michael@0: # -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*- michael@0: # vim: set filetype=python: michael@0: # This Source Code Form is subject to the terms of the Mozilla Public michael@0: # License, v. 2.0. If a copy of the MPL was not distributed with this michael@0: # file, You can obtain one at http://mozilla.org/MPL/2.0/. michael@0: michael@0: EXPORTS.mozilla.dom += [ michael@0: 'CanvasGradient.h', michael@0: 'CanvasPattern.h', michael@0: 'CanvasRenderingContext2D.h', michael@0: 'CanvasUtils.h', michael@0: 'ImageData.h', michael@0: 'TextMetrics.h', michael@0: ] michael@0: michael@0: UNIFIED_SOURCES += [ michael@0: 'CanvasImageCache.cpp', michael@0: 'CanvasRenderingContext2D.cpp', michael@0: 'CanvasUtils.cpp', michael@0: 'DocumentRendererChild.cpp', michael@0: 'DocumentRendererParent.cpp', michael@0: 'ImageData.cpp', michael@0: 'ImageEncoder.cpp', michael@0: ] michael@0: michael@0: if CONFIG['MOZ_WEBGL']: michael@0: UNIFIED_SOURCES += [ michael@0: 'WebGL1Context.cpp', michael@0: 'WebGL2Context.cpp', michael@0: 'WebGLActiveInfo.cpp', michael@0: 'WebGLBuffer.cpp', michael@0: 'WebGLContext.cpp', michael@0: 'WebGLContextAsyncQueries.cpp', michael@0: 'WebGLContextBuffers.cpp', michael@0: 'WebGLContextDraw.cpp', michael@0: 'WebGLContextExtensions.cpp', michael@0: 'WebGLContextFramebufferOperations.cpp', michael@0: 'WebGLContextGL.cpp', michael@0: 'WebGLContextLossTimer.cpp', michael@0: 'WebGLContextReporter.cpp', michael@0: 'WebGLContextState.cpp', michael@0: 'WebGLContextUtils.cpp', michael@0: 'WebGLContextValidate.cpp', michael@0: 'WebGLContextVertexArray.cpp', michael@0: 'WebGLContextVertices.cpp', michael@0: 'WebGLElementArrayCache.cpp', michael@0: 'WebGLExtensionBase.cpp', michael@0: 'WebGLExtensionColorBufferFloat.cpp', michael@0: 'WebGLExtensionColorBufferHalfFloat.cpp', michael@0: 'WebGLExtensionCompressedTextureATC.cpp', michael@0: 'WebGLExtensionCompressedTextureETC1.cpp', michael@0: 'WebGLExtensionCompressedTexturePVRTC.cpp', michael@0: 'WebGLExtensionCompressedTextureS3TC.cpp', michael@0: 'WebGLExtensionDebugRendererInfo.cpp', michael@0: 'WebGLExtensionDebugShaders.cpp', michael@0: 'WebGLExtensionDepthTexture.cpp', michael@0: 'WebGLExtensionDrawBuffers.cpp', michael@0: 'WebGLExtensionElementIndexUint.cpp', michael@0: 'WebGLExtensionFragDepth.cpp', michael@0: 'WebGLExtensionInstancedArrays.cpp', michael@0: 'WebGLExtensionLoseContext.cpp', michael@0: 'WebGLExtensionSRGB.cpp', michael@0: 'WebGLExtensionStandardDerivatives.cpp', michael@0: 'WebGLExtensionTextureFilterAnisotropic.cpp', michael@0: 'WebGLExtensionTextureFloat.cpp', michael@0: 'WebGLExtensionTextureFloatLinear.cpp', michael@0: 'WebGLExtensionTextureHalfFloat.cpp', michael@0: 'WebGLExtensionTextureHalfFloatLinear.cpp', michael@0: 'WebGLExtensionVertexArray.cpp', michael@0: 'WebGLFramebuffer.cpp', michael@0: 'WebGLFramebufferAttachable.cpp', michael@0: 'WebGLObjectModel.cpp', michael@0: 'WebGLProgram.cpp', michael@0: 'WebGLQuery.cpp', michael@0: 'WebGLRenderbuffer.cpp', michael@0: 'WebGLShader.cpp', michael@0: 'WebGLShaderPrecisionFormat.cpp', michael@0: 'WebGLTexelConversions.cpp', michael@0: 'WebGLTexture.cpp', michael@0: 'WebGLUniformLocation.cpp', michael@0: 'WebGLVertexArray.cpp', michael@0: ] michael@0: LOCAL_INCLUDES += [ michael@0: '/js/xpconnect/wrappers', michael@0: ] michael@0: else: michael@0: UNIFIED_SOURCES += [ michael@0: 'WebGLContextNotSupported.cpp', michael@0: ] michael@0: michael@0: FAIL_ON_WARNINGS = True michael@0: michael@0: MSVC_ENABLE_PGO = True michael@0: michael@0: include('/ipc/chromium/chromium-config.mozbuild') michael@0: michael@0: FINAL_LIBRARY = 'gklayout' michael@0: LOCAL_INCLUDES += [ michael@0: '/content/base/src', michael@0: '/content/html/content/src', michael@0: '/content/svg/content/src', michael@0: '/content/xul/content/src', michael@0: '/dom/base', michael@0: '/image/src', michael@0: '/js/xpconnect/src', michael@0: '/layout/generic', michael@0: '/layout/style', michael@0: '/layout/xul', michael@0: ]