michael@0: /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ michael@0: /* This Source Code Form is subject to the terms of the Mozilla Public michael@0: * License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ michael@0: michael@0: #include "WebGLContext.h" michael@0: #include "WebGLUniformLocation.h" michael@0: #include "WebGLShader.h" michael@0: #include "WebGLProgram.h" michael@0: #include "mozilla/dom/WebGLRenderingContextBinding.h" michael@0: michael@0: using namespace mozilla; michael@0: michael@0: JSObject* michael@0: WebGLUniformLocation::WrapObject(JSContext *cx) michael@0: { michael@0: return dom::WebGLUniformLocationBinding::Wrap(cx, this); michael@0: } michael@0: michael@0: WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info) michael@0: : WebGLContextBoundObject(context) michael@0: , mProgram(program) michael@0: , mProgramGeneration(program->Generation()) michael@0: , mLocation(location) michael@0: , mInfo(info) michael@0: { michael@0: mElementSize = info.ElementSize(); michael@0: } michael@0: michael@0: NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram) michael@0: michael@0: NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef) michael@0: NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)