diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/test/browser_webgl-actor-test-06.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-06.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,64 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the highlight/unhighlight and blackbox/unblackbox operations on + * program actors work as expected. + */ + +function ifWebGLSupported() { + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + yield checkShaderSource("The shader sources are correct before highlighting."); + ok(true, "The corner pixel colors are correct before highlighting."); + + yield programActor.highlight([0, 1, 0, 1]); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + yield checkShaderSource("The shader sources are preserved after highlighting."); + ok(true, "The corner pixel colors are correct after highlighting."); + + yield programActor.unhighlight(); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + yield checkShaderSource("The shader sources are correct after unhighlighting."); + ok(true, "The corner pixel colors are correct after unhighlighting."); + + yield programActor.blackbox(); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield checkShaderSource("The shader sources are preserved after blackboxing."); + ok(true, "The corner pixel colors are correct after blackboxing."); + + yield programActor.unblackbox(); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + yield checkShaderSource("The shader sources are correct after unblackboxing."); + ok(true, "The corner pixel colors are correct after unblackboxing."); + + function checkShaderSource(aMessage) { + return Task.spawn(function() { + let newVertexShader = yield programActor.getVertexShader(); + let newFragmentShader = yield programActor.getFragmentShader(); + is(vertexShader, newVertexShader, + "The same vertex shader actor was retrieved."); + is(fragmentShader, newFragmentShader, + "The same fragment shader actor was retrieved."); + + let vertSource = yield newVertexShader.getText(); + let fragSource = yield newFragmentShader.getText(); + ok(vertSource.contains("I'm special!") && + fragSource.contains("I'm also special!"), aMessage); + }); + } + + yield removeTab(target.tab); + finish(); +}