diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLTexelConversions.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLTexelConversions.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,986 @@ +/* + * Copyright (C) 2010 Apple Inc. All rights reserved. + * Copyright (C) 2010 Google Inc. All rights reserved. + * Copyright (C) 2010 Mozilla Corporation. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef WEBGLTEXELCONVERSIONS_H_ +#define WEBGLTEXELCONVERSIONS_H_ + +#ifdef __SUNPRO_CC +#define __restrict +#endif + +#include "WebGLTypes.h" +#include +#include "mozilla/Attributes.h" + +namespace mozilla { + +// single precision float +// seeeeeeeemmmmmmmmmmmmmmmmmmmmmmm + +// half precision float +// seeeeemmmmmmmmmm + +// IEEE 16bits floating point: +const uint16_t kFloat16Value_Zero = 0x0000; // = 0000000000000000b +const uint16_t kFloat16Value_One = 0x3C00; // = 0011110000000000b +const uint16_t kFloat16Value_Infinity = 0x7C00; // = 0111110000000000b +const uint16_t kFloat16Value_NaN = 0x7FFF; // = 011111yyyyyyyyyyb (nonzero y) + +MOZ_ALWAYS_INLINE uint16_t +packToFloat16(float v) +{ + union { + float f32Value; + uint32_t f32Bits; + }; + + f32Value = v; + + // pull the sign from v into f16bits + uint16_t f16Bits = uint16_t(f32Bits >> 16) & 0x8000; + + // handle +/- 0 + if ((f32Bits & 0x7FFFFFFF) == 0x00000000) { + return f16Bits; + } + + // handle NaN + if (f32Value != f32Value) { + return f16Bits | kFloat16Value_NaN; + } + + int32_t exp = int32_t(f32Bits >> 23) - 127; + + // too small, we clamp it to -0 or +0 + if (exp < -14) { + return f16Bits; + } + + // too big, we clamp it to -inf/+inf + if (exp > 15) { + return f16Bits | kFloat16Value_Infinity; + } + + f16Bits |= uint16_t(exp + 15) << 10; + f16Bits |= uint16_t(f32Bits >> 13) & 0x03FF; + + return f16Bits; +} + +MOZ_ALWAYS_INLINE float +unpackFromFloat16(uint16_t v) +{ + union + { + float f32Value; + uint32_t f32Bits; + }; + + // grab sign bit + f32Bits = uint32_t(v & 0x8000) << 16; + + if ((v & 0x7FFF) == 0x0000) { + // +0 or -0 + return f32Value; + } + + uint16_t exp = (v >> 10) & 0x001F; + if (exp == 0x001F) { + if (v & 0x03FF) { + // this is a NaN + f32Bits |= 0x7FFFFFFF; + } else { + // this is -inf or +inf + f32Bits |= 0x7F800000; + } + return f32Value; + } + + f32Bits |= uint32_t(exp + (-15 + 127)) << 10; + f32Bits |= uint32_t(v & 0x03FF) << 13; + + return f32Value; +} + +MOZ_BEGIN_ENUM_CLASS(WebGLTexelPremultiplicationOp, int) + None, + Premultiply, + Unpremultiply +MOZ_END_ENUM_CLASS(WebGLTexelPremultiplicationOp) + +namespace WebGLTexelConversions { + +template +struct IsFloatFormat +{ + static const bool Value = + Format == WebGLTexelFormat::RGBA32F || + Format == WebGLTexelFormat::RGB32F || + Format == WebGLTexelFormat::RA32F || + Format == WebGLTexelFormat::R32F || + Format == WebGLTexelFormat::A32F; +}; + +template +struct IsHalfFloatFormat +{ + static const bool Value = + Format == WebGLTexelFormat::RGBA16F || + Format == WebGLTexelFormat::RGB16F || + Format == WebGLTexelFormat::RA16F || + Format == WebGLTexelFormat::R16F || + Format == WebGLTexelFormat::A16F; +}; + +template +struct Is16bppFormat +{ + static const bool Value = + Format == WebGLTexelFormat::RGBA4444 || + Format == WebGLTexelFormat::RGBA5551 || + Format == WebGLTexelFormat::RGB565; +}; + +template::Value, + bool Is16bpp = Is16bppFormat::Value, + bool IsHalfFloat = IsHalfFloatFormat::Value> +struct DataTypeForFormat +{ + typedef uint8_t Type; +}; + +template +struct DataTypeForFormat +{ + typedef float Type; +}; + +template +struct DataTypeForFormat +{ + typedef uint16_t Type; +}; + +template +struct DataTypeForFormat +{ + typedef uint16_t Type; +}; + +template +struct IntermediateFormat +{ + static const MOZ_ENUM_CLASS_ENUM_TYPE(WebGLTexelFormat) Value + = IsFloatFormat::Value + ? WebGLTexelFormat::RGBA32F + : IsHalfFloatFormat::Value ? WebGLTexelFormat::RGBA16F + : WebGLTexelFormat::RGBA8; +}; + +inline GLenum +GLFormatForTexelFormat(WebGLTexelFormat format) { + switch (format) { + case WebGLTexelFormat::R8: return LOCAL_GL_LUMINANCE; + case WebGLTexelFormat::A8: return LOCAL_GL_ALPHA; + case WebGLTexelFormat::RA8: return LOCAL_GL_LUMINANCE_ALPHA; + case WebGLTexelFormat::RGBA5551: return LOCAL_GL_RGBA; + case WebGLTexelFormat::RGBA4444: return LOCAL_GL_RGBA; + case WebGLTexelFormat::RGB565: return LOCAL_GL_RGB; + case WebGLTexelFormat::D16: return LOCAL_GL_DEPTH_COMPONENT; + case WebGLTexelFormat::RGB8: return LOCAL_GL_RGB; + case WebGLTexelFormat::RGBA8: return LOCAL_GL_RGBA; + case WebGLTexelFormat::BGRA8: return LOCAL_GL_BGRA; + case WebGLTexelFormat::BGRX8: return LOCAL_GL_BGR; + case WebGLTexelFormat::R32F: return LOCAL_GL_LUMINANCE; + case WebGLTexelFormat::A32F: return LOCAL_GL_ALPHA; + case WebGLTexelFormat::D32: return LOCAL_GL_DEPTH_COMPONENT; + case WebGLTexelFormat::D24S8: return LOCAL_GL_DEPTH_STENCIL; + case WebGLTexelFormat::RA32F: return LOCAL_GL_LUMINANCE_ALPHA; + case WebGLTexelFormat::RGB32F: return LOCAL_GL_RGB; + case WebGLTexelFormat::RGBA32F: return LOCAL_GL_RGBA; + case WebGLTexelFormat::R16F: return LOCAL_GL_LUMINANCE; + case WebGLTexelFormat::A16F: return LOCAL_GL_ALPHA; + case WebGLTexelFormat::RA16F: return LOCAL_GL_LUMINANCE_ALPHA; + case WebGLTexelFormat::RGB16F: return LOCAL_GL_RGB; + case WebGLTexelFormat::RGBA16F: return LOCAL_GL_RGBA; + default: + MOZ_CRASH("Unknown texel format. Coding mistake?"); + return LOCAL_GL_INVALID_ENUM; + } +} + +inline size_t TexelBytesForFormat(WebGLTexelFormat format) { + switch (format) { + case WebGLTexelFormat::R8: + case WebGLTexelFormat::A8: + return 1; + case WebGLTexelFormat::RA8: + case WebGLTexelFormat::RGBA5551: + case WebGLTexelFormat::RGBA4444: + case WebGLTexelFormat::RGB565: + case WebGLTexelFormat::R16F: + case WebGLTexelFormat::A16F: + case WebGLTexelFormat::D16: + return 2; + case WebGLTexelFormat::RGB8: + return 3; + case WebGLTexelFormat::RGBA8: + case WebGLTexelFormat::BGRA8: + case WebGLTexelFormat::BGRX8: + case WebGLTexelFormat::R32F: + case WebGLTexelFormat::A32F: + case WebGLTexelFormat::D32: + case WebGLTexelFormat::D24S8: + case WebGLTexelFormat::RA16F: + return 4; + case WebGLTexelFormat::RGB16F: + return 6; + case WebGLTexelFormat::RGBA16F: + case WebGLTexelFormat::RA32F: + return 8; + case WebGLTexelFormat::RGB32F: + return 12; + case WebGLTexelFormat::RGBA32F: + return 16; + default: + MOZ_ASSERT(false, "Unknown texel format. Coding mistake?"); + return 0; + } +} + +MOZ_ALWAYS_INLINE bool HasAlpha(WebGLTexelFormat format) { + return format == WebGLTexelFormat::A8 || + format == WebGLTexelFormat::A16F || + format == WebGLTexelFormat::A32F || + format == WebGLTexelFormat::RA8 || + format == WebGLTexelFormat::RA16F || + format == WebGLTexelFormat::RA32F || + format == WebGLTexelFormat::RGBA8 || + format == WebGLTexelFormat::BGRA8 || + format == WebGLTexelFormat::RGBA16F || + format == WebGLTexelFormat::RGBA32F || + format == WebGLTexelFormat::RGBA4444 || + format == WebGLTexelFormat::RGBA5551; +} + +MOZ_ALWAYS_INLINE bool HasColor(WebGLTexelFormat format) { + return format == WebGLTexelFormat::R8 || + format == WebGLTexelFormat::R16F || + format == WebGLTexelFormat::R32F || + format == WebGLTexelFormat::RA8 || + format == WebGLTexelFormat::RA16F || + format == WebGLTexelFormat::RA32F || + format == WebGLTexelFormat::RGB8 || + format == WebGLTexelFormat::BGRX8 || + format == WebGLTexelFormat::RGB565 || + format == WebGLTexelFormat::RGB16F || + format == WebGLTexelFormat::RGB32F || + format == WebGLTexelFormat::RGBA8 || + format == WebGLTexelFormat::BGRA8 || + format == WebGLTexelFormat::RGBA16F || + format == WebGLTexelFormat::RGBA32F || + format == WebGLTexelFormat::RGBA4444 || + format == WebGLTexelFormat::RGBA5551; +} + + +/****** BEGIN CODE SHARED WITH WEBKIT ******/ + +// the pack/unpack functions here are originally from this file: +// http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp + +//---------------------------------------------------------------------- +// Pixel unpacking routines. + +template +MOZ_ALWAYS_INLINE void +unpack(const SrcType* __restrict src, + DstType* __restrict dst) +{ + MOZ_ASSERT(false, "Unimplemented texture format conversion"); +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = 0xFF; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[2]; + dst[1] = src[1]; + dst[2] = src[0]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[2]; + dst[1] = src[1]; + dst[2] = src[0]; + dst[3] = 0xFF; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) +{ + uint16_t packedValue = src[0]; + uint8_t r = (packedValue >> 11) & 0x1F; + uint8_t g = (packedValue >> 6) & 0x1F; + uint8_t b = (packedValue >> 1) & 0x1F; + dst[0] = (r << 3) | (r & 0x7); + dst[1] = (g << 3) | (g & 0x7); + dst[2] = (b << 3) | (b & 0x7); + dst[3] = (packedValue & 0x1) ? 0xFF : 0; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) +{ + uint16_t packedValue = src[0]; + uint8_t r = (packedValue >> 12) & 0x0F; + uint8_t g = (packedValue >> 8) & 0x0F; + uint8_t b = (packedValue >> 4) & 0x0F; + uint8_t a = packedValue & 0x0F; + dst[0] = (r << 4) | r; + dst[1] = (g << 4) | g; + dst[2] = (b << 4) | b; + dst[3] = (a << 4) | a; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint8_t* __restrict dst) +{ + uint16_t packedValue = src[0]; + uint8_t r = (packedValue >> 11) & 0x1F; + uint8_t g = (packedValue >> 5) & 0x3F; + uint8_t b = packedValue & 0x1F; + dst[0] = (r << 3) | (r & 0x7); + dst[1] = (g << 2) | (g & 0x3); + dst[2] = (b << 3) | (b & 0x7); + dst[3] = 0xFF; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = 0xFF; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = src[1]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = 0; + dst[1] = 0; + dst[2] = 0; + dst[3] = src[0]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = 1.0f; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = 1.0f; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = src[1]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = 0; + dst[1] = 0; + dst[2] = 0; + dst[3] = src[0]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = kFloat16Value_One; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = kFloat16Value_One; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[0]; + dst[2] = src[0]; + dst[3] = src[1]; +} + +template<> MOZ_ALWAYS_INLINE void +unpack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = kFloat16Value_Zero; + dst[1] = kFloat16Value_Zero; + dst[2] = kFloat16Value_Zero; + dst[3] = src[0]; +} + +//---------------------------------------------------------------------- +// Pixel packing routines. +// + +template +MOZ_ALWAYS_INLINE void +pack(const SrcType* __restrict src, + DstType* __restrict dst) +{ + MOZ_ASSERT(false, "Unimplemented texture format conversion"); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + dst[0] = srcR; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + dst[0] = srcR; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + dst[0] = srcR; + dst[1] = src[3]; +} + +// FIXME: this routine is lossy and must be removed. +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + dst[0] = srcR; + dst[1] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + dst[0] = srcR; + dst[1] = srcG; + dst[2] = srcB; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + dst[0] = srcR; + dst[1] = srcG; + dst[2] = srcB; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + dst[0] = srcR; + dst[1] = srcG; + dst[2] = srcB; + dst[3] = src[3]; +} + +// FIXME: this routine is lossy and must be removed. +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + dst[0] = srcR; + dst[1] = srcG; + dst[2] = srcB; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + *dst = ( ((src[0] & 0xF0) << 8) + | ((src[1] & 0xF0) << 4) + | (src[2] & 0xF0) + | (src[3] >> 4) ); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF0) << 8) + | ((srcG & 0xF0) << 4) + | (srcB & 0xF0) + | (src[3] >> 4)); +} + +// FIXME: this routine is lossy and must be removed. +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF0) << 8) + | ((srcG & 0xF0) << 4) + | (srcB & 0xF0) + | (src[3] >> 4)); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + *dst = ( ((src[0] & 0xF8) << 8) + | ((src[1] & 0xF8) << 3) + | ((src[2] & 0xF8) >> 2) + | (src[3] >> 7)); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF8) << 8) + | ((srcG & 0xF8) << 3) + | ((srcB & 0xF8) >> 2) + | (src[3] >> 7)); +} + +// FIXME: this routine is lossy and must be removed. +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF8) << 8) + | ((srcG & 0xF8) << 3) + | ((srcB & 0xF8) >> 2) + | (src[3] >> 7)); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + *dst = ( ((src[0] & 0xF8) << 8) + | ((src[1] & 0xFC) << 3) + | ((src[2] & 0xF8) >> 3)); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] / 255.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF8) << 8) + | ((srcG & 0xFC) << 3) + | ((srcB & 0xF8) >> 3)); +} + +// FIXME: this routine is lossy and must be removed. +template<> MOZ_ALWAYS_INLINE void +pack(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; + uint8_t srcR = static_cast(src[0] * scaleFactor); + uint8_t srcG = static_cast(src[1] * scaleFactor); + uint8_t srcB = static_cast(src[2] * scaleFactor); + *dst = ( ((srcR & 0xF8) << 8) + | ((srcG & 0xFC) << 3) + | ((srcB & 0xF8) >> 3)); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + float scaleFactor = src[3]; + dst[0] = src[0] * scaleFactor; + dst[1] = src[1] * scaleFactor; + dst[2] = src[2] * scaleFactor; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + float scaleFactor = src[3]; + dst[0] = src[0] * scaleFactor; + dst[1] = src[1] * scaleFactor; + dst[2] = src[2] * scaleFactor; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + float scaleFactor = src[3]; + dst[0] = src[0] * scaleFactor; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const float* __restrict src, float* __restrict dst) +{ + float scaleFactor = src[3]; + dst[0] = src[0] * scaleFactor; + dst[1] = scaleFactor; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = unpackFromFloat16(src[3]); + dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); + dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); + dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = unpackFromFloat16(src[3]); + dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); + dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); + dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = unpackFromFloat16(src[3]); + dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +pack(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + float scaleFactor = unpackFromFloat16(src[3]); + dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); + dst[1] = scaleFactor; +} + +/****** END CODE SHARED WITH WEBKIT ******/ + +template MOZ_ALWAYS_INLINE void +convertType(const SrcType* __restrict src, DstType* __restrict dst) +{ + MOZ_ASSERT(false, "Unimplemented texture format conversion"); +} + +template<> MOZ_ALWAYS_INLINE void +convertType(const uint8_t* __restrict src, uint8_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +convertType(const uint16_t* __restrict src, uint16_t* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +convertType(const float* __restrict src, float* __restrict dst) +{ + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; +} + +template<> MOZ_ALWAYS_INLINE void +convertType(const uint8_t* __restrict src, float* __restrict dst) +{ + const float scaleFactor = 1.f / 255.0f; + dst[0] = src[0] * scaleFactor; + dst[1] = src[1] * scaleFactor; + dst[2] = src[2] * scaleFactor; + dst[3] = src[3] * scaleFactor; +} + +template<> MOZ_ALWAYS_INLINE void +convertType(const uint8_t* __restrict src, uint16_t* __restrict dst) +{ + const float scaleFactor = 1.f / 255.0f; + dst[0] = packToFloat16(src[0] * scaleFactor); + dst[1] = packToFloat16(src[1] * scaleFactor); + dst[2] = packToFloat16(src[2] * scaleFactor); + dst[3] = packToFloat16(src[3] * scaleFactor); +} + +} // end namespace WebGLTexelConversions + +} // end namespace mozilla + +#endif // WEBGLTEXELCONVERSIONS_H_