diff -r 000000000000 -r 6474c204b198 browser/devtools/tilt/test/browser_tilt_math06.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/browser/devtools/tilt/test/browser_tilt_math06.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,42 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ +"use strict"; + +function test() { + let q1 = quat4.create(); + + ok(q1, "Should have created a quaternion with quat4.create()."); + is(q1.length, 4, "A quat4 should have 4 elements."); + + ok(isApproxVec(q1, [0, 0, 0, 1]), + "When created, a vec3 should have the values default to identity."); + + quat4.set([1, 2, 3, 4], q1); + ok(isApproxVec(q1, [1, 2, 3, 4]), + "The quat4.set() function didn't set the values correctly."); + + quat4.identity(q1); + ok(isApproxVec(q1, [0, 0, 0, 1]), + "The quat4.identity() function didn't set the values correctly."); + + quat4.set([5, 6, 7, 8], q1); + ok(isApproxVec(q1, [5, 6, 7, 8]), + "The quat4.set() function didn't set the values correctly."); + + quat4.calculateW(q1); + ok(isApproxVec(q1, [5, 6, 7, -10.440306663513184]), + "The quat4.calculateW() function didn't compute the values correctly."); + + quat4.inverse(q1); + ok(isApproxVec(q1, [-5, -6, -7, -10.440306663513184]), + "The quat4.inverse() function didn't compute the values correctly."); + + quat4.normalize(q1); + ok(isApproxVec(q1, [ + -0.33786869049072266, -0.40544241666793823, + -0.4730161726474762, -0.7054905295372009 + ]), "The quat4.normalize() function didn't compute the values correctly."); + + ok(isApprox(quat4.length(q1), 1), + "The mat4.length() function didn't calculate the value correctly."); +}