diff -r 000000000000 -r 6474c204b198 content/canvas/test/reftest/reftest.list --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/canvas/test/reftest/reftest.list Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,197 @@ +# WebGL Reftests! +default-preferences pref(webgl.force-enabled,true) + +# Check that disabling works: + == webgl-disable-test.html?nogl wrapper.html?green.png +pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.png + +# Basic WebGL tests: +# Do we get pixels to the screen at all? +# Try to just hit the different rendering paths here. + +# Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to +# disable the ARMv6 runs without disabling ARMv7, which works fine. +# For now, just mark versions <15 (<4.0) as random, so we still get +# assert coverage. + +# Test: {aa, alpha, preserve, readback} = 16 + random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&________ wrapper.html?green.png + random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&________ wrapper.html?green.png +random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png +random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png + random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&preserve wrapper.html?green.png + random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png +random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png +random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png + +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png + +# Check that resize works: +random-if(Android&&AndroidVersion<15) == webgl-resize-test.html wrapper.html?green.png + +# Check orientation: + random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png + random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png +random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png +random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png + random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png + random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png +random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png +random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png + +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png + +# Does we draw the correct color in the correct places with all context creation options? +# (Note that our context creation option matrix is 2^6 = 64) +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439 + +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439 + +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439 + +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439 + + +# Check a smaller selection for readback: +pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439 +pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439 +pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439 +pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439 +random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439 + + +# Check alpha behavior: +fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png +# These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299 +random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html + +fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png +random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png + +fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png + +# Test premult: +# random-if(B2G) from bug 983650 +fuzzy(1,65536) random-if(gtk2Widget) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png +fuzzy(1,65536) random-if(gtk2Widget) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png +# random-if(B2G) from bug 983650 +fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png + +# Test over-bright premult: +# random-if(B2G) from bug 983650 +fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png + + +# Check for hanging framebuffer bindings: + random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png + random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png + + random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png + random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png +pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png + + +# Check that our experimental prefs still work: + +# 16bpp: +skip-if(winWidget) pref(webgl.prefer-16bpp,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp wrapper.html?colors.png +skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png + +# Force native GL (Windows): +skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-clear-test.html?native-gl wrapper.html?green.png +skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-orientation-test.html?native-gl wrapper.html?white-top-left.png +skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-color-test.html?native-gl wrapper.html?colors.png +skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,true) == webgl-color-test.html?native-gl&16bpp wrapper.html?colors.png + + +# Non-WebGL Reftests! + +# Do we correctly handle multiple clip paths? +!= clip-multiple-paths.html clip-multiple-paths-badref.html + +# Bug 815648 +== stroketext-shadow.html stroketext-shadow-ref.html + +# focus rings +pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html +pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html