diff -r 000000000000 -r 6474c204b198 browser/devtools/tilt/test/browser_tilt_gl04.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/tilt/test/browser_tilt_gl04.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,124 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ +"use strict"; + +let isWebGLAvailable; + +function onWebGLFail() { + isWebGLAvailable = false; +} + +function onWebGLSuccess() { + isWebGLAvailable = true; +} + +function test() { + if (!isWebGLSupported()) { + info("Skipping tilt_gl04 because WebGL isn't supported on this hardware."); + return; + } + + let canvas = createCanvas(); + + let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess); + let gl = renderer.context; + + if (!isWebGLAvailable) { + return; + } + + + renderer.perspective(); + ok(isApproxVec(renderer.projMatrix, [ + 1.2071068286895752, 0, 0, 0, 0, -2.4142136573791504, 0, 0, 0, 0, + -1.0202020406723022, -1, -181.06602478027344, 181.06602478027344, + 148.14492797851562, 181.06602478027344 + ]), "The default perspective proj. matrix wasn't calculated correctly."); + + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 + ]), "Changing the perpective matrix should reset the modelview by default."); + + + renderer.ortho(); + ok(isApproxVec(renderer.projMatrix, [ + 0.006666666828095913, 0, 0, 0, 0, -0.013333333656191826, 0, 0, 0, 0, -1, + 0, -1, 1, 0, 1 + ]), "The default ortho proj. matrix wasn't calculated correctly."); + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 + ]), "Changing the ortho matrix should reset the modelview by default."); + + + renderer.projection(mat4.perspective(45, 1, 0.1, 100)); + ok(isApproxVec(renderer.projMatrix, [ + 2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0, + -1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0 + ]), "A custom proj. matrix couldn't be set correctly."); + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 + ]), "Setting a custom proj. matrix should reset the model view by default."); + + + renderer.translate(1, 1, 1); + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1 + ]), "The translation transformation wasn't applied correctly."); + + renderer.rotate(0.5, 1, 1, 1); + ok(isApproxVec(renderer.mvMatrix, [ + 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0, + -0.23599065840244293, 0.9183883666992188, 0.317602276802063, 0, + 0.317602276802063, -0.23599065840244293, 0.9183883666992188, 0, 1, 1, 1, 1 + ]), "The rotation transformation wasn't applied correctly."); + + renderer.rotateX(0.5); + ok(isApproxVec(renderer.mvMatrix, [ + 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0, + -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0, + 0.391862154006958, -0.6474001407623291, 0.6536949872970581, 0, 1, 1, 1, 1 + ]), "The X rotation transformation wasn't applied correctly."); + + renderer.rotateY(0.5); + ok(isApproxVec(renderer.mvMatrix, [ + 0.6180928945541382, 0.5891023874282837, -0.5204993486404419, 0, + -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0, + 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1 + ]), "The Y rotation transformation wasn't applied correctly."); + + renderer.rotateZ(0.5); + ok(isApproxVec(renderer.mvMatrix, [ + 0.5161384344100952, 0.8491423726081848, -0.11206408590078354, 0, + -0.3444514572620392, 0.3255774974822998, 0.8805410265922546, 0, + 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1 + ]), "The Z rotation transformation wasn't applied correctly."); + + renderer.scale(2, 2, 2); + ok(isApproxVec(renderer.mvMatrix, [ + 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0, + -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0, + 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1 + ]), "The Z rotation transformation wasn't applied correctly."); + + renderer.transform(mat4.create()); + ok(isApproxVec(renderer.mvMatrix, [ + 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0, + -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0, + 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1 + ]), "The identity matrix transformation wasn't applied correctly."); + + renderer.origin(1, 1, 1); + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 + ]), "The origin wasn't reset to identity correctly."); + + renderer.translate(1, 2); + ok(isApproxVec(renderer.mvMatrix, [ + 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1 + ]), "The second translation transformation wasn't applied correctly."); + + renderer.scale(3, 4); + ok(isApproxVec(renderer.mvMatrix, [ + 3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1 + ]), "The second scale transformation wasn't applied correctly."); +}