michael@0: /* michael@0: * Copyright 2013 Google Inc. michael@0: * michael@0: * Use of this source code is governed by a BSD-style license that can be michael@0: * found in the LICENSE file. michael@0: */ michael@0: michael@0: #include "SkArithmeticMode.h" michael@0: #include "SkColorPriv.h" michael@0: #include "SkReadBuffer.h" michael@0: #include "SkWriteBuffer.h" michael@0: #include "SkString.h" michael@0: #include "SkUnPreMultiply.h" michael@0: #if SK_SUPPORT_GPU michael@0: #include "GrContext.h" michael@0: #include "GrCoordTransform.h" michael@0: #include "gl/GrGLEffect.h" michael@0: #include "GrTBackendEffectFactory.h" michael@0: #endif michael@0: michael@0: static const bool gUseUnpremul = false; michael@0: michael@0: class SkArithmeticMode_scalar : public SkXfermode { michael@0: public: michael@0: static SkArithmeticMode_scalar* Create(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4) { michael@0: return SkNEW_ARGS(SkArithmeticMode_scalar, (k1, k2, k3, k4)); michael@0: } michael@0: michael@0: virtual void xfer32(SkPMColor dst[], const SkPMColor src[], int count, michael@0: const SkAlpha aa[]) const SK_OVERRIDE; michael@0: michael@0: SK_TO_STRING_OVERRIDE() michael@0: SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkArithmeticMode_scalar) michael@0: michael@0: #if SK_SUPPORT_GPU michael@0: virtual bool asNewEffect(GrEffectRef** effect, GrTexture* background) const SK_OVERRIDE; michael@0: #endif michael@0: michael@0: private: michael@0: SkArithmeticMode_scalar(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4) { michael@0: fK[0] = k1; michael@0: fK[1] = k2; michael@0: fK[2] = k3; michael@0: fK[3] = k4; michael@0: } michael@0: michael@0: SkArithmeticMode_scalar(SkReadBuffer& buffer) : INHERITED(buffer) { michael@0: fK[0] = buffer.readScalar(); michael@0: fK[1] = buffer.readScalar(); michael@0: fK[2] = buffer.readScalar(); michael@0: fK[3] = buffer.readScalar(); michael@0: } michael@0: michael@0: virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE { michael@0: INHERITED::flatten(buffer); michael@0: buffer.writeScalar(fK[0]); michael@0: buffer.writeScalar(fK[1]); michael@0: buffer.writeScalar(fK[2]); michael@0: buffer.writeScalar(fK[3]); michael@0: } michael@0: SkScalar fK[4]; michael@0: michael@0: typedef SkXfermode INHERITED; michael@0: }; michael@0: michael@0: static int pinToByte(int value) { michael@0: if (value < 0) { michael@0: value = 0; michael@0: } else if (value > 255) { michael@0: value = 255; michael@0: } michael@0: return value; michael@0: } michael@0: michael@0: static int arith(SkScalar k1, SkScalar k2, SkScalar k3, SkScalar k4, michael@0: int src, int dst) { michael@0: SkScalar result = SkScalarMul(k1, src * dst) + michael@0: SkScalarMul(k2, src) + michael@0: SkScalarMul(k3, dst) + michael@0: k4; michael@0: int res = SkScalarRoundToInt(result); michael@0: return pinToByte(res); michael@0: } michael@0: michael@0: static int blend(int src, int dst, int scale) { michael@0: return dst + ((src - dst) * scale >> 8); michael@0: } michael@0: michael@0: static bool needsUnpremul(int alpha) { michael@0: return 0 != alpha && 0xFF != alpha; michael@0: } michael@0: michael@0: void SkArithmeticMode_scalar::xfer32(SkPMColor dst[], const SkPMColor src[], michael@0: int count, const SkAlpha aaCoverage[]) const { michael@0: SkScalar k1 = fK[0] / 255; michael@0: SkScalar k2 = fK[1]; michael@0: SkScalar k3 = fK[2]; michael@0: SkScalar k4 = fK[3] * 255; michael@0: michael@0: for (int i = 0; i < count; ++i) { michael@0: if ((NULL == aaCoverage) || aaCoverage[i]) { michael@0: SkPMColor sc = src[i]; michael@0: SkPMColor dc = dst[i]; michael@0: michael@0: int a, r, g, b; michael@0: michael@0: if (gUseUnpremul) { michael@0: int sa = SkGetPackedA32(sc); michael@0: int da = SkGetPackedA32(dc); michael@0: michael@0: int srcNeedsUnpremul = needsUnpremul(sa); michael@0: int dstNeedsUnpremul = needsUnpremul(da); michael@0: michael@0: if (!srcNeedsUnpremul && !dstNeedsUnpremul) { michael@0: a = arith(k1, k2, k3, k4, sa, da); michael@0: r = arith(k1, k2, k3, k4, SkGetPackedR32(sc), SkGetPackedR32(dc)); michael@0: g = arith(k1, k2, k3, k4, SkGetPackedG32(sc), SkGetPackedG32(dc)); michael@0: b = arith(k1, k2, k3, k4, SkGetPackedB32(sc), SkGetPackedB32(dc)); michael@0: } else { michael@0: int sr = SkGetPackedR32(sc); michael@0: int sg = SkGetPackedG32(sc); michael@0: int sb = SkGetPackedB32(sc); michael@0: if (srcNeedsUnpremul) { michael@0: SkUnPreMultiply::Scale scale = SkUnPreMultiply::GetScale(sa); michael@0: sr = SkUnPreMultiply::ApplyScale(scale, sr); michael@0: sg = SkUnPreMultiply::ApplyScale(scale, sg); michael@0: sb = SkUnPreMultiply::ApplyScale(scale, sb); michael@0: } michael@0: michael@0: int dr = SkGetPackedR32(dc); michael@0: int dg = SkGetPackedG32(dc); michael@0: int db = SkGetPackedB32(dc); michael@0: if (dstNeedsUnpremul) { michael@0: SkUnPreMultiply::Scale scale = SkUnPreMultiply::GetScale(da); michael@0: dr = SkUnPreMultiply::ApplyScale(scale, dr); michael@0: dg = SkUnPreMultiply::ApplyScale(scale, dg); michael@0: db = SkUnPreMultiply::ApplyScale(scale, db); michael@0: } michael@0: michael@0: a = arith(k1, k2, k3, k4, sa, da); michael@0: r = arith(k1, k2, k3, k4, sr, dr); michael@0: g = arith(k1, k2, k3, k4, sg, dg); michael@0: b = arith(k1, k2, k3, k4, sb, db); michael@0: } michael@0: } else { michael@0: a = arith(k1, k2, k3, k4, SkGetPackedA32(sc), SkGetPackedA32(dc)); michael@0: r = arith(k1, k2, k3, k4, SkGetPackedR32(sc), SkGetPackedR32(dc)); michael@0: r = SkMin32(r, a); michael@0: g = arith(k1, k2, k3, k4, SkGetPackedG32(sc), SkGetPackedG32(dc)); michael@0: g = SkMin32(g, a); michael@0: b = arith(k1, k2, k3, k4, SkGetPackedB32(sc), SkGetPackedB32(dc)); michael@0: b = SkMin32(b, a); michael@0: } michael@0: michael@0: // apply antialias coverage if necessary michael@0: if (aaCoverage && 0xFF != aaCoverage[i]) { michael@0: int scale = aaCoverage[i] + (aaCoverage[i] >> 7); michael@0: a = blend(a, SkGetPackedA32(sc), scale); michael@0: r = blend(r, SkGetPackedR32(sc), scale); michael@0: g = blend(g, SkGetPackedG32(sc), scale); michael@0: b = blend(b, SkGetPackedB32(sc), scale); michael@0: } michael@0: michael@0: // turn the result back into premul michael@0: if (gUseUnpremul && (0xFF != a)) { michael@0: int scale = a + (a >> 7); michael@0: r = SkAlphaMul(r, scale); michael@0: g = SkAlphaMul(g, scale); michael@0: b = SkAlphaMul(b, scale); michael@0: } michael@0: dst[i] = SkPackARGB32(a, r, g, b); michael@0: } michael@0: } michael@0: } michael@0: michael@0: #ifndef SK_IGNORE_TO_STRING michael@0: void SkArithmeticMode_scalar::toString(SkString* str) const { michael@0: str->append("SkArithmeticMode_scalar: "); michael@0: for (int i = 0; i < 4; ++i) { michael@0: str->appendScalar(fK[i]); michael@0: if (i < 3) { michael@0: str->append(" "); michael@0: } michael@0: } michael@0: } michael@0: #endif michael@0: michael@0: /////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: static bool fitsInBits(SkScalar x, int bits) { michael@0: return SkScalarAbs(x) < (1 << (bits - 1)); michael@0: } michael@0: michael@0: #if 0 // UNUSED michael@0: static int32_t toDot8(SkScalar x) { michael@0: return (int32_t)(x * 256); michael@0: } michael@0: #endif michael@0: michael@0: SkXfermode* SkArithmeticMode::Create(SkScalar k1, SkScalar k2, michael@0: SkScalar k3, SkScalar k4) { michael@0: if (fitsInBits(k1, 8) && fitsInBits(k2, 16) && michael@0: fitsInBits(k2, 16) && fitsInBits(k2, 24)) { michael@0: michael@0: #if 0 // UNUSED michael@0: int32_t i1 = toDot8(k1); michael@0: int32_t i2 = toDot8(k2); michael@0: int32_t i3 = toDot8(k3); michael@0: int32_t i4 = toDot8(k4); michael@0: if (i1) { michael@0: return SkNEW_ARGS(SkArithmeticMode_quad, (i1, i2, i3, i4)); michael@0: } michael@0: if (0 == i2) { michael@0: return SkNEW_ARGS(SkArithmeticMode_dst, (i3, i4)); michael@0: } michael@0: if (0 == i3) { michael@0: return SkNEW_ARGS(SkArithmeticMode_src, (i2, i4)); michael@0: } michael@0: return SkNEW_ARGS(SkArithmeticMode_linear, (i2, i3, i4)); michael@0: #endif michael@0: } michael@0: return SkArithmeticMode_scalar::Create(k1, k2, k3, k4); michael@0: } michael@0: michael@0: michael@0: ////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: #if SK_SUPPORT_GPU michael@0: michael@0: class GrGLArithmeticEffect : public GrGLEffect { michael@0: public: michael@0: GrGLArithmeticEffect(const GrBackendEffectFactory&, const GrDrawEffect&); michael@0: virtual ~GrGLArithmeticEffect(); michael@0: michael@0: virtual void emitCode(GrGLShaderBuilder*, michael@0: const GrDrawEffect&, michael@0: EffectKey, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray&, michael@0: const TextureSamplerArray&) SK_OVERRIDE; michael@0: michael@0: virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; michael@0: michael@0: private: michael@0: GrGLUniformManager::UniformHandle fKUni; michael@0: michael@0: typedef GrGLEffect INHERITED; michael@0: }; michael@0: michael@0: /////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: class GrArithmeticEffect : public GrEffect { michael@0: public: michael@0: static GrEffectRef* Create(float k1, float k2, float k3, float k4, GrTexture* background) { michael@0: AutoEffectUnref effect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, background))); michael@0: return CreateEffectRef(effect); michael@0: } michael@0: michael@0: virtual ~GrArithmeticEffect(); michael@0: michael@0: virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; michael@0: michael@0: typedef GrGLArithmeticEffect GLEffect; michael@0: static const char* Name() { return "Arithmetic"; } michael@0: GrTexture* backgroundTexture() const { return fBackgroundAccess.getTexture(); } michael@0: michael@0: virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; michael@0: michael@0: float k1() const { return fK1; } michael@0: float k2() const { return fK2; } michael@0: float k3() const { return fK3; } michael@0: float k4() const { return fK4; } michael@0: michael@0: private: michael@0: virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; michael@0: michael@0: GrArithmeticEffect(float k1, float k2, float k3, float k4, GrTexture* background); michael@0: float fK1, fK2, fK3, fK4; michael@0: GrCoordTransform fBackgroundTransform; michael@0: GrTextureAccess fBackgroundAccess; michael@0: michael@0: GR_DECLARE_EFFECT_TEST; michael@0: typedef GrEffect INHERITED; michael@0: michael@0: }; michael@0: michael@0: /////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GrArithmeticEffect::GrArithmeticEffect(float k1, float k2, float k3, float k4, michael@0: GrTexture* background) michael@0: : fK1(k1), fK2(k2), fK3(k3), fK4(k4) { michael@0: if (background) { michael@0: fBackgroundTransform.reset(kLocal_GrCoordSet, background); michael@0: this->addCoordTransform(&fBackgroundTransform); michael@0: fBackgroundAccess.reset(background); michael@0: this->addTextureAccess(&fBackgroundAccess); michael@0: } else { michael@0: this->setWillReadDstColor(); michael@0: } michael@0: } michael@0: michael@0: GrArithmeticEffect::~GrArithmeticEffect() { michael@0: } michael@0: michael@0: bool GrArithmeticEffect::onIsEqual(const GrEffect& sBase) const { michael@0: const GrArithmeticEffect& s = CastEffect(sBase); michael@0: return fK1 == s.fK1 && michael@0: fK2 == s.fK2 && michael@0: fK3 == s.fK3 && michael@0: fK4 == s.fK4 && michael@0: backgroundTexture() == s.backgroundTexture(); michael@0: } michael@0: michael@0: const GrBackendEffectFactory& GrArithmeticEffect::getFactory() const { michael@0: return GrTBackendEffectFactory::getInstance(); michael@0: } michael@0: michael@0: void GrArithmeticEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { michael@0: // TODO: optimize this michael@0: *validFlags = 0; michael@0: } michael@0: michael@0: /////////////////////////////////////////////////////////////////////////////// michael@0: michael@0: GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendEffectFactory& factory, michael@0: const GrDrawEffect& drawEffect) michael@0: : INHERITED(factory) { michael@0: } michael@0: michael@0: GrGLArithmeticEffect::~GrGLArithmeticEffect() { michael@0: } michael@0: michael@0: void GrGLArithmeticEffect::emitCode(GrGLShaderBuilder* builder, michael@0: const GrDrawEffect& drawEffect, michael@0: EffectKey key, michael@0: const char* outputColor, michael@0: const char* inputColor, michael@0: const TransformedCoordsArray& coords, michael@0: const TextureSamplerArray& samplers) { michael@0: michael@0: GrTexture* backgroundTex = drawEffect.castEffect().backgroundTexture(); michael@0: const char* dstColor; michael@0: if (backgroundTex) { michael@0: builder->fsCodeAppend("\t\tvec4 bgColor = "); michael@0: builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); michael@0: builder->fsCodeAppendf(";\n"); michael@0: dstColor = "bgColor"; michael@0: } else { michael@0: dstColor = builder->dstColor(); michael@0: } michael@0: michael@0: SkASSERT(NULL != dstColor); michael@0: fKUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, michael@0: kVec4f_GrSLType, "k"); michael@0: const char* kUni = builder->getUniformCStr(fKUni); michael@0: michael@0: // We don't try to optimize for this case at all michael@0: if (NULL == inputColor) { michael@0: builder->fsCodeAppendf("\t\tconst vec4 src = vec4(1);\n"); michael@0: } else { michael@0: builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor); michael@0: if (gUseUnpremul) { michael@0: builder->fsCodeAppendf("\t\tsrc.rgb = clamp(src.rgb / src.a, 0.0, 1.0);\n"); michael@0: } michael@0: } michael@0: michael@0: builder->fsCodeAppendf("\t\tvec4 dst = %s;\n", dstColor); michael@0: if (gUseUnpremul) { michael@0: builder->fsCodeAppendf("\t\tdst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);\n"); michael@0: } michael@0: michael@0: builder->fsCodeAppendf("\t\t%s = %s.x * src * dst + %s.y * src + %s.z * dst + %s.w;\n", outputColor, kUni, kUni, kUni, kUni); michael@0: builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); michael@0: if (gUseUnpremul) { michael@0: builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); michael@0: } else { michael@0: builder->fsCodeAppendf("\t\t%s.rgb = min(%s.rgb, %s.a);\n", outputColor, outputColor, outputColor); michael@0: } michael@0: } michael@0: michael@0: void GrGLArithmeticEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { michael@0: const GrArithmeticEffect& arith = drawEffect.castEffect(); michael@0: uman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); michael@0: } michael@0: michael@0: GrEffectRef* GrArithmeticEffect::TestCreate(SkRandom* rand, michael@0: GrContext*, michael@0: const GrDrawTargetCaps&, michael@0: GrTexture*[]) { michael@0: float k1 = rand->nextF(); michael@0: float k2 = rand->nextF(); michael@0: float k3 = rand->nextF(); michael@0: float k4 = rand->nextF(); michael@0: michael@0: AutoEffectUnref gEffect(SkNEW_ARGS(GrArithmeticEffect, (k1, k2, k3, k4, NULL))); michael@0: return CreateEffectRef(gEffect); michael@0: } michael@0: michael@0: GR_DEFINE_EFFECT_TEST(GrArithmeticEffect); michael@0: michael@0: bool SkArithmeticMode_scalar::asNewEffect(GrEffectRef** effect, GrTexture* background) const { michael@0: if (effect) { michael@0: *effect = GrArithmeticEffect::Create(SkScalarToFloat(fK[0]), michael@0: SkScalarToFloat(fK[1]), michael@0: SkScalarToFloat(fK[2]), michael@0: SkScalarToFloat(fK[3]), michael@0: background); michael@0: } michael@0: return true; michael@0: } michael@0: michael@0: #endif michael@0: michael@0: SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkArithmeticMode) michael@0: SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkArithmeticMode_scalar) michael@0: SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END