diff -r 000000000000 -r 6474c204b198 browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,46 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the rendering is updated when a uniform variable is + * changed in one shader of a page with multiple WebGL contexts. + */ + +function ifWebGLSupported() { + let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL); + front.setup({ reload: true }); + + let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); + + let firstFragmentShader = yield firstProgramActor.getFragmentShader(); + let secondFragmentShader = yield secondProgramActor.getFragmentShader(); + + let oldFragSource = yield firstFragmentShader.getText(); + let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); + let status = yield firstFragmentShader.compile(newFragSource); + ok(!status, + "The first new fragment shader source was compiled without errors."); + + yield waitForFrame(debuggee); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + ok(true, "The first fragment shader was changed."); + + let oldFragSource = yield secondFragmentShader.getText(); + let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); + let status = yield secondFragmentShader.compile(newFragSource); + ok(!status, + "The second new fragment shader source was compiled without errors."); + + yield waitForFrame(debuggee); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); + ok(true, "The second fragment shader was changed."); + + yield removeTab(target.tab); + finish(); +}