diff -r 000000000000 -r 6474c204b198 accessible/src/generic/TableCellAccessible.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/accessible/src/generic/TableCellAccessible.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,67 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TableCellAccessible.h" + +#include "Accessible-inl.h" +#include "TableAccessible.h" + +using namespace mozilla; +using namespace mozilla::a11y; + +void +TableCellAccessible::RowHeaderCells(nsTArray* aCells) +{ + uint32_t rowIdx = RowIdx(), colIdx = ColIdx(); + TableAccessible* table = Table(); + if (!table) + return; + + // Move to the left to find row header cells + for (uint32_t curColIdx = colIdx - 1; curColIdx < colIdx; curColIdx--) { + Accessible* cell = table->CellAt(rowIdx, curColIdx); + if (!cell) + continue; + + // CellAt should always return a TableCellAccessible (XXX Bug 587529) + TableCellAccessible* tableCell = cell->AsTableCell(); + NS_ASSERTION(tableCell, "cell should be a table cell!"); + if (!tableCell) + continue; + + // Avoid addding cells multiple times, if this cell spans more columns + // we'll get it later. + if (tableCell->ColIdx() == curColIdx && cell->Role() == roles::ROWHEADER) + aCells->AppendElement(cell); + } +} + +void +TableCellAccessible::ColHeaderCells(nsTArray* aCells) +{ + uint32_t rowIdx = RowIdx(), colIdx = ColIdx(); + TableAccessible* table = Table(); + if (!table) + return; + + // Move up to find column header cells + for (uint32_t curRowIdx = rowIdx - 1; curRowIdx < rowIdx; curRowIdx--) { + Accessible* cell = table->CellAt(curRowIdx, colIdx); + if (!cell) + continue; + + // CellAt should always return a TableCellAccessible (XXX Bug 587529) + TableCellAccessible* tableCell = cell->AsTableCell(); + NS_ASSERTION(tableCell, "cell should be a table cell!"); + if (!tableCell) + continue; + + // Avoid addding cells multiple times, if this cell spans more rows + // we'll get it later. + if (tableCell->RowIdx() == curRowIdx && cell->Role() == roles::COLUMNHEADER) + aCells->AppendElement(cell); + } +}