diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/test/browser_se_editors-lazy-init.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/test/browser_se_editors-lazy-init.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,48 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests if source editors are lazily initialized. + */ + +function ifWebGLSupported() { + let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); + let { gFront, ShadersEditorsView } = panel.panelWin; + + try { + yield ShadersEditorsView._getEditor("vs"); + ok(false, "The promise for a vertex shader editor should be rejected."); + } catch (e) { + ok(true, "The vertex shader editors wasn't initialized."); + } + + try { + yield ShadersEditorsView._getEditor("fs"); + ok(false, "The promise for a fragment shader editor should be rejected."); + } catch (e) { + ok(true, "The fragment shader editors wasn't initialized."); + } + + reload(target); + yield once(gFront, "program-linked"); + + let vsEditor = yield ShadersEditorsView._getEditor("vs"); + let fsEditor = yield ShadersEditorsView._getEditor("fs"); + + ok(vsEditor, "A vertex shader editor was initialized."); + ok(fsEditor, "A fragment shader editor was initialized."); + + isnot(vsEditor, fsEditor, + "The vertex shader editor is distinct from the fragment shader editor."); + + let vsEditor2 = yield ShadersEditorsView._getEditor("vs"); + let fsEditor2 = yield ShadersEditorsView._getEditor("fs"); + + is(vsEditor, vsEditor2, + "The vertex shader editor instances are cached."); + is(fsEditor, fsEditor2, + "The fragment shader editor instances are cached."); + + yield teardown(panel); + finish(); +}