diff -r 000000000000 -r 6474c204b198 content/media/MediaStreamGraphImpl.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/media/MediaStreamGraphImpl.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,639 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_ +#define MOZILLA_MEDIASTREAMGRAPHIMPL_H_ + +#include "MediaStreamGraph.h" + +#include "mozilla/Monitor.h" +#include "mozilla/TimeStamp.h" +#include "nsIMemoryReporter.h" +#include "nsIThread.h" +#include "nsIRunnable.h" +#include "Latency.h" +#include "mozilla/WeakPtr.h" + +namespace mozilla { + +template +class LinkedList; + +class AudioMixer; + +/** + * Assume we can run an iteration of the MediaStreamGraph loop in this much time + * or less. + * We try to run the control loop at this rate. + */ +static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10; + +/** + * Assume that we might miss our scheduled wakeup of the MediaStreamGraph by + * this much. + */ +static const int SCHEDULE_SAFETY_MARGIN_MS = 10; + +/** + * Try have this much audio buffered in streams and queued to the hardware. + * The maximum delay to the end of the next control loop + * is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS. + * There is no point in buffering more audio than this in a stream at any + * given time (until we add processing). + * This is not optimal yet. + */ +static const int AUDIO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS + + SCHEDULE_SAFETY_MARGIN_MS; + +/** + * Try have this much video buffered. Video frames are set + * near the end of the iteration of the control loop. The maximum delay + * to the setting of the next video frame is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + + * SCHEDULE_SAFETY_MARGIN_MS. This is not optimal yet. + */ +static const int VIDEO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS + + SCHEDULE_SAFETY_MARGIN_MS; + +/** + * A per-stream update message passed from the media graph thread to the + * main thread. + */ +struct StreamUpdate { + int64_t mGraphUpdateIndex; + nsRefPtr mStream; + StreamTime mNextMainThreadCurrentTime; + bool mNextMainThreadFinished; +}; + +/** + * This represents a message passed from the main thread to the graph thread. + * A ControlMessage always has a weak reference a particular affected stream. + */ +class ControlMessage { +public: + explicit ControlMessage(MediaStream* aStream) : mStream(aStream) + { + MOZ_COUNT_CTOR(ControlMessage); + } + // All these run on the graph thread + virtual ~ControlMessage() + { + MOZ_COUNT_DTOR(ControlMessage); + } + // Do the action of this message on the MediaStreamGraph thread. Any actions + // affecting graph processing should take effect at mStateComputedTime. + // All stream data for times < mStateComputedTime has already been + // computed. + virtual void Run() = 0; + // When we're shutting down the application, most messages are ignored but + // some cleanup messages should still be processed (on the main thread). + // This must not add new control messages to the graph. + virtual void RunDuringShutdown() {} + MediaStream* GetStream() { return mStream; } + +protected: + // We do not hold a reference to mStream. The graph will be holding + // a reference to the stream until the Destroy message is processed. The + // last message referencing a stream is the Destroy message for that stream. + MediaStream* mStream; +}; + +/** + * The implementation of a media stream graph. This class is private to this + * file. It's not in the anonymous namespace because MediaStream needs to + * be able to friend it. + * + * Currently we have one global instance per process, and one per each + * OfflineAudioContext object. + */ +class MediaStreamGraphImpl : public MediaStreamGraph, + public nsIMemoryReporter { +public: + NS_DECL_ISUPPORTS + NS_DECL_NSIMEMORYREPORTER + + /** + * Set aRealtime to true in order to create a MediaStreamGraph which provides + * support for real-time audio and video. Set it to false in order to create + * a non-realtime instance which just churns through its inputs and produces + * output. Those objects currently only support audio, and are used to + * implement OfflineAudioContext. They do not support MediaStream inputs. + */ + explicit MediaStreamGraphImpl(bool aRealtime, TrackRate aSampleRate); + + /** + * Unregisters memory reporting and deletes this instance. This should be + * called instead of calling the destructor directly. + */ + void Destroy(); + + // Main thread only. + /** + * This runs every time we need to sync state from the media graph thread + * to the main thread while the main thread is not in the middle + * of a script. It runs during a "stable state" (per HTML5) or during + * an event posted to the main thread. + */ + void RunInStableState(); + /** + * Ensure a runnable to run RunInStableState is posted to the appshell to + * run at the next stable state (per HTML5). + * See EnsureStableStateEventPosted. + */ + void EnsureRunInStableState(); + /** + * Called to apply a StreamUpdate to its stream. + */ + void ApplyStreamUpdate(StreamUpdate* aUpdate); + /** + * Append a ControlMessage to the message queue. This queue is drained + * during RunInStableState; the messages will run on the graph thread. + */ + void AppendMessage(ControlMessage* aMessage); + /** + * Make this MediaStreamGraph enter forced-shutdown state. This state + * will be noticed by the media graph thread, which will shut down all streams + * and other state controlled by the media graph thread. + * This is called during application shutdown. + */ + void ForceShutDown(); + /** + * Shutdown() this MediaStreamGraph's threads and return when they've shut down. + */ + void ShutdownThreads(); + + /** + * Called before the thread runs. + */ + void Init(); + // The following methods run on the graph thread (or possibly the main thread if + // mLifecycleState > LIFECYCLE_RUNNING) + /** + * Runs main control loop on the graph thread. Normally a single invocation + * of this runs for the entire lifetime of the graph thread. + */ + void RunThread(); + /** + * Call this to indicate that another iteration of the control loop is + * required on its regular schedule. The monitor must not be held. + */ + void EnsureNextIteration(); + /** + * As above, but with the monitor already held. + */ + void EnsureNextIterationLocked(MonitorAutoLock& aLock); + /** + * Call this to indicate that another iteration of the control loop is + * required immediately. The monitor must already be held. + */ + void EnsureImmediateWakeUpLocked(MonitorAutoLock& aLock); + /** + * Ensure there is an event posted to the main thread to run RunInStableState. + * mMonitor must be held. + * See EnsureRunInStableState + */ + void EnsureStableStateEventPosted(); + /** + * Generate messages to the main thread to update it for all state changes. + * mMonitor must be held. + */ + void PrepareUpdatesToMainThreadState(bool aFinalUpdate); + /** + * Returns false if there is any stream that has finished but not yet finished + * playing out. + */ + bool AllFinishedStreamsNotified(); + /** + * If we are rendering in non-realtime mode, we don't want to send messages to + * the main thread at each iteration for performance reasons. We instead + * notify the main thread at the same rate + */ + bool ShouldUpdateMainThread(); + // The following methods are the various stages of RunThread processing. + /** + * Compute a new current time for the graph and advance all on-graph-thread + * state to the new current time. + */ + void UpdateCurrentTime(); + /** + * Update the consumption state of aStream to reflect whether its data + * is needed or not. + */ + void UpdateConsumptionState(SourceMediaStream* aStream); + /** + * Extract any state updates pending in aStream, and apply them. + */ + void ExtractPendingInput(SourceMediaStream* aStream, + GraphTime aDesiredUpToTime, + bool* aEnsureNextIteration); + /** + * Update "have enough data" flags in aStream. + */ + void UpdateBufferSufficiencyState(SourceMediaStream* aStream); + /* + * If aStream hasn't already been ordered, push it onto aStack and order + * its children. + */ + void UpdateStreamOrderForStream(mozilla::LinkedList* aStack, + already_AddRefed aStream); + /** + * Mark aStream and all its inputs (recursively) as consumed. + */ + static void MarkConsumed(MediaStream* aStream); + /** + * Sort mStreams so that every stream not in a cycle is after any streams + * it depends on, and every stream in a cycle is marked as being in a cycle. + * Also sets mIsConsumed on every stream. + */ + void UpdateStreamOrder(); + /** + * Compute the blocking states of streams from mStateComputedTime + * until the desired future time aEndBlockingDecisions. + * Updates mStateComputedTime and sets MediaStream::mBlocked + * for all streams. + */ + void RecomputeBlocking(GraphTime aEndBlockingDecisions); + // The following methods are used to help RecomputeBlocking. + /** + * If aStream isn't already in aStreams, add it and recursively call + * AddBlockingRelatedStreamsToSet on all the streams whose blocking + * status could depend on or affect the state of aStream. + */ + void AddBlockingRelatedStreamsToSet(nsTArray* aStreams, + MediaStream* aStream); + /** + * Mark a stream blocked at time aTime. If this results in decisions that need + * to be revisited at some point in the future, *aEnd will be reduced to the + * first time in the future to recompute those decisions. + */ + void MarkStreamBlocking(MediaStream* aStream); + /** + * Recompute blocking for the streams in aStreams for the interval starting at aTime. + * If this results in decisions that need to be revisited at some point + * in the future, *aEnd will be reduced to the first time in the future to + * recompute those decisions. + */ + void RecomputeBlockingAt(const nsTArray& aStreams, + GraphTime aTime, GraphTime aEndBlockingDecisions, + GraphTime* aEnd); + /** + * Produce data for all streams >= aStreamIndex for the given time interval. + * Advances block by block, each iteration producing data for all streams + * for a single block. + * This is called whenever we have an AudioNodeStream in the graph. + */ + void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex, + TrackRate aSampleRate, + GraphTime aFrom, + GraphTime aTo); + /** + * Returns true if aStream will underrun at aTime for its own playback. + * aEndBlockingDecisions is when we plan to stop making blocking decisions. + * *aEnd will be reduced to the first time in the future to recompute these + * decisions. + */ + bool WillUnderrun(MediaStream* aStream, GraphTime aTime, + GraphTime aEndBlockingDecisions, GraphTime* aEnd); + /** + * Given a graph time aTime, convert it to a stream time taking into + * account the time during which aStream is scheduled to be blocked. + */ + StreamTime GraphTimeToStreamTime(MediaStream* aStream, GraphTime aTime); + /** + * Given a graph time aTime, convert it to a stream time taking into + * account the time during which aStream is scheduled to be blocked, and + * when we don't know whether it's blocked or not, we assume it's not blocked. + */ + StreamTime GraphTimeToStreamTimeOptimistic(MediaStream* aStream, GraphTime aTime); + enum { + INCLUDE_TRAILING_BLOCKED_INTERVAL = 0x01 + }; + /** + * Given a stream time aTime, convert it to a graph time taking into + * account the time during which aStream is scheduled to be blocked. + * aTime must be <= mStateComputedTime since blocking decisions + * are only known up to that point. + * If aTime is exactly at the start of a blocked interval, then the blocked + * interval is included in the time returned if and only if + * aFlags includes INCLUDE_TRAILING_BLOCKED_INTERVAL. + */ + GraphTime StreamTimeToGraphTime(MediaStream* aStream, StreamTime aTime, + uint32_t aFlags = 0); + /** + * Get the current audio position of the stream's audio output. + */ + GraphTime GetAudioPosition(MediaStream* aStream); + /** + * Call NotifyHaveCurrentData on aStream's listeners. + */ + void NotifyHasCurrentData(MediaStream* aStream); + /** + * If aStream needs an audio stream but doesn't have one, create it. + * If aStream doesn't need an audio stream but has one, destroy it. + */ + void CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime, + MediaStream* aStream); + /** + * Queue audio (mix of stream audio and silence for blocked intervals) + * to the audio output stream. Returns the number of frames played. + */ + TrackTicks PlayAudio(MediaStream* aStream, GraphTime aFrom, GraphTime aTo); + /** + * Set the correct current video frame for stream aStream. + */ + void PlayVideo(MediaStream* aStream); + /** + * No more data will be forthcoming for aStream. The stream will end + * at the current buffer end point. The StreamBuffer's tracks must be + * explicitly set to finished by the caller. + */ + void FinishStream(MediaStream* aStream); + /** + * Compute how much stream data we would like to buffer for aStream. + */ + StreamTime GetDesiredBufferEnd(MediaStream* aStream); + /** + * Returns true when there are no active streams. + */ + bool IsEmpty() { return mStreams.IsEmpty() && mPortCount == 0; } + + // For use by control messages, on graph thread only. + /** + * Identify which graph update index we are currently processing. + */ + int64_t GetProcessingGraphUpdateIndex() { return mProcessingGraphUpdateIndex; } + /** + * Add aStream to the graph and initializes its graph-specific state. + */ + void AddStream(MediaStream* aStream); + /** + * Remove aStream from the graph. Ensures that pending messages about the + * stream back to the main thread are flushed. + */ + void RemoveStream(MediaStream* aStream); + /** + * Remove aPort from the graph and release it. + */ + void DestroyPort(MediaInputPort* aPort); + /** + * Mark the media stream order as dirty. + */ + void SetStreamOrderDirty() + { + mStreamOrderDirty = true; + } + /** + * Pause all AudioStreams being written to by MediaStreams + */ + void PauseAllAudioOutputs(); + /** + * Resume all AudioStreams being written to by MediaStreams + */ + void ResumeAllAudioOutputs(); + + TrackRate AudioSampleRate() { return mSampleRate; } + + // Data members + + /** + * Media graph thread. + * Readonly after initialization on the main thread. + */ + nsCOMPtr mThread; + + // The following state is managed on the graph thread only, unless + // mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread + // is not running and this state can be used from the main thread. + + nsTArray > mStreams; + /** + * mOldStreams is used as temporary storage for streams when computing the + * order in which we compute them. + */ + nsTArray > mOldStreams; + /** + * The current graph time for the current iteration of the RunThread control + * loop. + */ + GraphTime mCurrentTime; + /** + * Blocking decisions and all stream contents have been computed up to this + * time. The next batch of updates from the main thread will be processed + * at this time. Always >= mCurrentTime. + */ + GraphTime mStateComputedTime; + /** + * This is only used for logging. + */ + TimeStamp mInitialTimeStamp; + /** + * The real timestamp of the latest run of UpdateCurrentTime. + */ + TimeStamp mCurrentTimeStamp; + /** + * Date of the last time we updated the main thread with the graph state. + */ + TimeStamp mLastMainThreadUpdate; + /** + * Which update batch we are currently processing. + */ + int64_t mProcessingGraphUpdateIndex; + /** + * Number of active MediaInputPorts + */ + int32_t mPortCount; + + // mMonitor guards the data below. + // MediaStreamGraph normally does its work without holding mMonitor, so it is + // not safe to just grab mMonitor from some thread and start monkeying with + // the graph. Instead, communicate with the graph thread using provided + // mechanisms such as the ControlMessage queue. + Monitor mMonitor; + + // Data guarded by mMonitor (must always be accessed with mMonitor held, + // regardless of the value of mLifecycleState. + + /** + * State to copy to main thread + */ + nsTArray mStreamUpdates; + /** + * Runnables to run after the next update to main thread state. + */ + nsTArray > mUpdateRunnables; + struct MessageBlock { + int64_t mGraphUpdateIndex; + nsTArray > mMessages; + }; + /** + * A list of batches of messages to process. Each batch is processed + * as an atomic unit. + */ + nsTArray mMessageQueue; + /** + * This enum specifies where this graph is in its lifecycle. This is used + * to control shutdown. + * Shutdown is tricky because it can happen in two different ways: + * 1) Shutdown due to inactivity. RunThread() detects that it has no + * pending messages and no streams, and exits. The next RunInStableState() + * checks if there are new pending messages from the main thread (true only + * if new stream creation raced with shutdown); if there are, it revives + * RunThread(), otherwise it commits to shutting down the graph. New stream + * creation after this point will create a new graph. An async event is + * dispatched to Shutdown() the graph's threads and then delete the graph + * object. + * 2) Forced shutdown at application shutdown, or completion of a + * non-realtime graph. A flag is set, RunThread() detects the flag and + * exits, the next RunInStableState() detects the flag, and dispatches the + * async event to Shutdown() the graph's threads. However the graph object + * is not deleted. New messages for the graph are processed synchronously on + * the main thread if necessary. When the last stream is destroyed, the + * graph object is deleted. + */ + enum LifecycleState { + // The graph thread hasn't started yet. + LIFECYCLE_THREAD_NOT_STARTED, + // RunThread() is running normally. + LIFECYCLE_RUNNING, + // In the following states, the graph thread is not running so + // all "graph thread only" state in this class can be used safely + // on the main thread. + // RunThread() has exited and we're waiting for the next + // RunInStableState(), at which point we can clean up the main-thread + // side of the graph. + LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP, + // RunInStableState() posted a ShutdownRunnable, and we're waiting for it + // to shut down the graph thread(s). + LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN, + // Graph threads have shut down but we're waiting for remaining streams + // to be destroyed. Only happens during application shutdown and on + // completed non-realtime graphs, since normally we'd only shut down a + // realtime graph when it has no streams. + LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION + }; + LifecycleState mLifecycleState; + /** + * This enum specifies the wait state of the graph thread. + */ + enum WaitState { + // RunThread() is running normally + WAITSTATE_RUNNING, + // RunThread() is paused waiting for its next iteration, which will + // happen soon + WAITSTATE_WAITING_FOR_NEXT_ITERATION, + // RunThread() is paused indefinitely waiting for something to change + WAITSTATE_WAITING_INDEFINITELY, + // Something has signaled RunThread() to wake up immediately, + // but it hasn't done so yet + WAITSTATE_WAKING_UP + }; + WaitState mWaitState; + /** + * The graph should stop processing at or after this time. + */ + GraphTime mEndTime; + + /** + * Sample rate at which this graph runs. For real time graphs, this is + * the rate of the audio mixer. For offline graphs, this is the rate specified + * at construction. + */ + TrackRate mSampleRate; + /** + * True when another iteration of the control loop is required. + */ + bool mNeedAnotherIteration; + /** + * True when we need to do a forced shutdown during application shutdown. + */ + bool mForceShutDown; + /** + * True when we have posted an event to the main thread to run + * RunInStableState() and the event hasn't run yet. + */ + bool mPostedRunInStableStateEvent; + + // Main thread only + + /** + * Messages posted by the current event loop task. These are forwarded to + * the media graph thread during RunInStableState. We can't forward them + * immediately because we want all messages between stable states to be + * processed as an atomic batch. + */ + nsTArray > mCurrentTaskMessageQueue; + /** + * True when RunInStableState has determined that mLifecycleState is > + * LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to + * LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly. + */ + bool mDetectedNotRunning; + /** + * True when a stable state runner has been posted to the appshell to run + * RunInStableState at the next stable state. + */ + bool mPostedRunInStableState; + /** + * True when processing real-time audio/video. False when processing non-realtime + * audio. + */ + bool mRealtime; + /** + * True when a non-realtime MediaStreamGraph has started to process input. This + * value is only accessed on the main thread. + */ + bool mNonRealtimeProcessing; + /** + * True when a change has happened which requires us to recompute the stream + * blocking order. + */ + bool mStreamOrderDirty; + /** + * Hold a ref to the Latency logger + */ + nsRefPtr mLatencyLog; + /** + * If this is not null, all the audio output for the MSG will be mixed down. + */ + nsAutoPtr mMixer; + +private: + virtual ~MediaStreamGraphImpl(); + + MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf) + + /** + * Used to signal that a memory report has been requested. + */ + Monitor mMemoryReportMonitor; + /** + * This class uses manual memory management, and all pointers to it are raw + * pointers. However, in order for it to implement nsIMemoryReporter, it needs + * to implement nsISupports and so be ref-counted. So it maintains a single + * nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime, + * and Destroy() nulls this self-reference in order to trigger self-deletion. + */ + nsRefPtr mSelfRef; + /** + * Used to pass memory report information across threads. + */ + nsTArray mAudioStreamSizes; + /** + * Indicates that the MSG thread should gather data for a memory report. + */ + bool mNeedsMemoryReport; + +#ifdef DEBUG + /** + * Used to assert when AppendMessage() runs ControlMessages synchronously. + */ + bool mCanRunMessagesSynchronously; +#endif + +}; + +} + +#endif /* MEDIASTREAMGRAPHIMPL_H_ */