michael@0: /* GRAPHITE2 LICENSING michael@0: michael@0: Copyright 2010, SIL International michael@0: All rights reserved. michael@0: michael@0: This library is free software; you can redistribute it and/or modify michael@0: it under the terms of the GNU Lesser General Public License as published michael@0: by the Free Software Foundation; either version 2.1 of License, or michael@0: (at your option) any later version. michael@0: michael@0: This program is distributed in the hope that it will be useful, michael@0: but WITHOUT ANY WARRANTY; without even the implied warranty of michael@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU michael@0: Lesser General Public License for more details. michael@0: michael@0: You should also have received a copy of the GNU Lesser General Public michael@0: License along with this library in the file named "LICENSE". michael@0: If not, write to the Free Software Foundation, 51 Franklin Street, michael@0: Suite 500, Boston, MA 02110-1335, USA or visit their web page on the michael@0: internet at http://www.fsf.org/licenses/lgpl.html. michael@0: michael@0: Alternatively, the contents of this file may be used under the terms of the michael@0: Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public michael@0: License, as published by the Free Software Foundation, either version 2 michael@0: of the License or (at your option) any later version. michael@0: */ michael@0: #pragma once michael@0: michael@0: namespace graphite2 { michael@0: michael@0: class Position michael@0: { michael@0: public: michael@0: Position() : x(0), y(0) { } michael@0: Position(const float inx, const float iny) : x(inx), y(iny) {} michael@0: Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); } michael@0: Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); } michael@0: Position operator * (const float m) const { return Position(x * m, y * m); } michael@0: Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; } michael@0: Position &operator *= (const float m) { x *= m; y *= m; return *this; } michael@0: michael@0: float x; michael@0: float y; michael@0: }; michael@0: michael@0: class Rect michael@0: { michael@0: public : michael@0: Rect() {} michael@0: Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {} michael@0: Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); } michael@0: Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); } michael@0: Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); } michael@0: michael@0: Position bl; michael@0: Position tr; michael@0: }; michael@0: michael@0: } // namespace graphite2