michael@0: # PngSuite - Basic formats (non-interlaced) michael@0: michael@0: michael@0: # basn0g01 - black & white michael@0: == basn0g01.png basn0g01.html michael@0: # basn0g02 - 2 bit (4 level) grayscale michael@0: fails-if(Android) == basn0g02.png basn0g02.html michael@0: # basn0g04 - 4 bit (16 level) grayscale michael@0: fails-if(Android) == basn0g04.png basn0g04.html michael@0: # basn0g08 - 8 bit (256 level) grayscale michael@0: fails-if(Android) == basn0g08.png basn0g08.html michael@0: # basn0g16 - 16 bit (64k level) grayscale michael@0: fails-if(Android) == basn0g16.png basn0g16.html michael@0: # basn2c08 - 3x8 bits rgb color michael@0: fails-if(Android) == basn2c08.png basn2c08.html michael@0: # basn2c16 - 3x16 bits rgb color michael@0: fails-if(Android) == basn2c16.png basn2c16.html michael@0: # basn3p01 - 1 bit (2 color) paletted michael@0: fails-if(Android) == basn3p01.png basn3p01.html michael@0: # basn3p02 - 2 bit (4 color) paletted michael@0: == basn3p02.png basn3p02.html michael@0: # basn3p04 - 4 bit (16 color) paletted michael@0: fails-if(Android) == basn3p04.png basn3p04.html michael@0: # basn3p08 - 8 bit (256 color) paletted michael@0: fails-if(Android) == basn3p08.png basn3p08.html michael@0: # basn4a08 - 8 bit grayscale + 8 bit alpha-channel michael@0: #== basn4a08.png basn4a08.html michael@0: # basn4a16 - 16 bit grayscale + 16 bit alpha-channel michael@0: #== basn4a16.png basn4a16.html michael@0: # basn6a08 - 3x8 bits rgb color + 8 bit alpha-channel michael@0: #== basn6a08.png basn6a08.html michael@0: # basn6a16 - 3x16 bits rgb color + 16 bit alpha-channel michael@0: #== basn6a16.png basn6a16.html