diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/panel.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/panel.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,72 @@ +/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +"use strict"; + +const { Cc, Ci, Cu, Cr } = require("chrome"); +const promise = Cu.import("resource://gre/modules/Promise.jsm", {}).Promise; +const EventEmitter = require("devtools/toolkit/event-emitter"); +const { WebGLFront } = require("devtools/server/actors/webgl"); +const { DevToolsUtils } = Cu.import("resource://gre/modules/devtools/DevToolsUtils.jsm", {}); + +function ShaderEditorPanel(iframeWindow, toolbox) { + this.panelWin = iframeWindow; + this._toolbox = toolbox; + this._destroyer = null; + + EventEmitter.decorate(this); +}; + +exports.ShaderEditorPanel = ShaderEditorPanel; + +ShaderEditorPanel.prototype = { + /** + * Open is effectively an asynchronous constructor. + * + * @return object + * A promise that is resolved when the Shader Editor completes opening. + */ + open: function() { + let targetPromise; + + // Local debugging needs to make the target remote. + if (!this.target.isRemote) { + targetPromise = this.target.makeRemote(); + } else { + targetPromise = promise.resolve(this.target); + } + + return targetPromise + .then(() => { + this.panelWin.gToolbox = this._toolbox; + this.panelWin.gTarget = this.target; + this.panelWin.gFront = new WebGLFront(this.target.client, this.target.form); + return this.panelWin.startupShaderEditor(); + }) + .then(() => { + this.isReady = true; + this.emit("ready"); + return this; + }) + .then(null, function onError(aReason) { + DevToolsUtils.reportException("ShaderEditorPanel.prototype.open", aReason); + }); + }, + + // DevToolPanel API + + get target() this._toolbox.target, + + destroy: function() { + // Make sure this panel is not already destroyed. + if (this._destroyer) { + return this._destroyer; + } + + return this._destroyer = this.panelWin.shutdownShaderEditor().then(() => { + this.emit("destroyed"); + }); + } +};