diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,61 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that vertex and fragment shader sources can be changed. + */ + +function ifWebGLSupported() { + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + ok(!vertSource.contains("2.0"), + "The vertex shader source is correct before changing it."); + ok(!fragSource.contains("0.5"), + "The fragment shader source is correct before changing it."); + + let newVertSource = vertSource.replace("1.0", "2.0"); + let status = yield vertexShader.compile(newVertSource); + ok(!status, + "The new vertex shader source was compiled without errors."); + + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + ok(vertSource.contains("2.0"), + "The vertex shader source is correct after changing it."); + ok(!fragSource.contains("0.5"), + "The fragment shader source is correct after changing the vertex shader."); + + let newFragSource = fragSource.replace("1.0", "0.5"); + let status = yield fragmentShader.compile(newFragSource); + ok(!status, + "The new fragment shader source was compiled without errors."); + + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + ok(vertSource.contains("2.0"), + "The vertex shader source is correct after changing the fragment shader."); + ok(fragSource.contains("0.5"), + "The fragment shader source is correct after changing it."); + + yield removeTab(target.tab); + finish(); +}