michael@0: /* michael@0: * Copyright 2012 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #include "SkTypes.h" michael@0: michael@0: #include "SkDWriteGeometrySink.h" michael@0: #include "SkFloatUtils.h" michael@0: #include "SkPath.h" michael@0: michael@0: #include michael@0: #include michael@0: michael@0: SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { } michael@0: michael@0: SkDWriteGeometrySink::~SkDWriteGeometrySink() { } michael@0: michael@0: HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) { michael@0: if (NULL == object) { michael@0: return E_INVALIDARG; michael@0: } michael@0: if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) { michael@0: *object = static_cast(this); michael@0: this->AddRef(); michael@0: return S_OK; michael@0: } else { michael@0: *object = NULL; michael@0: return E_NOINTERFACE; michael@0: } michael@0: } michael@0: michael@0: ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) { michael@0: return static_cast(InterlockedIncrement(&fRefCount)); michael@0: } michael@0: michael@0: ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) { michael@0: ULONG res = static_cast(InterlockedDecrement(&fRefCount)); michael@0: if (0 == res) { michael@0: delete this; michael@0: } michael@0: return res; michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) { michael@0: switch (fillMode) { michael@0: case D2D1_FILL_MODE_ALTERNATE: michael@0: fPath->setFillType(SkPath::kEvenOdd_FillType); michael@0: break; michael@0: case D2D1_FILL_MODE_WINDING: michael@0: fPath->setFillType(SkPath::kWinding_FillType); michael@0: break; michael@0: default: michael@0: SkDEBUGFAIL("Unknown D2D1_FILL_MODE."); michael@0: break; michael@0: } michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) { michael@0: if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) { michael@0: SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value."); michael@0: } michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) { michael@0: fPath->moveTo(startPoint.x, startPoint.y); michael@0: if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) { michael@0: SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value."); michael@0: } michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) { michael@0: for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) { michael@0: fPath->lineTo(points->x, points->y); michael@0: } michael@0: } michael@0: michael@0: static bool approximately_equal(float a, float b) { michael@0: const SkFloatingPoint lhs(a), rhs(b); michael@0: return lhs.AlmostEquals(rhs); michael@0: } michael@0: michael@0: typedef struct { michael@0: float x; michael@0: float y; michael@0: } Cubic[4], Quadratic[3]; michael@0: michael@0: static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) { michael@0: float dx10 = cubic[1].x - cubic[0].x; michael@0: float dx23 = cubic[2].x - cubic[3].x; michael@0: float midX = cubic[0].x + dx10 * 3 / 2; michael@0: //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2) michael@0: //does not work as subnormals get in between the left side and 0. michael@0: if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { michael@0: return false; michael@0: } michael@0: float dy10 = cubic[1].y - cubic[0].y; michael@0: float dy23 = cubic[2].y - cubic[3].y; michael@0: float midY = cubic[0].y + dy10 * 3 / 2; michael@0: if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { michael@0: return false; michael@0: } michael@0: reduction[0] = cubic[0]; michael@0: reduction[1].x = midX; michael@0: reduction[1].y = midY; michael@0: reduction[2] = cubic[3]; michael@0: return true; michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) { michael@0: SkPoint lastPt; michael@0: fPath->getLastPt(&lastPt); michael@0: D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) }; michael@0: michael@0: for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) { michael@0: Cubic cubic = { { prevPt.x, prevPt.y }, michael@0: { beziers->point1.x, beziers->point1.y }, michael@0: { beziers->point2.x, beziers->point2.y }, michael@0: { beziers->point3.x, beziers->point3.y }, }; michael@0: Quadratic quadratic; michael@0: if (check_quadratic(cubic, quadratic)) { michael@0: fPath->quadTo(quadratic[1].x, quadratic[1].y, michael@0: quadratic[2].x, quadratic[2].y); michael@0: } else { michael@0: fPath->cubicTo(beziers->point1.x, beziers->point1.y, michael@0: beziers->point2.x, beziers->point2.y, michael@0: beziers->point3.x, beziers->point3.y); michael@0: } michael@0: prevPt = beziers->point3; michael@0: } michael@0: } michael@0: michael@0: void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) { michael@0: fPath->close(); michael@0: } michael@0: michael@0: HRESULT SkDWriteGeometrySink::Close() { michael@0: return S_OK; michael@0: } michael@0: michael@0: HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) { michael@0: *geometryToPath = new SkDWriteGeometrySink(path); michael@0: return S_OK; michael@0: }