diff -r 000000000000 -r 6474c204b198 content/media/AudioSampleFormat.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/media/AudioSampleFormat.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,183 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef MOZILLA_AUDIOSAMPLEFORMAT_H_ +#define MOZILLA_AUDIOSAMPLEFORMAT_H_ + +#include "nsAlgorithm.h" +#include + +namespace mozilla { + +/** + * Audio formats supported in MediaStreams and media elements. + * + * Only one of these is supported by AudioStream, and that is determined + * at compile time (roughly, FLOAT32 on desktops, S16 on mobile). Media decoders + * produce that format only; queued AudioData always uses that format. + */ +enum AudioSampleFormat +{ + // Native-endian signed 16-bit audio samples + AUDIO_FORMAT_S16, + // Signed 32-bit float samples + AUDIO_FORMAT_FLOAT32, + // Silence: format will be chosen later + AUDIO_FORMAT_SILENCE, + // The format used for output by AudioStream. +#ifdef MOZ_SAMPLE_TYPE_S16 + AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_S16 +#else + AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_FLOAT32 +#endif +}; + +enum { + MAX_AUDIO_SAMPLE_SIZE = sizeof(float) +}; + +template class AudioSampleTraits; + +template <> class AudioSampleTraits { +public: + typedef float Type; +}; +template <> class AudioSampleTraits { +public: + typedef int16_t Type; +}; + +typedef AudioSampleTraits::Type AudioDataValue; + +template class AudioSampleTypeToFormat; + +template <> class AudioSampleTypeToFormat { +public: + static const AudioSampleFormat Format = AUDIO_FORMAT_FLOAT32; +}; + +template <> class AudioSampleTypeToFormat { +public: + static const AudioSampleFormat Format = AUDIO_FORMAT_S16; +}; + +// Single-sample conversion +/* + * Use "2^N" conversion since it's simple, fast, "bit transparent", used by + * many other libraries and apparently behaves reasonably. + * http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html + * http://blog.bjornroche.com/2009/12/linearity-and-dynamic-range-in-int.html + */ +inline float +AudioSampleToFloat(float aValue) +{ + return aValue; +} +inline float +AudioSampleToFloat(int16_t aValue) +{ + return aValue/32768.0f; +} + +template T FloatToAudioSample(float aValue); + +template <> inline float +FloatToAudioSample(float aValue) +{ + return aValue; +} +template <> inline int16_t +FloatToAudioSample(float aValue) +{ + float v = aValue*32768.0f; + float clamped = std::max(-32768.0f, std::min(32767.0f, v)); + return int16_t(clamped); +} + +// Sample buffer conversion + +template inline void +ConvertAudioSamples(const From* aFrom, To* aTo, int aCount) +{ + for (int i = 0; i < aCount; ++i) { + aTo[i] = FloatToAudioSample(AudioSampleToFloat(aFrom[i])); + } +} +inline void +ConvertAudioSamples(const int16_t* aFrom, int16_t* aTo, int aCount) +{ + memcpy(aTo, aFrom, sizeof(*aTo)*aCount); +} +inline void +ConvertAudioSamples(const float* aFrom, float* aTo, int aCount) +{ + memcpy(aTo, aFrom, sizeof(*aTo)*aCount); +} + +// Sample buffer conversion with scale + +template inline void +ConvertAudioSamplesWithScale(const From* aFrom, To* aTo, int aCount, float aScale) +{ + if (aScale == 1.0f) { + ConvertAudioSamples(aFrom, aTo, aCount); + return; + } + for (int i = 0; i < aCount; ++i) { + aTo[i] = FloatToAudioSample(AudioSampleToFloat(aFrom[i])*aScale); + } +} +inline void +ConvertAudioSamplesWithScale(const int16_t* aFrom, int16_t* aTo, int aCount, float aScale) +{ + if (aScale == 1.0f) { + ConvertAudioSamples(aFrom, aTo, aCount); + return; + } + if (0.0f <= aScale && aScale < 1.0f) { + int32_t scale = int32_t((1 << 16) * aScale); + for (int i = 0; i < aCount; ++i) { + aTo[i] = int16_t((int32_t(aFrom[i]) * scale) >> 16); + } + return; + } + for (int i = 0; i < aCount; ++i) { + aTo[i] = FloatToAudioSample(AudioSampleToFloat(aFrom[i])*aScale); + } +} + +// In place audio sample scaling. +inline void +ScaleAudioSamples(float* aBuffer, int aCount, float aScale) +{ + for (int32_t i = 0; i < aCount; ++i) { + aBuffer[i] *= aScale; + } +} + +inline void +ScaleAudioSamples(short* aBuffer, int aCount, float aScale) +{ + int32_t volume = int32_t((1 << 16) * aScale); + for (int32_t i = 0; i < aCount; ++i) { + aBuffer[i] = short((int32_t(aBuffer[i]) * volume) >> 16); + } +} + +inline const void* +AddAudioSampleOffset(const void* aBase, AudioSampleFormat aFormat, + int32_t aOffset) +{ + static_assert(AUDIO_FORMAT_S16 == 0, "Bad constant"); + static_assert(AUDIO_FORMAT_FLOAT32 == 1, "Bad constant"); + NS_ASSERTION(aFormat == AUDIO_FORMAT_S16 || aFormat == AUDIO_FORMAT_FLOAT32, + "Unknown format"); + + return static_cast(aBase) + (aFormat + 1)*2*aOffset; +} + +} // namespace mozilla + +#endif /* MOZILLA_AUDIOSAMPLEFORMAT_H_ */