diff -r 000000000000 -r 6474c204b198 dom/gamepad/Gamepad.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dom/gamepad/Gamepad.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,111 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_gamepad_Gamepad_h +#define mozilla_dom_gamepad_Gamepad_h + +#include "mozilla/ErrorResult.h" +#include "mozilla/dom/GamepadButton.h" +#include +#include "nsCOMPtr.h" +#include "nsString.h" +#include "nsTArray.h" +#include "nsWrapperCache.h" + +namespace mozilla { +namespace dom { + +enum GamepadMappingType +{ + NoMapping = 0, + StandardMapping = 1 +}; + +class Gamepad : public nsISupports, + public nsWrapperCache +{ +public: + Gamepad(nsISupports* aParent, + const nsAString& aID, uint32_t aIndex, + GamepadMappingType aMapping, + uint32_t aNumButtons, uint32_t aNumAxes); + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) + + void SetConnected(bool aConnected); + void SetButton(uint32_t aButton, bool aPressed, double aValue); + void SetAxis(uint32_t aAxis, double aValue); + void SetIndex(uint32_t aIndex); + + // Make the state of this gamepad equivalent to other. + void SyncState(Gamepad* aOther); + + // Return a new Gamepad containing the same data as this object, + // parented to aParent. + already_AddRefed Clone(nsISupports* aParent); + + nsISupports* GetParentObject() const + { + return mParent; + } + + virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE; + + void GetId(nsAString& aID) const + { + aID = mID; + } + + void GetMapping(nsAString& aMapping) const + { + if (mMapping == StandardMapping) { + aMapping = NS_LITERAL_STRING("standard"); + } else { + aMapping = NS_LITERAL_STRING(""); + } + } + + bool Connected() const + { + return mConnected; + } + + uint32_t Index() const + { + return mIndex; + } + + void GetButtons(nsTArray>& aButtons) const + { + aButtons = mButtons; + } + + void GetAxes(nsTArray& aAxes) const + { + aAxes = mAxes; + } + +private: + virtual ~Gamepad() {} + +protected: + nsCOMPtr mParent; + nsString mID; + uint32_t mIndex; + + // The mapping in use. + GamepadMappingType mMapping; + + // true if this gamepad is currently connected. + bool mConnected; + + // Current state of buttons, axes. + nsTArray> mButtons; + nsTArray mAxes; +}; + +} // namespace dom +} // namespace mozilla + +#endif // mozilla_dom_gamepad_Gamepad_h