diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLContextVertexArray.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLContextVertexArray.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,97 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" +#include "WebGLBuffer.h" +#include "WebGLVertexAttribData.h" +#include "WebGLVertexArray.h" +#include "GLContext.h" + +using namespace mozilla; + +void +WebGLContext::BindVertexArray(WebGLVertexArray *array) +{ + if (IsContextLost()) + return; + + if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array)) + return; + + if (array && array->IsDeleted()) { + /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt + * BindVertexArrayOES fails and an INVALID_OPERATION error is + * generated if array is not a name returned from a previous call to + * GenVertexArraysOES, or if such a name has since been deleted with + * DeleteVertexArraysOES + */ + ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!"); + return; + } + + InvalidateBufferFetching(); + + MakeContextCurrent(); + + if (array) { + gl->fBindVertexArray(array->GLName()); + array->SetHasEverBeenBound(true); + mBoundVertexArray = array; + } + else { + gl->fBindVertexArray(0); + mBoundVertexArray = mDefaultVertexArray; + } +} + +already_AddRefed +WebGLContext::CreateVertexArray() +{ + if (IsContextLost()) + return nullptr; + + nsRefPtr globj = new WebGLVertexArray(this); + + MakeContextCurrent(); + gl->fGenVertexArrays(1, &globj->mGLName); + + mVertexArrays.insertBack(globj); + + return globj.forget(); +} + +void +WebGLContext::DeleteVertexArray(WebGLVertexArray *array) +{ + if (IsContextLost()) + return; + + if (array == nullptr) + return; + + if (array->IsDeleted()) + return; + + if (mBoundVertexArray == array) + BindVertexArray(static_cast(nullptr)); + + array->RequestDelete(); +} + +bool +WebGLContext::IsVertexArray(WebGLVertexArray *array) +{ + if (IsContextLost()) + return false; + + if (!array) + return false; + + return ValidateObjectAllowDeleted("isVertexArray", array) && + !array->IsDeleted() && + array->HasEverBeenBound(); +} + +