diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLShader.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLShader.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,102 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGLSHADER_H_ +#define WEBGLSHADER_H_ + +#include "WebGLObjectModel.h" +#include "WebGLUniformInfo.h" + +#include "nsWrapperCache.h" + +#include "angle/ShaderLang.h" + +#include "mozilla/LinkedList.h" +#include "mozilla/MemoryReporting.h" + +namespace mozilla { + +struct WebGLMappedIdentifier { + nsCString original, mapped; // ASCII strings + WebGLMappedIdentifier(const nsACString& o, const nsACString& m) : original(o), mapped(m) {} +}; + +class WebGLShader MOZ_FINAL + : public nsWrapperCache + , public WebGLRefCountedObject + , public LinkedListElement + , public WebGLContextBoundObject +{ + friend class WebGLContext; + friend class WebGLProgram; + +public: + WebGLShader(WebGLContext *context, GLenum stype); + + ~WebGLShader() { + DeleteOnce(); + } + + size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const; + + GLuint GLName() { return mGLName; } + GLenum ShaderType() { return mType; } + + void SetSource(const nsAString& src) { + // XXX do some quick gzip here maybe -- getting this will be very rare + mSource.Assign(src); + } + + const nsString& Source() const { return mSource; } + + void SetNeedsTranslation() { mNeedsTranslation = true; } + bool NeedsTranslation() const { return mNeedsTranslation; } + + void SetCompileStatus (bool status) { + mCompileStatus = status; + } + + void Delete(); + + bool CompileStatus() const { + return mCompileStatus; + } + + void SetTranslationSuccess(); + + void SetTranslationFailure(const nsCString& msg) { + mTranslationLog.Assign(msg); + } + + const nsCString& TranslationLog() const { return mTranslationLog; } + + const nsString& TranslatedSource() const { return mTranslatedSource; } + + WebGLContext *GetParentObject() const { + return Context(); + } + + virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE; + + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader) + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader) + +protected: + + GLuint mGLName; + GLenum mType; + nsString mSource; + nsString mTranslatedSource; + nsCString mTranslationLog; // The translation log should contain only ASCII characters + bool mNeedsTranslation; + nsTArray mAttributes; + nsTArray mUniforms; + nsTArray mUniformInfos; + int mAttribMaxNameLength; + bool mCompileStatus; +}; +} // namespace mozilla + +#endif