diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/test/browser_webgl-actor-test-08.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-08.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,37 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the rendering is updated when a varying variable is + * changed in one shader. + */ + +function ifWebGLSupported() { + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + let oldVertSource = yield vertexShader.getText(); + let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)"); + let status = yield vertexShader.compile(newVertSource); + ok(!status, + "The new vertex shader source was compiled without errors."); + + yield waitForFrame(debuggee); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true); + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"), + "The vertex shader source is correct after changing it."); + ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"), + "The fragment shader source is correct after changing the vertex shader."); + + yield removeTab(target.tab); + finish(); +}