michael@0: /* michael@0: * Copyright (C) 2005 The Android Open Source Project michael@0: * michael@0: * Licensed under the Apache License, Version 2.0 (the "License"); michael@0: * you may not use this file except in compliance with the License. michael@0: * You may obtain a copy of the License at michael@0: * michael@0: * http://www.apache.org/licenses/LICENSE-2.0 michael@0: * michael@0: * Unless required by applicable law or agreed to in writing, software michael@0: * distributed under the License is distributed on an "AS IS" BASIS, michael@0: * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. michael@0: * See the License for the specific language governing permissions and michael@0: * limitations under the License. michael@0: */ michael@0: michael@0: #ifndef ANDROID_PIXELFLINGER_FORMAT_H michael@0: #define ANDROID_PIXELFLINGER_FORMAT_H michael@0: michael@0: #include michael@0: #include michael@0: michael@0: enum GGLPixelFormat { michael@0: // these constants need to match those michael@0: // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h michael@0: GGL_PIXEL_FORMAT_UNKNOWN = 0, michael@0: GGL_PIXEL_FORMAT_NONE = 0, michael@0: michael@0: GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB michael@0: GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks michael@0: GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB michael@0: GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB michael@0: GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA michael@0: GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA michael@0: GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA michael@0: michael@0: GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A michael@0: GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) michael@0: GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA michael@0: GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) michael@0: michael@0: // reserved range. don't use. michael@0: GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, michael@0: GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, michael@0: GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, michael@0: GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, michael@0: GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, michael@0: GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, michael@0: GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, michael@0: GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, michael@0: michael@0: // reserved/special formats michael@0: GGL_PIXEL_FORMAT_Z_16 = 0x18, michael@0: GGL_PIXEL_FORMAT_S_8 = 0x19, michael@0: GGL_PIXEL_FORMAT_SZ_24 = 0x1A, michael@0: GGL_PIXEL_FORMAT_SZ_8 = 0x1B, michael@0: michael@0: // reserved range. don't use. michael@0: GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, michael@0: GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, michael@0: }; michael@0: michael@0: enum GGLFormatComponents { michael@0: GGL_STENCIL_INDEX = 0x1901, michael@0: GGL_DEPTH_COMPONENT = 0x1902, michael@0: GGL_ALPHA = 0x1906, michael@0: GGL_RGB = 0x1907, michael@0: GGL_RGBA = 0x1908, michael@0: GGL_LUMINANCE = 0x1909, michael@0: GGL_LUMINANCE_ALPHA = 0x190A, michael@0: }; michael@0: michael@0: enum GGLFormatComponentIndex { michael@0: GGL_INDEX_ALPHA = 0, michael@0: GGL_INDEX_RED = 1, michael@0: GGL_INDEX_GREEN = 2, michael@0: GGL_INDEX_BLUE = 3, michael@0: GGL_INDEX_STENCIL = 0, michael@0: GGL_INDEX_DEPTH = 1, michael@0: GGL_INDEX_Y = 0, michael@0: GGL_INDEX_CB = 1, michael@0: GGL_INDEX_CR = 2, michael@0: }; michael@0: michael@0: typedef struct { michael@0: #ifdef __cplusplus michael@0: enum { michael@0: ALPHA = GGL_INDEX_ALPHA, michael@0: RED = GGL_INDEX_RED, michael@0: GREEN = GGL_INDEX_GREEN, michael@0: BLUE = GGL_INDEX_BLUE, michael@0: STENCIL = GGL_INDEX_STENCIL, michael@0: DEPTH = GGL_INDEX_DEPTH, michael@0: LUMA = GGL_INDEX_Y, michael@0: CHROMAB = GGL_INDEX_CB, michael@0: CHROMAR = GGL_INDEX_CR, michael@0: }; michael@0: inline uint32_t mask(int i) const { michael@0: return ((1<<(c[i].h-c[i].l))-1)<