diff -r 000000000000 -r 6474c204b198 content/canvas/src/WebGLUniformInfo.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/src/WebGLUniformInfo.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,55 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGLUNIFORMINFO_H_ +#define WEBGLUNIFORMINFO_H_ + +#include "angle/ShaderLang.h" + +namespace mozilla { + +struct WebGLUniformInfo { + uint32_t arraySize; + bool isArray; + ShDataType type; + + WebGLUniformInfo(uint32_t s = 0, bool a = false, ShDataType t = SH_NONE) + : arraySize(s), isArray(a), type(t) {} + + int ElementSize() const { + switch (type) { + case SH_INT: + case SH_FLOAT: + case SH_BOOL: + case SH_SAMPLER_2D: + case SH_SAMPLER_CUBE: + return 1; + case SH_INT_VEC2: + case SH_FLOAT_VEC2: + case SH_BOOL_VEC2: + return 2; + case SH_INT_VEC3: + case SH_FLOAT_VEC3: + case SH_BOOL_VEC3: + return 3; + case SH_INT_VEC4: + case SH_FLOAT_VEC4: + case SH_BOOL_VEC4: + case SH_FLOAT_MAT2: + return 4; + case SH_FLOAT_MAT3: + return 9; + case SH_FLOAT_MAT4: + return 16; + default: + MOZ_ASSERT(false); // should never get here + return 0; + } + } +}; + +} // namespace mozilla + +#endif