define LOCAL_GL_SHADING_LANGUAGE_VERSION 0x8B8C michael@0: #define LOCAL_GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C michael@0: #define LOCAL_GL_SHADOW_AMBIENT_SGIX 0x80BF michael@0: #define LOCAL_GL_SHADOW_ATTENUATION_EXT 0x834E michael@0: #define LOCAL_GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB michael@0: #define LOCAL_GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 michael@0: #define LOCAL_GL_SHININESS 0x1601 michael@0: #define LOCAL_GL_SHORT 0x1402 michael@0: #define LOCAL_GL_SIGNALED 0x9119 michael@0: #define LOCAL_GL_SIGNALED_APPLE 0x9119 michael@0: #define LOCAL_GL_SIGNED_ALPHA8_NV 0x8706 michael@0: #define LOCAL_GL_SIGNED_ALPHA_NV 0x8705 michael@0: #define LOCAL_GL_SIGNED_HILO16_NV 0x86FA michael@0: #define LOCAL_GL_SIGNED_HILO8_NV 0x885F michael@0: #define LOCAL_GL_SIGNED_HILO_NV 0x86F9 michael@0: #define LOCAL_GL_SIGNED_IDENTITY_NV 0x853C michael@0: #define LOCAL_GL_SIGNED_INTENSITY8_NV 0x8708 michael@0: #define LOCAL_GL_SIGNED_INTENSITY_NV 0x8707 michael@0: #define LOCAL_GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 michael@0: #define LOCAL_GL_SIGNED_LUMINANCE8_NV 0x8702 michael@0: #define LOCAL_GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 michael@0: #define LOCAL_GL_SIGNED_LUMINANCE_NV 0x8701 michael@0: #define LOCAL_GL_SIGNED_NEGATE_NV 0x853D michael@0: #define LOCAL_GL_SIGNED_NORMALIZED 0x8F9C michael@0: #define LOCAL_GL_SIGNED_RGB8_NV 0x86FF michael@0: #define LOCAL_GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D michael@0: #define LOCAL_GL_SIGNED_RGBA8_NV 0x86FC michael@0: #define LOCAL_GL_SIGNED_RGBA_NV 0x86FB michael@0: #define LOCAL_GL_SIGNED_RGB_NV 0x86FE michael@0: #define LOCAL_GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C michael@0: #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC michael@0: #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE michael@0: #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD michael@0: #define LOCAL_GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF michael@0: #define LOCAL_GL_SINGLE_COLOR 0x81F9 michael@0: #define LOCAL_GL_SINGLE_COLOR_EXT 0x81F9 michael@0: #define LOCAL_GL_SKIP_COMPONENTS1_NV -6 michael@0: #define LOCAL_GL_SKIP_COMPONENTS2_NV -5 michael@0: #define LOCAL_GL_SKIP_COMPONENTS3_NV -4 michael@0: #define LOCAL_GL_SKIP_COMPONENTS4_NV -3 michael@0: #define LOCAL_GL_SKIP_DECODE_EXT 0x8A4A michael@0: #define LOCAL_GL_SKIP_MISSING_GLYPH_NV 0x90A9 michael@0: #define LOCAL_GL_SLICE_ACCUM_SUN 0x85CC michael@0: #define LOCAL_GL_SLIM10U_SGIX 0x831E michael@0: #define LOCAL_GL_SLIM12S_SGIX 0x831F michael@0: #define LOCAL_GL_SLIM8U_SGIX 0x831D michael@0: #define LOCAL_GL_SLUMINANCE 0x8C46 michael@0: #define LOCAL_GL_SLUMINANCE8 0x8C47 michael@0: #define LOCAL_GL_SLUMINANCE8_ALPHA8 0x8C45 michael@0: #define LOCAL_GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 michael@0: #define LOCAL_GL_SLUMINANCE8_ALPHA8_NV 0x8C45 michael@0: #define LOCAL_GL_SLUMINANCE8_EXT 0x8C47 michael@0: #define LOCAL_GL_SLUMINANCE8_NV 0x8C47 michael@0: #define LOCAL_GL_SLUMINANCE_ALPHA 0x8C44 michael@0: #define LOCAL_GL_SLUMINANCE_ALPHA_EXT 0x8C44 michael@0: #define LOCAL_GL_SLUMINANCE_ALPHA_NV 0x8C44 michael@0: #define LOCAL_GL_SLUMINANCE_EXT 0x8C46 michael@0: #define LOCAL_GL_SLUMINANCE_NV 0x8C46 michael@0: #define LOCAL_GL_SMALL_CCW_ARC_TO_NV 0x12 michael@0: #define LOCAL_GL_SMALL_CW_ARC_TO_NV 0x14 michael@0: #define LOCAL_GL_SMOOTH 0x1D01 michael@0: #define LOCAL_GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 michael@0: #define LOCAL_GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 michael@0: #define LOCAL_GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 michael@0: #define LOCAL_GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 michael@0: #define LOCAL_GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 michael@0: #define LOCAL_GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E michael@0: #define LOCAL_GL_SOFTLIGHT_NV 0x929C michael@0: #define LOCAL_GL_SOURCE0_ALPHA 0x8588 michael@0: #define LOCAL_GL_SOURCE0_ALPHA_ARB 0x8588 michael@0: #define LOCAL_GL_SOURCE0_ALPHA_EXT 0x8588 michael@0: #define LOCAL_GL_SOURCE0_RGB 0x8580 michael@0: #define LOCAL_GL_SOURCE0_RGB_ARB 0x8580 michael@0: #define LOCAL_GL_SOURCE0_RGB_EXT 0x8580 michael@0: #define LOCAL_GL_SOURCE1_ALPHA 0x8589 michael@0: #define LOCAL_GL_SOURCE1_ALPHA_ARB 0x8589 michael@0: #define LOCAL_GL_SOURCE1_ALPHA_EXT 0x8589 michael@0: #define LOCAL_GL_SOURCE1_RGB 0x8581 michael@0: #define LOCAL_GL_SOURCE1_RGB_ARB 0x8581 michael@0: #define LOCAL_GL_SOURCE1_RGB_EXT 0x8581 michael@0: #define LOCAL_GL_SOURCE2_ALPHA 0x858A michael@0: #define LOCAL_GL_SOURCE2_ALPHA_ARB 0x858A michael@0: #define LOCAL_GL_SOURCE2_ALPHA_EXT 0x858A michael@0: #define LOCAL_GL_SOURCE2_RGB 0x8582 michael@0: #define LOCAL_GL_SOURCE2_RGB_ARB 0x8582 michael@0: #define LOCAL_GL_SOURCE2_RGB_EXT 0x8582 michael@0: #define LOCAL_GL_SOURCE3_ALPHA_NV 0x858B michael@0: #define LOCAL_GL_SOURCE3_RGB_NV 0x8583 michael@0: #define LOCAL_GL_SPARE0_NV 0x852E michael@0: #define LOCAL_GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 michael@0: #define LOCAL_GL_SPARE1_NV 0x852F michael@0: #define LOCAL_GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 michael@0: #define LOCAL_GL_SPECULAR 0x1202 michael@0: #define LOCAL_GL_SPHERE_MAP 0x2402 michael@0: #define LOCAL_GL_SPOT_CUTOFF 0x1206 michael@0: #define LOCAL_GL_SPOT_DIRECTION 0x1204 michael@0: #define LOCAL_GL_SPOT_EXPONENT 0x1205 michael@0: #define LOCAL_GL_SPRITE_AXIAL_SGIX 0x814C michael@0: #define LOCAL_GL_SPRITE_AXIS_SGIX 0x814A michael@0: #define LOCAL_GL_SPRITE_EYE_ALIGNED_SGIX 0x814E michael@0: #define LOCAL_GL_SPRITE_MODE_SGIX 0x8149 michael@0: #define LOCAL_GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D michael@0: #define LOCAL_GL_SPRITE_SGIX 0x8148 michael@0: #define LOCAL_GL_SPRITE_TRANSLATION_SGIX 0x814B michael@0: #define LOCAL_GL_SQUARE_NV 0x90A3 michael@0: #define LOCAL_GL_SRC0_ALPHA 0x8588 michael@0: #define LOCAL_GL_SRC0_RGB 0x8580 michael@0: #define LOCAL_GL_SRC1_ALPHA 0x8589 michael@0: #define LOCAL_GL_SRC1_COLOR 0x88F9 michael@0: #define LOCAL_GL_SRC1_RGB 0x8581 michael@0: #define LOCAL_GL_SRC2_ALPHA 0x858A michael@0: #define LOCAL_GL_SRC2_RGB 0x8582 michael@0: #define LOCAL_GL_SRC_ALPHA 0x0302 michael@0: #define LOCAL_GL_SRC_ALPHA_SATURATE 0x0308 michael@0: #define LOCAL_GL_SRC_ATOP_NV 0x928E michael@0: #define LOCAL_GL_SRC_COLOR 0x0300 michael@0: #define LOCAL_GL_SRC_IN_NV 0x928A michael@0: #define LOCAL_GL_SRC_NV 0x9286 michael@0: #define LOCAL_GL_SRC_OUT_NV 0x928C michael@0: #define LOCAL_GL_SRC_OVER_NV 0x9288 michael@0: #define LOCAL_GL_SRGB 0x8C40 michael@0: #define LOCAL_GL_SRGB8 0x8C41 michael@0: #define LOCAL_GL_SRGB8_ALPHA8 0x8C43 michael@0: #define LOCAL_GL_SRGB8_ALPHA8_EXT 0x8C43 michael@0: #define LOCAL_GL_SRGB8_EXT 0x8C41 michael@0: #define LOCAL_GL_SRGB8_NV 0x8C41 michael@0: #define LOCAL_GL_SRGB_ALPHA 0x8C42 michael@0: #define LOCAL_GL_SRGB_ALPHA_EXT 0x8C42 michael@0: #define LOCAL_GL_SRGB_DECODE_ARB 0x8299 michael@0: #define LOCAL_GL_SRGB_EXT 0x8C40 michael@0: #define LOCAL_GL_SRGB_READ 0x8297 michael@0: #define LOCAL_GL_SRGB_WRITE 0x8298 michael@0: #define LOCAL_GL_STACK_OVERFLOW 0x0503 michael@0: #define LOCAL_GL_STACK_OVERFLOW_KHR 0x0503 michael@0: #define LOCAL_GL_STACK_UNDERFLOW 0x0504 michael@0: #define LOCAL_GL_STACK_UNDERFLOW_KHR 0x0504 michael@0: #define LOCAL_GL_STANDARD_FONT_NAME_NV 0x9072 michael@0: #define LOCAL_GL_STATE_RESTORE 0x8BDC michael@0: #define LOCAL_GL_STATIC_ATI 0x8760 michael@0: #define LOCAL_GL_STATIC_COPY 0x88E6 michael@0: #define LOCAL_GL_STATIC_COPY_ARB 0x88E6 michael@0: #define LOCAL_GL_STATIC_DRAW 0x88E4 michael@0: #define LOCAL_GL_STATIC_DRAW_ARB 0x88E4 michael@0: #define LOCAL_GL_STATIC_READ 0x88E5 michael@0: #define LOCAL_GL_STATIC_READ_ARB 0x88E5 michael@0: #define LOCAL_GL_STATIC_VERTEX_ARRAY_IBM 103061 michael@0: #define LOCAL_GL_STENCIL 0x1802 michael@0: #define LOCAL_GL_STENCIL_ATTACHMENT 0x8D20 michael@0: #define LOCAL_GL_STENCIL_ATTACHMENT_EXT 0x8D20 michael@0: #define LOCAL_GL_STENCIL_ATTACHMENT_OES 0x8D20 michael@0: #define LOCAL_GL_STENCIL_BACK_FAIL 0x8801 michael@0: #define LOCAL_GL_STENCIL_BACK_FAIL_ATI 0x8801 michael@0: #define LOCAL_GL_STENCIL_BACK_FUNC 0x8800 michael@0: #define LOCAL_GL_STENCIL_BACK_FUNC_ATI 0x8800 michael@0: #define LOCAL_GL_STENCIL_BACK_OP_VALUE_AMD 0x874D michael@0: #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 michael@0: #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 michael@0: #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 michael@0: #define LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 michael@0: #define LOCAL_GL_STENCIL_BACK_REF 0x8CA3 michael@0: #define LOCAL_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 michael@0: #define LOCAL_GL_STENCIL_BACK_WRITEMASK 0x8CA5 michael@0: #define LOCAL_GL_STENCIL_BITS 0x0D57 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT 0x00000400 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 michael@0: #define LOCAL_GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 michael@0: #define LOCAL_GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 michael@0: #define LOCAL_GL_STENCIL_CLEAR_VALUE 0x0B91 michael@0: #define LOCAL_GL_STENCIL_COMPONENTS 0x8285 michael@0: #define LOCAL_GL_STENCIL_EXT 0x1802 michael@0: #define LOCAL_GL_STENCIL_FAIL 0x0B94 michael@0: #define LOCAL_GL_STENCIL_FUNC 0x0B92 michael@0: #define LOCAL_GL_STENCIL_INDEX 0x1901 michael@0: #define LOCAL_GL_STENCIL_INDEX1 0x8D46 michael@0: #define LOCAL_GL_STENCIL_INDEX16 0x8D49 michael@0: #define LOCAL_GL_STENCIL_INDEX16_EXT 0x8D49 michael@0: #define LOCAL_GL_STENCIL_INDEX1_EXT 0x8D46 michael@0: #define LOCAL_GL_STENCIL_INDEX1_OES 0x8D46 michael@0: #define LOCAL_GL_STENCIL_INDEX4 0x8D47 michael@0: #define LOCAL_GL_STENCIL_INDEX4_EXT 0x8D47 michael@0: #define LOCAL_GL_STENCIL_INDEX4_OES 0x8D47 michael@0: #define LOCAL_GL_STENCIL_INDEX8 0x8D48 michael@0: #define LOCAL_GL_STENCIL_INDEX8_EXT 0x8D48 michael@0: #define LOCAL_GL_STENCIL_INDEX8_OES 0x8D48 michael@0: #define LOCAL_GL_STENCIL_OP_VALUE_AMD 0x874C michael@0: #define LOCAL_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 michael@0: #define LOCAL_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 michael@0: #define LOCAL_GL_STENCIL_REF 0x0B97 michael@0: #define LOCAL_GL_STENCIL_RENDERABLE 0x8288 michael@0: #define LOCAL_GL_STENCIL_TAG_BITS_EXT 0x88F2 michael@0: #define LOCAL_GL_STENCIL_TEST 0x0B90 michael@0: #define LOCAL_GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 michael@0: #define LOCAL_GL_STENCIL_VALUE_MASK 0x0B93 michael@0: #define LOCAL_GL_STENCIL_WRITEMASK 0x0B98 michael@0: #define LOCAL_GL_STEREO 0x0C33 michael@0: #define LOCAL_GL_STORAGE_CACHED_APPLE 0x85BE michael@0: #define LOCAL_GL_STORAGE_CLIENT_APPLE 0x85B4 michael@0: #define LOCAL_GL_STORAGE_PRIVATE_APPLE 0x85BD michael@0: #define LOCAL_GL_STORAGE_SHARED_APPLE 0x85BF michael@0: #define LOCAL_GL_STREAM_COPY 0x88E2 michael@0: #define LOCAL_GL_STREAM_COPY_ARB 0x88E2 michael@0: #define LOCAL_GL_STREAM_DRAW 0x88E0 michael@0: #define LOCAL_GL_STREAM_DRAW_ARB 0x88E0 michael@0: #define LOCAL_GL_STREAM_READ 0x88E1 michael@0: #define LOCAL_GL_STREAM_READ_ARB 0x88E1 michael@0: #define LOCAL_GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 michael@0: #define LOCAL_GL_STRICT_LIGHTING_HINT_PGI 0x1A217 michael@0: #define LOCAL_GL_STRICT_SCISSOR_HINT_PGI 0x1A218 michael@0: #define LOCAL_GL_SUBPIXEL_BITS 0x0D50 michael@0: #define LOCAL_GL_SUBSAMPLE_DISTANCE_AMD 0x883F michael@0: #define LOCAL_GL_SUBTRACT 0x84E7 michael@0: #define LOCAL_GL_SUBTRACT_ARB 0x84E7 michael@0: #define LOCAL_GL_SUB_ATI 0x8965 michael@0: #define LOCAL_GL_SUCCESS_NV 0x902F michael@0: #define LOCAL_GL_SURFACE_MAPPED_NV 0x8700 michael@0: #define LOCAL_GL_SURFACE_REGISTERED_NV 0x86FD michael@0: #define LOCAL_GL_SURFACE_STATE_NV 0x86EB michael@0: #define LOCAL_GL_SWIZZLE_STQ_ATI 0x8977 michael@0: #define LOCAL_GL_SWIZZLE_STQ_DQ_ATI 0x8979 michael@0: #define LOCAL_GL_SWIZZLE_STRQ_ATI 0x897A michael@0: #define LOCAL_GL_SWIZZLE_STRQ_DQ_ATI 0x897B michael@0: #define LOCAL_GL_SWIZZLE_STR_ATI 0x8976 michael@0: #define LOCAL_GL_SWIZZLE_STR_DR_ATI 0x8978 michael@0: #define LOCAL_GL_SYNC_CL_EVENT_ARB 0x8240 michael@0: #define LOCAL_GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 michael@0: #define LOCAL_GL_SYNC_CONDITION 0x9113 michael@0: #define LOCAL_GL_SYNC_CONDITION_APPLE 0x9113 michael@0: #define LOCAL_GL_SYNC_FENCE 0x9116 michael@0: #define LOCAL_GL_SYNC_FENCE_APPLE 0x9116 michael@0: #define LOCAL_GL_SYNC_FLAGS 0x9115 michael@0: #define LOCAL_GL_SYNC_FLAGS_APPLE 0x9115 michael@0: #define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 michael@0: #define LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 michael@0: #define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 michael@0: #define LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 michael@0: #define LOCAL_GL_SYNC_OBJECT_APPLE 0x8A53 michael@0: #define LOCAL_GL_SYNC_STATUS 0x9114 michael@0: #define LOCAL_GL_SYNC_STATUS_APPLE 0x9114 michael@0: #define LOCAL_GL_SYNC_X11_FENCE_EXT 0x90E1 michael@0: #define LOCAL_GL_SYSTEM_FONT_NAME_NV 0x9073 michael@0: #define LOCAL_GL_T 0x2001 michael@0: #define LOCAL_GL_T2F_C3F_V3F 0x2A2A michael@0: #define LOCAL_GL_T2F_C4F_N3F_V3F 0x2A2C michael@0: #define LOCAL_GL_T2F_C4UB_V3F 0x2A29 michael@0: #define LOCAL_GL_T2F_IUI_N3F_V2F_EXT 0x81B3 michael@0: #define LOCAL_GL_T2F_IUI_N3F_V3F_EXT 0x81B4 michael@0: #define LOCAL_GL_T2F_IUI_V2F_EXT 0x81B1 michael@0: #define LOCAL_GL_T2F_IUI_V3F_EXT 0x81B2 michael@0: #define LOCAL_GL_T2F_N3F_V3F 0x2A2B michael@0: #define LOCAL_GL_T2F_V3F 0x2A27 michael@0: #define LOCAL_GL_T4F_C4F_N3F_V4F 0x2A2D michael@0: #define LOCAL_GL_T4F_V4F 0x2A28 michael@0: #define LOCAL_GL_TABLE_TOO_LARGE 0x8031 michael@0: #define LOCAL_GL_TABLE_TOO_LARGE_EXT 0x8031 michael@0: #define LOCAL_GL_TANGENT_ARRAY_EXT 0x8439 michael@0: #define LOCAL_GL_TANGENT_ARRAY_POINTER_EXT 0x8442 michael@0: #define LOCAL_GL_TANGENT_ARRAY_STRIDE_EXT 0x843F michael@0: #define LOCAL_GL_TANGENT_ARRAY_TYPE_EXT 0x843E michael@0: #define LOCAL_GL_TESSELLATION_FACTOR_AMD 0x9005 michael@0: #define LOCAL_GL_TESSELLATION_MODE_AMD 0x9004 michael@0: #define LOCAL_GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 michael@0: #define LOCAL_GL_TESS_CONTROL_PROGRAM_NV 0x891E michael@0: #define LOCAL_GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 michael@0: #define LOCAL_GL_TESS_CONTROL_SHADER 0x8E88 michael@0: #define LOCAL_GL_TESS_CONTROL_SHADER_BIT 0x00000008 michael@0: #define LOCAL_GL_TESS_CONTROL_SUBROUTINE 0x92E9 michael@0: #define LOCAL_GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF michael@0: #define LOCAL_GL_TESS_CONTROL_TEXTURE 0x829C michael@0: #define LOCAL_GL_TESS_EVALUATION_PROGRAM_NV 0x891F michael@0: #define LOCAL_GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 michael@0: #define LOCAL_GL_TESS_EVALUATION_SHADER 0x8E87 michael@0: #define LOCAL_GL_TESS_EVALUATION_SHADER_BIT 0x00000010 michael@0: #define LOCAL_GL_TESS_EVALUATION_SUBROUTINE 0x92EA michael@0: #define LOCAL_GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 michael@0: #define LOCAL_GL_TESS_EVALUATION_TEXTURE 0x829D michael@0: #define LOCAL_GL_TESS_GEN_MODE 0x8E76 michael@0: #define LOCAL_GL_TESS_GEN_POINT_MODE 0x8E79 michael@0: #define LOCAL_GL_TESS_GEN_SPACING 0x8E77 michael@0: #define LOCAL_GL_TESS_GEN_VERTEX_ORDER 0x8E78 michael@0: #define LOCAL_GL_TEXCOORD1_BIT_PGI 0x10000000 michael@0: #define LOCAL_GL_TEXCOORD2_BIT_PGI 0x20000000 michael@0: #define LOCAL_GL_TEXCOORD3_BIT_PGI 0x40000000 michael@0: #define LOCAL_GL_TEXCOORD4_BIT_PGI 0x80000000 michael@0: #define LOCAL_GL_TEXTURE 0x1702 michael@0: #define LOCAL_GL_TEXTURE0 0x84C0 michael@0: #define LOCAL_GL_TEXTURE0_ARB 0x84C0 michael@0: #define LOCAL_GL_TEXTURE1 0x84C1 michael@0: #define LOCAL_GL_TEXTURE10 0x84CA michael@0: #define LOCAL_GL_TEXTURE10_ARB 0x84CA michael@0: #define LOCAL_GL_TEXTURE11 0x84CB michael@0: #define LOCAL_GL_TEXTURE11_ARB 0x84CB michael@0: #define LOCAL_GL_TEXTURE12 0x84CC michael@0: #define LOCAL_GL_TEXTURE12_ARB 0x84CC michael@0: #define LOCAL_GL_TEXTURE13 0x84CD michael@0: #define LOCAL_GL_TEXTURE13_ARB 0x84CD michael@0: #define LOCAL_GL_TEXTURE14 0x84CE michael@0: #define LOCAL_GL_TEXTURE14_ARB 0x84CE michael@0: #define LOCAL_GL_TEXTURE15 0x84CF michael@0: #define LOCAL_GL_TEXTURE15_ARB 0x84CF michael@0: #define LOCAL_GL_TEXTURE16 0x84D0 michael@0: #define LOCAL_GL_TEXTURE16_ARB 0x84D0 michael@0: #define LOCAL_GL_TEXTURE17 0x84D1 michael@0: #define LOCAL_GL_TEXTURE17_ARB 0x84D1 michael@0: #define LOCAL_GL_TEXTURE18 0x84D2 michael@0: #define LOCAL_GL_TEXTURE18_ARB 0x84D2 michael@0: #define LOCAL_GL_TEXTURE19 0x84D3 michael@0: #define LOCAL_GL_TEXTURE19_ARB 0x84D3 michael@0: #define LOCAL_GL_TEXTURE1_ARB 0x84C1 michael@0: #define LOCAL_GL_TEXTURE2 0x84C2 michael@0: #define LOCAL_GL_TEXTURE20 0x84D4 michael@0: #define LOCAL_GL_TEXTURE20_ARB 0x84D4 michael@0: #define LOCAL_GL_TEXTURE21 0x84D5 michael@0: #define LOCAL_GL_TEXTURE21_ARB 0x84D5 michael@0: #define LOCAL_GL_TEXTURE22 0x84D6 michael@0: #define LOCAL_GL_TEXTURE22_ARB 0x84D6 michael@0: #define LOCAL_GL_TEXTURE23 0x84D7 michael@0: #define LOCAL_GL_TEXTURE23_ARB 0x84D7 michael@0: #define LOCAL_GL_TEXTURE24 0x84D8 michael@0: #define LOCAL_GL_TEXTURE24_ARB 0x84D8 michael@0: #define LOCAL_GL_TEXTURE25 0x84D9 michael@0: #define LOCAL_GL_TEXTURE25_ARB 0x84D9 michael@0: #define LOCAL_GL_TEXTURE26 0x84DA michael@0: #define LOCAL_GL_TEXTURE26_ARB 0x84DA michael@0: #define LOCAL_GL_TEXTURE27 0x84DB michael@0: #define LOCAL_GL_TEXTURE27_ARB 0x84DB michael@0: #define LOCAL_GL_TEXTURE28 0x84DC michael@0: #define LOCAL_GL_TEXTURE28_ARB 0x84DC michael@0: #define LOCAL_GL_TEXTURE29 0x84DD michael@0: #define LOCAL_GL_TEXTURE29_ARB 0x84DD michael@0: #define LOCAL_GL_TEXTURE2_ARB 0x84C2 michael@0: #define LOCAL_GL_TEXTURE3 0x84C3 michael@0: #define LOCAL_GL_TEXTURE30 0x84DE michael@0: #define LOCAL_GL_TEXTURE30_ARB 0x84DE michael@0: #define LOCAL_GL_TEXTURE31 0x84DF michael@0: #define LOCAL_GL_TEXTURE31_ARB 0x84DF michael@0: #define LOCAL_GL_TEXTURE3_ARB 0x84C3 michael@0: #define LOCAL_GL_TEXTURE4 0x84C4 michael@0: #define LOCAL_GL_TEXTURE4_ARB 0x84C4 michael@0: #define LOCAL_GL_TEXTURE5 0x84C5 michael@0: #define LOCAL_GL_TEXTURE5_ARB 0x84C5 michael@0: #define LOCAL_GL_TEXTURE6 0x84C6 michael@0: #define LOCAL_GL_TEXTURE6_ARB 0x84C6 michael@0: #define LOCAL_GL_TEXTURE7 0x84C7 michael@0: #define LOCAL_GL_TEXTURE7_ARB 0x84C7 michael@0: #define LOCAL_GL_TEXTURE8 0x84C8 michael@0: #define LOCAL_GL_TEXTURE8_ARB 0x84C8 michael@0: #define LOCAL_GL_TEXTURE9 0x84C9 michael@0: #define LOCAL_GL_TEXTURE9_ARB 0x84C9 michael@0: #define LOCAL_GL_TEXTURE_1D 0x0DE0 michael@0: #define LOCAL_GL_TEXTURE_1D_ARRAY 0x8C18 michael@0: #define LOCAL_GL_TEXTURE_1D_ARRAY_EXT 0x8C18 michael@0: #define LOCAL_GL_TEXTURE_1D_BINDING_EXT 0x8068 michael@0: #define LOCAL_GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D michael@0: #define LOCAL_GL_TEXTURE_1D_STACK_MESAX 0x8759 michael@0: #define LOCAL_GL_TEXTURE_2D 0x0DE1 michael@0: #define LOCAL_GL_TEXTURE_2D_ARRAY 0x8C1A michael@0: #define LOCAL_GL_TEXTURE_2D_ARRAY_EXT 0x8C1A michael@0: #define LOCAL_GL_TEXTURE_2D_BINDING_EXT 0x8069 michael@0: #define LOCAL_GL_TEXTURE_2D_MULTISAMPLE 0x9100 michael@0: #define LOCAL_GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 michael@0: #define LOCAL_GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E michael@0: #define LOCAL_GL_TEXTURE_2D_STACK_MESAX 0x875A michael@0: #define LOCAL_GL_TEXTURE_3D 0x806F michael@0: #define LOCAL_GL_TEXTURE_3D_BINDING_EXT 0x806A michael@0: #define LOCAL_GL_TEXTURE_3D_BINDING_OES 0x806A michael@0: #define LOCAL_GL_TEXTURE_3D_EXT 0x806F michael@0: #define LOCAL_GL_TEXTURE_3D_OES 0x806F michael@0: #define LOCAL_GL_TEXTURE_4DSIZE_SGIS 0x8136 michael@0: #define LOCAL_GL_TEXTURE_4D_BINDING_SGIS 0x814F michael@0: #define LOCAL_GL_TEXTURE_4D_SGIS 0x8134 michael@0: #define LOCAL_GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 michael@0: #define LOCAL_GL_TEXTURE_ALPHA_SIZE 0x805F michael@0: #define LOCAL_GL_TEXTURE_ALPHA_SIZE_EXT 0x805F michael@0: #define LOCAL_GL_TEXTURE_ALPHA_TYPE 0x8C13 michael@0: #define LOCAL_GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 michael@0: #define LOCAL_GL_TEXTURE_APPLICATION_MODE_EXT 0x834F michael@0: #define LOCAL_GL_TEXTURE_BASE_LEVEL 0x813C michael@0: #define LOCAL_GL_TEXTURE_BASE_LEVEL_SGIS 0x813C michael@0: #define LOCAL_GL_TEXTURE_BINDING_1D 0x8068 michael@0: #define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C michael@0: #define LOCAL_GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C michael@0: #define LOCAL_GL_TEXTURE_BINDING_2D 0x8069 michael@0: #define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D michael@0: #define LOCAL_GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D michael@0: #define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 michael@0: #define LOCAL_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 michael@0: #define LOCAL_GL_TEXTURE_BINDING_3D 0x806A michael@0: #define LOCAL_GL_TEXTURE_BINDING_3D_OES 0x806A michael@0: #define LOCAL_GL_TEXTURE_BINDING_BUFFER 0x8C2C michael@0: #define LOCAL_GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C michael@0: #define LOCAL_GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 michael@0: #define LOCAL_GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 michael@0: #define LOCAL_GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 michael@0: #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE 0x84F6 michael@0: #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 michael@0: #define LOCAL_GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 michael@0: #define LOCAL_GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 michael@0: #define LOCAL_GL_TEXTURE_BIT 0x00040000 michael@0: #define LOCAL_GL_TEXTURE_BLUE_SIZE 0x805E michael@0: #define LOCAL_GL_TEXTURE_BLUE_SIZE_EXT 0x805E michael@0: #define LOCAL_GL_TEXTURE_BLUE_TYPE 0x8C12 michael@0: #define LOCAL_GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 michael@0: #define LOCAL_GL_TEXTURE_BORDER 0x1005 michael@0: #define LOCAL_GL_TEXTURE_BORDER_COLOR 0x1004 michael@0: #define LOCAL_GL_TEXTURE_BORDER_COLOR_NV 0x1004 michael@0: #define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A michael@0: #define LOCAL_GL_TEXTURE_BUFFER 0x8C2A michael@0: #define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A michael@0: #define LOCAL_GL_TEXTURE_BUFFER_BINDING 0x8C2A michael@0: #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D michael@0: #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D michael@0: #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D michael@0: #define LOCAL_GL_TEXTURE_BUFFER_EXT 0x8C2A michael@0: #define LOCAL_GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E michael@0: #define LOCAL_GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E michael@0: #define LOCAL_GL_TEXTURE_BUFFER_OFFSET 0x919D michael@0: #define LOCAL_GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F michael@0: #define LOCAL_GL_TEXTURE_BUFFER_SIZE 0x919E michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 michael@0: #define LOCAL_GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 michael@0: #define LOCAL_GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 michael@0: #define LOCAL_GL_TEXTURE_COLOR_TABLE_SGI 0x80BC michael@0: #define LOCAL_GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF michael@0: #define LOCAL_GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF michael@0: #define LOCAL_GL_TEXTURE_COMPARE_FUNC 0x884D michael@0: #define LOCAL_GL_TEXTURE_COMPARE_FUNC_ARB 0x884D michael@0: #define LOCAL_GL_TEXTURE_COMPARE_FUNC_EXT 0x884D michael@0: #define LOCAL_GL_TEXTURE_COMPARE_MODE 0x884C michael@0: #define LOCAL_GL_TEXTURE_COMPARE_MODE_ARB 0x884C michael@0: #define LOCAL_GL_TEXTURE_COMPARE_MODE_EXT 0x884C michael@0: #define LOCAL_GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B michael@0: #define LOCAL_GL_TEXTURE_COMPARE_SGIX 0x819A michael@0: #define LOCAL_GL_TEXTURE_COMPONENTS 0x1003 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED 0x86A1 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_ARB 0x86A1 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 michael@0: #define LOCAL_GL_TEXTURE_COMPRESSION_HINT 0x84EF michael@0: #define LOCAL_GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF michael@0: #define LOCAL_GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY 0x8078 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_EXT 0x8078 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 michael@0: #define LOCAL_GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 michael@0: #define LOCAL_GL_TEXTURE_COORD_NV 0x8C79 michael@0: #define LOCAL_GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 michael@0: #define LOCAL_GL_TEXTURE_CROP_RECT_OES 0x8B9D michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP 0x8513 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_ARB 0x8513 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_EXT 0x8513 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_OES 0x8513 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 michael@0: #define LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F michael@0: #define LOCAL_GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 michael@0: #define LOCAL_GL_TEXTURE_DEFORMATION_SGIX 0x8195 michael@0: #define LOCAL_GL_TEXTURE_DEPTH 0x8071 michael@0: #define LOCAL_GL_TEXTURE_DEPTH_EXT 0x8071 michael@0: #define LOCAL_GL_TEXTURE_DEPTH_QCOM 0x8BD4 michael@0: #define LOCAL_GL_TEXTURE_DEPTH_SIZE 0x884A michael@0: #define LOCAL_GL_TEXTURE_DEPTH_SIZE_ARB 0x884A michael@0: #define LOCAL_GL_TEXTURE_DEPTH_TYPE 0x8C16 michael@0: #define LOCAL_GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 michael@0: #define LOCAL_GL_TEXTURE_DS_SIZE_NV 0x871D michael@0: #define LOCAL_GL_TEXTURE_DT_SIZE_NV 0x871E michael@0: #define LOCAL_GL_TEXTURE_ENV 0x2300 michael@0: #define LOCAL_GL_TEXTURE_ENV_BIAS_SGIX 0x80BE michael@0: #define LOCAL_GL_TEXTURE_ENV_COLOR 0x2201 michael@0: #define LOCAL_GL_TEXTURE_ENV_MODE 0x2200 michael@0: #define LOCAL_GL_TEXTURE_EXTERNAL_OES 0x8D65 michael@0: #define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 michael@0: #define LOCAL_GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 michael@0: #define LOCAL_GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 michael@0: #define LOCAL_GL_TEXTURE_FILTER_CONTROL 0x8500 michael@0: #define LOCAL_GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 michael@0: #define LOCAL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 michael@0: #define LOCAL_GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C michael@0: #define LOCAL_GL_TEXTURE_FORMAT_QCOM 0x8BD6 michael@0: #define LOCAL_GL_TEXTURE_FREE_MEMORY_ATI 0x87FC michael@0: #define LOCAL_GL_TEXTURE_GATHER 0x82A2 michael@0: #define LOCAL_GL_TEXTURE_GATHER_SHADOW 0x82A3 michael@0: #define LOCAL_GL_TEXTURE_GEN_MODE 0x2500 michael@0: #define LOCAL_GL_TEXTURE_GEN_MODE_OES 0x2500 michael@0: #define LOCAL_GL_TEXTURE_GEN_Q 0x0C63 michael@0: #define LOCAL_GL_TEXTURE_GEN_R 0x0C62 michael@0: #define LOCAL_GL_TEXTURE_GEN_S 0x0C60 michael@0: #define LOCAL_GL_TEXTURE_GEN_STR_OES 0x8D60 michael@0: #define LOCAL_GL_TEXTURE_GEN_T 0x0C61 michael@0: #define LOCAL_GL_TEXTURE_GEQUAL_R_SGIX 0x819D michael@0: #define LOCAL_GL_TEXTURE_GREEN_SIZE 0x805D michael@0: #define LOCAL_GL_TEXTURE_GREEN_SIZE_EXT 0x805D michael@0: #define LOCAL_GL_TEXTURE_GREEN_TYPE 0x8C11 michael@0: #define LOCAL_GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 michael@0: #define LOCAL_GL_TEXTURE_HEIGHT 0x1001 michael@0: #define LOCAL_GL_TEXTURE_HEIGHT_QCOM 0x8BD3 michael@0: #define LOCAL_GL_TEXTURE_HI_SIZE_NV 0x871B michael@0: #define LOCAL_GL_TEXTURE_IMAGE_FORMAT 0x828F michael@0: #define LOCAL_GL_TEXTURE_IMAGE_TYPE 0x8290 michael@0: #define LOCAL_GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 michael@0: #define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT 0x912F michael@0: #define LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F michael@0: #define LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF michael@0: #define LOCAL_GL_TEXTURE_INDEX_SIZE_EXT 0x80ED michael@0: #define LOCAL_GL_TEXTURE_INTENSITY_SIZE 0x8061 michael@0: #define LOCAL_GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 michael@0: #define LOCAL_GL_TEXTURE_INTENSITY_TYPE 0x8C15 michael@0: #define LOCAL_GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 michael@0: #define LOCAL_GL_TEXTURE_INTERNAL_FORMAT 0x1003 michael@0: #define LOCAL_GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 michael@0: #define LOCAL_GL_TEXTURE_LEQUAL_R_SGIX 0x819C michael@0: #define LOCAL_GL_TEXTURE_LIGHTING_MODE_HP 0x8167 michael@0: #define LOCAL_GL_TEXTURE_LIGHT_EXT 0x8350 michael@0: #define LOCAL_GL_TEXTURE_LOD_BIAS 0x8501 michael@0: #define LOCAL_GL_TEXTURE_LOD_BIAS_EXT 0x8501 michael@0: #define LOCAL_GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 michael@0: #define LOCAL_GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E michael@0: #define LOCAL_GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F michael@0: #define LOCAL_GL_TEXTURE_LO_SIZE_NV 0x871C michael@0: #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE 0x8060 michael@0: #define LOCAL_GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 michael@0: #define LOCAL_GL_TEXTURE_LUMINANCE_TYPE 0x8C14 michael@0: #define LOCAL_GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 michael@0: #define LOCAL_GL_TEXTURE_MAG_FILTER 0x2800 michael@0: #define LOCAL_GL_TEXTURE_MAG_SIZE_NV 0x871F michael@0: #define LOCAL_GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 michael@0: #define LOCAL_GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 michael@0: #define LOCAL_GL_TEXTURE_MATRIX 0x0BA8 michael@0: #define LOCAL_GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F michael@0: #define LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE michael@0: #define LOCAL_GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B michael@0: #define LOCAL_GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 michael@0: #define LOCAL_GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A michael@0: #define LOCAL_GL_TEXTURE_MAX_LEVEL 0x813D michael@0: #define LOCAL_GL_TEXTURE_MAX_LEVEL_APPLE 0x813D michael@0: #define LOCAL_GL_TEXTURE_MAX_LEVEL_SGIS 0x813D michael@0: #define LOCAL_GL_TEXTURE_MAX_LOD 0x813B michael@0: #define LOCAL_GL_TEXTURE_MAX_LOD_SGIS 0x813B michael@0: #define LOCAL_GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF michael@0: #define LOCAL_GL_TEXTURE_MIN_FILTER 0x2801 michael@0: #define LOCAL_GL_TEXTURE_MIN_LOD 0x813A michael@0: #define LOCAL_GL_TEXTURE_MIN_LOD_SGIS 0x813A michael@0: #define LOCAL_GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E michael@0: #define LOCAL_GL_TEXTURE_NORMAL_EXT 0x85AF michael@0: #define LOCAL_GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 michael@0: #define LOCAL_GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB michael@0: #define LOCAL_GL_TEXTURE_POST_SPECULAR_HP 0x8168 michael@0: #define LOCAL_GL_TEXTURE_PRE_SPECULAR_HP 0x8169 michael@0: #define LOCAL_GL_TEXTURE_PRIORITY 0x8066 michael@0: #define LOCAL_GL_TEXTURE_PRIORITY_EXT 0x8066 michael@0: #define LOCAL_GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 michael@0: #define LOCAL_GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 michael@0: #define LOCAL_GL_TEXTURE_RECTANGLE 0x84F5 michael@0: #define LOCAL_GL_TEXTURE_RECTANGLE_ARB 0x84F5 michael@0: #define LOCAL_GL_TEXTURE_RECTANGLE_NV 0x84F5 michael@0: #define LOCAL_GL_TEXTURE_RED_SIZE 0x805C michael@0: #define LOCAL_GL_TEXTURE_RED_SIZE_EXT 0x805C michael@0: #define LOCAL_GL_TEXTURE_RED_TYPE 0x8C10 michael@0: #define LOCAL_GL_TEXTURE_RED_TYPE_ARB 0x8C10 michael@0: #define LOCAL_GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 michael@0: #define LOCAL_GL_TEXTURE_RENDERBUFFER_NV 0x8E55 michael@0: #define LOCAL_GL_TEXTURE_RESIDENT 0x8067 michael@0: #define LOCAL_GL_TEXTURE_RESIDENT_EXT 0x8067 michael@0: #define LOCAL_GL_TEXTURE_SAMPLES 0x9106 michael@0: #define LOCAL_GL_TEXTURE_SAMPLES_IMG 0x9136 michael@0: #define LOCAL_GL_TEXTURE_SHADER_NV 0x86DE michael@0: #define LOCAL_GL_TEXTURE_SHADOW 0x82A1 michael@0: #define LOCAL_GL_TEXTURE_SHARED_SIZE 0x8C3F michael@0: #define LOCAL_GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F michael@0: #define LOCAL_GL_TEXTURE_SPARSE_ARB 0x91A6 michael@0: #define LOCAL_GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 michael@0: #define LOCAL_GL_TEXTURE_STACK_DEPTH 0x0BA5 michael@0: #define LOCAL_GL_TEXTURE_STENCIL_SIZE 0x88F1 michael@0: #define LOCAL_GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 michael@0: #define LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC michael@0: #define LOCAL_GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_A 0x8E45 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_B 0x8E44 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_G 0x8E43 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_R 0x8E42 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 michael@0: #define LOCAL_GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 michael@0: #define LOCAL_GL_TEXTURE_TARGET_QCOM 0x8BDA michael@0: #define LOCAL_GL_TEXTURE_TOO_LARGE_EXT 0x8065 michael@0: #define LOCAL_GL_TEXTURE_TYPE_QCOM 0x8BD7 michael@0: #define LOCAL_GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F michael@0: #define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 michael@0: #define LOCAL_GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 michael@0: #define LOCAL_GL_TEXTURE_USAGE_ANGLE 0x93A2 michael@0: #define LOCAL_GL_TEXTURE_VIEW 0x82B5 michael@0: #define LOCAL_GL_TEXTURE_VIEW_MIN_LAYER 0x82DD michael@0: #define LOCAL_GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB michael@0: #define LOCAL_GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE michael@0: #define LOCAL_GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC michael@0: #define LOCAL_GL_TEXTURE_WIDTH 0x1000 michael@0: #define LOCAL_GL_TEXTURE_WIDTH_QCOM 0x8BD2 michael@0: #define LOCAL_GL_TEXTURE_WRAP_Q_SGIS 0x8137 michael@0: #define LOCAL_GL_TEXTURE_WRAP_R 0x8072 michael@0: #define LOCAL_GL_TEXTURE_WRAP_R_EXT 0x8072 michael@0: #define LOCAL_GL_TEXTURE_WRAP_R_OES 0x8072 michael@0: #define LOCAL_GL_TEXTURE_WRAP_S 0x2802 michael@0: #define LOCAL_GL_TEXTURE_WRAP_T 0x2803 michael@0: #define LOCAL_GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 michael@0: #define LOCAL_GL_TIMEOUT_EXPIRED 0x911B michael@0: #define LOCAL_GL_TIMEOUT_EXPIRED_APPLE 0x911B michael@0: #define LOCAL_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF michael@0: #define LOCAL_GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF michael@0: #define LOCAL_GL_TIMESTAMP 0x8E28 michael@0: #define LOCAL_GL_TIMESTAMP_EXT 0x8E28 michael@0: #define LOCAL_GL_TIME_ELAPSED 0x88BF michael@0: #define LOCAL_GL_TIME_ELAPSED_EXT 0x88BF michael@0: #define LOCAL_GL_TOP_LEVEL_ARRAY_SIZE 0x930C michael@0: #define LOCAL_GL_TOP_LEVEL_ARRAY_STRIDE 0x930D michael@0: #define LOCAL_GL_TRACE_ALL_BITS_MESA 0xFFFF michael@0: #define LOCAL_GL_TRACE_ARRAYS_BIT_MESA 0x0004 michael@0: #define LOCAL_GL_TRACE_ERRORS_BIT_MESA 0x0020 michael@0: #define LOCAL_GL_TRACE_MASK_MESA 0x8755 michael@0: #define LOCAL_GL_TRACE_NAME_MESA 0x8756 michael@0: #define LOCAL_GL_TRACE_OPERATIONS_BIT_MESA 0x0001 michael@0: #define LOCAL_GL_TRACE_PIXELS_BIT_MESA 0x0010 michael@0: #define LOCAL_GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 michael@0: #define LOCAL_GL_TRACE_TEXTURES_BIT_MESA 0x0008 michael@0: #define LOCAL_GL_TRACK_MATRIX_NV 0x8648 michael@0: #define LOCAL_GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 michael@0: #define LOCAL_GL_TRANSFORM_BIT 0x00001000 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK 0x8E22 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_NV 0x8E22 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 michael@0: #define LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 michael@0: #define LOCAL_GL_TRANSFORM_HINT_APPLE 0x85B1 michael@0: #define LOCAL_GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 michael@0: #define LOCAL_GL_TRANSLATE_2D_NV 0x9090 michael@0: #define LOCAL_GL_TRANSLATE_3D_NV 0x9091 michael@0: #define LOCAL_GL_TRANSLATE_X_NV 0x908E michael@0: #define LOCAL_GL_TRANSLATE_Y_NV 0x908F michael@0: #define LOCAL_GL_TRANSPOSE_AFFINE_2D_NV 0x9096 michael@0: #define LOCAL_GL_TRANSPOSE_AFFINE_3D_NV 0x9098 michael@0: #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX 0x84E6 michael@0: #define LOCAL_GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 michael@0: #define LOCAL_GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 michael@0: #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 michael@0: #define LOCAL_GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 michael@0: #define LOCAL_GL_TRANSPOSE_NV 0x862C michael@0: #define LOCAL_GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E michael@0: #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 michael@0: #define LOCAL_GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 michael@0: #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 michael@0: #define LOCAL_GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 michael@0: #define LOCAL_GL_TRIANGLES 0x0004 michael@0: #define LOCAL_GL_TRIANGLES_ADJACENCY 0x000C michael@0: #define LOCAL_GL_TRIANGLES_ADJACENCY_ARB 0x000C michael@0: #define LOCAL_GL_TRIANGLES_ADJACENCY_EXT 0x000C michael@0: #define LOCAL_GL_TRIANGLE_FAN 0x0006 michael@0: #define LOCAL_GL_TRIANGLE_LIST_SUN 0x81D7 michael@0: #define LOCAL_GL_TRIANGLE_MESH_SUN 0x8615 michael@0: #define LOCAL_GL_TRIANGLE_STRIP 0x0005 michael@0: #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY 0x000D michael@0: #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D michael@0: #define LOCAL_GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D michael@0: #define LOCAL_GL_TRIANGULAR_NV 0x90A5 michael@0: #define LOCAL_GL_TRUE 1 michael@0: #define LOCAL_GL_TYPE 0x92FA michael@0: #define LOCAL_GL_UNCORRELATED_NV 0x9282 michael@0: #define LOCAL_GL_UNDEFINED_APPLE 0x8A1C michael@0: #define LOCAL_GL_UNDEFINED_VERTEX 0x8260 michael@0: #define LOCAL_GL_UNIFORM 0x92E1 michael@0: #define LOCAL_GL_UNIFORM_ARRAY_STRIDE 0x8A3C michael@0: #define LOCAL_GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA michael@0: #define LOCAL_GL_UNIFORM_BARRIER_BIT 0x00000004 michael@0: #define LOCAL_GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 michael@0: #define LOCAL_GL_UNIFORM_BLOCK 0x92E2 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_BINDING 0x8A3F michael@0: #define LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_INDEX 0x8A3A michael@0: #define LOCAL_GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 michael@0: #define LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 michael@0: #define LOCAL_GL_UNIFORM_BUFFER 0x8A11 michael@0: #define LOCAL_GL_UNIFORM_BUFFER_BINDING 0x8A28 michael@0: #define LOCAL_GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF michael@0: #define LOCAL_GL_UNIFORM_BUFFER_EXT 0x8DEE michael@0: #define LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 michael@0: #define LOCAL_GL_UNIFORM_BUFFER_SIZE 0x8A2A michael@0: #define LOCAL_GL_UNIFORM_BUFFER_START 0x8A29 michael@0: #define LOCAL_GL_UNIFORM_IS_ROW_MAJOR 0x8A3E michael@0: #define LOCAL_GL_UNIFORM_MATRIX_STRIDE 0x8A3D michael@0: #define LOCAL_GL_UNIFORM_NAME_LENGTH 0x8A39 michael@0: #define LOCAL_GL_UNIFORM_OFFSET 0x8A3B michael@0: #define LOCAL_GL_UNIFORM_SIZE 0x8A38 michael@0: #define LOCAL_GL_UNIFORM_TYPE 0x8A37 michael@0: #define LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 michael@0: #define LOCAL_GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 michael@0: #define LOCAL_GL_UNPACK_ALIGNMENT 0x0CF5 michael@0: #define LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 michael@0: #define LOCAL_GL_UNPACK_CMYK_HINT_EXT 0x800F michael@0: #define LOCAL_GL_UNPACK_COLORSPACE_CONVERSION_WEBGL 0x9243 michael@0: #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 michael@0: #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 michael@0: #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A michael@0: #define LOCAL_GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 michael@0: #define LOCAL_GL_UNPACK_COMPRESSED_SIZE_SGIX 0x831A michael@0: #define LOCAL_GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 michael@0: #define LOCAL_GL_UNPACK_FLIP_Y_WEBGL 0x9240 michael@0: #define LOCAL_GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 michael@0: #define LOCAL_GL_UNPACK_IMAGE_HEIGHT 0x806E michael@0: #define LOCAL_GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E michael@0: #define LOCAL_GL_UNPACK_LSB_FIRST 0x0CF1 michael@0: #define LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241 michael@0: #define LOCAL_GL_UNPACK_RESAMPLE_OML 0x8985 michael@0: #define LOCAL_GL_UNPACK_RESAMPLE_SGIX 0x842D michael@0: #define LOCAL_GL_UNPACK_ROW_BYTES_APPLE 0x8A16 michael@0: #define LOCAL_GL_UNPACK_ROW_LENGTH 0x0CF2 michael@0: #define LOCAL_GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 michael@0: #define LOCAL_GL_UNPACK_SKIP_IMAGES 0x806D michael@0: #define LOCAL_GL_UNPACK_SKIP_IMAGES_EXT 0x806D michael@0: #define LOCAL_GL_UNPACK_SKIP_PIXELS 0x0CF4 michael@0: #define LOCAL_GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 michael@0: #define LOCAL_GL_UNPACK_SKIP_ROWS 0x0CF3 michael@0: #define LOCAL_GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 michael@0: #define LOCAL_GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 michael@0: #define LOCAL_GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 michael@0: #define LOCAL_GL_UNPACK_SWAP_BYTES 0x0CF0 michael@0: #define LOCAL_GL_UNSIGNALED 0x9118 michael@0: #define LOCAL_GL_UNSIGNALED_APPLE 0x9118 michael@0: #define LOCAL_GL_UNSIGNED_BYTE 0x1401 michael@0: #define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 michael@0: #define LOCAL_GL_UNSIGNED_BYTE_2_3_3_REV_EXT 0x8362 michael@0: #define LOCAL_GL_UNSIGNED_BYTE_3_3_2 0x8032 michael@0: #define LOCAL_GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 michael@0: #define LOCAL_GL_UNSIGNED_IDENTITY_NV 0x8536 michael@0: #define LOCAL_GL_UNSIGNED_INT 0x1405 michael@0: #define LOCAL_GL_UNSIGNED_INT16_NV 0x8FF0 michael@0: #define LOCAL_GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 michael@0: #define LOCAL_GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 michael@0: #define LOCAL_GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 michael@0: #define LOCAL_GL_UNSIGNED_INT64_AMD 0x8BC2 michael@0: #define LOCAL_GL_UNSIGNED_INT64_ARB 0x140F michael@0: #define LOCAL_GL_UNSIGNED_INT64_NV 0x140F michael@0: #define LOCAL_GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 michael@0: #define LOCAL_GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 michael@0: #define LOCAL_GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 michael@0: #define LOCAL_GL_UNSIGNED_INT8_NV 0x8FEC michael@0: #define LOCAL_GL_UNSIGNED_INT8_VEC2_NV 0x8FED michael@0: #define LOCAL_GL_UNSIGNED_INT8_VEC3_NV 0x8FEE michael@0: #define LOCAL_GL_UNSIGNED_INT8_VEC4_NV 0x8FEF michael@0: #define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B michael@0: #define LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B michael@0: #define LOCAL_GL_UNSIGNED_INT_10_10_10_2 0x8036 michael@0: #define LOCAL_GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 michael@0: #define LOCAL_GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 michael@0: #define LOCAL_GL_UNSIGNED_INT_24_8 0x84FA michael@0: #define LOCAL_GL_UNSIGNED_INT_24_8_EXT 0x84FA michael@0: #define LOCAL_GL_UNSIGNED_INT_24_8_MESA 0x8751 michael@0: #define LOCAL_GL_UNSIGNED_INT_24_8_NV 0x84FA michael@0: #define LOCAL_GL_UNSIGNED_INT_24_8_OES 0x84FA michael@0: #define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 michael@0: #define LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 michael@0: #define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E michael@0: #define LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E michael@0: #define LOCAL_GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 michael@0: #define LOCAL_GL_UNSIGNED_INT_8_8_8_8 0x8035 michael@0: #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 michael@0: #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 michael@0: #define LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV_EXT 0x8367 michael@0: #define LOCAL_GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB michael@0: #define LOCAL_GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D 0x9062 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D 0x9063 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_3D 0x9064 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A michael@0: #define LOCAL_GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A michael@0: #define LOCAL_GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F michael@0: #define LOCAL_GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC2 0x8DC6 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC3 0x8DC7 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC4 0x8DC8 michael@0: #define LOCAL_GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 michael@0: #define LOCAL_GL_UNSIGNED_INVERT_NV 0x8537 michael@0: #define LOCAL_GL_UNSIGNED_NORMALIZED 0x8C17 michael@0: #define LOCAL_GL_UNSIGNED_NORMALIZED_ARB 0x8C17 michael@0: #define LOCAL_GL_UNSIGNED_NORMALIZED_EXT 0x8C17 michael@0: #define LOCAL_GL_UNSIGNED_SHORT 0x1403 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_15_1_MESA 0x8753 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_6_5 0x8363 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_EXT 0x8363 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_5_6_5_REV_EXT 0x8364 michael@0: #define LOCAL_GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA michael@0: #define LOCAL_GL_UNSIGNED_SHORT_8_8_MESA 0x85BA michael@0: #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB michael@0: #define LOCAL_GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB michael@0: #define LOCAL_GL_UPPER_LEFT 0x8CA2 michael@0: #define LOCAL_GL_USE_MISSING_GLYPH_NV 0x90AA michael@0: #define LOCAL_GL_UTF16_NV 0x909B michael@0: #define LOCAL_GL_UTF8_NV 0x909A michael@0: #define LOCAL_GL_V2F 0x2A20 michael@0: #define LOCAL_GL_V3F 0x2A21 michael@0: #define LOCAL_GL_VALIDATE_STATUS 0x8B83 michael@0: #define LOCAL_GL_VARIABLE_A_NV 0x8523 michael@0: #define LOCAL_GL_VARIABLE_B_NV 0x8524 michael@0: #define LOCAL_GL_VARIABLE_C_NV 0x8525 michael@0: #define LOCAL_GL_VARIABLE_D_NV 0x8526 michael@0: #define LOCAL_GL_VARIABLE_E_NV 0x8527 michael@0: #define LOCAL_GL_VARIABLE_F_NV 0x8528 michael@0: #define LOCAL_GL_VARIABLE_G_NV 0x8529 michael@0: #define LOCAL_GL_VARIANT_ARRAY_EXT 0x87E8 michael@0: #define LOCAL_GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 michael@0: #define LOCAL_GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 michael@0: #define LOCAL_GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 michael@0: #define LOCAL_GL_VARIANT_DATATYPE_EXT 0x87E5 michael@0: #define LOCAL_GL_VARIANT_EXT 0x87C1 michael@0: #define LOCAL_GL_VARIANT_VALUE_EXT 0x87E4 michael@0: #define LOCAL_GL_VBO_FREE_MEMORY_ATI 0x87FB michael@0: #define LOCAL_GL_VECTOR_EXT 0x87BF michael@0: #define LOCAL_GL_VENDOR 0x1F00 michael@0: #define LOCAL_GL_VERSION 0x1F02 michael@0: #define LOCAL_GL_VERSION_ES_CL_1_0 1 michael@0: #define LOCAL_GL_VERSION_ES_CL_1_1 1 michael@0: #define LOCAL_GL_VERSION_ES_CM_1_1 1 michael@0: #define LOCAL_GL_VERTEX23_BIT_PGI 0x00000004 michael@0: #define LOCAL_GL_VERTEX4_BIT_PGI 0x00000008 michael@0: #define LOCAL_GL_VERTEX_ARRAY 0x8074 michael@0: #define LOCAL_GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 michael@0: #define LOCAL_GL_VERTEX_ARRAY_BINDING 0x85B5 michael@0: #define LOCAL_GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 michael@0: #define LOCAL_GL_VERTEX_ARRAY_BINDING_OES 0x85B5 michael@0: #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 michael@0: #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 michael@0: #define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D michael@0: #define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074 michael@0: #define LOCAL_GL_VERTEX_ARRAY_KHR 0x8074 michael@0: #define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B michael@0: #define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070 michael@0: #define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 michael@0: #define LOCAL_GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 michael@0: #define LOCAL_GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 michael@0: #define LOCAL_GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 michael@0: #define LOCAL_GL_VERTEX_ARRAY_POINTER 0x808E michael@0: #define LOCAL_GL_VERTEX_ARRAY_POINTER_EXT 0x808E michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_APPLE 0x851D michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_NV 0x851D michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F michael@0: #define LOCAL_GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 michael@0: #define LOCAL_GL_VERTEX_ARRAY_SIZE 0x807A michael@0: #define LOCAL_GL_VERTEX_ARRAY_SIZE_EXT 0x807A michael@0: #define LOCAL_GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F michael@0: #define LOCAL_GL_VERTEX_ARRAY_STRIDE 0x807C michael@0: #define LOCAL_GL_VERTEX_ARRAY_STRIDE_EXT 0x807C michael@0: #define LOCAL_GL_VERTEX_ARRAY_TYPE 0x807B michael@0: #define LOCAL_GL_VERTEX_ARRAY_TYPE_EXT 0x807B michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E michael@0: #define LOCAL_GL_VERTEX_ATTRIB_BINDING 0x82D4 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 michael@0: #define LOCAL_GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 michael@0: #define LOCAL_GL_VERTEX_BINDING_DIVISOR 0x82D6 michael@0: #define LOCAL_GL_VERTEX_BINDING_OFFSET 0x82D7 michael@0: #define LOCAL_GL_VERTEX_BINDING_STRIDE 0x82D8 michael@0: #define LOCAL_GL_VERTEX_BLEND_ARB 0x86A7 michael@0: #define LOCAL_GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B michael@0: #define LOCAL_GL_VERTEX_DATA_HINT_PGI 0x1A22A michael@0: #define LOCAL_GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 michael@0: #define LOCAL_GL_VERTEX_ID_NV 0x8C7B michael@0: #define LOCAL_GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 michael@0: #define LOCAL_GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF michael@0: #define LOCAL_GL_VERTEX_PRECLIP_SGIX 0x83EE michael@0: #define LOCAL_GL_VERTEX_PROGRAM_ARB 0x8620 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A michael@0: #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_POSITION_MESA 0x8BB4 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 michael@0: #define LOCAL_GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 michael@0: #define LOCAL_GL_VERTEX_SHADER 0x8B31 michael@0: #define LOCAL_GL_VERTEX_SHADER_ARB 0x8B31 michael@0: #define LOCAL_GL_VERTEX_SHADER_BINDING_EXT 0x8781 michael@0: #define LOCAL_GL_VERTEX_SHADER_BIT 0x00000001 michael@0: #define LOCAL_GL_VERTEX_SHADER_BIT_EXT 0x00000001 michael@0: #define LOCAL_GL_VERTEX_SHADER_EXT 0x8780 michael@0: #define LOCAL_GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF michael@0: #define LOCAL_GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 michael@0: #define LOCAL_GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 michael@0: #define LOCAL_GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 michael@0: #define LOCAL_GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 michael@0: #define LOCAL_GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 michael@0: #define LOCAL_GL_VERTEX_SOURCE_ATI 0x8774 michael@0: #define LOCAL_GL_VERTEX_STATE_PROGRAM_NV 0x8621 michael@0: #define LOCAL_GL_VERTEX_STREAM0_ATI 0x876C michael@0: #define LOCAL_GL_VERTEX_STREAM1_ATI 0x876D michael@0: #define LOCAL_GL_VERTEX_STREAM2_ATI 0x876E michael@0: #define LOCAL_GL_VERTEX_STREAM3_ATI 0x876F michael@0: #define LOCAL_GL_VERTEX_STREAM4_ATI 0x8770 michael@0: #define LOCAL_GL_VERTEX_STREAM5_ATI 0x8771 michael@0: #define LOCAL_GL_VERTEX_STREAM6_ATI 0x8772 michael@0: #define LOCAL_GL_VERTEX_STREAM7_ATI 0x8773 michael@0: #define LOCAL_GL_VERTEX_SUBROUTINE 0x92E8 michael@0: #define LOCAL_GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE michael@0: #define LOCAL_GL_VERTEX_TEXTURE 0x829B michael@0: #define LOCAL_GL_VERTEX_WEIGHTING_EXT 0x8509 michael@0: #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C michael@0: #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 michael@0: #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D michael@0: #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F michael@0: #define LOCAL_GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E michael@0: #define LOCAL_GL_VERTICAL_LINE_TO_NV 0x08 michael@0: #define LOCAL_GL_VIBRANCE_BIAS_NV 0x8719 michael@0: #define LOCAL_GL_VIBRANCE_SCALE_NV 0x8713 michael@0: #define LOCAL_GL_VIDEO_BUFFER_BINDING_NV 0x9021 michael@0: #define LOCAL_GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D michael@0: #define LOCAL_GL_VIDEO_BUFFER_NV 0x9020 michael@0: #define LOCAL_GL_VIDEO_BUFFER_PITCH_NV 0x9028 michael@0: #define LOCAL_GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B michael@0: #define LOCAL_GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A michael@0: #define LOCAL_GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 michael@0: #define LOCAL_GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 michael@0: #define LOCAL_GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C michael@0: #define LOCAL_GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 michael@0: #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 michael@0: #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A michael@0: #define LOCAL_GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B michael@0: #define LOCAL_GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C michael@0: #define LOCAL_GL_VIEWPORT 0x0BA2 michael@0: #define LOCAL_GL_VIEWPORT_BIT 0x00000800 michael@0: #define LOCAL_GL_VIEWPORT_BOUNDS_RANGE 0x825D michael@0: #define LOCAL_GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F michael@0: #define LOCAL_GL_VIEWPORT_SUBPIXEL_BITS 0x825C michael@0: #define LOCAL_GL_VIEW_CLASS_128_BITS 0x82C4 michael@0: #define LOCAL_GL_VIEW_CLASS_16_BITS 0x82CA michael@0: #define LOCAL_GL_VIEW_CLASS_24_BITS 0x82C9 michael@0: #define LOCAL_GL_VIEW_CLASS_32_BITS 0x82C8 michael@0: #define LOCAL_GL_VIEW_CLASS_48_BITS 0x82C7 michael@0: #define LOCAL_GL_VIEW_CLASS_64_BITS 0x82C6 michael@0: #define LOCAL_GL_VIEW_CLASS_8_BITS 0x82CB michael@0: #define LOCAL_GL_VIEW_CLASS_96_BITS 0x82C5 michael@0: #define LOCAL_GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 michael@0: #define LOCAL_GL_VIEW_CLASS_BPTC_UNORM 0x82D2 michael@0: #define LOCAL_GL_VIEW_CLASS_RGTC1_RED 0x82D0 michael@0: #define LOCAL_GL_VIEW_CLASS_RGTC2_RG 0x82D1 michael@0: #define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC michael@0: #define LOCAL_GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD michael@0: #define LOCAL_GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE michael@0: #define LOCAL_GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF michael@0: #define LOCAL_GL_VIEW_COMPATIBILITY_CLASS 0x82B6 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 michael@0: #define LOCAL_GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 michael@0: #define LOCAL_GL_VIVIDLIGHT_NV 0x92A6 michael@0: #define LOCAL_GL_VOLATILE_APPLE 0x8A1A michael@0: #define LOCAL_GL_WAIT_FAILED 0x911D michael@0: #define LOCAL_GL_WAIT_FAILED_APPLE 0x911D michael@0: #define LOCAL_GL_WEIGHT_ARRAY_ARB 0x86AD michael@0: #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E michael@0: #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E michael@0: #define LOCAL_GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E michael@0: #define LOCAL_GL_WEIGHT_ARRAY_OES 0x86AD michael@0: #define LOCAL_GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC michael@0: #define LOCAL_GL_WEIGHT_ARRAY_POINTER_OES 0x86AC michael@0: #define LOCAL_GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB michael@0: #define LOCAL_GL_WEIGHT_ARRAY_SIZE_OES 0x86AB michael@0: #define LOCAL_GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA michael@0: #define LOCAL_GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA michael@0: #define LOCAL_GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 michael@0: #define LOCAL_GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 michael@0: #define LOCAL_GL_WEIGHT_SUM_UNITY_ARB 0x86A6 michael@0: #define LOCAL_GL_WIDE_LINE_HINT_PGI 0x1A222 michael@0: #define LOCAL_GL_WRAP_BORDER_SUN 0x81D4 michael@0: #define LOCAL_GL_WRITEONLY_RENDERING_QCOM 0x8823 michael@0: #define LOCAL_GL_WRITE_DISCARD_NV 0x88BE michael@0: #define LOCAL_GL_WRITE_ONLY 0x88B9 michael@0: #define LOCAL_GL_WRITE_ONLY_ARB 0x88B9 michael@0: #define LOCAL_GL_WRITE_ONLY_OES 0x88B9 michael@0: #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A michael@0: #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 michael@0: #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C michael@0: #define LOCAL_GL_W_EXT 0x87D8 michael@0: #define LOCAL_GL_XOR 0x1506 michael@0: #define LOCAL_GL_XOR_NV 0x1506 michael@0: #define LOCAL_GL_X_EXT 0x87D5 michael@0: #define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032 michael@0: #define LOCAL_GL_YCBCR_422_APPLE 0x85B9 michael@0: #define LOCAL_GL_YCBCR_MESA 0x8757 michael@0: #define LOCAL_GL_YCBYCR8_422_NV 0x9031 michael@0: #define LOCAL_GL_YCRCBA_SGIX 0x8319 michael@0: #define LOCAL_GL_YCRCB_422_SGIX 0x81BB michael@0: #define LOCAL_GL_YCRCB_444_SGIX 0x81BC michael@0: #define LOCAL_GL_YCRCB_SGIX 0x8318 michael@0: #define LOCAL_GL_Y_EXT 0x87D6 michael@0: #define LOCAL_GL_Z400_BINARY_AMD 0x8740 michael@0: #define LOCAL_GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 michael@0: #define LOCAL_GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 michael@0: #define LOCAL_GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 michael@0: #define LOCAL_GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 michael@0: #define LOCAL_GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 michael@0: #define LOCAL_GL_ZERO 0 michael@0: #define LOCAL_GL_ZERO_EXT 0x87DD michael@0: #define LOCAL_GL_ZOOM_X 0x0D16 michael@0: #define LOCAL_GL_ZOOM_Y 0x0D17 michael@0: #define LOCAL_GL_Z_EXT 0x87D7 michael@0: michael@0: michael@0: // EGL michael@0: #define LOCAL_EGL_ALPHA_FORMAT 0x3088 michael@0: #define LOCAL_EGL_ALPHA_FORMAT_NONPRE 0x308B michael@0: #define LOCAL_EGL_ALPHA_FORMAT_PRE 0x308C michael@0: #define LOCAL_EGL_ALPHA_MASK_SIZE 0x303E michael@0: #define LOCAL_EGL_ALPHA_SIZE 0x3021 michael@0: #define LOCAL_EGL_ALREADY_SIGNALED_NV 0x30EA michael@0: #define LOCAL_EGL_AUTO_STEREO_NV 0x3136 michael@0: #define LOCAL_EGL_BACK_BUFFER 0x3084 michael@0: #define LOCAL_EGL_BAD_ACCESS 0x3002 michael@0: #define LOCAL_EGL_BAD_ALLOC 0x3003 michael@0: #define LOCAL_EGL_BAD_ATTRIBUTE 0x3004 michael@0: #define LOCAL_EGL_BAD_CONFIG 0x3005 michael@0: #define LOCAL_EGL_BAD_CONTEXT 0x3006 michael@0: #define LOCAL_EGL_BAD_CURRENT_SURFACE 0x3007 michael@0: #define LOCAL_EGL_BAD_DISPLAY 0x3008 michael@0: #define LOCAL_EGL_BAD_MATCH 0x3009 michael@0: #define LOCAL_EGL_BAD_NATIVE_PIXMAP 0x300A michael@0: #define LOCAL_EGL_BAD_NATIVE_WINDOW 0x300B michael@0: #define LOCAL_EGL_BAD_PARAMETER 0x300C michael@0: #define LOCAL_EGL_BAD_STATE_KHR 0x321C michael@0: #define LOCAL_EGL_BAD_STREAM_KHR 0x321B michael@0: #define LOCAL_EGL_BAD_SURFACE 0x300D michael@0: #define LOCAL_EGL_BIND_TO_TEXTURE_RGB 0x3039 michael@0: #define LOCAL_EGL_BIND_TO_TEXTURE_RGBA 0x303A michael@0: #define LOCAL_EGL_BITMAP_ORIGIN_KHR 0x30C8 michael@0: #define LOCAL_EGL_BITMAP_PITCH_KHR 0x30C7 michael@0: #define LOCAL_EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC michael@0: #define LOCAL_EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB michael@0: #define LOCAL_EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA michael@0: #define LOCAL_EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD michael@0: #define LOCAL_EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 michael@0: #define LOCAL_EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 michael@0: #define LOCAL_EGL_BITMAP_POINTER_KHR 0x30C6 michael@0: #define LOCAL_EGL_BLUE_SIZE 0x3022 michael@0: #define LOCAL_EGL_BUFFER_AGE_EXT 0x313D michael@0: #define LOCAL_EGL_BUFFER_COUNT_NV 0x321D michael@0: #define LOCAL_EGL_BUFFER_DESTROYED 0x3095 michael@0: #define LOCAL_EGL_BUFFER_PRESERVED 0x3094 michael@0: #define LOCAL_EGL_BUFFER_SIZE 0x3020 michael@0: #define LOCAL_EGL_CLIENT_APIS 0x308D michael@0: #define LOCAL_EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 michael@0: #define LOCAL_EGL_CL_EVENT_HANDLE_KHR 0x309C michael@0: #define LOCAL_EGL_COLORSPACE 0x3087 michael@0: #define LOCAL_EGL_COLORSPACE_LINEAR 0x308A michael@0: #define LOCAL_EGL_COLORSPACE_sRGB 0x3089 michael@0: #define LOCAL_EGL_COLOR_ARGB_HI 0x8F73 michael@0: #define LOCAL_EGL_COLOR_BUFFER_TYPE 0x303F michael@0: #define LOCAL_EGL_COLOR_FORMAT_HI 0x8F70 michael@0: #define LOCAL_EGL_COLOR_RGBA_HI 0x8F72 michael@0: #define LOCAL_EGL_COLOR_RGB_HI 0x8F71 michael@0: #define LOCAL_EGL_CONDITION_SATISFIED_KHR 0x30F6 michael@0: #define LOCAL_EGL_CONDITION_SATISFIED_NV 0x30EC michael@0: #define LOCAL_EGL_CONFIG_CAVEAT 0x3027 michael@0: #define LOCAL_EGL_CONFIG_ID 0x3028 michael@0: #define LOCAL_EGL_CONFORMANT 0x3042 michael@0: #define LOCAL_EGL_CONFORMANT_KHR 0x3042 michael@0: #define LOCAL_EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E michael@0: #define LOCAL_EGL_CONSUMER_FRAME_KHR 0x3213 michael@0: #define LOCAL_EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 michael@0: #define LOCAL_EGL_CONTEXT_CLIENT_TYPE 0x3097 michael@0: #define LOCAL_EGL_CONTEXT_CLIENT_VERSION 0x3098 michael@0: #define LOCAL_EGL_CONTEXT_FLAGS_KHR 0x30FC michael@0: #define LOCAL_EGL_CONTEXT_LOST 0x300E michael@0: #define LOCAL_EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 michael@0: #define LOCAL_EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 michael@0: #define LOCAL_EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF michael@0: #define LOCAL_EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 michael@0: #define LOCAL_EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 michael@0: #define LOCAL_EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 michael@0: #define LOCAL_EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 michael@0: #define LOCAL_EGL_CORE_NATIVE_ENGINE 0x305B michael@0: #define LOCAL_EGL_COVERAGE_BUFFERS_NV 0x30E0 michael@0: #define LOCAL_EGL_COVERAGE_SAMPLES_NV 0x30E1 michael@0: #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 michael@0: #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 michael@0: #define LOCAL_EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 michael@0: #define LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 michael@0: #define LOCAL_EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) michael@0: #define LOCAL_EGL_DEPTH_ENCODING_NONE_NV 0 michael@0: #define LOCAL_EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 michael@0: #define LOCAL_EGL_DEPTH_ENCODING_NV 0x30E2 michael@0: #define LOCAL_EGL_DEPTH_SIZE 0x3025 michael@0: #define LOCAL_EGL_DISCARD_SAMPLES_ARM 0x3286 michael@0: #define LOCAL_EGL_DISPLAY_SCALING 10000 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 michael@0: #define LOCAL_EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A michael@0: #define LOCAL_EGL_DONT_CARE ((EGLint)-1) michael@0: #define LOCAL_EGL_DRAW 0x3059 michael@0: #define LOCAL_EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 michael@0: #define LOCAL_EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 michael@0: #define LOCAL_EGL_DRM_BUFFER_MESA 0x31D3 michael@0: #define LOCAL_EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 michael@0: #define LOCAL_EGL_DRM_BUFFER_USE_MESA 0x31D1 michael@0: #define LOCAL_EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 michael@0: #define LOCAL_EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 michael@0: #define LOCAL_EGL_EXTENSIONS 0x3055 michael@0: #define LOCAL_EGL_FALSE 0 michael@0: #define LOCAL_EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF michael@0: #define LOCAL_EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF michael@0: #define LOCAL_EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 michael@0: #define LOCAL_EGL_FORMAT_RGBA_8888_KHR 0x30C3 michael@0: #define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 michael@0: #define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1 michael@0: #define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 michael@0: #define LOCAL_EGL_GL_COLORSPACE_KHR 0x309D michael@0: #define LOCAL_EGL_GL_COLORSPACE_LINEAR_KHR 0x308A michael@0: #define LOCAL_EGL_GL_COLORSPACE_SRGB_KHR 0x3089 michael@0: #define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9 michael@0: #define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1 michael@0: #define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 michael@0: #define LOCAL_EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 michael@0: #define LOCAL_EGL_GL_TEXTURE_LEVEL_KHR 0x30BC michael@0: #define LOCAL_EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD michael@0: #define LOCAL_EGL_GREEN_SIZE 0x3023 michael@0: #define LOCAL_EGL_HEIGHT 0x3056 michael@0: #define LOCAL_EGL_HORIZONTAL_RESOLUTION 0x3090 michael@0: #define LOCAL_EGL_IMAGE_PRESERVED_KHR 0x30D2 michael@0: #define LOCAL_EGL_INTEROP_BIT_KHR 0x0010 michael@0: #define LOCAL_EGL_ITU_REC2020_EXT 0x3281 michael@0: #define LOCAL_EGL_ITU_REC601_EXT 0x327F michael@0: #define LOCAL_EGL_ITU_REC709_EXT 0x3280 michael@0: #define LOCAL_EGL_LARGEST_PBUFFER 0x3058 michael@0: #define LOCAL_EGL_LEVEL 0x3029 michael@0: #define LOCAL_EGL_LINUX_DMA_BUF_EXT 0x3270 michael@0: #define LOCAL_EGL_LINUX_DRM_FOURCC_EXT 0x3271 michael@0: #define LOCAL_EGL_LOCK_SURFACE_BIT_KHR 0x0080 michael@0: #define LOCAL_EGL_LOCK_USAGE_HINT_KHR 0x30C5 michael@0: #define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF michael@0: #define LOCAL_EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF michael@0: #define LOCAL_EGL_LOWER_LEFT_KHR 0x30CE michael@0: #define LOCAL_EGL_LUMINANCE_BUFFER 0x308F michael@0: #define LOCAL_EGL_LUMINANCE_SIZE 0x303D michael@0: #define LOCAL_EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 michael@0: #define LOCAL_EGL_MATCH_FORMAT_KHR 0x3043 michael@0: #define LOCAL_EGL_MATCH_NATIVE_PIXMAP 0x3041 michael@0: #define LOCAL_EGL_MAX_PBUFFER_HEIGHT 0x302A michael@0: #define LOCAL_EGL_MAX_PBUFFER_PIXELS 0x302B michael@0: #define LOCAL_EGL_MAX_PBUFFER_WIDTH 0x302C michael@0: #define LOCAL_EGL_MAX_SWAP_INTERVAL 0x303C michael@0: #define LOCAL_EGL_MIN_SWAP_INTERVAL 0x303B michael@0: #define LOCAL_EGL_MIPMAP_LEVEL 0x3083 michael@0: #define LOCAL_EGL_MIPMAP_TEXTURE 0x3082 michael@0: #define LOCAL_EGL_MULTISAMPLE_RESOLVE 0x3099 michael@0: #define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX 0x309B michael@0: #define LOCAL_EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 michael@0: #define LOCAL_EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A michael@0: #define LOCAL_EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 michael@0: #define LOCAL_EGL_NATIVE_BUFFER_ANDROID 0x3140 michael@0: #define LOCAL_EGL_NATIVE_PIXMAP_KHR 0x30B0 michael@0: #define LOCAL_EGL_NATIVE_RENDERABLE 0x302D michael@0: #define LOCAL_EGL_NATIVE_VISUAL_ID 0x302E michael@0: #define LOCAL_EGL_NATIVE_VISUAL_TYPE 0x302F michael@0: #define LOCAL_EGL_NONE 0x3038 michael@0: #define LOCAL_EGL_NON_CONFORMANT_CONFIG 0x3051 michael@0: #define LOCAL_EGL_NOT_INITIALIZED 0x3001 michael@0: #define LOCAL_EGL_NO_CONTEXT ((EGLContext)0) michael@0: #define LOCAL_EGL_NO_DISPLAY ((EGLDisplay)0) michael@0: #define LOCAL_EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) michael@0: #define LOCAL_EGL_NO_IMAGE_KHR ((EGLImageKHR)0) michael@0: #define LOCAL_EGL_NO_NATIVE_FENCE_FD_ANDROID -1 michael@0: #define LOCAL_EGL_NO_RESET_NOTIFICATION_EXT 0x31BE michael@0: #define LOCAL_EGL_NO_RESET_NOTIFICATION_KHR 0x31BE michael@0: #define LOCAL_EGL_NO_STREAM_KHR ((EGLStreamKHR)0) michael@0: #define LOCAL_EGL_NO_SURFACE ((EGLSurface)0) michael@0: #define LOCAL_EGL_NO_SYNC_KHR ((EGLSyncKHR)0) michael@0: #define LOCAL_EGL_NO_SYNC_NV ((EGLSyncNV)0) michael@0: #define LOCAL_EGL_NO_TEXTURE 0x305C michael@0: #define LOCAL_EGL_OPENGL_API 0x30A2 michael@0: #define LOCAL_EGL_OPENGL_BIT 0x0008 michael@0: #define LOCAL_EGL_OPENGL_ES2_BIT 0x0004 michael@0: #define LOCAL_EGL_OPENGL_ES3_BIT_KHR 0x00000040 michael@0: #define LOCAL_EGL_OPENGL_ES_API 0x30A0 michael@0: #define LOCAL_EGL_OPENGL_ES_BIT 0x0001 michael@0: #define LOCAL_EGL_OPENMAX_IL_BIT_KHR 0x0020 michael@0: #define LOCAL_EGL_OPENVG_API 0x30A1 michael@0: #define LOCAL_EGL_OPENVG_BIT 0x0002 michael@0: #define LOCAL_EGL_OPENVG_IMAGE 0x3096 michael@0: #define LOCAL_EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 michael@0: #define LOCAL_EGL_PBUFFER_BIT 0x0001 michael@0: #define LOCAL_EGL_PBUFFER_IMAGE_BIT_TAO 0x0008 michael@0: #define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010 michael@0: #define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092 michael@0: #define LOCAL_EGL_PIXMAP_BIT 0x0002 michael@0: #define LOCAL_EGL_PLATFORM_GBM_MESA 0x31D7 michael@0: #define LOCAL_EGL_PLATFORM_WAYLAND_EXT 0x31D8 michael@0: #define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5 michael@0: #define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 michael@0: #define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE michael@0: #define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212 michael@0: #define LOCAL_EGL_PROTECTED_CONTENT_EXT 0x32C0 michael@0: #define LOCAL_EGL_READ 0x305A michael@0: #define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001 michael@0: #define LOCAL_EGL_RECORDABLE_ANDROID 0x3142 michael@0: #define LOCAL_EGL_RED_SIZE 0x3024 michael@0: #define LOCAL_EGL_RENDERABLE_TYPE 0x3040 michael@0: #define LOCAL_EGL_RENDER_BUFFER 0x3086 michael@0: #define LOCAL_EGL_RGB_BUFFER 0x308E michael@0: #define LOCAL_EGL_SAMPLES 0x3031 michael@0: #define LOCAL_EGL_SAMPLE_BUFFERS 0x3032 michael@0: #define LOCAL_EGL_SAMPLE_RANGE_HINT_EXT 0x327C michael@0: #define LOCAL_EGL_SHARED_IMAGE_NOK 0x30DA michael@0: #define LOCAL_EGL_SIGNALED_KHR 0x30F2 michael@0: #define LOCAL_EGL_SIGNALED_NV 0x30E8 michael@0: #define LOCAL_EGL_SINGLE_BUFFER 0x3085 michael@0: #define LOCAL_EGL_SLOW_CONFIG 0x3050 michael@0: #define LOCAL_EGL_STENCIL_SIZE 0x3026 michael@0: #define LOCAL_EGL_STREAM_BIT_KHR 0x0800 michael@0: #define LOCAL_EGL_STREAM_FIFO_LENGTH_KHR 0x31FC michael@0: #define LOCAL_EGL_STREAM_STATE_CONNECTING_KHR 0x3216 michael@0: #define LOCAL_EGL_STREAM_STATE_CREATED_KHR 0x3215 michael@0: #define LOCAL_EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A michael@0: #define LOCAL_EGL_STREAM_STATE_EMPTY_KHR 0x3217 michael@0: #define LOCAL_EGL_STREAM_STATE_KHR 0x3214 michael@0: #define LOCAL_EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 michael@0: #define LOCAL_EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 michael@0: #define LOCAL_EGL_STREAM_TIME_CONSUMER_KHR 0x31FE michael@0: #define LOCAL_EGL_STREAM_TIME_NOW_KHR 0x31FD michael@0: #define LOCAL_EGL_STREAM_TIME_PRODUCER_KHR 0x31FF michael@0: #define LOCAL_EGL_SUCCESS 0x3000 michael@0: #define LOCAL_EGL_SURFACE_TYPE 0x3033 michael@0: #define LOCAL_EGL_SWAP_BEHAVIOR 0x3093 michael@0: #define LOCAL_EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 michael@0: #define LOCAL_EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF michael@0: #define LOCAL_EGL_SYNC_CL_EVENT_KHR 0x30FE michael@0: #define LOCAL_EGL_SYNC_CONDITION_KHR 0x30F8 michael@0: #define LOCAL_EGL_SYNC_CONDITION_NV 0x30EE michael@0: #define LOCAL_EGL_SYNC_FENCE_KHR 0x30F9 michael@0: #define LOCAL_EGL_SYNC_FENCE_NV 0x30EF michael@0: #define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 michael@0: #define LOCAL_EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 michael@0: #define LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 michael@0: #define LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 michael@0: #define LOCAL_EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 michael@0: #define LOCAL_EGL_SYNC_NEW_FRAME_NV 0x321F michael@0: #define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 michael@0: #define LOCAL_EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 michael@0: #define LOCAL_EGL_SYNC_REUSABLE_KHR 0x30FA michael@0: #define LOCAL_EGL_SYNC_STATUS_KHR 0x30F1 michael@0: #define LOCAL_EGL_SYNC_STATUS_NV 0x30E7 michael@0: #define LOCAL_EGL_SYNC_TYPE_KHR 0x30F7 michael@0: #define LOCAL_EGL_SYNC_TYPE_NV 0x30ED michael@0: #define LOCAL_EGL_TEXTURE_2D 0x305F michael@0: #define LOCAL_EGL_TEXTURE_FORMAT 0x3080 michael@0: #define LOCAL_EGL_TEXTURE_RGB 0x305D michael@0: #define LOCAL_EGL_TEXTURE_RGBA 0x305E michael@0: #define LOCAL_EGL_TEXTURE_TARGET 0x3081 michael@0: #define LOCAL_EGL_TIMEOUT_EXPIRED_KHR 0x30F5 michael@0: #define LOCAL_EGL_TIMEOUT_EXPIRED_NV 0x30EB michael@0: #define LOCAL_EGL_TRANSPARENT_BLUE_VALUE 0x3035 michael@0: #define LOCAL_EGL_TRANSPARENT_GREEN_VALUE 0x3036 michael@0: #define LOCAL_EGL_TRANSPARENT_RED_VALUE 0x3037 michael@0: #define LOCAL_EGL_TRANSPARENT_RGB 0x3052 michael@0: #define LOCAL_EGL_TRANSPARENT_TYPE 0x3034 michael@0: #define LOCAL_EGL_TRUE 1 michael@0: #define LOCAL_EGL_UNKNOWN ((EGLint)-1) michael@0: #define LOCAL_EGL_UNSIGNALED_KHR 0x30F3 michael@0: #define LOCAL_EGL_UNSIGNALED_NV 0x30E9 michael@0: #define LOCAL_EGL_UPPER_LEFT_KHR 0x30CF michael@0: #define LOCAL_EGL_VENDOR 0x3053 michael@0: #define LOCAL_EGL_VERSION 0x3054 michael@0: #define LOCAL_EGL_VERTICAL_RESOLUTION 0x3091 michael@0: #define LOCAL_EGL_VG_ALPHA_FORMAT 0x3088 michael@0: #define LOCAL_EGL_VG_ALPHA_FORMAT_NONPRE 0x308B michael@0: #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE 0x308C michael@0: #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 michael@0: #define LOCAL_EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 michael@0: #define LOCAL_EGL_VG_COLORSPACE 0x3087 michael@0: #define LOCAL_EGL_VG_COLORSPACE_LINEAR 0x308A michael@0: #define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 michael@0: #define LOCAL_EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 michael@0: #define LOCAL_EGL_VG_COLORSPACE_sRGB 0x3089 michael@0: #define LOCAL_EGL_VG_PARENT_IMAGE_KHR 0x30BA michael@0: #define LOCAL_EGL_WIDTH 0x3057 michael@0: #define LOCAL_EGL_WINDOW_BIT 0x0004 michael@0: #define LOCAL_EGL_WRITE_SURFACE_BIT_KHR 0x0002 michael@0: #define LOCAL_EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D michael@0: #define LOCAL_EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 michael@0: #define LOCAL_EGL_YUV_CHROMA_SITING_0_EXT 0x3284 michael@0: #define LOCAL_EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E michael@0: #define LOCAL_EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B michael@0: #define LOCAL_EGL_YUV_FULL_RANGE_EXT 0x3282 michael@0: #define LOCAL_EGL_YUV_NARROW_RANGE_EXT 0x3283 michael@0: michael@0: michael@0: // GLX michael@0: #define LOCAL_GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 michael@0: #define LOCAL_GLX_3DFX_WINDOW_MODE_MESA 0x1 michael@0: #define LOCAL_GLX_ACCUM_ALPHA_SIZE 17 michael@0: #define LOCAL_GLX_ACCUM_BLUE_SIZE 16 michael@0: #define LOCAL_GLX_ACCUM_BUFFER_BIT 0x00000080 michael@0: #define LOCAL_GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 michael@0: #define LOCAL_GLX_ACCUM_GREEN_SIZE 15 michael@0: #define LOCAL_GLX_ACCUM_RED_SIZE 14 michael@0: #define LOCAL_GLX_ALPHA_SIZE 11 michael@0: #define LOCAL_GLX_AUX0_EXT 0x20E2 michael@0: #define LOCAL_GLX_AUX1_EXT 0x20E3 michael@0: #define LOCAL_GLX_AUX2_EXT 0x20E4 michael@0: #define LOCAL_GLX_AUX3_EXT 0x20E5 michael@0: #define LOCAL_GLX_AUX4_EXT 0x20E6 michael@0: #define LOCAL_GLX_AUX5_EXT 0x20E7 michael@0: #define LOCAL_GLX_AUX6_EXT 0x20E8 michael@0: #define LOCAL_GLX_AUX7_EXT 0x20E9 michael@0: #define LOCAL_GLX_AUX8_EXT 0x20EA michael@0: #define LOCAL_GLX_AUX9_EXT 0x20EB michael@0: #define LOCAL_GLX_AUX_BUFFERS 7 michael@0: #define LOCAL_GLX_AUX_BUFFERS_BIT 0x00000010 michael@0: #define LOCAL_GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 michael@0: #define LOCAL_GLX_BACK_BUFFER_AGE_EXT 0x20F4 michael@0: #define LOCAL_GLX_BACK_EXT 0x20E0 michael@0: #define LOCAL_GLX_BACK_LEFT_BUFFER_BIT 0x00000004 michael@0: #define LOCAL_GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 michael@0: #define LOCAL_GLX_BACK_LEFT_EXT 0x20E0 michael@0: #define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 michael@0: #define LOCAL_GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 michael@0: #define LOCAL_GLX_BACK_RIGHT_EXT 0x20E1 michael@0: #define LOCAL_GLX_BAD_ATTRIBUTE 2 michael@0: #define LOCAL_GLX_BAD_CONTEXT 5 michael@0: #define LOCAL_GLX_BAD_ENUM 7 michael@0: #define LOCAL_GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 michael@0: #define LOCAL_GLX_BAD_HYPERPIPE_SGIX 92 michael@0: #define LOCAL_GLX_BAD_SCREEN 1 michael@0: #define LOCAL_GLX_BAD_VALUE 6 michael@0: #define LOCAL_GLX_BAD_VISUAL 4 michael@0: #define LOCAL_GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 michael@0: #define LOCAL_GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 michael@0: #define LOCAL_GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 michael@0: #define LOCAL_GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 michael@0: #define LOCAL_GLX_BLENDED_RGBA_SGIS 0x8025 michael@0: #define LOCAL_GLX_BLUE_SIZE 10 michael@0: #define LOCAL_GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 michael@0: #define LOCAL_GLX_BUFFER_SIZE 2 michael@0: #define LOCAL_GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 michael@0: #define LOCAL_GLX_BufferSwapComplete 1 michael@0: #define LOCAL_GLX_COLOR_INDEX_BIT 0x00000002 michael@0: #define LOCAL_GLX_COLOR_INDEX_BIT_SGIX 0x00000002 michael@0: #define LOCAL_GLX_COLOR_INDEX_TYPE 0x8015 michael@0: #define LOCAL_GLX_COLOR_INDEX_TYPE_SGIX 0x8015 michael@0: #define LOCAL_GLX_COLOR_SAMPLES_NV 0x20B3 michael@0: #define LOCAL_GLX_CONFIG_CAVEAT 0x20 michael@0: #define LOCAL_GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 michael@0: #define LOCAL_GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 michael@0: #define LOCAL_GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 michael@0: #define LOCAL_GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 michael@0: #define LOCAL_GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 michael@0: #define LOCAL_GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 michael@0: #define LOCAL_GLX_CONTEXT_FLAGS_ARB 0x2094 michael@0: #define LOCAL_GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 michael@0: #define LOCAL_GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 michael@0: #define LOCAL_GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 michael@0: #define LOCAL_GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 michael@0: #define LOCAL_GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 michael@0: #define LOCAL_GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 michael@0: #define LOCAL_GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 michael@0: #define LOCAL_GLX_COPY_COMPLETE_INTEL 0x8181 michael@0: #define LOCAL_GLX_COVERAGE_SAMPLES_NV 100001 michael@0: #define LOCAL_GLX_DAMAGED 0x8020 michael@0: #define LOCAL_GLX_DAMAGED_SGIX 0x8020 michael@0: #define LOCAL_GLX_DEPTH_BUFFER_BIT 0x00000020 michael@0: #define LOCAL_GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 michael@0: #define LOCAL_GLX_DEPTH_SIZE 12 michael@0: #define LOCAL_GLX_DEVICE_ID_NV 0x20CD michael@0: #define LOCAL_GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 michael@0: #define LOCAL_GLX_DIRECT_COLOR 0x8003 michael@0: #define LOCAL_GLX_DIRECT_COLOR_EXT 0x8003 michael@0: #define LOCAL_GLX_DONT_CARE 0xFFFFFFFF michael@0: #define LOCAL_GLX_DOUBLEBUFFER 5 michael@0: #define LOCAL_GLX_DRAWABLE_TYPE 0x8010 michael@0: #define LOCAL_GLX_DRAWABLE_TYPE_SGIX 0x8010 michael@0: #define LOCAL_GLX_EVENT_MASK 0x801F michael@0: #define LOCAL_GLX_EVENT_MASK_SGIX 0x801F michael@0: #define LOCAL_GLX_EXCHANGE_COMPLETE_INTEL 0x8180 michael@0: #define LOCAL_GLX_EXTENSIONS 0x3 michael@0: #define LOCAL_GLX_EXTENSION_NAME "GLX" michael@0: #define LOCAL_GLX_FBCONFIG_ID 0x8013 michael@0: #define LOCAL_GLX_FBCONFIG_ID_SGIX 0x8013 michael@0: #define LOCAL_GLX_FLIP_COMPLETE_INTEL 0x8182 michael@0: #define LOCAL_GLX_FLOAT_COMPONENTS_NV 0x20B0 michael@0: #define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 michael@0: #define LOCAL_GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 michael@0: #define LOCAL_GLX_FRONT_EXT 0x20DE michael@0: #define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 michael@0: #define LOCAL_GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 michael@0: #define LOCAL_GLX_FRONT_LEFT_EXT 0x20DE michael@0: #define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 michael@0: #define LOCAL_GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 michael@0: #define LOCAL_GLX_FRONT_RIGHT_EXT 0x20DF michael@0: #define LOCAL_GLX_GPU_CLOCK_AMD 0x21A4 michael@0: #define LOCAL_GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 michael@0: #define LOCAL_GLX_GPU_NUM_PIPES_AMD 0x21A5 michael@0: #define LOCAL_GLX_GPU_NUM_RB_AMD 0x21A7 michael@0: #define LOCAL_GLX_GPU_NUM_SIMD_AMD 0x21A6 michael@0: #define LOCAL_GLX_GPU_NUM_SPI_AMD 0x21A8 michael@0: #define LOCAL_GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 michael@0: #define LOCAL_GLX_GPU_RAM_AMD 0x21A3 michael@0: #define LOCAL_GLX_GPU_RENDERER_STRING_AMD 0x1F01 michael@0: #define LOCAL_GLX_GPU_VENDOR_AMD 0x1F00 michael@0: #define LOCAL_GLX_GRAY_SCALE 0x8006 michael@0: #define LOCAL_GLX_GRAY_SCALE_EXT 0x8006 michael@0: #define LOCAL_GLX_GREEN_SIZE 9 michael@0: #define LOCAL_GLX_HEIGHT 0x801E michael@0: #define LOCAL_GLX_HEIGHT_SGIX 0x801E michael@0: #define LOCAL_GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 michael@0: #define LOCAL_GLX_HYPERPIPE_ID_SGIX 0x8030 michael@0: #define LOCAL_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 michael@0: #define LOCAL_GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 michael@0: #define LOCAL_GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 michael@0: #define LOCAL_GLX_HYPERPIPE_STEREO_SGIX 0x00000003 michael@0: #define LOCAL_GLX_LARGEST_PBUFFER 0x801C michael@0: #define LOCAL_GLX_LARGEST_PBUFFER_SGIX 0x801C michael@0: #define LOCAL_GLX_LATE_SWAPS_TEAR_EXT 0x20F3 michael@0: #define LOCAL_GLX_LEVEL 3 michael@0: #define LOCAL_GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 michael@0: #define LOCAL_GLX_MAX_PBUFFER_HEIGHT 0x8017 michael@0: #define LOCAL_GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 michael@0: #define LOCAL_GLX_MAX_PBUFFER_PIXELS 0x8018 michael@0: #define LOCAL_GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 michael@0: #define LOCAL_GLX_MAX_PBUFFER_WIDTH 0x8016 michael@0: #define LOCAL_GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 michael@0: #define LOCAL_GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 michael@0: #define LOCAL_GLX_MIPMAP_TEXTURE_EXT 0x20D7 michael@0: #define LOCAL_GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 michael@0: #define LOCAL_GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 michael@0: #define LOCAL_GLX_NONE 0x8000 michael@0: #define LOCAL_GLX_NONE_EXT 0x8000 michael@0: #define LOCAL_GLX_NON_CONFORMANT_CONFIG 0x800D michael@0: #define LOCAL_GLX_NON_CONFORMANT_VISUAL_EXT 0x800D michael@0: #define LOCAL_GLX_NO_EXTENSION 3 michael@0: #define LOCAL_GLX_NO_RESET_NOTIFICATION_ARB 0x8261 michael@0: #define LOCAL_GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF michael@0: #define LOCAL_GLX_NUM_VIDEO_SLOTS_NV 0x20F0 michael@0: #define LOCAL_GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A michael@0: #define LOCAL_GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 michael@0: #define LOCAL_GLX_PBUFFER 0x8023 michael@0: #define LOCAL_GLX_PBUFFER_BIT 0x00000004 michael@0: #define LOCAL_GLX_PBUFFER_BIT_SGIX 0x00000004 michael@0: #define LOCAL_GLX_PBUFFER_CLOBBER_MASK 0x08000000 michael@0: #define LOCAL_GLX_PBUFFER_HEIGHT 0x8040 michael@0: #define LOCAL_GLX_PBUFFER_SGIX 0x8023 michael@0: #define LOCAL_GLX_PBUFFER_WIDTH 0x8041 michael@0: #define LOCAL_GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 michael@0: #define LOCAL_GLX_PIPE_RECT_SGIX 0x00000001 michael@0: #define LOCAL_GLX_PIXMAP_BIT 0x00000002 michael@0: #define LOCAL_GLX_PIXMAP_BIT_SGIX 0x00000002 michael@0: #define LOCAL_GLX_PRESERVED_CONTENTS 0x801B michael@0: #define LOCAL_GLX_PRESERVED_CONTENTS_SGIX 0x801B michael@0: #define LOCAL_GLX_PSEUDO_COLOR 0x8004 michael@0: #define LOCAL_GLX_PSEUDO_COLOR_EXT 0x8004 michael@0: #define LOCAL_GLX_PbufferClobber 0 michael@0: #define LOCAL_GLX_RED_SIZE 8 michael@0: #define LOCAL_GLX_RENDER_TYPE 0x8011 michael@0: #define LOCAL_GLX_RENDER_TYPE_SGIX 0x8011 michael@0: #define LOCAL_GLX_RGBA 4 michael@0: #define LOCAL_GLX_RGBA_BIT 0x00000001 michael@0: #define LOCAL_GLX_RGBA_BIT_SGIX 0x00000001 michael@0: #define LOCAL_GLX_RGBA_FLOAT_BIT_ARB 0x00000004 michael@0: #define LOCAL_GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 michael@0: #define LOCAL_GLX_RGBA_TYPE 0x8014 michael@0: #define LOCAL_GLX_RGBA_TYPE_SGIX 0x8014 michael@0: #define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 michael@0: #define LOCAL_GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 michael@0: #define LOCAL_GLX_SAMPLES 100001 michael@0: #define LOCAL_GLX_SAMPLES_3DFX 0x8051 michael@0: #define LOCAL_GLX_SAMPLES_ARB 100001 michael@0: #define LOCAL_GLX_SAMPLES_SGIS 100001 michael@0: #define LOCAL_GLX_SAMPLE_BUFFERS 100000 michael@0: #define LOCAL_GLX_SAMPLE_BUFFERS_3DFX 0x8050 michael@0: #define LOCAL_GLX_SAMPLE_BUFFERS_ARB 100000 michael@0: #define LOCAL_GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 michael@0: #define LOCAL_GLX_SAMPLE_BUFFERS_SGIS 100000 michael@0: #define LOCAL_GLX_SAVED 0x8021 michael@0: #define LOCAL_GLX_SAVED_SGIX 0x8021 michael@0: #define LOCAL_GLX_SCREEN 0x800C michael@0: #define LOCAL_GLX_SCREEN_EXT 0x800C michael@0: #define LOCAL_GLX_SHARE_CONTEXT_EXT 0x800A michael@0: #define LOCAL_GLX_SLOW_CONFIG 0x8001 michael@0: #define LOCAL_GLX_SLOW_VISUAL_EXT 0x8001 michael@0: #define LOCAL_GLX_STATIC_COLOR 0x8005 michael@0: #define LOCAL_GLX_STATIC_COLOR_EXT 0x8005 michael@0: #define LOCAL_GLX_STATIC_GRAY 0x8007 michael@0: #define LOCAL_GLX_STATIC_GRAY_EXT 0x8007 michael@0: #define LOCAL_GLX_STENCIL_BUFFER_BIT 0x00000040 michael@0: #define LOCAL_GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 michael@0: #define LOCAL_GLX_STENCIL_SIZE 13 michael@0: #define LOCAL_GLX_STEREO 6 michael@0: #define LOCAL_GLX_SWAP_COPY_OML 0x8062 michael@0: #define LOCAL_GLX_SWAP_EXCHANGE_OML 0x8061 michael@0: #define LOCAL_GLX_SWAP_INTERVAL_EXT 0x20F1 michael@0: #define LOCAL_GLX_SWAP_METHOD_OML 0x8060 michael@0: #define LOCAL_GLX_SWAP_UNDEFINED_OML 0x8063 michael@0: #define LOCAL_GLX_SYNC_FRAME_SGIX 0x00000000 michael@0: #define LOCAL_GLX_SYNC_SWAP_SGIX 0x00000001 michael@0: #define LOCAL_GLX_TEXTURE_1D_BIT_EXT 0x00000001 michael@0: #define LOCAL_GLX_TEXTURE_1D_EXT 0x20DB michael@0: #define LOCAL_GLX_TEXTURE_2D_BIT_EXT 0x00000002 michael@0: #define LOCAL_GLX_TEXTURE_2D_EXT 0x20DC michael@0: #define LOCAL_GLX_TEXTURE_FORMAT_EXT 0x20D5 michael@0: #define LOCAL_GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 michael@0: #define LOCAL_GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA michael@0: #define LOCAL_GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 michael@0: #define LOCAL_GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 michael@0: #define LOCAL_GLX_TEXTURE_RECTANGLE_EXT 0x20DD michael@0: #define LOCAL_GLX_TEXTURE_TARGET_EXT 0x20D6 michael@0: #define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE 0x28 michael@0: #define LOCAL_GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 michael@0: #define LOCAL_GLX_TRANSPARENT_BLUE_VALUE 0x27 michael@0: #define LOCAL_GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 michael@0: #define LOCAL_GLX_TRANSPARENT_GREEN_VALUE 0x26 michael@0: #define LOCAL_GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 michael@0: #define LOCAL_GLX_TRANSPARENT_INDEX 0x8009 michael@0: #define LOCAL_GLX_TRANSPARENT_INDEX_EXT 0x8009 michael@0: #define LOCAL_GLX_TRANSPARENT_INDEX_VALUE 0x24 michael@0: #define LOCAL_GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 michael@0: #define LOCAL_GLX_TRANSPARENT_RED_VALUE 0x25 michael@0: #define LOCAL_GLX_TRANSPARENT_RED_VALUE_EXT 0x25 michael@0: #define LOCAL_GLX_TRANSPARENT_RGB 0x8008 michael@0: #define LOCAL_GLX_TRANSPARENT_RGB_EXT 0x8008 michael@0: #define LOCAL_GLX_TRANSPARENT_TYPE 0x23 michael@0: #define LOCAL_GLX_TRANSPARENT_TYPE_EXT 0x23 michael@0: #define LOCAL_GLX_TRUE_COLOR 0x8002 michael@0: #define LOCAL_GLX_TRUE_COLOR_EXT 0x8002 michael@0: #define LOCAL_GLX_UNIQUE_ID_NV 0x20CE michael@0: #define LOCAL_GLX_USE_GL 1 michael@0: #define LOCAL_GLX_VENDOR 0x1 michael@0: #define LOCAL_GLX_VERSION 0x2 michael@0: #define LOCAL_GLX_VIDEO_OUT_ALPHA_NV 0x20C4 michael@0: #define LOCAL_GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 michael@0: #define LOCAL_GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 michael@0: #define LOCAL_GLX_VIDEO_OUT_COLOR_NV 0x20C3 michael@0: #define LOCAL_GLX_VIDEO_OUT_DEPTH_NV 0x20C5 michael@0: #define LOCAL_GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 michael@0: #define LOCAL_GLX_VIDEO_OUT_FIELD_2_NV 0x20CA michael@0: #define LOCAL_GLX_VIDEO_OUT_FRAME_NV 0x20C8 michael@0: #define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB michael@0: #define LOCAL_GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC michael@0: #define LOCAL_GLX_VISUAL_CAVEAT_EXT 0x20 michael@0: #define LOCAL_GLX_VISUAL_ID 0x800B michael@0: #define LOCAL_GLX_VISUAL_ID_EXT 0x800B michael@0: #define LOCAL_GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 michael@0: #define LOCAL_GLX_WIDTH 0x801D michael@0: #define LOCAL_GLX_WIDTH_SGIX 0x801D michael@0: #define LOCAL_GLX_WINDOW 0x8022 michael@0: #define LOCAL_GLX_WINDOW_BIT 0x00000001 michael@0: #define LOCAL_GLX_WINDOW_BIT_SGIX 0x00000001 michael@0: #define LOCAL_GLX_WINDOW_SGIX 0x8022 michael@0: #define LOCAL_GLX_X_RENDERABLE 0x8012 michael@0: #define LOCAL_GLX_X_RENDERABLE_SGIX 0x8012 michael@0: #define LOCAL_GLX_X_VISUAL_TYPE 0x22 michael@0: #define LOCAL_GLX_X_VISUAL_TYPE_EXT 0x22 michael@0: #define LOCAL_GLX_Y_INVERTED_EXT 0x20D4 michael@0: michael@0: michael@0: // WGL michael@0: #define LOCAL_WGL_ACCELERATION_ARB 0x2003 michael@0: #define LOCAL_WGL_ACCELERATION_EXT 0x2003 michael@0: #define LOCAL_WGL_ACCESS_READ_ONLY_NV 0x00000000 michael@0: #define LOCAL_WGL_ACCESS_READ_WRITE_NV 0x00000001 michael@0: #define LOCAL_WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 michael@0: #define LOCAL_WGL_ACCUM_ALPHA_BITS_ARB 0x2021 michael@0: #define LOCAL_WGL_ACCUM_ALPHA_BITS_EXT 0x2021 michael@0: #define LOCAL_WGL_ACCUM_BITS_ARB 0x201D michael@0: #define LOCAL_WGL_ACCUM_BITS_EXT 0x201D michael@0: #define LOCAL_WGL_ACCUM_BLUE_BITS_ARB 0x2020 michael@0: #define LOCAL_WGL_ACCUM_BLUE_BITS_EXT 0x2020 michael@0: #define LOCAL_WGL_ACCUM_GREEN_BITS_ARB 0x201F michael@0: #define LOCAL_WGL_ACCUM_GREEN_BITS_EXT 0x201F michael@0: #define LOCAL_WGL_ACCUM_RED_BITS_ARB 0x201E michael@0: #define LOCAL_WGL_ACCUM_RED_BITS_EXT 0x201E michael@0: #define LOCAL_WGL_ALPHA_BITS_ARB 0x201B michael@0: #define LOCAL_WGL_ALPHA_BITS_EXT 0x201B michael@0: #define LOCAL_WGL_ALPHA_SHIFT_ARB 0x201C michael@0: #define LOCAL_WGL_ALPHA_SHIFT_EXT 0x201C michael@0: #define LOCAL_WGL_AUX0_ARB 0x2087 michael@0: #define LOCAL_WGL_AUX1_ARB 0x2088 michael@0: #define LOCAL_WGL_AUX2_ARB 0x2089 michael@0: #define LOCAL_WGL_AUX3_ARB 0x208A michael@0: #define LOCAL_WGL_AUX4_ARB 0x208B michael@0: #define LOCAL_WGL_AUX5_ARB 0x208C michael@0: #define LOCAL_WGL_AUX6_ARB 0x208D michael@0: #define LOCAL_WGL_AUX7_ARB 0x208E michael@0: #define LOCAL_WGL_AUX8_ARB 0x208F michael@0: #define LOCAL_WGL_AUX9_ARB 0x2090 michael@0: #define LOCAL_WGL_AUX_BUFFERS_ARB 0x2024 michael@0: #define LOCAL_WGL_AUX_BUFFERS_EXT 0x2024 michael@0: #define LOCAL_WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 michael@0: #define LOCAL_WGL_BACK_LEFT_ARB 0x2085 michael@0: #define LOCAL_WGL_BACK_RIGHT_ARB 0x2086 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 michael@0: #define LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 michael@0: #define LOCAL_WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 michael@0: #define LOCAL_WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 michael@0: #define LOCAL_WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 michael@0: #define LOCAL_WGL_BLUE_BITS_ARB 0x2019 michael@0: #define LOCAL_WGL_BLUE_BITS_EXT 0x2019 michael@0: #define LOCAL_WGL_BLUE_SHIFT_ARB 0x201A michael@0: #define LOCAL_WGL_BLUE_SHIFT_EXT 0x201A michael@0: #define LOCAL_WGL_COLOR_BITS_ARB 0x2014 michael@0: #define LOCAL_WGL_COLOR_BITS_EXT 0x2014 michael@0: #define LOCAL_WGL_COLOR_SAMPLES_NV 0x20B9 michael@0: #define LOCAL_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 michael@0: #define LOCAL_WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 michael@0: #define LOCAL_WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 michael@0: #define LOCAL_WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 michael@0: #define LOCAL_WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 michael@0: #define LOCAL_WGL_CONTEXT_FLAGS_ARB 0x2094 michael@0: #define LOCAL_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 michael@0: #define LOCAL_WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 michael@0: #define LOCAL_WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 michael@0: #define LOCAL_WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 michael@0: #define LOCAL_WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 michael@0: #define LOCAL_WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 michael@0: #define LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 michael@0: #define LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 michael@0: #define LOCAL_WGL_COVERAGE_SAMPLES_NV 0x2042 michael@0: #define LOCAL_WGL_CUBE_MAP_FACE_ARB 0x207C michael@0: #define LOCAL_WGL_DEPTH_BITS_ARB 0x2022 michael@0: #define LOCAL_WGL_DEPTH_BITS_EXT 0x2022 michael@0: #define LOCAL_WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 michael@0: #define LOCAL_WGL_DEPTH_COMPONENT_NV 0x20A7 michael@0: #define LOCAL_WGL_DEPTH_FLOAT_EXT 0x2040 michael@0: #define LOCAL_WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 michael@0: #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 michael@0: #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 michael@0: #define LOCAL_WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 michael@0: #define LOCAL_WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 michael@0: #define LOCAL_WGL_DOUBLE_BUFFER_ARB 0x2011 michael@0: #define LOCAL_WGL_DOUBLE_BUFFER_EXT 0x2011 michael@0: #define LOCAL_WGL_DRAW_TO_BITMAP_ARB 0x2002 michael@0: #define LOCAL_WGL_DRAW_TO_BITMAP_EXT 0x2002 michael@0: #define LOCAL_WGL_DRAW_TO_PBUFFER_ARB 0x202D michael@0: #define LOCAL_WGL_DRAW_TO_PBUFFER_EXT 0x202D michael@0: #define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001 michael@0: #define LOCAL_WGL_DRAW_TO_WINDOW_EXT 0x2001 michael@0: #define LOCAL_WGL_FLOAT_COMPONENTS_NV 0x20B0 michael@0: #define LOCAL_WGL_FONT_LINES 0 michael@0: #define LOCAL_WGL_FONT_POLYGONS 1 michael@0: #define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 michael@0: #define LOCAL_WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 michael@0: #define LOCAL_WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 michael@0: #define LOCAL_WGL_FRONT_LEFT_ARB 0x2083 michael@0: #define LOCAL_WGL_FRONT_RIGHT_ARB 0x2084 michael@0: #define LOCAL_WGL_FULL_ACCELERATION_ARB 0x2027 michael@0: #define LOCAL_WGL_FULL_ACCELERATION_EXT 0x2027 michael@0: #define LOCAL_WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F michael@0: #define LOCAL_WGL_GAMMA_TABLE_SIZE_I3D 0x204E michael@0: #define LOCAL_WGL_GENERIC_ACCELERATION_ARB 0x2026 michael@0: #define LOCAL_WGL_GENERIC_ACCELERATION_EXT 0x2026 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 michael@0: #define LOCAL_WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 michael@0: #define LOCAL_WGL_GPU_CLOCK_AMD 0x21A4 michael@0: #define LOCAL_WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 michael@0: #define LOCAL_WGL_GPU_NUM_PIPES_AMD 0x21A5 michael@0: #define LOCAL_WGL_GPU_NUM_RB_AMD 0x21A7 michael@0: #define LOCAL_WGL_GPU_NUM_SIMD_AMD 0x21A6 michael@0: #define LOCAL_WGL_GPU_NUM_SPI_AMD 0x21A8 michael@0: #define LOCAL_WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 michael@0: #define LOCAL_WGL_GPU_RAM_AMD 0x21A3 michael@0: #define LOCAL_WGL_GPU_RENDERER_STRING_AMD 0x1F01 michael@0: #define LOCAL_WGL_GPU_VENDOR_AMD 0x1F00 michael@0: #define LOCAL_WGL_GREEN_BITS_ARB 0x2017 michael@0: #define LOCAL_WGL_GREEN_BITS_EXT 0x2017 michael@0: #define LOCAL_WGL_GREEN_SHIFT_ARB 0x2018 michael@0: #define LOCAL_WGL_GREEN_SHIFT_EXT 0x2018 michael@0: #define LOCAL_WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 michael@0: #define LOCAL_WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 michael@0: #define LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 michael@0: #define LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 michael@0: #define LOCAL_WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 michael@0: #define LOCAL_WGL_MAX_PBUFFER_PIXELS_ARB 0x202E michael@0: #define LOCAL_WGL_MAX_PBUFFER_PIXELS_EXT 0x202E michael@0: #define LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB 0x202F michael@0: #define LOCAL_WGL_MAX_PBUFFER_WIDTH_EXT 0x202F michael@0: #define LOCAL_WGL_MIPMAP_LEVEL_ARB 0x207B michael@0: #define LOCAL_WGL_MIPMAP_TEXTURE_ARB 0x2074 michael@0: #define LOCAL_WGL_NEED_PALETTE_ARB 0x2004 michael@0: #define LOCAL_WGL_NEED_PALETTE_EXT 0x2004 michael@0: #define LOCAL_WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 michael@0: #define LOCAL_WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 michael@0: #define LOCAL_WGL_NO_ACCELERATION_ARB 0x2025 michael@0: #define LOCAL_WGL_NO_ACCELERATION_EXT 0x2025 michael@0: #define LOCAL_WGL_NO_RESET_NOTIFICATION_ARB 0x8261 michael@0: #define LOCAL_WGL_NO_TEXTURE_ARB 0x2077 michael@0: #define LOCAL_WGL_NUMBER_OVERLAYS_ARB 0x2008 michael@0: #define LOCAL_WGL_NUMBER_OVERLAYS_EXT 0x2008 michael@0: #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 michael@0: #define LOCAL_WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 michael@0: #define LOCAL_WGL_NUMBER_UNDERLAYS_ARB 0x2009 michael@0: #define LOCAL_WGL_NUMBER_UNDERLAYS_EXT 0x2009 michael@0: #define LOCAL_WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF michael@0: #define LOCAL_WGL_NUM_VIDEO_SLOTS_NV 0x20F0 michael@0: #define LOCAL_WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 michael@0: #define LOCAL_WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 michael@0: #define LOCAL_WGL_PBUFFER_HEIGHT_ARB 0x2035 michael@0: #define LOCAL_WGL_PBUFFER_HEIGHT_EXT 0x2035 michael@0: #define LOCAL_WGL_PBUFFER_LARGEST_ARB 0x2033 michael@0: #define LOCAL_WGL_PBUFFER_LARGEST_EXT 0x2033 michael@0: #define LOCAL_WGL_PBUFFER_LOST_ARB 0x2036 michael@0: #define LOCAL_WGL_PBUFFER_WIDTH_ARB 0x2034 michael@0: #define LOCAL_WGL_PBUFFER_WIDTH_EXT 0x2034 michael@0: #define LOCAL_WGL_PIXEL_TYPE_ARB 0x2013 michael@0: #define LOCAL_WGL_PIXEL_TYPE_EXT 0x2013 michael@0: #define LOCAL_WGL_RED_BITS_ARB 0x2015 michael@0: #define LOCAL_WGL_RED_BITS_EXT 0x2015 michael@0: #define LOCAL_WGL_RED_SHIFT_ARB 0x2016 michael@0: #define LOCAL_WGL_RED_SHIFT_EXT 0x2016 michael@0: #define LOCAL_WGL_SAMPLES_3DFX 0x2061 michael@0: #define LOCAL_WGL_SAMPLES_ARB 0x2042 michael@0: #define LOCAL_WGL_SAMPLES_EXT 0x2042 michael@0: #define LOCAL_WGL_SAMPLE_BUFFERS_3DFX 0x2060 michael@0: #define LOCAL_WGL_SAMPLE_BUFFERS_ARB 0x2041 michael@0: #define LOCAL_WGL_SAMPLE_BUFFERS_EXT 0x2041 michael@0: #define LOCAL_WGL_SHARE_ACCUM_ARB 0x200E michael@0: #define LOCAL_WGL_SHARE_ACCUM_EXT 0x200E michael@0: #define LOCAL_WGL_SHARE_DEPTH_ARB 0x200C michael@0: #define LOCAL_WGL_SHARE_DEPTH_EXT 0x200C michael@0: #define LOCAL_WGL_SHARE_STENCIL_ARB 0x200D michael@0: #define LOCAL_WGL_SHARE_STENCIL_EXT 0x200D michael@0: #define LOCAL_WGL_STENCIL_BITS_ARB 0x2023 michael@0: #define LOCAL_WGL_STENCIL_BITS_EXT 0x2023 michael@0: #define LOCAL_WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 michael@0: #define LOCAL_WGL_STEREO_ARB 0x2012 michael@0: #define LOCAL_WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 michael@0: #define LOCAL_WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 michael@0: #define LOCAL_WGL_STEREO_EXT 0x2012 michael@0: #define LOCAL_WGL_STEREO_POLARITY_INVERT_3DL 0x2058 michael@0: #define LOCAL_WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 michael@0: #define LOCAL_WGL_SUPPORT_GDI_ARB 0x200F michael@0: #define LOCAL_WGL_SUPPORT_GDI_EXT 0x200F michael@0: #define LOCAL_WGL_SUPPORT_OPENGL_ARB 0x2010 michael@0: #define LOCAL_WGL_SUPPORT_OPENGL_EXT 0x2010 michael@0: #define LOCAL_WGL_SWAP_COPY_ARB 0x2029 michael@0: #define LOCAL_WGL_SWAP_COPY_EXT 0x2029 michael@0: #define LOCAL_WGL_SWAP_EXCHANGE_ARB 0x2028 michael@0: #define LOCAL_WGL_SWAP_EXCHANGE_EXT 0x2028 michael@0: #define LOCAL_WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 michael@0: #define LOCAL_WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 michael@0: #define LOCAL_WGL_SWAP_MAIN_PLANE 0x00000001 michael@0: #define LOCAL_WGL_SWAP_METHOD_ARB 0x2007 michael@0: #define LOCAL_WGL_SWAP_METHOD_EXT 0x2007 michael@0: #define LOCAL_WGL_SWAP_OVERLAY1 0x00000002 michael@0: #define LOCAL_WGL_SWAP_OVERLAY10 0x00000400 michael@0: #define LOCAL_WGL_SWAP_OVERLAY11 0x00000800 michael@0: #define LOCAL_WGL_SWAP_OVERLAY12 0x00001000 michael@0: #define LOCAL_WGL_SWAP_OVERLAY13 0x00002000 michael@0: #define LOCAL_WGL_SWAP_OVERLAY14 0x00004000 michael@0: #define LOCAL_WGL_SWAP_OVERLAY15 0x00008000 michael@0: #define LOCAL_WGL_SWAP_OVERLAY2 0x00000004 michael@0: #define LOCAL_WGL_SWAP_OVERLAY3 0x00000008 michael@0: #define LOCAL_WGL_SWAP_OVERLAY4 0x00000010 michael@0: #define LOCAL_WGL_SWAP_OVERLAY5 0x00000020 michael@0: #define LOCAL_WGL_SWAP_OVERLAY6 0x00000040 michael@0: #define LOCAL_WGL_SWAP_OVERLAY7 0x00000080 michael@0: #define LOCAL_WGL_SWAP_OVERLAY8 0x00000100 michael@0: #define LOCAL_WGL_SWAP_OVERLAY9 0x00000200 michael@0: #define LOCAL_WGL_SWAP_UNDEFINED_ARB 0x202A michael@0: #define LOCAL_WGL_SWAP_UNDEFINED_EXT 0x202A michael@0: #define LOCAL_WGL_SWAP_UNDERLAY1 0x00010000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY10 0x02000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY11 0x04000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY12 0x08000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY13 0x10000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY14 0x20000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY15 0x40000000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY2 0x00020000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY3 0x00040000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY4 0x00080000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY5 0x00100000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY6 0x00200000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY7 0x00400000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY8 0x00800000 michael@0: #define LOCAL_WGL_SWAP_UNDERLAY9 0x01000000 michael@0: #define LOCAL_WGL_TEXTURE_1D_ARB 0x2079 michael@0: #define LOCAL_WGL_TEXTURE_2D_ARB 0x207A michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_ARB 0x2078 michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F michael@0: #define LOCAL_WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 michael@0: #define LOCAL_WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 michael@0: #define LOCAL_WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 michael@0: #define LOCAL_WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 michael@0: #define LOCAL_WGL_TEXTURE_FLOAT_RG_NV 0x20B6 michael@0: #define LOCAL_WGL_TEXTURE_FLOAT_R_NV 0x20B5 michael@0: #define LOCAL_WGL_TEXTURE_FORMAT_ARB 0x2072 michael@0: #define LOCAL_WGL_TEXTURE_RECTANGLE_NV 0x20A2 michael@0: #define LOCAL_WGL_TEXTURE_RGBA_ARB 0x2076 michael@0: #define LOCAL_WGL_TEXTURE_RGB_ARB 0x2075 michael@0: #define LOCAL_WGL_TEXTURE_TARGET_ARB 0x2073 michael@0: #define LOCAL_WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A michael@0: #define LOCAL_WGL_TRANSPARENT_ARB 0x200A michael@0: #define LOCAL_WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 michael@0: #define LOCAL_WGL_TRANSPARENT_EXT 0x200A michael@0: #define LOCAL_WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 michael@0: #define LOCAL_WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B michael@0: #define LOCAL_WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 michael@0: #define LOCAL_WGL_TRANSPARENT_VALUE_EXT 0x200B michael@0: #define LOCAL_WGL_TYPE_COLORINDEX_ARB 0x202C michael@0: #define LOCAL_WGL_TYPE_COLORINDEX_EXT 0x202C michael@0: #define LOCAL_WGL_TYPE_RGBA_ARB 0x202B michael@0: #define LOCAL_WGL_TYPE_RGBA_EXT 0x202B michael@0: #define LOCAL_WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 michael@0: #define LOCAL_WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 michael@0: #define LOCAL_WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 michael@0: #define LOCAL_WGL_UNIQUE_ID_NV 0x20CE michael@0: #define LOCAL_WGL_VIDEO_OUT_ALPHA_NV 0x20C4 michael@0: #define LOCAL_WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 michael@0: #define LOCAL_WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 michael@0: #define LOCAL_WGL_VIDEO_OUT_COLOR_NV 0x20C3 michael@0: #define LOCAL_WGL_VIDEO_OUT_DEPTH_NV 0x20C5 michael@0: #define LOCAL_WGL_VIDEO_OUT_FIELD_1 0x20C9 michael@0: #define LOCAL_WGL_VIDEO_OUT_FIELD_2 0x20CA michael@0: #define LOCAL_WGL_VIDEO_OUT_FRAME 0x20C8 michael@0: #define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB michael@0: #define LOCAL_WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC michael@0: michael@0: michael@0: michael@0: #endif // GLCONSTS_H_