michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this file, michael@0: * You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #include "WebGLContext.h" michael@0: #include "WebGLExtensions.h" michael@0: #include "mozilla/dom/WebGLRenderingContextBinding.h" michael@0: michael@0: using namespace mozilla; michael@0: michael@0: WebGLExtensionCompressedTextureS3TC::WebGLExtensionCompressedTextureS3TC(WebGLContext* context) michael@0: : WebGLExtensionBase(context) michael@0: { michael@0: context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT); michael@0: context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); michael@0: context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); michael@0: context->mCompressedTextureFormats.AppendElement(LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); michael@0: } michael@0: michael@0: WebGLExtensionCompressedTextureS3TC::~WebGLExtensionCompressedTextureS3TC() michael@0: { michael@0: } michael@0: michael@0: IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionCompressedTextureS3TC)