michael@0: precision mediump float; michael@0: uniform sampler2D s2D; michael@0: uniform samplerCube sCube; michael@0: void main() michael@0: { michael@0: gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) + michael@0: textureCube(sCube, vec3(0.5, 0.5, 0.5)); michael@0: }