diff -r 000000000000 -r 6474c204b198 content/media/wmf/DXVA2Manager.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/content/media/wmf/DXVA2Manager.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,52 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#if !defined(DXVA2Manager_h_) +#define DXVA2Manager_h_ + +#include "WMF.h" +#include "nsAutoPtr.h" +#include "mozilla/Mutex.h" + +struct nsIntSize; +struct nsIntRect; + +namespace mozilla { + +namespace layers { +class Image; +class ImageContainer; +} + +class DXVA2Manager { +public: + + // Creates and initializes a DXVA2Manager. Currently we always use D3D9Ex + // to access DXVA, but via this interface we can seamlessly support D3D11 + // DXVA integration if need be. + static DXVA2Manager* Create(); + + // Returns a pointer to the D3D device manager responsible for managing the + // device we're using for hardware accelerated video decoding. If we're using + // D3D9, this is an IDirect3DDeviceManager9. It is safe to call this on any + // thread. + virtual IUnknown* GetDXVADeviceManager() = 0; + + // Creates an Image for the video frame stored in aVideoSample. + virtual HRESULT CopyToImage(IMFSample* aVideoSample, + const nsIntRect& aRegion, + layers::ImageContainer* aContainer, + layers::Image** aOutImage) = 0; + + virtual ~DXVA2Manager(); + +protected: + Mutex mLock; + DXVA2Manager(); +}; + +} // namespace mozilla + +#endif // DXVA2Manager_h_