diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLContextLossTimer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLContextLossTimer.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,40 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" + +using namespace mozilla; + +/* static */ void +WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) { + static_cast(thisPointer)->RobustnessTimerCallback(timer); +} + +void +WebGLContext::SetupContextLossTimer() { + // If the timer was already running, don't restart it here. Instead, + // wait until the previous call is done, then fire it one more time. + // This is an optimization to prevent unnecessary cross-communication + // between threads. + if (mContextLossTimerRunning) { + mDrawSinceContextLossTimerSet = true; + return; + } + + mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic, + static_cast(this), + 1000, + nsITimer::TYPE_ONE_SHOT); + mContextLossTimerRunning = true; + mDrawSinceContextLossTimerSet = false; +} + +void +WebGLContext::TerminateContextLossTimer() { + if (mContextLossTimerRunning) { + mContextRestorer->Cancel(); + mContextLossTimerRunning = false; + } +}