diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLShaderPrecisionFormat.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLShaderPrecisionFormat.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,55 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGLSHADERPRECISIONFORMAT_H_ +#define WEBGLSHADERPRECISIONFORMAT_H_ + +#include "WebGLObjectModel.h" + +namespace mozilla { + +class WebGLBuffer; + +class WebGLShaderPrecisionFormat MOZ_FINAL + : public WebGLContextBoundObject +{ +public: + WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) : + WebGLContextBoundObject(context), + mRangeMin(rangeMin), + mRangeMax(rangeMax), + mPrecision(precision) + { + } + + JSObject* WrapObject(JSContext *cx); + + // WebIDL WebGLShaderPrecisionFormat API + GLint RangeMin() const { + return mRangeMin; + } + GLint RangeMax() const { + return mRangeMax; + } + GLint Precision() const { + return mPrecision; + } + + NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat) + +private: + // Private destructor, to discourage deletion outside of Release(): + ~WebGLShaderPrecisionFormat() + { + } + + GLint mRangeMin; + GLint mRangeMax; + GLint mPrecision; +}; + +} // namespace mozilla + +#endif